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Old Oct 25, 2006, 10:34 PM // 22:34   #21
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Quote:
Originally Posted by Vindexus
Ether Prodigy is better than Dual Attunements in all cases except with Bonders and Aegis. It's energy for all of your skills (not just Air and Ele skills) and it frees up a skill slot.



I got the joke first try.
so apparently you're aware of the fact that people use drain enchantment or shatter enchantment 90% of the time when they spike causing about another 200+ damage on the ele when Ether Prodigy is removed.
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Old Oct 25, 2006, 10:36 PM // 22:36   #22
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Quote:
Originally Posted by Legendary Shiz
Or you could just not cast gale with diversion on

yay for hex removal!
so you've never been in the situation where your entire team is dead and you're the only one with interrupts apparently...
gale and PD would come and great for this
also considering the fact that you CANT wait for diversion to get off of you because if the ghostly hero of the enemy caps the altar than you lose the map and you're previous efforts were worthless...
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Old Oct 25, 2006, 10:56 PM // 22:56   #23
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I'm not a big HA guy, but from what I'm seeing, you have 4 builds for a 6 man team. Does that supposed to mean that 2 players will be copies of 1 of the posted builds? (I.E. 3 W/Es for example)

Also,maybe I'm the only one seeing this, but your thread has become an arguement. My thread went bad, but yours seems abit worse. Just my opinion.
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Old Oct 25, 2006, 11:03 PM // 23:03   #24
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well its more a less just them putting up ideas and them me showing them why it wouldnt work... but if it will work i would say something like heh ya ill try that or whatever which ive only done once in this post

and no a build for HA is the entire group of people
unlike PvE we try to organize things in PvP
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Old Oct 25, 2006, 11:28 PM // 23:28   #25
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Swords and axes attack same speed. Take advice on what you don't know, don't bash it.
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Old Oct 26, 2006, 01:09 AM // 01:09   #26
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To be honest, you won't being spiking anything with that build. I highly doubt there is enough damage to spike a soft target down even.

Just a prot spirit would be enough to make life difficult for this build.
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Old Oct 26, 2006, 02:18 AM // 02:18   #27
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Quote:
Originally Posted by defrule
To be honest, you won't being spiking anything with that build. I highly doubt there is enough damage to spike a soft target down even.

Just a prot spirit would be enough to make life difficult for this build.
Actually I tested it before I posted it on here
We managed to spike down a couple warriors along with every soft target..
But thanks for the arguement
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Old Oct 26, 2006, 02:28 AM // 02:28   #28
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Quote:
Originally Posted by defrule
Just a prot spirit would be enough to make life difficult for this build.
Prot spirit makes life difficult for most adrenaline spikes.

Quote:
Originally Posted by Vax
Actually I tested it before I posted it on here
We managed to spike down a couple warriors along with every soft target..
But thanks for the arguement
There is barely, if any, enough damage in this build to spike down a soft target, much less a warrior. Did the warrior you spike have his armor on?

Quote:
Originally Posted by VAX
and what you said for the ele
just no..
ether prodigy in HA? lmao
you remove that and then its gg on that ele
dual attunes > any other energy management
With that bar as bad as it is, dual attunes would probaly work better than ether prodigy for the sole reason that the ele is only using air skills. Now if he had heal party it would be a different story... However, don't think that dual attunes is better than ether prod in HA. Dual attunes can just as easily be stripped, and easily interrupted.

Last edited by Teh Mighty Warrior; Oct 26, 2006 at 02:32 AM // 02:32..
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Old Oct 26, 2006, 02:57 AM // 02:57   #29
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Well if you switch from Elemental Attunement and Air Attunement to Ether Prodigy it leaves room for Heal Party. Heal Party wins games in my opinion.

The spike is enough to kill in my opinion, and there's enough pressure from the Warrior and the smiter for a monk to not be sure if the health bar going down is a spike or just regular damage some of the time.
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Old Oct 26, 2006, 02:57 AM // 02:57   #30
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Quote:
Originally Posted by Teh Mighty Warrior
Prot spirit makes life difficult for most adrenaline spikes.



