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Old Sep 20, 2006, 05:21 AM // 05:21   #1
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Default Is CoP still viable for Boon Prot?

In TA, I play as a Boon Prot monk with the following skills:

- RoF
- Mend Condition
- Signet of Devotion
- Guardian
- Inspired Hex
- CoP
- Divine Boon
- E-Drain

With the recent nerf of Divine Boon (heals for less and recharge increased to 10) is CoP still viable? Without a cover enchantment, Divine Boon can be removed twice. However, if you CoP yourself to remove deep wound or a dangerous hex, one drain/shatter enchant is all it takes to make you significantly weaker for 10 seconds.

Therefore, should I consider bringing Hex Breaker in the place of CoP and use Mend Ailment instead of Mend Condition? Or, should I switch to BL?
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Old Sep 20, 2006, 05:37 AM // 05:37   #2
Zui
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Tonight I ran this for Boonprot in Team Arenas:

12+1+3 Divine Favor
8+1 Protection Prayers
10 Inspiration Magic

1. Divine Boon (Divine Favor)
2. Reversal of Fortune (Protection Prayers)
3. Guardian (Protection Prayers)
4. Mend Condition (Protection Prayers)
5. Mend Ailment (Protection Prayers)
6. Inspired Hex (Inspiration Magic)
7. Signet of Devotion (Divine Favor)
8. Mantra of Recall [Elite] (Inspiration Magic)

I honestly wouldn't run Contemplation of Purity on a Boonprot in Team Arenas anymore. I used to love running Energy Drain in Team Arenas, but now I really like Mantra of Recall(still using Garbock's Set) so I can have a cover enchant up alot of the time.

You could try running Hex Breaker if you have Draw Conditions or some kind of off-monk condition removal in your build. Otherwise I'd go with Mend Ailment.
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Old Sep 21, 2006, 07:54 PM // 19:54   #3
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I monked one little round (10 wins) and I ran this bar

RoF, mend ailment, guardian, hex breaker, boon, ihex, prot spirit, e drain

IMO that works quite well. Mend ailment gets subbed in since CoP isnt there and hex breaker has always been nice but now it's even more useful after the update.
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Old Sep 22, 2006, 11:04 PM // 23:04   #4
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If you don't have CoP, and you get Dazed, or the silencing hex from the assassin, then you are really really screwed.
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Old Sep 23, 2006, 03:23 AM // 03:23   #5
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Quote:
Originally Posted by Gigashadow
If you don't have CoP, and you get Dazed, or the silencing hex from the assassin, then you are really really screwed.
Wrong.
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Old Sep 23, 2006, 04:21 AM // 04:21   #6
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to some extent he is right, kiting isnt always enough if you get something really nasty like daze on you. personally i think cop is still viable, i ran my same boon build and on the rare occasions i got double stripped i kited and held up with non booned spells.
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Old Sep 23, 2006, 05:02 AM // 05:02   #7
Zui
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Quote:
Originally Posted by Cowboy Nastyman
to some extent he is right, kiting isnt always enough if you get something really nasty like daze on you. personally i think cop is still viable, i ran my same boon build and on the rare occasions i got double stripped i kited and held up with non booned spells.
Wrong.

Let's see... Every single skill that inflicts Dazed pretty much sucks compared to any other skills you could bring. The Temple Strikes, and Broad Head Arrows of Guild Wars are just not that good in practice, because they're very hard, if not impossible to create an optimal build around. Skills that inflict Dazed, like the ones mentioned, can be interrupted, and can also be blocked, evaded, and miss. In Broad Head Arrows case, it's also insanely easy to strafe. So, basicly they're subject to all interrupts and warrior-hate, somthing all teams should have at least one of, if not both, oh and postitioning is a factor with all the current skills that inflict Dazed as far as I remember. Now that we've covered how sub-optimal it is to bring a skill that inflicts Dazed, and how hard it is to actually inflict Dazed, let's talk about removing it. As you know, there are a ton of skills that remove conditions in this game. Alot of teams bring off monk condition removal, which is condition removal that's not on your monk, but on another caster, if you didn't know... Now, having off monk condition removal solves the whole removing Dazed problem, because the other guy is not Dazed. However, let's assume you don't have any off-monk condition removal at all. So, the odds are that if you don't you're counting on facing good opposition that realises that Dazed will not work at all against most teams, and counting on being able to omgwtfpwn the amazingly bad teams that bring it. That, and you're counting on the fact that you have good melee-hate, plenty of snares, and great disruption. Meaning if your Monk actually gets Dazed because you can't stop it, most likely it won't be imperative to remove it immediately, and when you do need to remove it, you can be relatively sure that your Monk isn't going to be pounded upon by the opposing team, or that the opposing team is just going to be missing the majority of the time.

