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Old Aug 28, 2006, 02:50 AM // 02:50   #21
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Quote:
Originally Posted by Mental Leteci
To get a clean spike with blood spike is almost impossible.
Yea and evey now and then a perfect one comes along, why not interrupt 1 or 2 spikers from casting they're spike, that perfect spike might just be on your infuser, and you lose your infuser, maybe frozen is down, so you gotta go kill it then cast rez sig, that could be like 10 seconds before he gets ressed, ample to time to spike down 2 more monks.

Also if its OG spike just interupt they're enfeebling blood, without weakness their spike is very low.

Last edited by Electric Death; Aug 28, 2006 at 03:14 AM // 03:14..
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Old Aug 28, 2006, 08:23 AM // 08:23   #22
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if you read carefully im not complaining about a balanced team with interrupts having a difficult time to kill bloodspike, im talking about how bloodspike is the only feasible spike you can run in HA and its the only feasible spike because it inherently is superior to any other spike in HA which in return is stalling any type of creativity in making your own original spike build
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Old Aug 28, 2006, 06:08 PM // 18:08   #23
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Quote:
Originally Posted by audioaxes
if you read carefully im not complaining about a balanced team with interrupts having a difficult time to kill bloodspike, im talking about how bloodspike is the only feasible spike you can run in HA and its the only feasible spike because it inherently is superior to any other spike in HA which in return is stalling any type of creativity in making your own original spike build
So your complaint is against QZ and how it stacks with soul reaping... A complaint pinned on a spirit that is easily interrupted or killed. I am not sure what response you expected from your fellow guildwars community, but I would expect them to be unkind.

/unsigned; Bloodspike is an effective build, but is easily countered.

p.s. Most bloodspikes that carry QZ also have to carry BIP on one of their spikers. The soul reap bonus is not as godly as you may think. But yes BIP is nice, perhaps you should consider it for your new/creative spike builds. Or continue trying to get QZ nerfed . Your call....
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Old Aug 28, 2006, 06:10 PM // 18:10   #24
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Quote:
Originally Posted by audioaxes
if you read carefully im not complaining about a balanced team with interrupts having a difficult time to kill bloodspike, im talking about how bloodspike is the only feasible spike you can run in HA and its the only feasible spike because it inherently is superior to any other spike in HA which in return is stalling any type of creativity in making your own original spike build
It's not the only feasible spike.

Mixed spike still works pretty well. The main problem is that the average match lasts 10+ min, so it's really not suited to fame farming even if your only losses are on 3-way altar maps....
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Old Aug 28, 2006, 07:18 PM // 19:18   #25
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i normally don't have a problem when playing against bloodspikes its just this whole spike and run tactic is really annoying me.
On maps such as burial mounds most often they will leave their priest and run into the "unused" area.
Now that can b a bitch because they will do one of their crappy spikes once every 10 minutes and run from everything else. They will spend most their time running and healing and will normally have a set of spirits ready for their next spike.
What happened to the bloodspikes that actually used 2 be pressure spikes and that had ur infuser drained a minute into the game (or that tried).
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Old Aug 28, 2006, 10:18 PM // 22:18   #26
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I know this is off topic but, i have recently i have encountered a build i havent actually been against before, and i do quite a bit of ha. My guildies were like wtf when i said i had never met it but i didnt get the name. It was practically impossible to beat, we came up against the same team 4 times and won once.
It was a 5 mo/a with AoD teleing in and smiting the crap out of all of us then running off, with a heal party e/mo warder spamming ward against foes covering their tracks. They also had a practically pure knockdown e/a that AoD'd into our infuser, and shocked him, or just galed him, then we were another player down The thing that really got on my nerves is how they ran around so much, the had a infuser carrying charge and just ran off leaving us behind trying to chase after them.
We were running modded balanced, lost to them twice, bloodspike, lost. Then a rainbow spike and won. This may seem like a noob question but how the hell did they beat us so bad, we werent a bad team as we held halls with the modded balanced and got to halls with rainbow spike. And what is the name of this build...
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Old Aug 28, 2006, 10:38 PM // 22:38   #27
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bloodspike is hilarious to face and ridiculously easy to beat.... sorry if u really feel it needs to be brought down even further.
/not signed
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Old Aug 29, 2006, 12:09 AM // 00:09   #28
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Quote:
Originally Posted by Guitary Boy
I know this is off topic but, i have recently i have encountered a build i havent actually been against before, and i do quite a bit of ha. My guildies were like wtf when i said i had never met it but i didnt get the name. It was practically impossible to beat, we came up against the same team 4 times and won once.
It was a 5 mo/a with AoD teleing in and smiting the crap out of all of us then running off, with a heal party e/mo warder spamming ward against foes covering their tracks. They also had a practically pure knockdown e/a that AoD'd into our infuser, and shocked him, or just galed him, then we were another player down The thing that really got on my nerves is how they ran around so much, the had a infuser carrying charge and just ran off leaving us behind trying to chase after them.
We were running modded balanced, lost to them twice, bloodspike, lost. Then a rainbow spike and won. This may seem like a noob question but how the hell did they beat us so bad, we werent a bad team as we held halls with the modded balanced and got to halls with rainbow spike. And what is the name of this build...
heh... ive faced them before when running a 2 man henchway, pretty fun realy, we had 3 hench monks so whenever they spiked they failed

But then they complained and pm'd me saying that i was cheating and hacking in that i had 3 healer's.

