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Old Oct 18, 2006, 03:04 PM // 15:04   #1
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Default [6-Man] Hex Degen


Sorry, I was too lazy to download GWFreaks and convert it.

Basically you TAB-spam your Hex Spells around. The Fastcast Necro focusses on enemy warriors, rangers, assassins or ghostly heroes. The Conjure guy uses Arcane Conundrum on the enemy Blessed Light Monk, covers it with Conjure and Images Of Remorse and asks for a cover from the other 2 hex guys. Then he proceeds spamming Images and Conjure on everyone in the enemy team. Be careful, energy is tight on this guy, ask for a Blood Ritual if you need one. Gale is used against Natures Renewal. NR is nasty. Gale it or kill it ASAP. The OoB Necro spams Scourge Healing and covers it with Life Siphon. He keeps up Judge's Insight to buff your warriors DPS and make him more lethal. Balthazar's Aura is used to punish Ward Camping and for some extra DPS. If the enemy has 2 Blessed Light Monks for some odd reasons, send your warrior to make him run while the other one has Arcane Conundrum on him.
You can change Mend Ailment on the Restore Monk to Essence Bond, cast it on the Ghostly Hero in Courtyard, Broken Tower and Hall Of Heroes and giggle your ass off getting large amounts of Energy.
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Old Oct 18, 2006, 05:15 PM // 17:15   #2
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gwBBcode on this forum would rock SO HARD
So, why the N/Mo smiter instead of a normal smiter?
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Old Oct 18, 2006, 05:31 PM // 17:31   #3
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I was thinking (for a moment) about making the N/Mo a Mo/N. But Soul Reaping is more beneficial than Divine Favour. And you get more energy with OoB when you have Blood [email protected] instead of 12.

If you mean an AoE Smiter, that's easy: I wanted another spammable Degen Hex to hit the -10 Degen Cap. (Conjure+Images=8 Degen)
The Necro has smite stuff just because he already had 12 Smiting Prayers for Scourge.

[EDIT]

I made an alternative Version, if you don't like the lack of interrupts. But you loose the Smiting Prayers. (I just love the Smiting Necro, since he's so "oldschool".(Not THAT old though.)) The Illusion Mesmer gets a little bit love with Spirit Of Failure instead of Gale, but fights against NR Teams get a little bit more difficult, since you need Line Of Sight to interrupt NR. The CG Ranger just hits CG, Frenzy and targets the "conundrumed-Monk". He can also interrupts enemy key spells like Apply Poison, Melandru's Arrows, Elemental Attunement and stuff with Savage/Distracting. (But I guess most CG Rangers aren't skilled enough to do this while choking a Monk...)


Last edited by ~Vanilla~; Oct 18, 2006 at 06:43 PM // 18:43..
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Old Oct 18, 2006, 09:00 PM // 21:00   #4
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Looks like a decent build; I love the smite N/Mo character, one of my favorites.

On your Me/N curse guy I don't think you need elite energy management. Price + Spirit of Failure is decent, and then when you add Reckless you're getting quite a bit of energy for that. I honestly think you can change him to a PD curser just for relic runs.
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Old Oct 18, 2006, 09:14 PM // 21:14   #5
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Yeah, that's quite a good solution for the Interrupt problem. This way I can take Gale off of the Illusion Mesmer and add Channeling. Maybe I can change Blood Ritual to something like Smite Hex or Convert Hex then, since Hex Removal is a bit weak. Fortunately there aren't many Hex Builds around.

http://img112.imageshack.us/img112/1992/hexdegenji2.jpg

Hmm...the Illusion Hexer now looks kind of overloaded with energy management. Maybe I'll change Power Drain to Remove Hex once Hex Builds see more play.

Last edited by ~Vanilla~; Oct 18, 2006 at 09:20 PM // 21:20..
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Old Oct 18, 2006, 09:38 PM // 21:38   #6
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Personally I hate frenzy on a choking gas - but whatever floats your boat seeing as you put your utility skill as a cancel stance. :3
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Old Oct 18, 2006, 09:57 PM // 21:57   #7
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I thought about Flurry. But I haven't found an suitable Utility Skill. Frozen Soil takes away 1/4 of your offensive character when the enemy team is about to break and is often a way to defeat yourself. Debiliating Shot isn't that useful, Marauder's isn't useful aswell. Anything that causes Conditions is just Restore-Bait.
The only thing you could fit in would be Shields Up, which requires a serious investment in Tactics.
So I just took Frenzy&Rush.

Last edited by ~Vanilla~; Oct 18, 2006 at 10:00 PM // 22:00..
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Old Oct 18, 2006, 10:18 PM // 22:18   #8
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You won't be needing extinguish, mend ailment + RC for a 6 man team.

Drop the Necro's extinguish for Smite Hex or Holy Veil as your only hex removal atm is BL.

I'd also be inclined to put iHex on the Me/E instead of channelling to help out with hex removal - chances are that you may end up picking up an illusion hex which your specced in to throw it right back (won't that be fun for migraners).
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Old Oct 19, 2006, 01:03 AM // 01:03   #9
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Debilitating isn't that useful? Are you serious? Flurry + debil > frenzy + rush any day on a ranger. Especially a SA ranger.
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Old Oct 19, 2006, 02:06 AM // 02:06   #10
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Debil is one of the most overpowered skills in the game at the moment.

Personally I think Extinguish is also amazing, even with only 6 people.
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Old Oct 19, 2006, 02:22 AM // 02:22   #11
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Debilitating Shot is godly.


