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Old Sep 30, 2006, 08:36 AM // 08:36   #61
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Fame is broken because it's a reward system with no punishment. You can get alot of it by sucking with persistance. Squidgets ideas are pretty much the only thing that'll get me into HA, ever. Also - if GvG is for noobs, why is GvG the gametype with the World Championship while HA stagnates in it's gameplay (it's not a metagame, metagames require change) of FotM's and occasional 3 monk backline balanced builds?
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Old Sep 30, 2006, 08:45 AM // 08:45   #62
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Quote:
Originally Posted by -Loki-
while HA stagnates in it's gameplay (it's not a metagame, metagames require change) of FotM's and occasional 3 monk backline balanced builds?
I have to laugh at the top 50 GvGers who think HA is the pinnacle of FoTM, and GvG is just creativity central. Certainly it's a generalization, but most GvG builds consists of 2 melee characters, 3 caster supports, 2 monks, and a runner. Period. Yea, there's ranger spike, and there's KGYU, but those aren't the norm.

Sure, there's plenty of variety in GvG, but HA isn't all FoTM. We held Halls 11 times in a row last night with a hex/degen build. It's mostly the inexperienced players running IWAY and ViMway, trying to get a deer. Most of the more experienced players do try mixing things up.
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Old Sep 30, 2006, 08:47 AM // 08:47   #63
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yeah, a complete fame reset and a new fame system that involves a penalty for losing. Though that would totally screw up the guy who bought this
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Old Sep 30, 2006, 08:48 AM // 08:48   #64
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What is the goal here? If it is to increase play in HA, then losing fame for losses is a terrible idea. How long do you think new players will sit on 0 before they give up? Not long I tell you ... fame is the reward to keep playing.

And what about average players ... who win as much as they lose ... how long before they notice that they are making zero progress and give up?

And please don't make the comparison to GvG ... GvG is (by definition) where organized teams live ... much of the fun comes from playing with your guild, the outstanding tactics, etc. Rating is nice, but only half the fun.

HA is much more individual/pug oriented. And I can assure you that most of those individuals forming pugs would disappear if their only reward for playing were taken away...
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Old Sep 30, 2006, 08:51 AM // 08:51   #65
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Organized teams live in GvG because it features a penalty for losing. If you want to improve the level of play in HA, which is not the same as increasing the play, a penalty for losing is perfcect. It'd at least get us rid of builds that win half of the time, but only have 1 minute or less matches. Iway and Vimway.
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Old Sep 30, 2006, 06:27 PM // 18:27   #66
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Fame is broken however, resetting fame would make A LOT of players quit. I dont have much fame (only r5) but still I worked hard for it :P

6v6! - This was rrly very enjoyable and I would love it to be perminant.

and maybe put a penalty in. I agree with the above post, thats why GvG is more organised (and more fun!).
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Old Sep 30, 2006, 06:34 PM // 18:34   #67
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If there was a penalty, it would ruin HA.
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Old Sep 30, 2006, 06:44 PM // 18:44   #68
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I think the person that said about resetting the fame count is because.

When Guildwars first came out it was really really easy to gain fame, And there wasnt such discrimination as it is now like.

forming r3 group
forming r4 group
forming r5 group

Why dont those 3 just play together lol ><.

After the double fame weekend was a easy way to get fame pretty much anyone could get to r3 and get started, but now that everyone did that. the higher ranked groups still crush them .

HA is hard not only GvG is hard, face the facts
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Old Sep 30, 2006, 10:12 PM // 22:12   #69
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Quote:
Originally Posted by -Loki-
You can get alot of it by sucking with persistance.
You can get to the top 20 in GvG by playing a lot of ranger spike or sb/ri, so what's your point?
Quote:
Squidgets ideas are pretty much the only thing that'll get me into HA, ever.
Why do you care about HA if you've already found your niche with GvG? Furthermore, why should HAers care about the changes you, a GvGer, would like to see in HA? HA and GvG are inherently differently styles of play, neither should be changed to appease those who prefer the other.
Quote:
HA stagnates in it's gameplay (it's not a metagame, metagames require change) of FotM's and occasional 3 monk backline balanced builds?
And I guess GvG doesn't mave gimmicks? LOL Also, there is a lot of balanced in HA, you just don't see much of it on the first map or two.
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Old Oct 01, 2006, 07:09 AM // 07:09   #70
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#1 Deffinaly New maps
#2 new types of games
#3 emotes for ranks inbetween the current emotes
#4 districts organized by ranks 0-2 3-5 6-8 9-11 12+

I know some of you will cry about this and say it will just discriminate against lower ranked players more. But really it will helped unranked and lower ranked players get more fame faster because they will be surrounded by players of there own skill level only.