There is barely, if any, enough damage in this build to spike down a soft target, much less a warrior. Did the warrior you spike have his armor on?


With that bar as bad as it is, dual attunes would probaly work better than ether prodigy for the sole reason that the ele is only using air skills. Now if he had heal party it would be a different story... However, don't think that dual attunes is better than ether prod in HA. Dual attunes can just as easily be stripped, and easily interrupted.
Apparently you dont play guildwars much and cant comprehend the damage of the smiters AoE dmg + regular + ele

I usally do fit things like GoH Heal Party Extinguish into my Ele's bars but I didnt find a spot for it except for maybe like Air Attunement
but because he/she is going to be spamming blinding flash the entire time u need to get back all the erngy possible
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Old Oct 26, 2006, 02:59 AM // 02:59   #31
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Quote:
Originally Posted by Vindexus
Well if you switch from Elemental Attunement and Air Attunement to Ether Prodigy it leaves room for Heal Party. Heal Party wins games in my opinion.

The spike is enough to kill in my opinion, and there's enough pressure from the Warrior and the smiter for a monk to not be sure if the health bar going down is a spike or just regular damage some of the time.
Honestly the only thing that would work besides that Dual Attunes is maybe Ether Boon which I never care to use :\
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Old Oct 26, 2006, 04:56 PM // 16:56   #32
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Quote:
Originally Posted by Vax
so you've never been in the situation where your entire team is dead and you're the only one with interrupts apparently...
gale and PD would come and great for this
also considering the fact that you CANT wait for diversion to get off of you because if the ghostly hero of the enemy caps the altar than you lose the map and you're previous efforts were worthless...
If you're the ONLY person left on your team you have a lot more to worry about than interupting ghostlies.

Hex removal is ftw. I understand what you're saying, but you can just cast a useless skill (as a PD basically all of them are when you're in rupting mode) and PD away.
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Old Oct 28, 2006, 06:02 PM // 18:02   #33
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Not that this builds isnt a total laugh as it is, but to just make it slightly better, why dont you shove in Conjure lightning on your air ele and take out conjure flame? Save the 12 attribute points and put em in strength :/
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Old Oct 29, 2006, 05:54 AM // 05:54   #34
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This thread made me lol.
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Old Oct 30, 2006, 10:34 PM // 22:34   #35
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Quote:
Originally Posted by Look Alive
Not that this builds isnt a total laugh as it is, but to just make it slightly better, why dont you shove in Conjure lightning on your air ele and take out conjure flame? Save the 12 attribute points and put em in strength :/
what? lol....
i dont know how that is going to work considering the casters in the group should really never be wanding anything
and besides with the buffs on allthe conjures this build would work about 5 times better
btw when you said that i almost crapped myself by reading something so noobish

but because of the fact that there are the new paragon and dervish skills that people are already using in HA right now this build is already out of date so it doesnt really matter
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Old Oct 31, 2006, 06:36 AM // 06:36   #36
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Just as a further not. Vax, when posting something and ignoring advice, please do some research first.

Swords and Axes attack at the same speed. This has been proven multiple times. Ether Prodigy is better in pretty much all cases than dual attunements, and your logic is flawed. You don't use Ether Prodigy if you have a crap load of energy, so the damage taken is negliable, really. In addition, Shatter Enchantment and Drain Enchantment is far more devastating on a Dual Attunement Ele, because with their long recharges, it leaves a very gimped player.
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Old Oct 31, 2006, 06:50 AM // 06:50   #37
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Quote:
Originally Posted by Dragannia
Just as a further not. Vax, when posting something and ignoring advice, please do some research first.

Swords and Axes attack at the same speed. This has been proven multiple times. Ether Prodigy is better in pretty much all cases than dual attunements, and your logic is flawed. You don't use Ether Prodigy if you have a crap load of energy, so the damage taken is negliable, really. In addition, Shatter Enchantment and Drain Enchantment is far more devastating on a Dual Attunement Ele, because with their long recharges, it leaves a very gimped player.
QFT now i have nothing to say...
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