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Old Aug 29, 2006, 03:02 PM // 15:02   #61
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Originally Posted by Cold
I was in 3+ vimway yesterday. We got to Broken Tower and fought against "balance". We had no chance to capture the altar before them, so we just killed them all . Finally we lost to another "balance" when we got to Sacred Temples - nobody knew what to do on that map
10-20 fame every day with iway or vimway is ok for me so far. After rank 6 I will have to think of better way-s to farm fame.

Thats the problem, even thou you have the wolf you have no clue about any other map than the 3 first and cant play anything than a w/r or a trapper. What can you contribute too other groups than VIMWAY?
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Old Aug 29, 2006, 03:12 PM // 15:12   #62
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Originally Posted by Aryn Rand
Thats the problem, even thou you have the wolf you have no clue about any other map than the 3 first and cant play anything than a w/r or a trapper. What can you contribute too other groups than VIMWAY?
Sad thing about this is that he probably got his rank 3 or 6 way faster than most people that got it from playing balanced roles.
And in general these people that got it from balance have way more experience and knowledge about HA than him.
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Old Aug 29, 2006, 03:17 PM // 15:17   #63
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I can play assassin But nobody needs assassin in HA. I played as interrupt ranger with a guild group that helped me to get rank 3 (they play balanced btw). I also received some points as a b-spiker/infuser, we managed to get to HoH but lost there. Also I play fc mesmer.
My rank 3 means exactly that - I don't play much. I prefer GvG.
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Old Aug 31, 2006, 04:48 AM // 04:48   #64
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Some more flamers about ViM! ViM is noob, ViM is that, ViM is this. ViMway is a great start in hoh, and 90% of all teams that aren't ViMWAY/IWAY don't want r0 or r1 on there team. If you flame this, your basically flaming all the people who are trying to learn the tactics, maps, and other builds of heros ascent that they just started doing. ViMWAY is just another build to get a player started, it's also a build to get the job done. So why are you flaming it? Because you have gotten beaten by a build you consider noob, and you want to stop it from beating you again. It's not a bad build, it can be beaten easily, but to me, it's a great build, easy to set up, fun, and great for learning. Most of you have seen ViMWAY hold halls many times, so how is it noobish? They've made it that far and granted favor for our territory.

Now onwards...I say YES to vim, its a great way of learning. Yes many builds can beat ViM, but sometimes ViMWAY can defeat those build by rushing in, I've been in a ViMWAY team what went through a blood spike group, balanced with rc prot, dual smite, and ranger spike. It can work through many builds, but it can be beatened by those builds.
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Old Sep 01, 2006, 03:26 PM // 15:26   #65
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Originally Posted by DarthLasing
Some more flamers about ViM! ViM is noob, ViM is that, ViM is this. ViMway is a great start in hoh, and 90% of all teams that aren't ViMWAY/IWAY don't want r0 or r1 on there team. If you flame this, your basically flaming all the people who are trying to learn the tactics, maps, and other builds of heros ascent that they just started doing. ViMWAY is just another build to get a player started, it's also a build to get the job done. So why are you flaming it? Because you have gotten beaten by a build you consider noob, and you want to stop it from beating you again. It's not a bad build, it can be beaten easily, but to me, it's a great build, easy to set up, fun, and great for learning. Most of you have seen ViMWAY hold halls many times, so how is it noobish? They've made it that far and granted favor for our territory.

Now onwards...I say YES to vim, its a great way of learning. Yes many builds can beat ViM, but sometimes ViMWAY can defeat those build by rushing in, I've been in a ViMWAY team what went through a blood spike group, balanced with rc prot, dual smite, and ranger spike. It can work through many builds, but it can be beatened by those builds.
AGREED...

I'm a Noob at HA, and I get no love by any group in HA other then Vimway and Iway...I just started HA (from 0 fames) a little less then a week ago...Played a few nights and I currenlty have 110 Fames, all from the ether Vimway Or Iway groups...

Once I get accepted by others groups, I will try my hand at other builds, but for now, I will only play in the groups that accept me for who i am, (NOOB) Vimway/Iway..!
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Old Sep 01, 2006, 04:15 PM // 16:15   #66
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Meh...I tried Vimway a lot in the last 2 days..I don't even play a warrior much, but its easy enough. I have been keeping my mes and my monk (rc) at HA too..but most unranked pug balances are more of a waste of time then a vim. I don't see many ranked vims, but play with misc ranked..quite a few r5s+. Apparently there isn't much of a difference so they'll play unranked all the same.

