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Old Oct 09, 2006, 09:07 PM // 21:07   #1
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Default [6-man] Adrenospike build

http://www.gwshack.us/79c5d

Things possibly to change:

Backbreaker to Devastating Hammer.

Basically, this is a pure adrenospike build. The mesmer can also self-chain Aegis; combined with another copy on the RC your team has a constant 50% chance to block. The Bip necro build is a bit weird I know, it's still a work in progress. However, Dark Fury allows for quicker spikes, Order of Pain boosts damage (over three hits from both warriors its about 110 extra damage) and the mesmer keeps Diverting key skills in opposing builds.
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Old Oct 09, 2006, 09:18 PM // 21:18   #2
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I never really liked BiP necro's in PvP, tbh. Anyways, keep bb as elite. on focused spikes, 4 sec kd is perfect. Seems like a fairly solid build, but would probably get beat by a hex overload. Constant aegis=gg melee builds. Also, switch rush for sprint on 1 warrior for relic runs. Gg on build, I think I'm gonna try it out with guildies tonight.
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Old Oct 09, 2006, 09:25 PM // 21:25   #3
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Mesmer's bar is too energy heavy. I would switch complicate for power drain and possibly something else for energy tap or drain enchantment along with dropping FC a bit a upping inspiration.

Switch monks to /Me for channeling.

Necro's gonna have energy problems. 2 copies of heal other def isn't worth it on him, drop one for infuse IMO.

Need sprint on at least one warrior for capping/relic running, I suggest the axe warrior.

I would consider dropping the second tele on the axe war for prot strike just to get another hit in real fast during a spike, especially since another hit equals another OoP trigger.
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Old Oct 09, 2006, 10:55 PM // 22:55   #4
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I'd definetely drop BiP for OoB. His bar is pretty energy intensive, I wouldn't want to rely on 9 Soul Reaping for energy management.

On the Hammer I'd drop iBlow for Mighty as it does more damage.

I agree that the mesmer is too energy intensive. Taking out Complicate for some more EM is probably wise. Like Drain Enchantment or PDrain.

Good build though, I'll probably try to run a variation of this with some friends.
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Old Oct 09, 2006, 11:36 PM // 23:36   #5
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yeah that works, the tele spike is nasty as hell, very hard to pre prot or blind or, well, pretty much anything really, so that a number of spike reliably get through. and with ttl and dark fury you're spiking so damned often.

I'd agree with the call on the monks though, don't ha without chanelling, just don't, even if it feels dirty.
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Old Oct 10, 2006, 06:16 AM // 06:16   #6
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I don't *really* want to drop BiP on the necro, because without it the build more or less doesn't work, since the other character's skill bars are just so energy heavy. Plus, you get all the benefits of amazing telekiting monks with the energy management of a /Me.

The problem is is that necros have no EM besides SR and OoB. Might change him to a N/Me and drop all points in SR for Insp.
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Old Oct 10, 2006, 02:23 PM // 14:23   #7
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telekiting is nice. it is. but chanelling is heaven sent for HA.

I can see why you'd like to keep the BiP because of the mesmers bar being so energy heavy.
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