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Old Oct 11, 2006, 09:29 PM // 21:29   #1
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Default Roflolmao (Manger Spike)

Something fun I made

http://www.final-dynasty.com/forums/viewtopic.php?p=768

Last edited by Vindexus; Oct 11, 2006 at 09:35 PM // 21:35..
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Old Oct 11, 2006, 09:54 PM // 21:54   #2
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Needs heal area cause we all know that there's 3 copies of the skill for a reason.
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Old Oct 11, 2006, 10:48 PM // 22:48   #3
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lol, that is the BEST BUILD EVER!

Props for creativity
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Old Oct 11, 2006, 10:53 PM // 22:53   #4
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21 min 6 sec - Apr 9, 2006
why have you been keeping this a secret ?
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Old Oct 11, 2006, 11:37 PM // 23:37   #5
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wow really nice build, i have to try this out
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Old Oct 11, 2006, 11:38 PM // 23:38   #6
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If I run this, one of the monks will have Otyugh's Cry, just so the enemy team can see us using it in addition to spiking them down with Mo/Rs.
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Old Oct 12, 2006, 02:37 AM // 02:37   #7
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We need more out of the box, fun builds like that. Most builds are now serious and making us forget how to smile when watching them work.
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Old Oct 12, 2006, 02:48 AM // 02:48   #8
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this reminds me when about 2 weeks ago We Hate PvE[PvE] ran a a e/r ranger spike. Where they had 4 E/R spikers. Each using dual Shot+punishing shot+savage shot with kindle arrows and conjure flame. And a basic orders nec.

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If I run this, one of the monks will have Otyugh's Cry, just so the enemy team can see us using it in addition to spiking them down with Mo/Rs.
Great statement and wonderous idea!
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Old Oct 12, 2006, 02:51 AM // 02:51   #9
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All of ours have gotten insta-nerfed.

In other news, the video of that being run in GvG makes me very, very sad inside.

Quote:
Originally Posted by Envy Eternum
this reminds me when about 2 weeks ago We Hate PvE[PvE] ran a a e/r ranger spike. Where they had 4 E/R spikers. Each using dual Shot+punishing shot+savage shot with kindle arrows and conjure flame. And a basic orders nec.
/D'oh. Kindle arrows makes arrows fire damage + additional fire damage... conjure adds more fire damage if the weapon inflicts fire damage, and orders adds damage from PHYSICAL weapons, not elemental like FIRE. /D'oh.

Last edited by Ruricu; Oct 12, 2006 at 02:54 AM // 02:54..
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Old Oct 12, 2006, 03:20 AM // 03:20   #10
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the did have a necro tho not sure what it was then..i dont know how i forgot that >.< i have shamed my family
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Old Oct 13, 2006, 01:07 AM // 01:07   #11
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Updated. See first post of linked thread.

Changed RC to a bonder and gave him PP/SD.
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Old Oct 13, 2006, 01:43 AM // 01:43   #12
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Quote:
Originally Posted by Vindexus
Updated. See first post of linked thread.

Changed RC to a bonder and gave him PP/SD.
TBH, I think a Mo/W with Eviscerate + Executioners would add considerably more damage to the spike.
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Old Oct 13, 2006, 02:06 AM // 02:06   #13
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I came against a team in HA with a Mo/W with Evis and Exec... They were smiting off him :|
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Old Oct 13, 2006, 02:47 AM // 02:47   #14
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The spike would be quite easy to stop if you have any kind of interrupt since no one has a block/evade (Aegis isn't maintained) or Mantra of Resolve and there is no big overkill so interrupting one would stop it. But... god, i would never want to fight this team in an altar game. It's pretty much totally retarded, try to take out those monks, the hero, and manage to cap in 4 min. Just like in HoH... Thinking you can take out their ghostly in 2 min is nearly ridiculous, both teams would need to truly go all-out on the monks and pressure them really hard. They wouldn't even need to try to spike at all, not once. Just 6 monks trying to stay alive, and that's not easy to take down.

Props for the build, but i hope it never gets out of this forum (which is quite unlikely, so... *shivers*)

And LOL @ the Otyug's Cry comment ^^
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