Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Nov 10, 2006, 08:33 PM // 20:33   #1
Krytan Explorer
 
Join Date: Sep 2005
Advertisement

Disable Ads
Default Distributed Defense Redux

This is the sequel to my other build, continuing in the one monk theme. Of course, I cheated here by adding an AoE active Smite, but I hope you'll forgive me.

http://gwshack.us/36df

The Pros:

Widespread Degen. The two hexers should have enough energy coming in to spam to their heart's content, especially the Necro (signet of lost souls, lyric of zeal, huge SR and Reaper's Mark). The Hex Degen is accompanied by a whole lot of burning, mainly from the Mark of Rodgort/Zealot's Fire interaction, with some addition burn coming from Blazing Finale. Random bleeding from the Paragon is the final touch.
Strong Pressure Healing. The Dervish has Mystic Healing, allowing him to pull off the attack in order to boost the red bars. As the primary smite target, he should have at least four enchantments on him at any given moment. The Paragon is using Song of Restoration, an 88 point heal every 15 seconds; the value of this as an elite is a questionable to me, but it bumps up the power of energizing finale.
The Monk, as a Boon Prot rather than Blight, is much more capable of saving his own skin. Also, much more capable of utilizing the energy that's being funneled via Energizing Finale and Lyric of Zeal.
The Dervish has Imbue Health for a quick save. This is particularly for cases when the Boon Prot is knocked down or blacked out, but generally useful against a spike.

The Cons:

Practically no disruption. I like to have interrupts in a build; they effectively double the pressure on an opposing team. Knockdowns seal kills, blackout is all around useful. I just don't see where I could fit any in.
Zero enchant removal. This is a pretty big problem, especially when it's down to actually sealing kills. The Mes could carry Shatter Enchantment, but what to cut? I think Rending Sweep would solve this problem beautifully, but again- what to cut?
Condition removal is weak, with one mend condition and one draw conditions. The draw is for the Dervish and Paragon, mainly- it's there to clear important conditions. This means that the build cannot clean itself of condition degen, and has to outheal it.
Not much spikability. Switching Wild Throw on the Paragon for something a little heavier would be a good start, and finding space for Shatter Enchant on the Mes would make my day.

Input!

Last edited by swordfisher; Nov 10, 2006 at 08:36 PM // 20:36..
swordfisher is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:28 PM // 19:28.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("