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Old Sep 25, 2006, 10:01 AM // 10:01   #21
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Quote:
Originally Posted by JR-
For how infrequently you should be doing that, it really isn't worth it at all. Ideally if you are on top of your focus switching, then you are sat in your negative energy set and switching to your dual recharge set to Drain.
Sometimes when they are making you hurt the time it takes to switch and heal rather than heal means a dead character. Sometimes you can always stay on a shield set when you're pushing through pressure (assuming its advisable to do so). Sometimes you can't. On those times if you just lost your last 5 energy on a heal and then you e management is up you may very well swap to cast it (again that assumes e drain with moR you would always have the energy to cast)



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Originally Posted by JR
Don't be ridiculous.
Don't get me wrong I loved e drain, and I hate using MoR, its just I like covering my boon up now that the recharge sucks. If you can show me a better way though I'll have *your* babies



Quote:
Surge + Burn = -16 energy.
Because theres only one copy of edenial skills and they're both on the same mesmer, and when I said surge burn I infact was saying so under these premises (ok my bad maybe I should have been clearer, but you've never been double debed? you've never been surge burn debed? I want to play in your games)



Quote:
Originally Posted by JR
You shouldn't leave it out at all. Switch to it, cast, switch back for the full regen.
So I switch up, cast two spells and switch down. This took me 1 sec for reversal plus aftercast and lets say 1 second for sb, or 1.75 for goh. We'll say a second because i'm not sure if you can weapon switch during after cast or not (basis, you can't weapon switch in after swing as a ranger / warrior - but I am untested on spell casting, so i'll refrain from posting an absolute incase its garbage). During that casting time I'm on -2 for 2 seconds? I make that -0.66 energy. If I am in the practice of doing this lots in a match, they add up. And no tommy, I don't stay out on my switched set, I'm not a complete idiot
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Old Sep 25, 2006, 05:30 PM // 17:30   #22
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i use 3 main sets and a 4th 'utility' slot

1st is low energy high defence, 2nd is regular energy, 3rd is dual faster recharge inspiration and 4th changes regually, most common 2 are kepkhets refuge for helping kill npcs and -2 health degen sword and -50 focus for killing myself when stuck in floor, but sometimes i put a higher health/enchanting set depending on which i was running at the time

Last edited by Oscar aka 'Hanz'; Sep 25, 2006 at 07:35 PM // 19:35..
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Old Sep 25, 2006, 06:48 PM // 18:48   #23
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Quote:
Originally Posted by MAdnRisKy
So I switch up, cast two spells and switch down. This took me 1 sec for reversal plus aftercast and lets say 1 second for sb, or 1.75 for goh. We'll say a second because i'm not sure if you can weapon switch during after cast or not (basis, you can't weapon switch in after swing as a ranger / warrior - but I am untested on spell casting, so i'll refrain from posting an absolute incase its garbage). During that casting time I'm on -2 for 2 seconds? I make that -0.66 energy. If I am in the practice of doing this lots in a match, they add up. And no tommy, I don't stay out on my switched set, I'm not a complete idiot
Hmm. Kind of. You make a good point, and I understand where you're coming from, but in no way was I arguing the efficiency of staggered energy sets in emergency situations. You're going to be saving that fractional energy every time you cast, but you are never going to be doing it "lots in a match". This is an emergency set, and will only be taken out during your team's push or when your team is retreating. The frequency of using staggered sets to this minute advantage seems far too low in order to be considered for a weapon set. Not that it doesn't help, but that it really won't do it's job enough to be worth it. Pressure situations where the use of the high energy set comes into play generally last about five to thirty seconds (occasionally more, but those cases are very rare), and in between engagements, your energy will build back up, so you can't look at the energy difference (between staggered energy sets or single high energy set) in terms of the total game, but only within engagements. Once one of the teams is forced to drop back, your energy will always be restored regardless of the fractional energy losses that you took from only have a -2 energy regen set, and if those fractional losses don't add up to at least a crucial five or ten energy anyway, then they really didn't make much of a difference. It's not that staggered sets are bad, it's just that situations in which they are actually needed and life-saving are so incredibly low, whereas other weapon sets can provide increased efficiency to some other vital aspect of the role a far greater percentage of the time.

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Originally Posted by MAdnRisKy
And no tommy, I don't stay out on my switched set, I'm not a complete idiot
Thank god. I think I want to /wrists every time I see that.
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Old Sep 25, 2006, 11:28 PM // 23:28   #24
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Forgive the noob questions, as my PvP experience is very limited but I'm trying to break into it.

1. When you enter combat, should you start in your negative energy set to protect energy preemptively, then switch up to your "normal" set when necessary? Or should you start in the normal set and only switch down if you're being e-denied?

