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Old Sep 03, 2006, 06:17 AM // 06:17   #121
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Quote:
Originally Posted by Byzantine
wow this is funny all the "hardcore tombers" are saying that with 6 man teams theres going to be very little creativity and everyone is just going to copy paste builds. Look guys thats no arguement and you know it, isnt it a bit refreshing to stop playing IWAY and Bspike for a change?
IWAY and BSpike are what got those 'hardcore tombers' (not all, but many) their emote to begin with.

TA is very competitve again, now that there are titles.

Quote:
Originally Posted by Jha Jha
i dont care what anet does at this point..its been what almost 2 years and they are releasing a 3rd chapter and it took em aboput a year to fix knights boots and hey ...lol still didnt fix that z axis that allows traps to get triggered when they are on top of a bridge and your below (all those brown spike trap lines pop out lol) anyway its 50/50 now..anet is doing this for the pvers..anet cares little about us hardocre tombers but think about this...if u make a 6 man team in tombs permanent...there will be less and less creativity..there wont be enuff to bring out know what i mean...and jees im forgeting something...oh yes observer mode...all u have to do is press B and take alook see at all the matches on tv and copy it ..soon as u know it...just like with 8 man tombs it be same with 6 man but with 6 man its so crapmed that it be just like luck based..sooner or later if this stays everysingle team will run the same thing as the oposing party...i dont wana give my opinion on this topic anymore....i hope u pvers and fresh to tombs player catch the drift ...peace
Um, as 6 v 6 tombs progresses, wouldn't the metagame evolve and change so that certain builds pop up and become popular?

and isn't copy/paste what's already done for most teams? or did everyone think of blood spike at the same time?

6v6 is the best thing to happen to HA in a while. sure, dual smite and vimway are popular, the former being because it's a strong build that dominates a lot of other teams, the latter because it farms you fast fame and that's the nature of HA.

also, learn2type.
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Old Sep 03, 2006, 06:28 AM // 06:28   #122
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Love it or hate it, I'm not passing up my chance to shoot fish in a barrel.

I'm undecided on whether or not I'd want this 6v6 to stay permanently. (I tend to support the status quo because I fear change). However, I'm having a blast and it's nice to not be fighting IWAY/VIMway or bSpike 97% of the time.

-Jessyi
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Old Sep 03, 2006, 07:14 AM // 07:14   #123
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Quote:
Originally Posted by Divineshadows
I have a sneaking suspicion that the 6v6 HA weekend is a beta test for what A-net is looking to make a permanent change to the format of Heroe's Ascent.
I have a sneaking suspicion that arenanet rolls dice to decide what their next update is gonna be:

/roll 100
Gaile Gray rolled a 21 on a 100 sided die.
Gaile Gray: Okay guys, we're doing double life-gain weekend. Mending now goes up to +8 regen and heal party is back up to 150.
/roll 100
Gaile Gray rolled a 14 on a 100 sided die.
Gaile Gray: Okay guys, we need to make up 14 bugs to put in tomorrow's update so people don't think our programmers get paid.
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Old Sep 03, 2006, 07:22 AM // 07:22   #124
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Quote:
Originally Posted by shardfenix
I have a sneaking suspicion that arenanet rolls dice to decide what their next update is gonna be:

/roll 100
Gaile Gray rolled a 21 on a 100 sided die.
Gaile Gray: Okay guys, we're doing double life-gain weekend. Mending now goes up to +8 regen and heal party is back up to 150.
/roll 100
Gaile Gray rolled a 14 on a 100 sided die.
Gaile Gray: Okay guys, we need to make up 14 bugs to put in tomorrow's update so people don't think our programmers get paid.
/roll 100
Gaile Gray rolled a 2 on a 100 sided die.
Gaile Gray: Okay guys, we're doing 2vs2 HA and its 100X the normal Fame rate.

yahoo?
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Old Sep 03, 2006, 08:12 AM // 08:12   #125
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Quote:
Originally Posted by Jessyi
Love it or hate it, I'm not passing up my chance to shoot fish in a barrel.

I'm undecided on whether or not I'd want this 6v6 to stay permanently. (I tend to support the status quo because I fear change). However, I'm having a blast and it's nice to not be fighting IWAY/VIMway or bSpike 97% of the time.