I gotta say its kinda fun to just rush in and flawless a pug balanced, but its probably more fun to roll Team FUn's Iway with your own pug balanced.

Bspike is tons more effective than vim, but I don't see many of them forming..especially not unranked.
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Old Sep 01, 2006, 05:40 PM // 17:40   #67
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Quote:
Originally Posted by Yunas Ele
.. I think both these mods were made by a player name "Playboy Light", the only person I have ever seen win with ViM and he comes up with all kind of crazy ViM mods and got himself r10 with it.

Playboy Light is the king of VIM. There were rumors that him and Electron Theory are played by the same guy.
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Old Sep 01, 2006, 05:45 PM // 17:45   #68
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Originally Posted by Divineshadows
QFT. However, even the VIMway teams that trap aggressively are not that scary to good balanced teams. Each player on the balanced team simply wands a different trapper (including the warriors which should have a wand anyway for adrenaline building purposes) and pre-kites any trappers who attempt to feet trap them. Wanding your own corresponding number is the simplest strategy, because it requires less communication over vent and this type of plan can be quickly discussed before the trappers even get near you. When some traps actually do go off (cause you're not going to be able to interrupt them all with wands), proper team spacing ensures only one or two people at most get hit by a trap.

Without the oath/whirling combination and without distortion, there is little that the trappers can do to prevent interruption of their traps. Without many traps, the opposition has few conditions. Without many conditions, they can be quickly cleaned up by extinguish and restore condition. With conditions be agressively cleaned up, the VIMway team loses any pressure it hoped for and any ability it had to heal.

Many VIMway teams "try" to counter restore condition with signet of humility or blackout, but both of these counters are also easy for the balanced team to counter with distracting shot or cry of frustratation. Even if the VIMway team does manage to get you without restore condition for 6 to 12 seconds, only the bad balanced teams have all their condition removal loaded onto a single player on their team.

Lastly, a common HA skill due to its usefulness against smite teams and IWAY -- ward against foes -- when placed between the opposition and your team is useful for keeping the trappers at a safe distance and from pressing aggressively on your team.

This pretty much summarizes why I would never play VIMway and why I would never recommend the build to any friends.
It is quite obvious that the VIMway I described in my previous post is the one I remembered from 3+ months ago that was distinctly different from IWAY. I got really bored last night, was a bit curious to see why so many VIMway groups were forming, and did henchway in HA. My team consisted of 2 shock axe, 1 cripshot, 1 word/infuse, 1 hench monk, 1 hench warrior, 1 hench ele, and 1 hench ranger (would have like a 2nd hench monk instead but was not possible).

From the few matches we had, we faced three different VIMway teams. My conclusion is that the VIMway that exists today is not at all the VIMway that existed 3+ months ago. In fact, I would say that the VIMway of today is just IWAY without necromancers. The warriors on the VIMway had no healing whatsoever, so they were rather easy to spike out with henchmen and shock warriors. The trappers were easy to interrupt on their traps.

After having seen what the new VIMway entails, it seems like a balanced build should have no trouble dismantling VIMway. Just use good movement and pre-kiting, snare (gale, ward against foes, water hexes, shock, bull's strike, crippling shot, etc.) one of their warriors when they overextend and kill the warrior (since VIMway has no means to heal the warrior) while wanding any rangers that come up to trap you. Repeatedly kill the VIMway warriors until all their rez sig have been exhausted and then kill the trappers. IMO VIMway is a much weaker build than IWAY.
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Old Sep 01, 2006, 07:52 PM // 19:52   #69
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When I first saw vimway, I thought it was obvious that is was just plain terrible. Then, one day, one of my guildies talked me into playing it. Surprisingly, we had quite a nice fame farm, and won halls several times, and have been throughout the past week. While most ViM teams suck pretty badly since most of them are unranked, but there are a few that are descent. Our guild runs a modded version we made, and it's far more effective than normal vimway. We have steamrolled r9+ balanced groups. A few hits on our list: A pug with KGYU, and Fish-- Running thumpway, Azn running ranger spike, and CC. One of the keys to vimway is communication, and is probably one of the biggest reasons we succeed, other than our pure awesomeness. .
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Old Sep 01, 2006, 11:57 PM // 23:57   #70
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no to vimway please. please play iway. iway is simple enough...please don't be lazy. iway can take halls but hard to hold. Iway has a chance vs every build. but vimway...lose to spikes for sure, lose to build wiht a decent rc prot
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Old Sep 03, 2006, 05:06 AM // 05:06   #71
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Just like to say i've held halls with vimway, it's actually a good build. We've beat heaps of r9+ groups. And have you ever seen vimway vs vimway!!! WOW huge trap battle FTW.
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Old Sep 03, 2006, 10:06 AM // 10:06   #72
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ive been doing ranked vimway for few weeks now, n its fun. but its really sad to see r3+ r/w with lvl8 qz, i've seen like 10 so far.

