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Old Sep 19, 2006, 03:52 AM // 03:52   #1
Lion's Arch Merchant
 
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Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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Default The Redifined IW mes (w/ optional Nightfall stuff)

Okay then. I remember with the first Nightfall Preview that I flip over how the Scythe does what I call "MAD". Melee area damage. So I added a few new skills to the IW mes to begin with, then added a scythe.

name: Mind Slice & Dice

Profs: Me/W

Armor: depends on how you want to play. If you want health, energy, so on and so forth.

Equipment:

Scythe- I didn't unlock a whole lot of the Mods so I'd use anything you see useful.

Sword- You pick your sword base (I go with a +5 energy one b/c in this build You aren't makin physical contact with your enemy). Then add your Best + enchant mod and w/e mod you want for the handle.



Attributes

Illusion magic 16 (12+3+1)
Tactics 12
Fast Casting 3+ w/e runes you have (stay away from any other sup runes besides Illusion)

Skills

Imaginary weapon
Conjure Nightmare
Conjure Phantasm
Flurry
Deadly Riposite
sprint
Illusion of weakness
Healing Signet


Pros/Cons


Pros- This build will anchor out masive damage no matter what. You can be blinded and still hit. And the degen with help take out other Mes (the npcs for example) and runners that are too far to attack or are anti-enchant. And Illusion of Weakness is a BIG plus b/c if things get hot, you have a back up that might give you a couple seconds more b4 the monks heals you to full. And with the major degen piled on by your Conjure spells touchers can be quick work, but they have to be degened early, and it will most likely counter any monk Regen or self Regen spells/skills such as Healing Breeze and Troll Ung. This build also doesn't need a whole lot of energy management. Cast IW once closing on an enemy and then with recharge you should have enought for both conjure spells

Cons- Anti-enchanters are your worst enemy. You become useless to its extreme meaning. Tanks are Small fry comparied to you, but with power on one side comes weakness with another. nukers, touchers, and other caster builds can do some damage to ya. And from lack of Defensive skills that protect you from arrows (only 1 war stance in tactics and no stances in FS or Illusion) rangers can be an enemy too.



well good luck soldiers!
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