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Old Oct 22, 2006, 07:56 PM // 19:56   #1
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: none
Profession: E/A
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Smile my own ele/sin build foe ab, not a starbuster

presenting, umm... i dont have a name yet

stats:
air magic=12+1+3=16
earth magic:8+1=9(or 8+2 if u use a major rune)
energy storage=8+1=9
deadly arts=7
equipment:
full tempest armor
a rune of superior water magic
a rune of major, or minor earth magic
a rune of minor energy storage
a rune of superior vigor
an energy+5 icy sword or axe with enchantments last 20% longer
a frost artifact, with energy + 12 with +5 armor and +45 health while enchanted, or with halfs recharge and casting time of water magic

skills:
aura of restoration( or conjure frost)
mist form(elite)
dancing daggers(or iron palm)
entangling asp
aftershock
ice spear(or vapor blade or frozen burst)
siphon speed
recal(or dash)

usage: this build is mainly intended to deal a big fairly large amount of spike or pressure dmg to melee type profesions, but can also be used to deal large amounts of dmg to support profesions like minion masters or monks. before going into battle, cast recall aura of restoration, and right before atacking, mist form. once you find your target, cast sipfon speed, get withen melee range, and initiate your combo from dancing daggers, to aftershock. then countinue to cast ice spear until one of two things happens
1.the skills in your combo recharges
2.mist form comes to an end
if 1 happens, simply re do your combo and stop maintaining recall, as mist form probly ended during the combo.
if 2 happens, deactivate recall, re cast your enchantments, wait for the combo to recharge, then head back into the fray.

variations:
.if using iron palm instead of dancing daggers, u can knockdown the opponent faster by using it on a hexed opponent, but it will take longer to re use the combo
.for gvg, swap siphon speed for a res signet, ice spear for frozen burst, and aura for conjure frost
.if you want more spike damage, swap ice spear for vapor blade, for extra pressure dmg, swap ice spear for frozen burst
.if there is a monk in your party, consider swapping aura of restoration for conjure frost, as the extra healing may not be neccisary.

counters:
.enchantment removall is a big problem this build faces, as with out it, you are basicly gunna be killed fast
.the condision dazed will render aftershocks second effect useless, and will prevent part of the main dmg
.rangers will take longer to kill, as they have a resistance to elemantal dmg

here you go, dont gbe too harsh, as its my first build a made, also if you think somthing will work better, tell me
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Old Oct 23, 2006, 02:25 AM // 02:25   #2
Ascalonian Squire
 
Join Date: Oct 2006
Guild: Children of the Abyss
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Quote:
Originally Posted by zaber wolf
also if you think somthing will work better, tell me
firstly i don't see why you want to add low spec earth and deadly arts skills into this skillbar. If you like the idea of having a knockdown you can put 4 into air magic and use a minor rune to get gale. but since the only reason I see for even wanting the KD is for aftershock you could insted just put 0 into air and use shock for a touch range KD.

secondly i think mist form is a very timid elite. Most people like water trident. I might even go with mind freeze (use 2 +15 -1 energy items on a switch while casting it). If you are using shadow stepping to increase your mobility you should be able to get away from anything you dont want to fight. not only that whatever you are fighting will be slowed from your water magic.

There is some experimentation going on right now with an air spiking build using mind shock as the elite, gale, some other spiking skills, shadows of haste + dash for speed increase and stepping out of trouble, and shadow refuge for some self healing. I'm sure that could be adapted to water pretty easily.

Sure a warrior isn't going to kill you with mist form. But keep in mind that the warrior gets the full effect of his armor aganist all your attacks. Even with 16 air and the armor penetration of air magic it's hard to spike down a warrior. with this mishmash of skills I don't think warriors are trembling in terror as they read this build.

PS: since this build is for AB, I expect you will get a lot of kills there with it since it is AB after all. Also I would venture to bet its not the worst build on the field and might not even be in the lower 50% in most AB's

Last edited by unholy_VI; Oct 23, 2006 at 02:30 AM // 02:30..
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Old Oct 30, 2006, 01:25 AM // 01:25   #3
Pre-Searing Cadet
 
Join Date: Aug 2006
Guild: none
Profession: E/A
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hmmm ill take that into consideration, but i'd like more people to review this build
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