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Old Sep 24, 2006, 01:05 PM // 13:05   #21
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i dont know if its my bad luck, but i always seem to error when im playing vs Japan.

Reconnects plz
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Old Sep 24, 2006, 02:02 PM // 14:02   #22
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Since we can buy additional character slots and PvP unlocks, WTB the ability to reconnect.
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Old Sep 24, 2006, 02:15 PM // 14:15   #23
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Reconnects please.

Nothing worse than getting an err7 in a gvg. Couldn't imagine getting 5.

My guild didn't gvg all this weeked because of the lag. We hardly even tombed, and I think I was the only one to step foot inside of TA. Everybody's kinda scared to play because of the HORRIBLE lag.

And I also agree with your frustration of err7 in a gvg because of a PVE event. Nothing more annoying than knowing your guild is going to take a huge rank hit because some 12 year old wants to play his new lvl 7 D/Mo.
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Old Sep 24, 2006, 02:44 PM // 14:44   #24
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When I infused on Friday I think I missed about every single spike I came across due to lag.
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Old Sep 24, 2006, 02:51 PM // 14:51   #25
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I would rather them go after the source of the problem -- the bad servers -- than put in a band-aid fix like reconnects that would take immense amounts of coding to get done and end up only mitigating the problem and not removing it entirely.

The lag and d/cs on GW are getting unbearable, I agree. Hopefully after Nightfall when they've got a little more cash in hand they'll be able to do some mass server upgrades and get the problem fixed.
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Old Sep 24, 2006, 03:13 PM // 15:13   #26
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Reconnects please

It's hell annoying - and personally will not buy Nightfall until they fixed it.. hope more people will do the same (but probably not ) cheers.
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Old Sep 24, 2006, 03:16 PM // 15:16   #27
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Quote:
Originally Posted by Khift
I would rather them go after the source of the problem -- the bad servers -- than put in a band-aid fix like reconnects that would take immense amounts of coding to get done and end up only mitigating the problem and not removing it entirely.

The lag and d/cs on GW are getting unbearable, I agree. Hopefully after Nightfall when they've got a little more cash in hand they'll be able to do some mass server upgrades and get the problem fixed.
I agree, fixing > band aide, but a full out fix is HIGHLY unlikely.
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Old Sep 24, 2006, 03:27 PM // 15:27   #28
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A good way to prevent abuse is to only make the reconnect available following an err007 (for a limited time I would imagine), this way you can't abuse it by electing to disconnect from a match to avoid a death.

If I'm not mistaken, aren't they already working on reconnects?
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Old Sep 24, 2006, 06:16 PM // 18:16   #29
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Quote:
Originally Posted by Flabber Babble
A good way to prevent abuse is to only make the reconnect available following an err007 (for a limited time I would imagine), this way you can't abuse it by electing to disconnect from a match to avoid a death.

If I'm not mistaken, aren't they already working on reconnects?
someone would write a program to disconnect on demand and trick the game into thinking you had an err7
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Old Sep 24, 2006, 06:21 PM // 18:21   #30
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Hmmm talk about abuse if you could reconnect if you logged out. People would be doing it left and right to avoid DP and such....
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Old Sep 24, 2006, 06:38 PM // 18:38   #31
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Originally Posted by The Phantom
Hmmm talk about abuse if you could reconnect if you logged out. People would be doing it left and right to avoid DP and such....
That could be solved by giving some one 15% more death penalty than they had before they were disconnected when they reconnect back into the game.
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Old Sep 24, 2006, 06:52 PM // 18:52   #32
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With that solution people would use it to avoid being killed after the res time.

The best solution I've heard is simply to treat a disconnected player as if they've gone AFK. The character drops any item he is holding and he still takes damage, dies, and resses. If the player reconnects he immediately regains control of the character. After a decent period (say, 5-10 minutes) the character drops and can no longer reconnect. I don't see anything abusable about that.

Unfortunately, I think Patrograd is right. There are obviously a lot of coding issues with reconnects, and Arenanet just doesn't seem to be giving the feature a very high priority.
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Old Sep 24, 2006, 06:56 PM // 18:56   #33
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Quote:
Originally Posted by comonnow
lol, i dont know how it could be done, but it just pisses me off that we lost 5 players b/c the servers weren't stable for a pve event... u know what i mean? i know it cant be done, bu I think more time should go into planning the preview events to prevent these things from happening.
The PVE aspect of the game is just as important as the PVP aspect. If youre having too many disconnects and worry that it may affect your rank, then you shouldn't be doing ranked pvp.
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Old Sep 24, 2006, 06:58 PM // 18:58   #34
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/Reconnects Please

Wow This 007 stuff is getting old....Guild Wars is getting to be just as unreliable and laggy as Guild Wars Guru
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Old Sep 24, 2006, 07:52 PM // 19:52   #35
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Quote:
Originally Posted by JimmyDean
The PVE aspect of the game is just as important as the PVP aspect. If youre having too many disconnects and worry that it may affect your rank, then you shouldn't be doing ranked pvp.
Here's the thing, in PvE if you err7 in the middle of something...oh well. No harm, all that happened was you wasted time. You can redo what you were just doing, you didn't lose any of your items, only thing that happens is you get annoyed and wasted some time.

