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Old Oct 22, 2006, 04:12 AM // 04:12   #21
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Originally Posted by IceCreaMPiMP
The synergy was that the highest level of pvp was available upon completion of pve -- thus the idea of pvp being the true end game of pve; I believe this was the original intention of the game. Now it's jsut two seperate games. Why play pve if not to just be a fashion junkie. Got to love you zeal about HAVING to practice pvp with all your gaming time in order to stay competitve though. I mean, taking a break for 4 days to get a pve ready toon would really jsut cripple any chance of victory...
The highest level of PvP is still open when you complete PvE. It was open before you completed PvE before. PvP characters weren't that bad, but there were a few little benefits. It rewarded time spent playing, not player skill, which was one of the fundamental things Guild Wars was meant to change.

For most people, it was two seperate games already. Alot of PvP people only touched PvE to get better characters, and never looked at it again. Alot of PvE people just spend all day farming and never look at PvP aside form favor. This might have pushed them further apart, but this time it was for the best. There were more unhappy people on the PvP side than the PvE side, and this addresses alot of their concerns.

PvE characters were always meant to have just different skins. PvE characters were never meant to grant a numerical advantage over PvP characters. The idea was PvP is open, but if you like PvE you can get a better looking character. Again, it simply didn't work like that. Now it does. And if you think it takes 4 days to get a character PvP ready, especially if you don't ebay your gold or had assloads of gold already from farming (again, time spent > skill) then it takes a hell of alot longer than 4 days.
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Old Oct 22, 2006, 07:31 AM // 07:31   #22
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Originally Posted by zoozoc
charr sword?
The sword you get as a reward when you complete the pre-Searing quest "Charr at the Gate". It's got a +5 armor while enchanted bonus.
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Old Oct 22, 2006, 07:43 AM // 07:43   #23
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Quote:
Originally Posted by Amadei
The sword you get as a reward when you complete the pre-Searing quest "Charr at the Gate". It's got a +5 armor while enchanted bonus.
Yeah, PRE SEARING, which means you can get it with ~1 hour of PvE gameplay instead of 300
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Old Oct 22, 2006, 08:13 PM // 20:13   #24
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nah, it's not even 1 hour, it just takes about an hour to get it out because you have to do your secondary quest to leave.
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Old Oct 22, 2006, 08:51 PM // 20:51   #25
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Originally Posted by Thomas.knbk
Yeah, PRE SEARING, which means you can get it with ~1 hour of PvE gameplay instead of 300
Well, theoretically you need a suffix on it as well. In any case this is speculative; it's possible that +5AL/enchanted is an inscription available at the equipment builder.
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Old Oct 22, 2006, 08:54 PM // 20:54   #26
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Ok OK, I'll leave it alone, but yes I can make a pvp ready in 4 days. I don't farm either, I just know how to make money i suppose...
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Old Oct 22, 2006, 09:04 PM // 21:04   #27
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Better they give it to PvPers than take it away from PvEers.

I'm more interested in the GvG Observer feature than anything else.
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Old Oct 22, 2006, 09:14 PM // 21:14   #28
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I'll still need my PvE to ranger spike. Nothing beats having seven or eight bow swaps
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Old Oct 22, 2006, 09:49 PM // 21:49   #29
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Originally Posted by Loch
How did it synergize, exactly?
Perhaps not so much synergy as transition. Think of it this way:

Pure Storyline PvE --> fighting monsters that are similar to pvp groups (am fah, zaishen) + missions like dunes of despair (altar holding) and that jungle one (relic running) --> Alliance battles (basically a pve/pvp hybrid) ---> PvP

In addition to learning what the skills do and learning to work as a team, PvE exposes you to various build ideas from fighting monsters (theoretically, this is before running and 55s shot the pve game to hell). I think anet clearly envisioned some hybrid, but the simple truth is most pvers don't want to pvp and most pvpers don't want to pve.
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Old Oct 22, 2006, 09:54 PM // 21:54   #30
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Originally Posted by neoflame
Well, theoretically you need a suffix on it as well. In any case this is speculative; it's possible that +5AL/enchanted is an inscription available at the equipment builder.

