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Old Oct 08, 2006, 03:27 AM // 03:27   #1
Frost Gate Guardian
 
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Location: Canada
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Default TA Build: Slightly Spikey

Since you guys shot down my last build (Bspike), which works very well BTW, I decided to post another build I thought of. Now for all I know, this build has already been submitted, ripped on and shot down, but this is a solid build I have run before (besides the Nightfall skill I added in there)

Build

BTW hypchondria removes all conditions from foes in the area and re-applies them to target foe. So you use this directly after virulence from an insane damage spike..
I'm sure you all know the math, but for you skeptics who dont think a solo spike will work; here it is, what you cast, in order:

Fragility
Conjure phantasm
Images of remorse = possible 56
Accumulated pain = 58+deep wound
Virulence = 63
Hypochndria = 168 (more if other foes in the area have conditions)
after 3 seconds another 63 dmg
so in total we get
158+63+168+63+possible 56
=452 or 508 + degen
In a time frame of ~9 seconds taking aftercast into account

In this build it will obviously be the KD warrior's job to bash the monk during these 9 seconds.
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Old Oct 08, 2006, 12:36 PM // 12:36   #2
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Or you could just go all out and have 2 frag/virulence mesmer necros and then have 2 mo/me with hypo. One mesmer uses frag/virulence and then the entire team uses hypo. This build would have faster spikes, hard hitting spikes, and more defense.
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Old Oct 08, 2006, 12:50 PM // 12:50   #3
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Yea its not bad. Problem is a hex removal screws your build up completely. Doesn't even need to be fragility as accumulated is conditional. With some decent players coordinating well it'd be alright.
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