2. Is it necessary to have a +30e swap, or will a +5e weapon and +15e focus be sufficient?

3. Is it important to have a wand in one of your sets? I generally prefer a weapon, but I'm wondering if there are times I'll need to be wanding targets.

4. Is there a real advantage to using a shield vs. a green Fan as your negative energy offhand?
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Old Sep 25, 2006, 11:39 PM // 23:39   #25
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Quote:
Originally Posted by Effigy
1. When you enter combat, should you start in your negative energy set to protect energy preemptively, then switch up to your "normal" set when necessary? Or should you start in the normal set and only switch down if you're being e-denied?
I normally scan the other team early on to see if they have any Me/Mos or rangers. If so I'll swap down to pre-emptively counter any e-denial. Note though, when the match starts and you're sitting at 40 energy focus swapping won't help too much, since you'll still have plenty of energy in your negative set. You can only hide as much energy as your negative set allows.

Quote:
Originally Posted by Effigy
2. Is it necessary to have a +30e swap, or will a +5e weapon and +15e focus be sufficient?
I think a +30e swap is better than a +15. The extra energy can be extremely useful for that last push to keep your team or Guild Lord alive. If you use any -regen set, the main thing to be careful of is that you don't die while using it, since this will prevent you from ressing with the energy you need. If death is inevitable, swap back into negative so you can be ressed with as much energy as possible.

Quote:
Originally Posted by Effigy
3. Is it important to have a wand in one of your sets? I generally prefer a weapon, but I'm wondering if there are times I'll need to be wanding targets.
If you like, though it's not particularly important. Can be handy for extra DPS wanding archers, but overall it probably doesn't matter much.
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Old Sep 28, 2006, 10:43 PM // 22:43   #26
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My standard config (Mo/A BL):

1: -5 ener, +30 health axe, forgotten fan
2: FFS, +30 health axe, +30/-5(20%) shield
3: +5 ener, +30 health axe, +30/-5(20%) shield
4: +5ener, +30 health axe, +30/DF+1(20 %) focus

Normally +health armor

Essentially I use my e-hide set 95 % of the time, making all the surges, burns and debilitating shots do close to nothing, and when spiked or seeing someone else getting spiked I pull out my shield and sometimes even go a bit deeper and outheal the spike just to go back to my e-hide set and start casting SoD.
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Old Sep 28, 2006, 11:34 PM // 23:34   #27
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Quote:
Originally Posted by klrp
Where I can get +5 energy sword and -5?
Yay I can make a contribution to the thread

You may craft +5 energy swords/axes in Factions from the weapons guy on the Divine Path (ie. after you smash Shiro). Costs $10K plus iron and steel, go Guildwiki for exact amounts.

You may craft -5 energy swords/axes at Vasburg Armoury or Leviathan Pits

Wiki link: Weapons Crafters - Factions
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Old Sep 30, 2006, 07:50 AM // 07:50   #28
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Quote:
Originally Posted by Wasteland Squidget
I normally scan the other team early on to see if they have any Me/Mos or rangers. If so I'll swap down to pre-emptively counter any e-denial. Note though, when the match starts and you're sitting at 40 energy focus swapping won't help too much, since you'll still have plenty of energy in your negative set. You can only hide as much energy as your negative set allows.
I routinely stay into negative energy for two reasons:
1) if it isn't a gvg I get practice with swapping and trying out new swap key binds
2) This is the more important one. Fo rme my -Energy is the only shield swap. I have become a shield RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of late and can't really say how much having the right shield can help. I recommend having at least teh trader +30 health -5damage(20%) and a Geoffers Bulwark (30hps -10 piercing). After looking at your opponents take the Geoffers if you see axes, daggers adn bows or the -5 for anything else(Hammers, Swords... Unless you have a really rare gold for one of those). When Running Judge's with the right shield can get you (i think the shield is like 8 physical armor) around 88 armor against an R-spike, assassin etc. That's a lot of damage mitigation.
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Old Sep 30, 2006, 12:15 PM // 12:15   #29
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I think it all comes down to personal preference. Some people like to run different things then others. So what you like is probably going to help you best.

Anyhow...

Set 1: -5 sword/axe +30 and +30 health shield.

Set 2: +5 Sword/Axe +30 and and +30 fast recharge offhand.

Set 3: +5e>50 20% faster inspiration recharge and +30 health 20% faster inspiration recharge offhand

Set 4: -2epips/+30e set.

That is what I tend to use if it comes in any help.
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Old Oct 01, 2006, 12:43 AM // 00:43   #30
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Here's what I run.

Set 1: Primary casting, usually a staff +60hp or 20% enchanting +30hp.
Set 2: Secondary casting, 40% faster recharge (varies).
Set 3: +5e +5 armor axe and a shield, usually + vs X.
Set 4: Negative energy set.

