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Old Aug 31, 2006, 06:57 AM // 06:57   #21
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Quote:
Originally Posted by monk54321
Don't listen to this guy Patrograd, feel free to call targets(you are a warrior its your job to be looking for a kill), you being 'hacked off' because people are using teamwork is a personal problem. Make sure you call opportunity targets immediately.
So if I call a spike target, and am moving towards it to unload my adrenaline, and the casters are moving into position to spike, and someone in the backlines overcalls that spike to ping an overextended warrior, what is the result? Spike missed. As a target caller, someone overcalling my spikes hacks me off, its not a personal issue, overcalled spikes are almost always missed spikes as some people will be committed already to the original target and will be unable to change.

How is this teamwork? Depends on the build I guess, but for me a team needs one target caller and one strategy caller. Information is ftw, give your target caller and your strategy caller all the information they need to do their jobs, if you tell me here's an overextended warrior i can change targets if I decide, as the target caller, that is the best target. But maybe there is an even better target that I am going after (for example a monk that just infused or an incoming flag runner). Its my job as the target caller to make that decision, not yours as support warrior. Overcalling the target caller isnt doing anyone any favours imo, but you go ahead and do whatever works for you
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Old Aug 31, 2006, 08:06 PM // 20:06   #22
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Quote:
Originally Posted by Patrograd
IMo this is the job of the target caller. Imo this should read

* You see someone overextended, call it over vent

If I'm calling targets, nothing will hack me off faster than someone pinging other targets. However, I like to know if there is a warrior overextended or frenzying, and I may ask you to put him up if you tell me he's there, but dont call the target without the target caller telling you to.
I should have put conditions on my `ping-and-announce'. You should never do this when you are about to spike. So, if you hear "3-2-1", then wait to call the over extended warrior.

ju
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Old Aug 31, 2006, 08:46 PM // 20:46   #23
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When you're not the caller, just call targets of opportunity over vent, and ping-call it if the caller asks for it.

This way you don't interfere with the target caller, and they'll let you know quickly enough if you can just ping a target without being asked for.
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Old Aug 31, 2006, 09:47 PM // 21:47   #24
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In my guild, target calling is something of a group effort and we all ping targets of opportunity. This allows us to quickly target flaggers or overextended characters without waiting for the target caller to hear over vent, find the character, and click on them. Getting a target through clicking on the party list rather than pressing T has never been a problem for us.
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Old Aug 31, 2006, 10:00 PM // 22:00   #25
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How target calling is managed is usually just preference. 2 core warriors will eventually be able to learn eachothers preferences/responsibilities and know when to ping/announce/or both.
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Old Sep 16, 2006, 09:15 AM // 09:15   #26
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Hi! I've been playing GW Factions for few months. I've finished PvE quests and soon I will open a new PvP character. I will use E/me (air/domination), but I've been thinking that should i use air staff with all upgrades on it + superior rune of air magic or should i use air wand with storm artifact + major rune of air magic?? If i use air staff with upgrades + superior rune of air magic my health will + 20 then the other choice. What should i use??
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Old Sep 16, 2006, 09:57 AM // 09:57   #27
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As a warrior, try to keep the general formation of warriors -> squishies -> monks

It does help a lot when an opposing warrior tries to spear straight through to your monks.
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Old Sep 16, 2006, 01:19 PM // 13:19   #28
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People have made some good suggestions here and you should follow them.

IMO, one of the best things you can do as a tryout is to communicate and express a willingness to improve. A lack of arrogance and willingness to accept feedback and improve is a huge positive. No one will expect flawless play or perfect teamwork on your first GvG, but you can show them you have what it takes to make a quality player in the long run. You can't teach battlefield awareness, a desire to improve, or a willingness to communicate and smart guilds will look for these things more than how many points you gleaned from RA/HA.

And finally, enjoy yourself. If they like you, they will want to keep you around. Plus its fun. Once you get a taste of regular gvg you will never stop...
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Old Sep 16, 2006, 07:36 PM // 19:36   #29
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1.Stay calm. Most of the time, when you panic, you tend to make decisions that could either mess you up, or just literally kill you. This could cost you, or sometimes the entire guild.
2.Do what feels right. If you have a feeling that you think could help the guild battle, alert your guild. Let your opinions be heard.
3.Have fun. If you lose or win, show sportsmanship, and congratulate your opponant. That way, your guild and others will respect you.
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Old Sep 17, 2006, 04:26 PM // 16:26   #30
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1. Communicate.
2. Communicate.
3. Communicate.

More than anything else, communicating about the current situation will make you a winner.
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