no it was clearly stated any weapon you can craft at the creation screen, the +5 Ench isnt there
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Old Oct 22, 2006, 10:03 PM // 22:03   #31
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Or you could just play PvE for an hour to get the sword, buy a +5 def sword mod (not that expensive), and transfer it to your PvP characters since you'll never need to remake them again since you can switch armor, weapons, and secondaries.
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Old Oct 22, 2006, 11:04 PM // 23:04   #32
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Originally Posted by TheOneMephisto
Or you could just play PvE for an hour to get the sword, buy a +5 def sword mod (not that expensive), and transfer it to your PvP characters since you'll never need to remake them again since you can switch armor, weapons, and secondaries.
thats what most will do, especially now you rarely need to delete a character
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Old Oct 23, 2006, 02:50 AM // 02:50   #33
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Yes. While we’ve announced some of the larger features of Nightfall, there are a lot of exciting things we haven’t showcased yet. I’ll give one big example: Guild Wars Factions™ introduced the idea of titles, and we felt they brought a lot to the game. With Nightfall, we wanted to expand on that idea. Earning ranks in some titles will now give you in-game bonuses. One example of this new type of title is the Lightbringer. When displayed, this title gives you damage reduction and extra damage against demons. There will even be some PvE-only skills you can learn that become more powerful with each rank of the Lightbringer title.
Looks like some more grind.
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Old Oct 23, 2006, 05:59 AM // 05:59   #34
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Yeah, but PVErs like grind. They want more of it. They want four hour elite missions. They want to complete fissure of woe for 1337 loots. They're running around mapping cantha for chrissakes. It's not like "Lightbringer" is going to have any bearing on PVP ever, unless in actuallity, the entirity of iA is classified as "demons", in which case Ima pwn dem in HA.
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Old Oct 23, 2006, 07:23 AM // 07:23   #35
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Still using a PVE monk. Aside from some unusual items, I find that judges armour is useless on a PVP only character. Any decent warrior will hit you with elemental if he can see you have judges on - he can't see the judges if you're on a pve character.
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Old Oct 23, 2006, 07:36 AM // 07:36   #36
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Quote:
Originally Posted by Thom Bangalter
Yeah, but PVErs like grind. They want more of it. They want four hour elite missions. They want to complete fissure of woe for 1337 loots. They're running around mapping cantha for chrissakes. It's not like "Lightbringer" is going to have any bearing on PVP ever, unless in actuallity, the entirity of iA is classified as "demons", in which case Ima pwn dem in HA.
I'm not really worried about "Lightbringer" itself, but we haven't seen the other titles yet.
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Old Oct 23, 2006, 07:59 AM // 07:59   #37
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Any title that gives you a tangible advantage in pvp that you have to grind for is imbalanced. I doubt anet would put it in place.
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Old Oct 23, 2006, 08:06 AM // 08:06   #38
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Quote:
Originally Posted by Thom Bangalter
Any title that gives you a tangible advantage in pvp that you have to grind for is imbalanced. I doubt anet would put it in place.
I hope so. But Lightbringer already puts some sort of imbalance in the game, however small. I know full well that a small bit of damage reduction isn't really that much, but that little bit can mean a a game sometimes. Fine, maybe a death or two, but you get my point.
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Old Oct 23, 2006, 09:18 AM // 09:18   #39
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Damage reduction vs demons. Doesn't affect PvP. There has been some whine that titles don't do anything and pve people want to be uber from grind, like in other MMORPGs. For instance WoW is all about how crazy your items are, which directly translates grind into power. In GW that was never the case and it spawned a lot of whine from people used to becoming more and more powerful with grind(whine about level cap, about expensive items not being more powerful than collector ones, about titles not doing anything). Anet wouldn't do anything like that because it would imbalance pvp, nor would tehy separate pvp and pve by making high level cap/uber items etc only usable in pvp. Seems like that with title bonuses against creature types never seen in pvp they did find a way around that.

Although those flame guardians on fire isle GvG map could be demons I guess.
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Old Oct 24, 2006, 12:34 AM // 00:34   #40
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Whoops, ignore what I said, I thought it was universal damage reduction.

Feel free to smack me.
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