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Old Sep 24, 2006, 03:29 PM // 15:29   #1
Pre-Searing Cadet
 
Join Date: Jan 2006
Location: Metrowest Boston, USA
Guild: Section One
Profession: Rt/
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Thumbs up Scaryway: New Winning HA Meta Game Team Build

Those Dutchies, it wasn't enough to invent the eletrocardiogram and the compact disc--now they've invented the hottest thing since IWAY: Scaryway. This high damage build was invented by Scary Something of [MOJO] and coach for Section One [One]. It can easily get to and hold halls. It burns! It burns!

Scaryway by Scary Something, MOJO:


4 E/Me, 1 R/P, 3 Mo/Me

All Elementalists run 20/20, Fastcast/recharge wands and icons as main set.
Secondary set is wand =15 energy and +30 hp icon.

E/Me #1 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility


E/Me #2 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Signet of Humility/Bed of coals


E/Me #3 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward against Foes


E/Me #4 - 16 fire, 10 inspiration, 9 storage, 3 earth magic
Mind Blast
Immolate
Leech Signet
Drain Enchantment
Mantra of Resolve
Channeling
Res Sig
Ward of Stability


R/P - 14 expertise, 13 Wilderniss survival, 9 Beast mastery; Recurve and longbow +30 hp.
Quickening Zephyr
Dust trap
Whirling Defense
Oath Shot
Song of Concentration
Frozen Soil
Res Sig
Symbiosis

Mo/Me #1 16 healing prayers, 12 Divine, 6 Inspiration; (weapon has to have 20% Enchants last longer)
Glimmer of Light
Healing Whisper
Signet of Devotion
Infuse
Healing Seed
Holy Veil
Divine Spirit - Use only against extreme pressure to get everyone back up.
Channeling


Mo/Me #2 - 16 heal, 12 divine, 6 inspiration
Heal party
Signet of Rejuvenation
Signet of Devotion
Channeling
Word of Healing
Holy veil
Drain Enchantment
Healing Seed


Mo/Me - 16 prot, 12 divine 6 inspiration
Guardian
Reversal of Fortune
Protective Spirit
Channeling
Signet of Devotion
Drain Enchantment
Mend ailment
Restore condition
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Old Sep 24, 2006, 05:54 PM // 17:54   #2
JR
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Someone thought of running multiple Elementalists with Mind Blast? Genius!
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Old Sep 28, 2006, 12:29 PM // 12:29   #3
Academy Page
 
Join Date: Dec 2005
Guild: Team Chaos Theory [hent]
Profession: Mo/Me
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Awesome build with no hex removals & not enough defense, GG
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Old Sep 28, 2006, 06:30 PM // 18:30   #4
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Guild: EaT
Profession: Mo/
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it needs a nerf !
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Old Sep 28, 2006, 06:36 PM // 18:36   #5
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Location: Canada eh
Guild: looking for mature, luxon pvx guild
Profession: Mo/
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All I can say is....a spike with 20/20 gear hmmm
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Old Sep 28, 2006, 06:41 PM // 18:41   #6
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Join Date: Jul 2006
Location: Warrior's Isle
Guild: LF PvP/GvG Guild.
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It's a Dutch build, enough said. JK, I'm Dutch too.
Yeah, I can see how this works.

Last edited by Jessica Pariah; Sep 28, 2006 at 06:44 PM // 18:44..
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Old Sep 28, 2006, 06:57 PM // 18:57   #7
sno
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Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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No fertile, no aegis, no ward melee, 3 earth ward foes, 3 monks running inefficient heals under QZ. Sounds like a great plan for holding.
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Old Sep 28, 2006, 08:11 PM // 20:11   #8
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Location: MO
Profession: E/Mo
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holding is for suckers.

but yeah...build blows imo.
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Old Sep 28, 2006, 09:29 PM // 21:29   #9
Lion's Arch Merchant
 
Join Date: Aug 2005
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You guys didn't see Mojo holding for hours last weekend with this, then? It's not a spike btw.
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Old Sep 28, 2006, 10:41 PM // 22:41   #10
Desert Nomad
 
Join Date: Jan 2006
Profession: R/
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If it's not a spike, what is it?

I'm seeing 4 identical builds that indicate their purpose is to do damage. That looks an awful lot like a spike to me.
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Old Sep 28, 2006, 10:48 PM // 22:48   #11
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Quote:
Originally Posted by Bloodied Blade
I'm seeing 4 identical builds that indicate their purpose is to do damage. That looks an awful lot like a spike to me.
IWAY is a spike?

Anyway, does this build really have the damage or the staying power?
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Old Sep 29, 2006, 12:17 AM // 00:17   #12
Lion's Arch Merchant
 
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Quote:
That looks an awful lot like a spike to me.
I observed it. Did you?
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Old Sep 29, 2006, 10:23 AM // 10:23   #13
Banned
 
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Join Date: Mar 2006
Location: Hall Of Heroes
Guild: Brutal Mauling[bear]
Profession: W/E
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i think the monks could handle the pressure of QZ if they channel energy right with two 1 sec recharge heals they may be able to constant spam
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Old Sep 29, 2006, 10:29 AM // 10:29   #14
Academy Page
 
Join Date: Dec 2005
Guild: The Wailing Lords
Profession: Mo/
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All I can say is that glimmering light is fun to use under qz. Withc Channeling and decent energy managament its not a big problem healing under qz either.
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Old Sep 29, 2006, 10:36 AM // 10:36   #15
Krytan Explorer
 
Join Date: Jun 2005
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I'd imagine "Their on fire!" would be helpful... not sure of the recharge tho.
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Old Oct 07, 2006, 08:04 AM // 08:04   #16
Lion's Arch Merchant
 
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Location: Toronto
Guild: Affliction of Embers
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Changed to 6v6 now
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Old Oct 07, 2006, 08:13 AM // 08:13   #17
Furnace Stoker
 
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Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Wow, really, where can I read about this change?
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