and for people that say the fame system is broken, it really isnt. The people tht complain about it are usually low ranked players that dont want to put in the time that others have to get highly ranked and thats fine. People that are high ranked 90% of the time are better then someone that is lower ranked. Trust me ive been plying for 15 months and everytime i give that rank 7 a chance to proove himself its the reason my team dies.
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Old Oct 01, 2006, 07:12 AM // 07:12   #71
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o yea i forgot one. Less skips, i rather wait for another timer to start then to skip 5 maps ahead.
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Old Oct 01, 2006, 07:31 AM // 07:31   #72
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Quote:
Originally Posted by Clinically Proven
...and GvG is free from exactly the same phenomenon with the introduction of Champion points?
Yes, it is because you can't stay r1200 with a build that wins half the time long enough to make some championship pionts.
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Old Oct 01, 2006, 12:12 PM // 12:12   #73
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Implementable
  • Reduce courtyard to 6 minutes
  • Take out scarred earth or make it worth double fame.
  • Fix the bridge wall bug
  • Give teams morale if their ghost kills an enemy ghost.
  • Make teams in HoH start closer to the altar. HoH is a 3:25 minute battle, not 4 minutes.
  • Make broken tower 3-way again. Courtyard is, why not broken?
  • Fix the "projectiles go through closed doors but not open ones" mistake. It's stupid.
  • Add seperate districts for every 3 ranks and above. No, it's not elitist, it's a way to help new players find groups that won't call them noob.
  • Reset fame, and change the rank ladder. Spirit spamming got nerfed a long time ago, it's no longer common to get 2000 fame per day by literally pressing random buttons on an altar. Why have 25000 fame between one rank? Why have 50000 fame between the next ranks? Nobody will ever obtain that amount of fame. To get rank 15, gomo (who is rank 13) needs to nearly triple his 36000 fame.

Non-implementable, but would like to see
  • Fix choking gas
  • Make it so only teams who know what an altar map is go to HoH instead of the groups that attack you instead of the holding team.
  • Fix the resurrection orbs so they don't go through frozen soil.
  • Send a nuke to American District 1

Last edited by shardfenix; Oct 01, 2006 at 12:20 PM // 12:20..
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Old Oct 01, 2006, 01:17 PM // 13:17   #74
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Quote:
Originally Posted by Mental Leteci
Change current maps. If Burrial is 1v1 now I don't see why it should still be that big? It's so annoying paing bloodspike when those noobs run around whole map and just make the match longer.

What makes it worse is when "we" beat you too.

/noflameintended
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Old Oct 01, 2006, 01:29 PM // 13:29   #75
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Quote:
Originally Posted by pkodyssey
What makes it worse is when "we" beat you too.
That can happen only if you're playing oppresive gaze spike and you get perfect spike on the infuser, so doubt it
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Old Oct 01, 2006, 01:37 PM // 13:37   #76
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Quote:
Originally Posted by JeremyC1234
#1 Deffinaly New maps
#2 new types of games
#3 emotes for ranks inbetween the current emotes
#4 districts organized by ranks 0-2 3-5 6-8 9-11 12+

I know some of you will cry about this and say it will just discriminate against lower ranked players more. But really it will helped unranked and lower ranked players get more fame faster because they will be surrounded by players of there own skill level only.
No free fame for you sorry. #4 is absolutely horrible, and then you justify it by saying they'll be surrounded by players of their own skill level only? I can't tell you the number of times we've bugged someone rank 6-9 who swore until
they were blue in the face they were experienced at such a build just to find out they completely sucked and did nothing but IWAY their rank for months.

Likewise for lower ranks, all sorting people by rank will do is seriously alienate low rank people. Low ranking players will end up throwing together whatever is easiest (ie. IWAY/ViMWAY) and the few rare ones that do decide to try some non-FoTM type builds are just going to crash and burn once they actually go in. Net result? An even harder time for lower ranked people than there is now.
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Old Oct 01, 2006, 10:31 PM // 22:31   #77
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Quote:
Originally Posted by Xioden
No free fame for you sorry. #4 is absolutely horrible, and then you justify it by saying they'll be surrounded by players of their own skill level only? I can't tell you the number of times we've bugged someone rank 6-9 who swore until
they were blue in the face they were experienced at such a build just to find out they completely sucked and did nothing but IWAY their rank for months.

Likewise for lower ranks, all sorting people by rank will do is seriously alienate low rank people. Low ranking players will end up throwing together whatever is easiest (ie. IWAY/ViMWAY) and the few rare ones that do decide to try some non-FoTM type builds are just going to crash and burn once they actually go in. Net result? An even harder time for lower ranked people than there is now.
Is it just me or does this person help my case more then he thinks. The reason i want districts separated by ranks is because i dont want the r3+ iways in the same district as me spamming up the talk channels and filling the districts.
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Old Oct 01, 2006, 10:45 PM // 22:45   #78
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Quote:
Originally Posted by JeremyC1234
Is it just me or does this person help my case more then he thinks. The reason i want districts separated by ranks is because i dont want the r3+ iways in the same district as me spamming up the talk channels and filling the districts.
It's just you, if your r3 you'll be in that same distract as all those iways spamming up the talk channles and filling the districts, AND you won't have all the other people from other rank groups there with you.
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Old Oct 02, 2006, 12:00 AM // 00:00   #79
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- More/completely different maps
- Not too worried about Dias once everyone starts running song of concentration. Think people will be bringing more offensive builds and not dedicating 2/3 characters' skillslots to more or less useless interrupts.
- A reward for every player in the team of 8 in Halls. Just makes sense that way really :s
- Get rid of skips! I'd rather wait than skip to Halls...
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Old Oct 02, 2006, 12:34 AM // 00:34   #80
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Fix morale bugs and less skips.
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