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Old Nov 09, 2006, 05:46 PM // 17:46   #41
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Guild: The Kansas City Hotsteppers [KCHS]
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You can't post math that proves how many times you hit in a minute. Anyhow, the extra energy can go right back into your attack skills (3 energy is another irresistible blow) and increase your damage output and resistance to energy denial. The number of times a failed hit becomes a successful hit or knockdown due to IB is yet another thing you can't just calculate. And you can always switch to an Ebon hammer when you need it, or to any non-zealous hammer when you've been shut down with spiteful or something, to regen energy faster.

Last edited by RandomEngy; Nov 09, 2006 at 05:57 PM // 17:57..
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Old Nov 09, 2006, 07:24 PM // 19:24   #42
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Just tested it.. Rampage as One works fine without a living pet, or even without Charm Animal on your skillbar..
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Old Nov 09, 2006, 07:50 PM // 19:50   #43
Zui
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Quote:
Originally Posted by RandomEngy
You can't post math that proves how many times you hit in a minute.
Umm, well, you can figure out how long it takes to swing without IAS, and with 33% IAS, right(this has been very common knowlege for a very long time)? You can figure out how many hits you would get in on a non-kiting target with no meleehate involved, right(basic math ftw)? Since regardless of what modifier you use, you're effected the same by kiting and meleehate, you can estimate how much you're not going hit, right? Then you can apply it equaly to both modifiers, right? You could see the math I did as an example...

Either way, since it's applied equaly with the only differnce being which mod you're using, you can get a fair comparison, right?

So, show me some math?
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Old Nov 10, 2006, 01:44 AM // 01:44   #44
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<3 Zui

Said everything that needs to be said.
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