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Old Sep 25, 2006, 06:12 AM // 06:12   #41
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ugh, i guess fish out your wallets, wont be too cheap for anet to do this, and pervent server stress for every single game
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Old Sep 25, 2006, 06:52 AM // 06:52   #42
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Still I agree with most of the above, but in general my experience is that the error=7s drop totally random, so I general for every err=7 in your team, you will encounter one in the opposing party. If that is not the case you will have to look for an explaination at your own connection.

Of course Murphy was right about a lot of things: its always the Monk that drops and always while owning WM, but thats just life...

Still if its possible to use reconnects: I would surely love it!
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Old Sep 25, 2006, 07:38 AM // 07:38   #43
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Well if their not going to give us features to deal with the err7 problems, can they at least fix it so we don't get stuck in the ground, or rubberband while running close to the sides of bridges, and other narrow pathways...
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Old Sep 25, 2006, 01:51 PM // 13:51   #44
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I can't recall where I heard this -- I think maybe some interview with Jeff Strain. But I do remember someone a-net related saying that reconnects *are* being worked on. It's just difficult to implement, because of retro-fitting reconnects into their current codebase is quite a bit of work.

I know I'm not the only person to have heard this, am I?

And for the people that think error 7'ing on purpose would be exploited, why? You drop 1 person, even for a few minutes, then we're gonna push hard. Plus, that person will (err should) come back with 15% dp. It sounds like a lose-lose situation to me.

ju
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Old Sep 25, 2006, 02:47 PM // 14:47   #45
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Quote:
Originally Posted by Mr Urthadar

And for the people that think error 7'ing on purpose would be exploited, why? You drop 1 person, even for a few minutes, then we're gonna push hard. Plus, that person will (err should) come back with 15% dp. It sounds like a lose-lose situation to me.

ju
To reset your skills or attributes or even your whole build so that you can counter a specific build you come across.
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Old Sep 25, 2006, 03:44 PM // 15:44   #46
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Originally Posted by Opeth11
And how can this be done?

"Oh, this person is about to drop out from GvG, so I'm going to have to kill off every other person that's not GvGing!"

Seperate servers to support the PvE and PvP "worlds" which could be done but it would most likely cost you 10 or so dollars a month to play this game.



Anet says this is a fun season.


Fun = err7

err7 = frustrating

Fun = not frustrating by nature.
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Old Sep 25, 2006, 05:55 PM // 17:55   #47
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Quote:
Originally Posted by Patrograd
To reset your skills or attributes or even your whole build so that you can counter a specific build you come across.
Why would a system of reconnects allow you to change your skills or attributes from what they were in the game you disconnected from?
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Old Sep 25, 2006, 06:28 PM // 18:28   #48
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Yeah we were getting disconnects/failure to loads/random lag/stuck everywhere bugs all weekend.

We fought Shiverpeak Short Bus on Friday or saturday... dont remember which day... But they had a player not load from the start, but they carried on. at around 10 minutes, 4 people from each team err 7 at the same time.
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Old Oct 01, 2006, 11:58 AM // 11:58   #49
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I would say lessen the penalty for losing to error 7, but GW can't tell the difference between an e7 and an alt+f4. Reconnects would be ok, but what would the penalties be? Start back at guild lord? How much health/energy would you have? Death penalty? etc.
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Old Oct 01, 2006, 12:22 PM // 12:22   #50
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Quote:
Originally Posted by shardfenix
I would say lessen the penalty for losing to error 7, but GW can't tell the difference between an e7 and an alt+f4. Reconnects would be ok, but what would the penalties be? Start back at guild lord? How much health/energy would you have? Death penalty? etc.
well you should naturally get DP after a disconnect or alt f4. I know that 15 DP can make a big difference especially on a monk, but otherwise you could just alt+f4 and then automatically log back in 2 avoid DP.
Imagine the scenario: "Zomg snared on the ice and the monk backing me up is dead, no worries, just alt+f4 and reconnect!".
I think you should spawn at the shrine at the normal rezing times, so if u were 2 disconnect at 8:40 but were able to reconnect, you would rez at the shrine at 10:00 with 15 DP.
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Old Oct 01, 2006, 03:42 PM // 15:42   #51
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That was a good idea to make seperate servers for PvP and PvE, and what with the rather large amount of cash Anet is about it make, they should buy new PvP dedicated servers. For example they should have servers especially for GvGs, dedicated servers for HA and TA and so on. So when you load in your GH you switch to the GvG server (occasionally people might drop while switching servers but this is no problem).

While your playing an the GvG server, if for some strange reason you still get err7, GW loads the login screen, you log in and a popup comes up saying would you like to reconnect to your GvG started at 19.25 etc etc. When you log in normally all your skills/attributes etc are saved so its the same princple applies and you re-enter the GvG next to the guild lord and cannot move for 60 seconds but also cannot take damage for 60 seconds.

This means when your monk drops, you treat back to your base (perhaps morale boosts are halted and the flag stand is reset) the monk reconnects and you defend till your monk is active again. During this time catapults etc can't be repaired and obvious things like that to make it unexploitable.