In PvP if you err7 EVERYTHING is ruined basically. Your team will more than likely lose, no matter which area of PvP you are doing being a man short is tough. Not to mention of all places, in GvG. Your rank suffers because of that. You can win 4 and lose one (if your a high ranked guild) and your rank might be WORSE. Than everything you did that day is shot.
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Old Sep 24, 2006, 08:19 PM // 20:19   #36
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Quote:
Originally Posted by JimmyDean
The PVE aspect of the game is just as important as the PVP aspect. If youre having too many disconnects and worry that it may affect your rank, then you shouldn't be doing ranked pvp.
Sure, but once people got together and did PvE with and (almost) PvP-like coordination they figured out you could do the entire prophecies campaign with a team of just a warrior, a monk and a necro. That includes all quests in FoW, UW, SF and the Titan Quests. Same about Factions exept some chamber in some elite mission or something for which you needed 6 people.
PvP is designed around the 'fact' that everything is equal. PvE is designed so that you can beat it without having to be the PvE equivalent of a r13 Emperor's Hero. EVERYONE can beat PvE, because it's designed that way. Therefore, a disconnect in PvP is more disastrous than a disconnect in PvE. It undermines the equality, the very base of PvP as opposed to the very base of PvE which is that it's beatable. This is by the way also why skill balance is more important in PvP than in PvE.
Do not get me wrong. Other things are more important in PvE, like the rate of rare skin weapon drops, and a clear storyline. Things pure pvp'ers couldn't really care less about.
What I'm saying is that the PvE aspect of the game is indeed just as important as the PvP aspect, but this does not mean a disconnect is just as disastrous in PvE as it is in PvP.
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Old Sep 24, 2006, 11:24 PM // 23:24   #37
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Quote:
Originally Posted by JimmyDean
The PVE aspect of the game is just as important as the PVP aspect. If youre having too many disconnects and worry that it may affect your rank, then you shouldn't be doing ranked pvp.
hmm, well i suppose u have a point but you're pretty much wrong imo (imo). We all know that the majority of the GW community that has been around forever are PvPers, NOT PvE players because lets face it, the PvE in this game is far from enjoyable. And as others said, u d/c from PvE... oh well just a little wasted time. U d/c from a GvG, still wasted time and your rank is hurt. Most PvE players dont stick around long b/c its a PvP based game, hence world championships and observe mode, and rank etc. U dont see an emote for winning the most missions? No b/c the game is based around PvP for the most part, so to lost in effect 29 rating b/c u have 5 err7 b/c of a PvE event... is quite annoying and there should be measures taken to avoid this.

I understand sometimes stuff happens, but this happens a lot so there should be measures taken to avoid this.

About reconnects, I agree it would be better to just fix the problem, but it hasnt happened in 16 months so at least give us reconnects for GvG matches, who cares if you err out of the Ring Of Fire, just do it again. Getting screwed with a permanent rating loss is way worse.
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Old Sep 25, 2006, 02:18 AM // 02:18   #38
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Reconnects please. Losing your infuser vs spike = gg...

As if that'll ever happen.
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Old Sep 25, 2006, 06:01 AM // 06:01   #39
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well this whole weekend has been a disaster, the signet of might ruining ranks, and etc, and err 7s. i dont think reconnects would solve the problem, im afraid they might find some way of exploiting this, by changing skills of some sort before reconnecting, but i dunno if it would be possible to create a reconnect that can check and see if the player legitly kept his skills from the last connection.

unless they did a whole scan before each gvg of char skills and attributes before the match started and saved this information through the server and then the player err 7s and logs back in and is scanned, but im afraid this might cause a huge amount of server lag and stress among anet's servers.

the cheaper, and probaly most easier way anet could address this issue, is automaticaly make it a no-wins situation if someone is to error 7. if they send you an error 7, surely they can can record it that this particular character dropped from err 7, (to pervent teams having one player quit when facing a guild they dont particulary wanna fight)

Last edited by Xaero Gouki Kriegor; Sep 25, 2006 at 06:03 AM // 06:03..
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Old Sep 25, 2006, 06:05 AM // 06:05   #40
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Quote:
Originally Posted by Xaero Gouki Kriegor
well this whole weekend has been a disaster, the signet of might ruining ranks, and etc, and err 7s. i dont think reconnects would solve the problem, im afraid they might find some way of exploiting this, by changing skills of some sort before reconnecting, but i dunno if it would be possible to create a reconnect that can check and see if the player legitly kept his skills from the last connection.

unless they did a whole scan before each gvg of char skills and attributes before the match started and saved this information through the server and then the player err 7s and logs back in and is scanned, but im afraid this might cause a huge amount of server lag and stress among anet's servers.

the cheaper, and probaly most easier way anet could address this issue, is automaticaly make it a no-wins situation if someone is to error 7. if they send you an error 7, surely they can can record it that this particular character dropped from err 7, (to pervent teams having one player quit when facing a guild they dont particulary wanna fight)
Error 7 means that your connection to the server was lost. Thus, it happens whether Arenanet's servers dropped you or you unplugged your own network cable to get out of a match. I seriously doubt they have any way to tell the difference.
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