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Old Sep 28, 2006, 01:20 PM // 13:20   #21
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I see Paragons goin the same way as Rits, with only a limited amount of support skills being used, their damage is not much better than a ranger although they have a few condition skills which may be useful.
I think Dervishes will be even less popular than assasins (in GvG and HA at least, although maybe Dervish runners will become popular Avatar of Melandru ftw?)
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Old Sep 28, 2006, 01:37 PM // 13:37   #22
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I don't think paragons are going to be the same way as Rits. For one, I expect many guilds will run W/Ps with shouts. Also, you can count on some using the spear mastery for more pressure. Paragon healers aren't bad either, since the heals are party-wide, which is a very good way to counter the degen-based metagame in gvg.
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Old Sep 28, 2006, 03:21 PM // 15:21   #23
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I think many will also go W/D for Rending Touch, that is if the metagame is still Enchant-heavy, which I suspect it will be.
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Old Sep 28, 2006, 04:38 PM // 16:38   #24
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The metagame is enchant heavy? Cant really think of many enchants I care about removing. Taints are less popular, Smite is less poular, Boons are less desirable... if anything the metagame is shifting away from enchants. I know that the build we use has a grand total of 2 enchantments if you dont count reversals :P

Last edited by Neo-LD; Sep 28, 2006 at 04:40 PM // 16:40..
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Old Sep 28, 2006, 05:06 PM // 17:06   #25
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Quote:
Originally Posted by DieInBasra
Actually it only costs 10 energy, and on a character with double the energy regeneration of a warrior, I wouldn't say that's pushing it.It lasts 9 out of 20 seconds at 7 spec, in an attribute that has alot of nice ganking skills, as well as some great selfhealing skills. That's 9 seconds (with an very small investment, remember) of 33% faster attacking, and 33% faster movement, with no negitive point except you need to be under an enchantment. You can't tell me as a warrior you're under frenzy more then 3/4 of the time, and that's pushing it.

I think you need to look at your skills again.
http://gw.gamewikis.org/wiki/Whirling_Charge

Featherfoot makes conditions expire 2x as fast, and you move 25% faster. Harriers Grasp cripples moving foes when you hit them.
wikipedia has a reputation of being wrong... but anyway I dont know whats right here if you're right then the websites I visited were either wrong or old(i didnt use wiki) anyway whatever your version doesnt make the skill any more spectacular anyway, a longer recharge is the worst thing for an IAS skill
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Old Sep 28, 2006, 05:21 PM // 17:21   #26
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Hello? It's not just an IAS skill, it's a 33% speedboost. What stance are you going to switch into?

Just read the damn skill description.
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Old Sep 28, 2006, 05:47 PM // 17:47   #27
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from what I've seen so far... dervish are even more useless than assassins
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Old Sep 28, 2006, 08:33 PM // 20:33   #28
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Quote:
Originally Posted by Symbol
Hello? It's not just an IAS skill, it's a 33% speedboost. What stance are you going to switch into?

Just read the damn skill description.
Yes I read the skill, and whats the point of any of that if you have no KD/interrupts and cant keep it on constantly...
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Old Sep 28, 2006, 09:00 PM // 21:00   #29
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Can you keep frenzy up constantly on a warrior? not like, is it possible, but can you? No, you're more likely to spend your time chasing targets with sprint up. Frenzy is a nice on demand spike skill, but really, when you move 33% fast and attack 33% fast you don't need it to be on demand, because you can catch kiters while attacking faster. Alot of people run tigers stance, which is 9/20 seconds, and that's at near 9 spec. The point of the skill is to do more damage, der. And you'll be doing alot more.
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Old Sep 29, 2006, 08:25 AM // 08:25   #30
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Dervish might make a nice smite target(which is still being run)... Also, they look to be decent split characters due to their balanced nature.

Assassins are far from useless btw.
 
Old Sep 29, 2006, 11:27 AM // 11:27   #31
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Quote:
Originally Posted by IceCreaMPiMP
Dervish might make a nice smite target(which is still being run)... Also, they look to be decent split characters due to their balanced nature.

Assassins are far from useless btw.

QFT
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Old Sep 29, 2006, 03:39 PM // 15:39   #32
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Quote:
Originally Posted by cookiemonkie
Mysticism: 16
Earth: 10
Protection Prayers: 9

Skills:
- Signet of Piety
- Pious Renewal (Elite)
- Imbue Health
- Rev Fortune
- Guardian
- Spirit Bond
- Mend Ailment / Condition
- Some Hex Removal.....
... or put some attributes into healing spells and use gift of health... Anyways the build holds up well compared to monk primaries, built in energy management is more efficient than running e-drain, channeling etc.

Work out the numbers when you use Pious Renewal followed by Signet of Piety.... and this goes on and on and on since the cycle time of Pious renewal is 3 seconds and signet of piety instant recharge...
I've seen a build like this posted on several different forums, each one saying that "it will be the build to replace monks!"