-Jessyi
I fought VIMway 5 conseq maps, no joke. If it was 97% IWAY or Bspike before the weekend then It's 99% VIMWAY + Smite now. There were so many games that we just ROLLED over top guilds not because of skill but because of build vs build. They lost when the match started. HA is NOT balanced for 6v6. Simple as that.
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Old Sep 03, 2006, 08:29 AM // 08:29   #126
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Quote:
Originally Posted by phoenixtech
There were so many games that we just ROLLED over top guilds not because of skill but because of build vs build. They lost when the match started.
HA is still build vs build but in 6vs6, you will notice more clearly who are doing their job very well, who are the good kiters etc etc.

say a 6 man team heavy conditions with 2rangers + 1 warrior build with interrupters vs a 6 man pressure+spike team with Heal Party, Restore Conditions character+aegis, and a draw conditions monk. if one or two ranger arent doing the necessary interrupts on those key skills, itll be hard to for the conditions team to win. but say put 2 more warriors on heavy conditions team and 2 more spiker on mixed spike team, measuring the skill of the rangers will not as easy as when in 6vs6 coz 3 warriors from conditions team can just gang on 1 target till it dies.
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Old Sep 03, 2006, 08:48 AM // 08:48   #127
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I've noticed tht the first 2 maps, underworld and burial mounds are almsot 100% always Vim but they rarely get past those.

and on side note it is fun to roll over the rank 1-10 gvg guilds flawless then get pwned by unknowns on the next map isnt it?
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Old Sep 03, 2006, 11:46 AM // 11:46   #128
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I think 6 man is much better than 8 man for HA. Makes it easier to get a game, easier to get a full team of non-noobs too, unless you dont accept anyone with less than rank 9 ^^
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Old Sep 03, 2006, 02:27 PM // 14:27   #129
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Quote:
Originally Posted by Thom Bangalter
IWAY and BSpike are what got those 'hardcore tombers' (not all, but many) their emote to begin with.

TA is very competitve again, now that there are titles.



Um, as 6 v 6 tombs progresses, wouldn't the metagame evolve and change so that certain builds pop up and become popular?

and isn't copy/paste what's already done for most teams? or did everyone think of blood spike at the same time?

6v6 is the best thing to happen to HA in a while. sure, dual smite and vimway are popular, the former being because it's a strong build that dominates a lot of other teams, the latter because it farms you fast fame and that's the nature of HA.

also, learn2type.
I dont care if i got typing errors i dont spend life at my desk in my room...anyway you are right its copy and paste thanks to obs mode and if u really thing by keeping 6 man tombs is the best thing...you just wait and see once someone finds a even more powerfull 6 man team thats rools over 90% all it has to do is get on observer and its over...like i said and and please listen to what im going to say for the 2nd time..im not glaoting but I know what im talking about when I talk about tombs ok sir...you will run into that 6 man powerfull team and 90% of your opponent will run it also.....thats just how its gona be....atleast with 8 there was more creativity when it came to balanced and customs (something I like to do)...w/e man lol....please dont provoke me to reply again...just leave it like it
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Old Sep 03, 2006, 03:27 PM // 15:27   #130
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Personally i find this 6vs6 thingie interesting.I stopped playing tombs regulary (read at all), 3 months ago.Iways, bspikes , wimways, and on and on and on, all same, no challenge.On 6 vs 6 u gotta put some effort in, and holding with some fag hideouts in million spirits etc isnt possible, ull get squashed by any 2 semi deacent teams.
So, this event is 1st one i actually have fun with.Double fame also doesnt hurt:P
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Old Sep 03, 2006, 06:28 PM // 18:28   #131
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Quote:
Originally Posted by Jha Jha
I dont care if i got typing errors i dont spend life at my desk in my room...anyway you are right its copy and paste thanks to obs mode and if u really thing by keeping 6 man tombs is the best thing...you just wait and see once someone finds a even more powerfull 6 man team thats rools over 90% all it has to do is get on observer and its over...like i said and and please listen to what im going to say for the 2nd time..im not glaoting but I know what im talking about when I talk about tombs ok sir...you will run into that 6 man powerfull team and 90% of your opponent will run it also.....thats just how its gona be....atleast with 8 there was more creativity when it came to balanced and customs (something I like to do)...w/e man lol....please dont provoke me to reply again...just leave it like it
You mean like IWAY?. Either way as I see it the six man teams will just be HA with the same rank emote bull**** but with very little spike. Your going to still have copy paste noobs but your also gonna have decent players who run their own build by adapting. After playing for two days of this I admit I lost some of my enthusiasm for the event as the creative builds made by the new players turned into Vim and thump smite (I swear I havent played one underworld game without fighting either VIM or Thumpsmite) but maybe with a nerf to VIM we could see atleast a bit more creativity.
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Old Sep 03, 2006, 07:08 PM // 19:08   #132
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Quote:
Originally Posted by Phrozen_
i'd hate to see ha turn into 6v6.. it would be the end of our beloved 3 monk backline *tear* - we wont see the standard woh, sb, rc.. instead just 2 boon prots/blessed light monks
Teams in tombs are now actually running all different kinds of monks, like:
Sb/Infuse
Blessed Light
Boon Prot
Hybrid
RC prot
WoH/HP
Mo/A
-And many more.

