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Old Sep 21, 2006, 01:57 AM // 01:57   #81
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Quote:
Originally Posted by Divineshadows
Distracting RC was nice to do, but really not necessary when running a condition build in the 6v6. Oftentimes, it was more necessary to save distracting shot for things like Aegis and Heal Party and Ward v Melee which were commonly paired with Restore Condition. You could just slam the RC user with your two copies of debilitating shot whenever you needed more pressure on the opposing team.
trapper with signet of humility+2 deb shots=I hate RC. I ran that a bit that weekend, and it worked very well, plus signet of humility is always good.
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Old Sep 25, 2006, 11:47 PM // 23:47   #82
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I saw the 4 w/r 4 r/w (which is a failed mod of the original 6 r/w, 1 w/r, 1 w/me build, IMO) win for the first time the other day.

http://img135.imageshack.us/img135/7...winswtfhd5.jpg
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Old Sep 25, 2006, 11:52 PM // 23:52   #83
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Quote:
Originally Posted by Yunas Ele
I saw the 4 w/r 4 r/w (which is a failed mod of the original 6 r/w, 1 w/r, 1 w/me build, IMO) win for the first time the other day.

http://img135.imageshack.us/img135/7...winswtfhd5.jpg
ouch -69 rating?
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Old Sep 26, 2006, 06:25 AM // 06:25   #84
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Quote:
Originally Posted by Yunas Ele
I saw the 4 w/r 4 r/w (which is a failed mod of the original 6 r/w, 1 w/r, 1 w/me build, IMO) win for the first time the other day.

http://img135.imageshack.us/img135/7...winswtfhd5.jpg
/Cry

The fact anyone would loose to ViM, much less any guild in the top 200 is... Sad, to say the least.
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Old Sep 26, 2006, 07:16 AM // 07:16   #85
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I can see where teams get overwhelmed by it, one slip up be it kiting around the map and hitting a trap ball or just getting bodyblocked at a choke point. I've run into a few ViMs where the Warriors were a problem, but in my mind if you're running a build that lets ViM set-up a strong ball of traps you're already losing.

In most matches wanding all the trappers to at least interupt the first trap and prompt them hitting Whirling Defense plus having a Warrior wildblow a trapper to let the melees kill them worked fine.
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Old Oct 02, 2006, 02:02 AM // 02:02   #86
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/ponder
Ok done.
Hexes/wards/wanding and snares work wonders.
^--Proactive Solution is to Acne as the above mentioned are to vim and iway.
Gogo perpetual 10 sec deep freeze (<3 running on warders).
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Old Oct 02, 2006, 04:06 AM // 04:06   #87
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Quote:
Originally Posted by Yunas Ele
I saw the 4 w/r 4 r/w (which is a failed mod of the original 6 r/w, 1 w/r, 1 w/me build, IMO) win for the first time the other day.

http://img135.imageshack.us/img135/7...winswtfhd5.jpg
That screen is hilarious I dont understand how can you loose to vimway unless you're making the most obvious mistakes ( balling up, not kiting ). Rank #77 guild lmao . Seems like some gvg'ers arent ready for the harsh reality of brutal HA
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Old Oct 02, 2006, 04:11 AM // 04:11   #88
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well when NF releases, i wonder how good cautery signet will be? w/ say.. plague touch.
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Old Oct 02, 2006, 04:44 AM // 04:44   #89
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Change Courtyard to last 4-5 minutes just like HoH :S

ViM is easy to beat, yet easy to lose to if your team sucks.
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Old Oct 05, 2006, 08:29 PM // 20:29   #90
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Easily countered in 8v8, fear it's going to be harder in 6v6. Sad for those who want to play some organized PvP
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