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Old Oct 26, 2006, 04:32 AM // 04:32   #1
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Default Update!

# Armor swapping is now disabled during PvP games.

With the new equipment upgrade, this one seems a bit pointless.

# You can open the PvP Equipment panel whenever your PvP character is standing in a town or outpost by clicking on the PvP Equipment button within the Inventory panel or by pressing “J” on your keyboard.
# To create an item, click on the portrait of the character you would like to build the item for, then select the tab for the type of item you would like to create. Choose the item, upgrade components, and color from the list of available selections.

Whats the point of crafting 10 different types of armour if you can't use it...

I dunno, I might be misreading this update.

# Certain situations that caused players to get stuck and not be able to move have been fixed, and a new command “/stuck” has been introduced to help players free their characters if they become stuck.

This is awesome. Awesome awesome awesome.

# In Guild Combat, players now earn 40 faction per unique kill, 1,000–4,000 faction for winning (depending on their guild rating), and 200–800 faction for a flawless victory (depending on their guild rating).

Yay. Faction.

Meanwhile, all the original PvE advantages (like the +5 armour while enchanted sword) have gone poof.

As for the skill updates, all the Elementalists got boosted in respect to their damage output. I wish Anet wouldn't keep trying to make Eles into viable DPS machines. It's not going to work.

Mesmers got nerfed, in respect to their E-management skills. Anet must REALLY dislike boonprots.

Peace and Harmony got boosted. You can now viably cast it on two characters. I wonder if people will ever use this, however.

Debilitating got nerfed. Bout time, I think.

Expertise, AFAIK, hasn't gotten changed, just made cleared.
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Old Oct 26, 2006, 04:43 AM // 04:43   #2
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Moved this to the general forums 'cause it's not GvG specific.

Really awesome update. Best since Observer Mode easily.

The J-menu armor crafting is probably for use with templates, so you can easily switch into another set of armor/runes without needing to re-roll your PvP. This will speed up GvG by quite a lot.
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Old Oct 26, 2006, 04:52 AM // 04:52   #3
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I'm kind of stuck on this update. Though debilitating was LOOOOOOOOONG overdue.
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Old Oct 26, 2006, 04:57 AM // 04:57   #4
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Wow...just....wow....I dont know if I should bomb ANet or send them flowers.
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Old Oct 26, 2006, 05:02 AM // 05:02   #5
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The update is absolutly amazing. Three cheers for ANET.
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Old Oct 26, 2006, 05:09 AM // 05:09   #6
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*sends flowers to anet*

just a little upset that pvp characters now have the edge over my pves again...
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Old Oct 26, 2006, 05:14 AM // 05:14   #7
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I can understand removing the really nich pve weapons like the charr sword and FFS and so on. Now the game will be more balanced equipment wise.

But what smart guy thought it was a good idea to allow pvp characters multiple armour sets, and then disable armour swapping.

Just for you ANET.

It is completely logical to go to all the effort to allow pvp characters to have the same armour that pve characters have while at the same time removing armour swapping.

Honestly the first idea was great - give pvp characters multiple armour sets.

The second disabling switching was retarded given the first.

Otherwise gg on the update.
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Old Oct 26, 2006, 05:15 AM // 05:15   #8
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I <3 Anet for this. It makes me explode in my pants. However, I don't like the energy management nerfs . The farming nerfs REALLY piss me off... but the new runes (+10 health [not the same as vigor] and +2 energy) are awesome additions.

But also remember, now PvE characters dont' have a advantage as PvP characters. This way... PvP characters stay in PvP, PvE characters in PvE.
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Old Oct 26, 2006, 05:25 AM // 05:25   #9
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gg Vim, gg!!

I love you Anet!!!
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Old Oct 26, 2006, 05:57 AM // 05:57   #10
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DAmmmit....Distortion Nerf >.<.....Not sure, but i feel that adrenaline spikes have become that much more viable....
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Old Oct 26, 2006, 06:56 AM // 06:56   #11
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The first thing I thought of was if there's a way to change the template to get absorption runes in non-warrior armour/classes.
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Old Oct 26, 2006, 07:05 AM // 07:05   #12
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Quote:
Originally Posted by Mr Dbest
DAmmmit....Distortion Nerf >.<.....Not sure, but i feel that adrenaline spikes have become that much more viable....
I would say that Distortion is better on a monk now, since it requires less attribute investment. Usually once you've evaded the first couple hits in an adrenal spike you're safe, so having it last longer than a couple seconds isn't necessary.

The main thing the Distortion nerf killed is Distortion on rangers. Without the uber-stance they won't be able to extend around the battlefield in the same way. Domination and illusion mesmers will notice this change to a lesser degree.


Quote:
Originally Posted by Pah01
It is completely logical to go to all the effort to allow pvp characters to have the same armour that pve characters have while at the same time removing armour swapping.
This feature was added for PvP characters so that they wouldn't have to re-roll to change the runes and attributes of their armor. It does not change the fact that the game was not balanced around armor-swapping. Removing armor-swapping was a design choice, while multiple armors for PvP characters was done to make things easier for players.
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Old Oct 26, 2006, 07:16 AM // 07:16   #13
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I've been abusing debilitating shot from day one. It has to be the one of the longest lasting unchanged skills, so while the nerf is a long time coming it is somewhat sad.

While I get the changes, the UI is really clumsy.
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Old Oct 26, 2006, 07:24 AM // 07:24   #14
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Quote:
Originally Posted by Dragannia
Expertise, AFAIK, hasn't gotten changed, just made cleared.
It doesn't work on shouts or non-ranger stances any more.
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Old Oct 26, 2006, 07:27 AM // 07:27   #15
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Quote:
Originally Posted by New Salvage/Upgrade System
When you upgrade an item with an upgrade component, you now see a preview of what that item will look like after the upgrade.
Does that mean we get new looks on weapons for weapon upgrades?

Quote:
Originally Posted by Improved Hero/Henchmen AI
They also know how to have fun.
Hmm...

Quote:
(Elementalist Skill Changes)
I don't know why they bother.
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Old Oct 26, 2006, 07:38 AM // 07:38   #16
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Quote:
Originally Posted by Improved Hero/Henchmen AI
They also know how to have fun.
Oh no! safe us!

lol

anyway...I like the skill updates in general... I dislike the weaponswapping, but maybe its now evident you just have to choice between sup rune or not. the only real armor swap is my sup DF rune away for a minor if the situation needs it... We will see how it will work out... at least my inventory is quite absolete now

I see some gimmicks are dealt with: smite (zealots), r-spike (dual-shot) en ViM... very nice indeed!

I agree with squid on distortion... no more deep trappers without the ability to stop them... but now a viable secondary skill on many profs. Still usefull, but no longer uber on the ranger (of course still usable!)

I would say:
gg Anet!
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Old Oct 26, 2006, 07:46 AM // 07:46   #17
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Quote:
Originally Posted by LightningHell
I don't know why they bother.
Because Me/E's need some lovin'!
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Old Oct 26, 2006, 07:59 AM // 07:59   #18
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R/A cripshots with Dark Escape?
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Old Oct 26, 2006, 10:47 AM // 10:47   #19
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Was -energy focii Nightfall only before? I seem to remember otherwise...
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Old Oct 26, 2006, 11:32 AM // 11:32   #20
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Quote:
Originally Posted by nightrunner
It doesn't work on shouts or non-ranger stances any more.
And it won't work on new skill types like the paragon's echoes, chants etc. either, at least that's what I'd assume reading the new description.
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