I highly doubt that. It isn't that it is not a good build, but it is because if it were to ever become popular, it would be way to easy to counter. Signet of Humility, Ignorance, Complicate, Distracting Shot...these are all things that can easily hinder this player's ability to heal. Imbue Health has a 10 second recharge. So if Signet of Piety gets shutdown, this monk's ability to heal becomes near non-existant. You can have all the energy in the world, but that energy won't really matter if you can't heal most of your team.

Boon Signet on a Monk became very popular right when Factions was released as a form of e-management, but immediately we saw a counter to it with Mesmers running Signet of Humility+Mantra of Inscriptions. People soon switched back to standard /Me secondaries.

**Any time a build that can easily be countered becomes popular, you can expect for that counter to also become popular.**

I'll be curious to see how things work out when Nightfall gets released.
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Old Sep 29, 2006, 08:14 PM // 20:14   #33
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Actually, boon signet's counter is attacking the guy with boon signet. Being forced to cast every 5 seconds isn't exactly terrific. Large packet heals are much better then small heals, in part because heal party, and in part because every spell might as well have a another number next to the cast time, "how much damage you will take if you use this skill". Spells without small cast times or great efficiancy that have to be cast often are going to make you take alot of damage if you're being attacked by a warrior.
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Old Sep 29, 2006, 08:51 PM // 20:51   #34
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Hmm I also don't see role for dervishes. They are to weak to replace warrior (and so easy to kite) and they can't replace utility characters due to lack of... erm utility. I must say that during event I had impression that dervish is something like healing hands whammo - weak damage, easy to kite but hard to kill outright. I was wandering what's so funny about dervishes.

Actually the only role I can think of is flagger. With speed buffs, lots of self preservance and avatar of melandru they could be good flaggers. Still I'm not convinced - ranger or ele has more utility overall.
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Old Sep 29, 2006, 09:30 PM // 21:30   #35
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Quote:
Originally Posted by DieInBasra
Actually, boon signet's counter is attacking the guy with boon signet. Being forced to cast every 5 seconds isn't exactly terrific. Large packet heals are much better then small heals, in part because heal party, and in part because every spell might as well have a another number next to the cast time, "how much damage you will take if you use this skill". Spells without small cast times or great efficiancy that have to be cast often are going to make you take alot of damage if you're being attacked by a warrior.
I think that is exactly the opposite thing you should do against a Boon Signet user. If you focus fire on a Boon Signet monk, then he can load himself up with a ton of enchantments and be near impossible to kill while at the same time providing a target to reap the full energy benefits with Boon Signet. If you were to split targets and put pressure on multiple targets, then he will be forced to put enchantments on multiple targets instead of concentrated on one. Now he will most likely not have a target that Boon Signet can provide the largest energy benefit from, which equals less energy income.

Being forced to cast a skill every 5 seconds isn't necessarily inefficient if it provides lots of energy to cast a lot of spells during that 5 second downtime. However, casting a skill every 5 seconds does open itself for easy predictibility...which leads to easy interruption...which leads to my original counter to this build and builds like it.
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Old Oct 01, 2006, 04:38 AM // 04:38   #36
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Actually the counter to Boon Signet is Boon Signet sucking. You just beat on things and they die because their Monk bar sucks.

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Old Oct 01, 2006, 05:08 AM // 05:08   #37
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Hes got the right idea^
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Old Oct 01, 2006, 08:22 AM // 08:22   #38
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Quote:
Originally Posted by clonmac
I've seen a build like this posted on several different forums, each one saying that "it will be the build to replace monks!"

I highly doubt that. It isn't that it is not a good build, but it is because if it were to ever become popular, it would be way to easy to counter. Signet of Humility, Ignorance, Complicate, Distracting Shot...these are all things that can easily hinder this player's ability to heal. Imbue Health has a 10 second recharge. So if Signet of Piety gets shutdown, this monk's ability to heal becomes near non-existant. You can have all the energy in the world, but that energy won't really matter if you can't heal most of your team.

Boon Signet on a Monk became very popular right when Factions was released as a form of e-management, but immediately we saw a counter to it with Mesmers running Signet of Humility+Mantra of Inscriptions. People soon switched back to standard /Me secondaries.

**Any time a build that can easily be countered becomes popular, you can expect for that counter to also become popular.**

I'll be curious to see how things work out when Nightfall gets released.
Yes and Blessed Light prots which have 3 skills that heal. Gift of Health, Blessed Light, Signet of Devotion are immune to all of the above. Yeah that makes lots of sense
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Old Oct 01, 2006, 08:54 AM // 08:54   #39
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Quote:
There will always be builds for new classes. If you givbe people skills, they will find a way to use them.
Archers signet, gogo.

Quote:
Actually the counter to Boon Signet is Boon Signet sucking. You just beat on things and they die because their Monk bar sucks.
QFT, very well said.

I think the dervish will make a great flagger, d/mo with aegis perhaps, or d/p with some utility (haven't looked at skills for them in that context, so I'm not sure.)
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Old Oct 01, 2006, 10:30 AM // 10:30   #40
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My guess would be smiting teams.

Smites+AoE Cripple Scythe attack + AoE Deep wound Scythe attack (wearying strike, every 2 secs possible) + IAS-speed buff + seconds speed buff + bulls strike (maybe^^) = godly ?^^

Atleast one could think about running something like this.
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