Here's the way I see it. Damage reduced doesn't transfer over to health. So let's say you start out with +10 armor and that in total reduces 50 damage compared to a set that has +60hp. Then when the damage is reduced and you need hp, you can simply switch to +60hp set kinda getting the effects of both.
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Old Oct 03, 2006, 12:02 PM // 12:02   #31
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I'm a green freak. Love to farm em, love to spam em at PuGs when the other players start puffing themselves up with "I'm wielding a yakslapper!" at my monk. So:

Staple set: Gordac's Holy Rod & Byzzr's Benediction or Stoneweaver(BProt)
Staple2: Rajazan's Fervor & Byzzr's Benediction
energy hide: Forgotten Fan & Ironclaw
emergency: Miella's Focus & Rajazan's Fervor

Running Blight, I find the 2 HSR 10% from Gordac's and Byzzr's a bonus (I mean, I'm running Healing, DF, and Protection spells. Why pick just one buff when I can have a little of everything?). I'm waiting on a +30HP, HSR 10% divine Favor wand to fill Gradac's slot since HCT is a waste with the skillsets I run. Also want a +5 energy green sword/axe with fortitude so I can break off the Rajazan's in staple 2. Still looking for a respectably priced Geoffer's Bulwark.

I know; Vanity ftl but all in all its not a bad set and I like the way it runs.

Last edited by Minus Sign; Oct 03, 2006 at 12:06 PM // 12:06..
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Old Oct 04, 2006, 01:27 AM // 01:27   #32
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Is +5 armor or +30hp is better for your negative energy set axe/sword?

Is +30 energy -2 energy regen better or +15 energy -1 regen +5energy +30hp sword/axe better for your emergency set?
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Old Oct 04, 2006, 08:15 AM // 08:15   #33
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it totally depends on what the enemy is running, i have shields vs slashing & blunt, focusses vs slashing & blunt, fast recharge focusses for everything, +5+5 armor pre-searing sword, +5 energy swords with armor, enchanting, fortitude, nearly all handy greens for monks (also inspiration based) etc etc, not even enough storage
for every build there are just different things.
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Old Oct 13, 2006, 03:52 PM // 15:52   #34
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Quote:
Originally Posted by l Batman l
Is +5 armor or +30hp is better for your negative energy set axe/sword?

Is +30 energy -2 energy regen better or +15 energy -1 regen +5energy +30hp sword/axe better for your emergency set?
The general consensus seems to be that +hp is better in PvP. You'll already have extra armor from the shield anyway.

From my experience with the emergency set, you'll probably only be casting 1 spell before switching back down, so the difference between +15e and +30e is usually not going to matter. However, I decided to make a +30e swap just in case I happen to need the extra energy.
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Old Oct 13, 2006, 05:16 PM // 17:16   #35
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also, effigy, it seemed no one responded to the question about weapon and fan or weapon and shield for low energy sets. Most monks I've seen use sword and shield, since you actually hide more energy and get more armor.
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Old Oct 13, 2006, 07:25 PM // 19:25   #36
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Quote:
Originally Posted by Thom Bangalter
also, effigy, it seemed no one responded to the question about weapon and fan or weapon and shield for low energy sets. Most monks I've seen use sword and shield, since you actually hide more energy and get more armor.
Incorrect.

A shield does not 'hide' any energy, one of the green fans will hide 2 energy - provided you don't meet the attribute.

However, I would concur with shields being preferable. +8 AL, +30hp and +10AL vs an appropriate damage type? Yes please.
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Old Oct 13, 2006, 09:29 PM // 21:29   #37
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Yeah, I decided to go with the shield as well. 2e isn't even enough to cast another spell, so the extra defense seems to be better.
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Old Oct 13, 2006, 10:50 PM // 22:50   #38
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i usually only hide 17 energy, enough to instantly cast a 5e and 10e spell fast if needed on boon prot or BL and allows me to hold the charr at the gates sword
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Old Oct 13, 2006, 10:53 PM // 22:53   #39
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1. -5 E sword +7 & +30 -5(damage) shield 26 total energy

2. +5 e wand & +12 e focus +30 48energy

3. +15 Staff of Enchanting 43energy

4. +15 -1 Cane & +15 -1 offhand 73 total energy

Last edited by Ismoke; Oct 13, 2006 at 11:21 PM // 23:21..
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Old Oct 16, 2006, 06:11 AM // 06:11   #40
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Since I'm a boon over blessed fan first, I run this crap:

1. +5e (while enchant)/10% global rechrage holy rod, +30 hp/-2 dmg while enchant shield (or Geoffer's depending)

2. +5e (while enchant)/10% global recharge holy rod, The Soulstone (+45 hp while enchant/divine favor +1 20%

3. FFS with either +30 hp or 20% enchant, Vokur's Chakram (10/10 global recharge)

4. Negative energy set w/ Forgotten Fan. I don't use a shield here, my balls are huge, though my penis is small.
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