Noobs for complaining, good idea though.
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Old Aug 29, 2006, 07:49 AM // 07:49   #29
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Infuse health:
1/4 cast, no recharge, 10 energy
Lose half your current life. Target ally gains 100...138% the amount of life lost.

If you don't like bloodspike, get an infuser.

And if you're about to say "what if they spike the infuser"...

Spell Breaker
1 second cast, 45 recharge, 15 energy
For 5...18 seconds, enemy spells against target ally fail.

If you have an infuser and you lose to bloodspike, you shouldn't be in HA.
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Old Sep 04, 2006, 04:40 AM // 04:40   #30
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Honestly, I'm probably the worst player ever to get a Bambi, and I've almost never lost to B-spike.

Besides, a lot of the B-spike teams blow, and get owned easily.
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Old Sep 04, 2006, 04:55 AM // 04:55   #31
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Quote:
Originally Posted by shardfenix
Infuse health:
1/4 cast, no recharge, 10 energy
Lose half your current life. Target ally gains 100...138% the amount of life lost.

If you don't like bloodspike, get an infuser.

And if you're about to say "what if they spike the infuser"...

Spell Breaker
1 second cast, 45 recharge, 15 energy
For 5...18 seconds, enemy spells against target ally fail.

If you have an infuser and you lose to bloodspike, you shouldn't be in HA.
lawl

You think there are some things you just wouldn't have to tell people.

See the thing is, there's not sb/infuser monks in his IWAY group!

Last edited by Legendary Shiz; Sep 04, 2006 at 04:59 AM // 04:59..
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Old Sep 04, 2006, 12:28 PM // 12:28   #32
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im surprised JR hasnt given this thread the axe yet... lol

o and if you cant beat blood spike, kick your current infuser and get a new one. {to make my post of any sort of value}
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Old Sep 04, 2006, 01:33 PM // 13:33   #33
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Quote:
Originally Posted by shardfenix
Infuse health:
1/4 cast, no recharge, 10 energy
Lose half your current life. Target ally gains 100...138% the amount of life lost.

If you don't like bloodspike, get an infuser.

And if you're about to say "what if they spike the infuser"...

Spell Breaker
1 second cast, 45 recharge, 15 energy
For 5...18 seconds, enemy spells against target ally fail.

If you have an infuser and you lose to bloodspike, you shouldn't be in HA.
I though b-spike was strong because they could spike one thing with OG then switch to another target and kill with shadow strike? Thats how i do it anyway. Unless they're all spread out and have the other monks ready to heal the infuser all the time then you're bound to get something.
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Old Sep 04, 2006, 04:32 PM // 16:32   #34
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I thought bspike's power was in the fact that they could keep spiking until the infuser ran outta energy...
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Old Sep 04, 2006, 04:56 PM // 16:56   #35
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Quote:
Originally Posted by Wolydarg
I thought bspike's power was in the fact that they could keep spiking until the infuser ran outta energy...
If your team cant take out a couple of necs in the time it takes for a monk to run out of energy infusing teammates, you probably shouldn't go past the first map anyways.
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Old Sep 04, 2006, 05:15 PM // 17:15   #36
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Quote:
Originally Posted by Legendary Shiz
If your team cant take out a couple of necs in the time it takes for a monk to run out of energy infusing teammates, you probably shouldn't go past the first map anyways.
Lol a decent bloodspike will have QZ up and b spiking every 4 seconds.
13 energy every 4 seconds, u do the math buddy...
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Old Sep 04, 2006, 08:58 PM // 20:58   #37
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Bloodspike isnt overpowered. Interrupt, pressure, gg. Shock/Interrupt the Rt, they dont deal AoE, you can just sit back and do whatever ya want.
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Old Sep 04, 2006, 11:14 PM // 23:14   #38
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Quote:
Originally Posted by Skuld
I though b-spike was strong because they could spike one thing with OG then switch to another target and kill with shadow strike? Thats how i do it anyway. Unless they're all spread out and have the other monks ready to heal the infuser all the time then you're bound to get something.
When people say "bloodspike" they do not mean "oppressive gaze." Since most groups bring extinguish or martyr, a spike can be weakened before it even comes, making oppressive gaze a bad build in the first place.

The new bloodspike (the kind that uses QZ, shadow strike, gaze, and barbed signet) was meant to quickly run enemy infusers out of energy, but because of a recent stealth update that switches the effect stacking of Quickening Zephyr and Energizing Winds (making 10e spells cost 13 instead of 10), it also hurts the necro's energy for spiking and healing.
The only reason bloodspike should ever win is if they have an instant spike (7 necros, or if coordinated correctly, 6 necros), in which case not even an infuser can stop it. In that case I'd say it's overpowered because of the unstoppable damage. Most bloodspikes now run 5 spikers, 2 spirit spammers, and a monk, so you dont have to worry about instant spikes. Every time I've infused against blood spike, ive won. Any other infuser can do the same.
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Old Sep 05, 2006, 02:54 AM // 02:54   #39
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Since when do bloodspikes run EW? o_O And regardless of qz, unless the blood spike is literally spiking every 3.5 seconds (which, if you're applying any pressure, is impossible since they are not invincible and must heal) you're infuser *should* catch a good number of spikes until he runs out of energy, or, if he is good and uses the spirits/channeling trick, he won't run out of energy. Bloodspike=more free fame (unless they're running 7 spikers in which case... you might have to try O_O)
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Old Sep 05, 2006, 03:58 AM // 03:58   #40
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my friend's b spike has probably beaten 85% of the teams we go against.. gale on infuser gg
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