i dont understand why so many ranked ppl are giving shxt to vimway, i've beat yunas ele n math with r4 standard vimway. 1 out of 2 times.
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Old Sep 03, 2006, 10:22 AM // 10:22   #73
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by playing against Vimway more times in the past 2 days than ever... I have concluded it works about 1 time out of 50 - because someone screws up eventually.
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Old Sep 03, 2006, 10:59 AM // 10:59   #74
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I don't see how ViMWAY wins anything. We've lost to WiMWAY once in the last 2 days and it was with 3 Warriors, Stefan and 2 Monks. After changing to a real build, 95% of the matches against WiMWAY have been flawlesses.
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Old Sep 03, 2006, 01:27 PM // 13:27   #75
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i like ViMWAY, i only play it for fun, but i love it, weve beaten spikes, smites and balanced, we lost to a bspike once but the main reason for losing is the people who get r3 and leave, thats who i do hate, the people just looking for fame who quit as soon as they have what they want
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Old Sep 04, 2006, 06:40 AM // 06:40   #76
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From my extremly limited experience in the HoH, I find ViM trap builds unexceptional.
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Old Sep 04, 2006, 04:20 PM // 16:20   #77
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Quote:
Originally Posted by shardfenix
I have never seen vim win. I am not exaggerating. I have never seen it win. On tv, in scarred earth, against me, or even heard of it winning otherwise. Why is it popular?

It's the new pre-ooa iway...you know, the one that let me pwn them for my rank 9.
ok so ur the one that some guy made a whole thread about saying how much u whine. I wouldn't call that whining, but thats just going overboard. Yesterday i had an awesome group for 6-man team, the ViMway of course. In 2 hours of playing, we got to know each other's style pretty well and changed skills according to wat came at us most. We got 42 fame in 2 hours, and not bothering to quote the other guy a few posts up who said it couldnt ever get anywhere close to HoH, we made it to the round right b4 u get in the HoH. ViMWay is not a noob build, cuz then every1 would b playing noob builds...aka B-spike, starburst? not much to those, except for timing on b-spike, still fairly even. If u want to get xperienced, u just need to get a build that will let u play all the maps. being experienced in HA is knowing all the maps and there advantages, and also knowing wat builds get played the most and ways to counter 'em.

I would say ViMway will b less popular as soon as the double-fame weekend ends, but who wouldn't want to play w/ the best build to get fame, when u get twice as much. After Tuesday, i'll expect to see more 8-man b-spike teams and more balanced builds. But its still a very fun build to play atm, w/ few counters if done right. Only problem for my team was heavy degen, which we only faced once.

I vote Yes.
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Old Sep 05, 2006, 06:47 PM // 18:47   #78
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Vim = easy fame
Getting a good vim team = hard

A lot of people think they're good vimmers just because they plant traps, but there's a lot more to it then that. Its the same with all other builds. All builds or able 2 kill each other, its not so much in what u play as in how u play. E.g. if a vim team plays agains dual smite and all ther vimmers ball up just as they would do against e.g. iway there doomed but if they spread out and trap agressively they stand a good chance.

As for myself i mix it up. One day i play balanced, the next day bs, the next vim, dual smite and so on ...
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Old Sep 05, 2006, 08:01 PM // 20:01   #79
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As fas as the original question Vimway yes or no, I say yes. Any build that people want to run is fine. Who cares what people run? Personally I only played a dual smite build the whole weekend as rc prot, blessed light, or smiter. Went from 100 or so fame to 369(yeah no life, I know lol). So who am I to say what people should run, I'm guilty as anyone running fotm's. So let people play whatever and not act all pompous with how easy a build is to destroy. Just beat them and say GG. If its a bad build they are using then it will be obvious after an hour or two of beatdowns and they will get the hint.
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Old Sep 05, 2006, 08:17 PM // 20:17   #80
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Yes = 21
No = 15

Keep them coming.
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