Isn't more diversity more interesting than facing thesame builds the entire time? I'd say yes.

I vote for 6v6 tombs!
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Old Sep 03, 2006, 09:03 PM // 21:03   #133
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more kinds of monks doesnt mean more diversity of builds
as many ppl said, 90% is smite/thump or vim
i want 8 man back
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Old Sep 03, 2006, 09:36 PM // 21:36   #134
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Well, I'm pretty sure it's linked to the double fame. People want to get on the fame farm train as fast as possible, and most IWAYers/Blood spikers/ViMWAYers aren't really succesful at anything but ViM.

What I don't get is that they actually win games. I'm amazed every time I see vim win their first game on scarred.
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Old Sep 03, 2006, 11:12 PM // 23:12   #135
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Fame farming knows all party sizes.
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Old Sep 04, 2006, 12:52 AM // 00:52   #136
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Quote:
Originally Posted by Lord Dark Genie
Well, I'm pretty sure it's linked to the double fame. People want to get on the fame farm train as fast as possible, and most IWAYers/Blood spikers/ViMWAYers aren't really succesful at anything but ViM.

What I don't get is that they actually win games. I'm amazed every time I see vim win their first game on scarred.
vimway vs vimway first map, vimway vs vimway second match, and so on...eventually you run into a non-vim group; eventually you lose
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Old Sep 04, 2006, 01:01 AM // 01:01   #137
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Quote:
Originally Posted by tomcruisejr
Random Arena = 1 player zone
I'm not too sure about this, but isn't Random Arenas a 4v4?
Typical IWAY.
I think you meant to say "Random arenas - Control over one player slot."

Anyway, I don't think they would permanently change it to 6 man. They just wanted to find a way to make the playing field even with group sizes nobody had a build for yet so the double fame wasn't abusable.
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Old Sep 04, 2006, 01:54 AM // 01:54   #138
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Quote:
Originally Posted by shardfenix
I'm not too sure about this, but isn't Random Arenas a 4v4?
Typical IWAY.
I think you meant to say "Random arenas - Control over one player slot."
Dude. Are you even playing GuildWars? There's an outpost near Heroes ascent called "Random Arena" and you dont need 3 party mates to zone in, Thus "1 player zone"..

it's obvious. everybody knows RA. idk why did you even react to my previous post.


Quote:
Originally Posted by shardfenix
Anyway, I don't think they would permanently change it to 6 man. They just wanted to find a way to make the playing field even with group sizes nobody had a build for yet so the double fame wasn't abusable.
your scrub blood spike wont work? make a new build instead? wanna try wandspike?

oh noes, no 3-2-1's for you. adapt or cry/play vim. or uninstall.

Last edited by tomcruisejr; Sep 04, 2006 at 02:03 AM // 02:03..
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Old Sep 04, 2006, 02:24 AM // 02:24   #139
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Nah they cant change it from 8 to 6. The number 8 is sacred to GW!Anyways I hope they keep it the same. Right now I'm not sure what to think about this idea.

Sure HA aint perfect (far from it) but I dont think it would improve with 6 player teams. People will quickly get used to it and there will still be the "cookie-cutter" builds and stuff. Ok so it might take a bit less time to make a group. Whatever. Less people also leaves less room for error too, err07's included.
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Old Sep 04, 2006, 07:41 AM // 07:41   #140
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I just hope they dont change it. But if it does ur gonna see alot more ViMWAY >.>

Builds that wont work as well:
BSPIKE
FOCSPIKE
IWAY

Builds that ur gonna see alot:
VIMWAY
Smite groups(Dual,Triple,Single)
Soul Barbs Spike
NR/Tranq
Starburst Spike

these are just some of the build i believe that would fit into the categories if HA changes to 6man.
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