For your second version of the build, I'd honestly consider changing your SA ranger up a bit. Like, drop Choking Gash, Rush, and Frenzy. Add like, Apply Poison, Debilitating Shot, and somthing else, you could probably consider Hunter's Shot for the last spot, or somthing like Distortion or Inspired Hex(since Blessed Light is your only hex removal ATM).
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Old Oct 19, 2006, 06:29 AM // 06:29   #12
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PD+channelling is godly in halls. I interrupted two seperate ghosts for like a minute straight once. I'm pretty sure there were lots of spirits and pets floating around, and I was an ele so there was a large pool to begin with. You also have blood rit, which would help the pd guy out quite a bit.
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Old Oct 19, 2006, 10:12 AM // 10:12   #13
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If there's a Choking Gas Ranger sitting on a monk that casts sloooooooooow as hell, do you think you need to E-Denial him?
I'd rather go with the 21% more Damage (IIRC).

And there's no point in making the Ranger an Apply Poison Ranger since I already hit the -10 Degen Cap and the Poison will be Restore-Bait.
So http://img140.imageshack.us/img140/2820/hexdegenam3.jpg is like the current Version. Forget that CG Ranger one, PD is more than enough interrupts.

Last edited by ~Vanilla~; Oct 19, 2006 at 11:20 AM // 11:20..
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Old Oct 19, 2006, 11:26 AM // 11:26   #14
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Quote:
PD is more than enough interrupts
Until Spellbreaker sends you home.
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Old Oct 19, 2006, 11:30 AM // 11:30   #15
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Yeah, whoever can fit in a Spellbreaker. I still have Shock and Distracting Blow.
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Old Oct 31, 2006, 04:29 PM // 16:29   #16
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That smiter is very interesting, I see you did what everyone esle has done, liked scourge healing and then not wanted to waste all those attributes for 1 skill!

is smite hex not worth adding in, its a pretty money skill?

also with e drain AND pdrain I think you'll be safe to remove channeling and add in a utility like remove hex, and I'd go ahead and bit the bullet and do it.

Finally love the creativity of those monk bars, BUT and you'll hate me for this, does it have enough red bars go up play? Gift is great but I find halls a different beast to gvg, you've got no wards and until your hexes kick in I think you could get rolled by a front loaded pressure team without some powerful straight up heals especially since you only have a level 7 gift.

here's what i'd do come nightfall skills. Go with i hex over drain since it got hit hard, drop blight pick up zealous benidiction, add a hex removal like remove to the illusion mes and you'd be good to go.
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Old Oct 31, 2006, 06:06 PM // 18:06   #17
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Quote:
Originally Posted by MAdnRisKy
That smiter is very interesting, I see you did what everyone esle has done, liked scourge healing and then not wanted to waste all those attributes for 1 skill!
Those Smiters are nothing special. They saw a lot of play around October, November, December last year. No wait, November was all-Spike.

Quote:
Originally Posted by MAdnRisKy
is smite hex not worth adding in, its a pretty money skill?
I don't have enough Skillslots ;(

Quote:
Originally Posted by MAdnRisKy
also with e drain AND pdrain I think you'll be safe to remove channeling and add in a utility like remove hex, and I'd go ahead and bit the bullet and do it.
I already did, but I thought it wouldn't be worth posting since noone seemed to care.

Quote:
Originally Posted by MAdnRisKy
Finally love the creativity of those monk bars, BUT and you'll hate me for this, does it have enough red bars go up play? Gift is great but I find halls a different beast to gvg, you've got no wards and until your hexes kick in I think you could get rolled by a front loaded pressure team without some powerful straight up heals especially since you only have a level 7 gift.

here's what i'd do come nightfall skills. Go with i hex over drain since it got hit hard, drop blight pick up zealous benidiction, add a hex removal like remove to the illusion mes and you'd be good to go.
This is what this Build currently looks like.
Those Monks have GoH, Sig of Dev and Reversal which is enough Healing.
I might change some skills once my Teambuilder supports Nightfall Skills, Shield Guardian looks like a good skill and I'll think about Zealous Benediction. I just need some Inspiration and see how it looks like.
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Old Nov 12, 2006, 05:17 PM // 17:17   #18
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Alright, I updated this build with some nightfall skills and changed PDrain back to DrainEncht because of those Signet Of Mystic Wrath spikes.
You heal around 120 damage with Healer's Boon and have 1/2 cast time. It's crazy combined with Channeling. I sacrificed my Coverhex for Vocal Minority, but it's worth it. I changed the secondary and primary class so you can shut down shouts 21/21 seconds (16 curses). I aswell added PurgeSig to compenaste for the lack of Blessed Light. Looks pretty good, imo.
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Old Nov 12, 2006, 07:21 PM // 19:21   #19
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I'm not a huge fan of Healer's boon. It's 50% extra healing, for 25% of your energy. more actually if you factor in the initial cost which you need to pay again every minute or so. That means 1x1.5x0,75= 1,125
i.e. you can heal for 12,5% more than without HB. Obviously one can obtain better results even with complete crap like Peace And Harmony. The only real benefit you get then is the 1/2 cast time. Holy Haste is a non-elite option for this, that does not take one pip. so: Edrain+holy haste>>>Healer's Boon. You'd just have to take out Words of Comfort (or Dwayna's since you have 5 enchants in the entire build, 2 of which last longer than 10 seconds) and replace Holy Veil with something else (HH ends if you cast another enchantment)

BTW, I likes this way of posting builds. The only icon I can't recognise si #4 on the N/Me, and I miss the atts.
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Old Nov 12, 2006, 07:37 PM // 19:37   #20
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Quote:
Originally Posted by Thomas.knbk

BTW, I likes this way of posting builds. The only icon I can't recognise si #4 on the N/Me, and I miss the atts.
malaise.
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