Error 7s are getting unreasonable atm so whatever we people can do to help them would be a great benefit to thousands of players out there.
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Old Oct 01, 2006, 04:22 PM // 16:22   #52
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...(perhaps morale boosts are halted and the flag stand is reset)...
Potential of abuse right there by forcing someone on your team to dc and stop moral boost to other team.
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Old Oct 01, 2006, 05:52 PM // 17:52   #53
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yea, that is pretty dumb, you couldnt stop morale boosts or cattys from being repaired. I would just be happy if the player rezed at the shrine with 15% DP at the normal rez time. Dont mess with morale boosts etc just let my players reconnect.
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Old Oct 01, 2006, 07:03 PM // 19:03   #54
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Quote:
Originally Posted by fatboyslimerr
That was a good idea to make seperate servers for PvP and PvE, and what with the rather large amount of cash Anet is about it make, they should buy new PvP dedicated servers. For example they should have servers especially for GvGs, dedicated servers for HA and TA and so on. So when you load in your GH you switch to the GvG server (occasionally people might drop while switching servers but this is no problem).

.
At the risk of repeating myself, what I understand is that Guild Wars isn't played on Anets servers, at least the instances (GvG battles, HA battles, PVe explorable areas etc) aren't on their servers. Guild halls, outposts etc, are on thier servers though, which is often why you get really bad lag in these areas but none once the actual instance itself loads.

There is a communiction between their servers and your PC, again going from what I have been told, every 45 seconds or so which is why it can take up to that long to actually drop when you od get err7. You get this long, long period often of being frozen, before their server realises that you are actually no longer connected. If the match was on their server it would detect it immediately I guess.

if someone with more of a tech head than me knows different then please feel free to correct me, as this is largely my interpretation of reading several very technical threads on various forums about err7 and may possibly be wrong.
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Old Oct 09, 2006, 04:31 AM // 04:31   #55
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I would rather them go after the source of the problem -- the bad servers -- than put in a band-aid fix like reconnects that would take immense amounts of coding to get done and end up only mitigating the problem and not removing it entirely.
It is important to fully understand how the internet works before commenting on such issues. The internets are not something you just dump something on. They are not big trucks. It's a series of tubes.

Seriously, an err7 occurs when the client detects that it hasn't received a response from the server for a while, OR that the server sends the client a message saying that it was disconnected. In both cases, the cause of the problem is that some packets were lost during communication and the software cannot find a way around the problem.

So, when you get to think about it, when you play Guild Wars, do you have any idea of how many routers are actually sending your packets all over the internets? I'd say at least 15, maybe 30 depending on your ISP. If ANY of these routers fail at some point, you risk being disconnected from an err7. If your ISP fails, you get an err7. If your DSL line fails, you get an err7. If some router between you and the server fails, you get an err7. Finally, if ANET's servers fail, you get an err7.

Now, what is most likely? ANET's game server decided that you weren't worthy of playing and decided to kick you out of the game, or is it just that somewhere between their servers and your computer some weak link just dumped a few packets that caused the error? Also, if you're the only one that gets disconnected at some point, how can you blame the server? Sure, it could be a problem with it, but most likely the problem lies somewhere else.

So really, "fixing" servers or buying new ones won't change much. These network and software guys at ANET know their stuff much better than you will ever do.

I have played a lot of online games and I can tell that Guild Wars is by far the most stable game ever. Since the game went on the shelves, the servers went down for what, 24h total? And they were up for two years. Really, you can't blame them.
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Old Oct 09, 2006, 04:04 PM // 16:04   #56
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the toon should stay there as a henchie until the player reconnects and takes control of thier toon again, not perfect but something.
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Old Oct 09, 2006, 04:07 PM // 16:07   #57
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in the last 6 months ive only ever gotten ONE err7.

nothing is wrong with guild wars.
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Old Oct 09, 2006, 04:46 PM // 16:46   #58
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Originally Posted by Horseman Of War
in the last 6 months ive only ever gotten ONE err7.

nothing is wrong with guild wars.
thats some pretty dumb logic, just because GW works well for one person doesnt mean that there is nothing wrong with it

the problem is not that the servers are laggy and prone to errors, its that the games netcode is reletively poor and cannot handle client side lag well, the slightest error in signal that would be unnoticeable in most games is very apparent in guildwars and can cause your client to lose sync, making the problem seem a lot worse than it is (even resulting, as we often see in a disconnect), add in the inability to reconnect and you have a very big problem
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Old Oct 10, 2006, 09:57 PM // 21:57   #59
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Quote:
Originally Posted by Horseman Of War
in the last 6 months ive only ever gotten ONE err7.

nothing is wrong with guild wars.
In the last 6 months, you haven't been on very much.

Count all the times it's kicked everybody from the servers, or a specific region, or in a certain area. HoH has many times dropped half the players fighting there for no apparent reason. I've seen whole teams lag out of HoH at the same time. Luckily for me, it was a 40 fame win, but it must have been frustrating for the people who fought their way there only to lose it all to server quality. I've seen teams in GvG lose half their team in one second while they were winning. I've pretty much seen every kind of server problem there could be in GW. I don't like it either. Go play NWN2, at least you control your server.
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Old Oct 11, 2006, 10:58 AM // 10:58   #60
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We lost two different mesmers last night, in consecutive matches. We battled through the losses, but it was to no avail against more accomplished guilds. I'm still seeing way too many Err 7s, night after night.

In one match the night before, I dropped into a hole, with the flag, on Wizard's Isle. While I was able to degen via Vampiric to return to the battle, the flag remained unreachable. Double jeopardy, with no chance of getting morale boosts.

Other than client-side and non NcSoft/Anet-controllable connection disruptions, I think the best we can hope for is if Anet can isolate and fix any server-side issues that exist. I don't think we'll ever see a perfect, shiny day with no disconnects, and I doubt that reconnects will be possible for a number of technical and gameplay reasons.
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