I think I got it all in there, any questions? Want to talk about Shroud of Silence next?
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Old Sep 23, 2006, 08:01 AM // 08:01   #8
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In Team Arenas, most teams won't bring a supplementary condition removal. But granted, kiting and tanking the Dazed duration may suffice. I plan on making a build around the Mesmer skill Extend Conditions (not a hex, and from the description INFINITE duration), and with Temple Strike that's a 30 second Daze.

EDIT: Okay, Extend is bugged. It Extends conditions alright...to infinity. Conditions DON'T end with Extend Conditions.

Last edited by Dragannia; Sep 23, 2006 at 12:31 PM // 12:31..
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Old Sep 23, 2006, 10:22 PM // 22:22   #9
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lol if you're that afraid of getting conditions on yourself, instead of bringing CoP, sub out mend condition for mend ailment.
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Old Sep 25, 2006, 07:29 AM // 07:29   #10
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Quote:
Originally Posted by Zui
Wrong.

I think I got it all in there, any questions? Want to talk about Shroud of Silence next?
NO PLS! *points everybody to the search button...* we dont want to get over that again you are right, that will suffice

To the OP: I would not bring CoP, it makes you just to suspectible... one enchant remover and you are without boon for 10 secs, which is enough to kill. Taking mend ailment and hex breaker will sufice imo
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Old Sep 25, 2006, 03:47 PM // 15:47   #11
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CoP is just as useful as it always was, the recharge didn't kill it too bad, it's just that boons in general have been nerfed like 4 times recently, so their overall efficiency is quite low in comparison to other options.

If you still want to run a boon, by all means run CoP, it's still very viable. I'd work on finding another build though
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Old Sep 25, 2006, 07:44 PM // 19:44   #12
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Boons are losing their appeal in TA, but they're still nice in a 8v8 setting.

It seems like for TA that blight is by far the best choice. Boons are still fun to run though.
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Old Sep 28, 2006, 03:33 AM // 03:33   #13
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In TA, if you run a balanced group without draw conditions on an off monk caster, you arent too bright :P. Not only does it let the monk relax and not waste energy on mending blind off wars but it can draw off stuff like deep wound or weakness (for all those heavy blow warriors out there) on a spike to save the KDed monk. Also a lot of times the monk could be shut down by a mez, either blackout shame (not as common any more) diversion galed whatever, and cant remove blind from a war, and if its kept up the mez on the other team isnt going to have much pressure on him so he can do his job better, and if he does his job the anti melee on his team can do his job better, and your warrior and monk are close to useless. Momentum is a big part of PvP in this game, if you dont let the enemy team get a chance to set up there offense or shut down, you can take them down fast.

Oh, and go boon prots with cop, its still beautifull.
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Old Sep 29, 2006, 07:01 PM // 19:01   #14
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Quote:
Originally Posted by sno
I'd work on finding another build though
Like what? I've not found anything that can keep up with a Boon Prot even with the nerfs.
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Old Sep 29, 2006, 08:57 PM // 20:57   #15
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Quote:
Originally Posted by SnipiousMax
Like what? I've not found anything that can keep up with a Boon Prot even with the nerfs.
BL monk maybe? BL monks take some time to get use to, but if played properly they can be as good or better than boons. They also have different strengths and weaknesses.
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Old Sep 29, 2006, 09:21 PM // 21:21   #16
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To anyone thinking Daze isn't that much of a problem

Have you seen some of the new skills?

Like I dunno, Headbutt? That paragon skill that does it?. Quivering Blade (active now) Given Boon Prots use guardian.....sure 2 of them use W/N, but still...


Heh, Boon prots in general are in trouble with Scourage Enchantment coming out.
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Old Sep 29, 2006, 09:41 PM // 21:41   #17
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Umm...

Isn't Headbutt 15e, 20s recharge, 3/4s activation, and linked to Strength? Oh, it's Elite too. And you still need Plauge Touch to inflict Dazed... Sorry, that's pretty crappy.

Quivering Blade+Plauge Touch... Yeah, we see that so often now? Wonder why absolutly no one runs it... Wait, maybe it's not that good?
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Old Sep 29, 2006, 09:51 PM // 21:51   #18
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Quote:
Originally Posted by Zui
Umm...

Isn't Headbutt 15e, 20s recharge, 3/4s activation, and linked to Strength? Oh, it's Elite too. And you still need Plauge Touch to inflict Dazed... Sorry, that's pretty crappy.

Quivering Blade+Plauge Touch... Yeah, we see that so often now? Wonder why absolutly no one runs it... Wait, maybe it's not that good?
QTF. Either way, what's why you have off-monk condition removal.
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