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Old Oct 26, 2006, 01:54 PM // 13:54   #1
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Default Gvg Monk build - Healers Covenant

Well with the destroying of boon prot and the coming with nightfall new monk builds must come. This build is meant to be used as a backline constant healer. With the new nightfall elite that makes your healing skills -3 energy cost and 25% less healing you can just keep healing.

This should be used with a blessed light monk.

Well now to the build

Attributes:

Healing prayers - 12+1+3
Protecting prayers - 9+1
Inspiration magic - (the points that you have left)

Skills:
Healers Covenant[e] - keep this up all times
Orison of healing - mainly used (just spam it wenever you can)
Ethereal light - used when orison is recharging+if not under attack
Dwayna's Kiss - used when orison is recharging
Healing touch - just for self heal becouse orison alone will be not enough
Divine boon - when you are under attack and taking heavy dmge put this on
Mend ailment - no mend conditions becouse you can't target yourself
Inspired hex - just for some fast hex removal


Don't forget mend ailment is NO healing spell! It still uses 5 energy so watch out with that one.

Video made in the preview event: Link
This video shows the unended healing power+a battle in random arena's

I know the video isn't that bright but it's good enough
Say what you like or don't like in this build.

EDIT: I just saw i posted this in the wrong section (sorry about hits)
I place a link to the skill template when nightfall comes out.

Last edited by Smurf Minions; Oct 26, 2006 at 01:57 PM // 13:57..
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Old Oct 26, 2006, 02:26 PM // 14:26   #2
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IMO the number one job for monks in GvG is countering spikes (not just caster and adren spikes, but just unloading adrenaline). This can only be done by prot spells (SB/PS/Guardian) or 1/4th second casts (RoF/Infuse), both of which your build is significantly lacking. The build is all anti pressure which works well in RA because there is no coordination. In GvG, you might as well have a ele/mo stay in the back spamming heal party.

This is a general problem with heal monks is that the ability to counter spikes is very weak. Really the only spell they have even with nightfall is Infuse (Glimmer < RoF on spikes), but Infuse is shut down by degen and kds.
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Old Oct 26, 2006, 02:40 PM // 14:40   #3
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Yes but you have the blessed light for the spikes mainly. with him/her savind up energy and main damage been healed the other can concentrate on spikes.
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Old Oct 26, 2006, 02:45 PM // 14:45   #4
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So the other team has to shut down one monk and they win? A few diversions, a well timed shame, a shatter enchant, or just a gale would break the team. In the end, the blight is solo monking.

I would at least put an infuse on the heal monk, but until I am convinced otherwise, anything less than a hybrid type monk with some prot skills will be insufficient in aggressive style GvG play. For most of the factions season I played a Word monk with infuse. For builds with a flagstand ele with wards/bflash/et cetera you can get away with it because of the excess prot, but to convert to more aggressive builds that lack such, current pure heal monk builds are often a disadvantage.

Edit: The nightfall skill list most visibly favors heal monks, but there are some interesting new prot monk type builds that could come into play.

Last edited by Drewfense; Oct 26, 2006 at 03:16 PM // 15:16..
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Old Oct 26, 2006, 03:36 PM // 15:36   #5
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here's one that i've worked out when i woke up at 2 AM today:

divine = 11+1+1/11+1+3
prot = 8+1
heal = 8+1
insp = 9

contemplation of purity
divine boon
mending touch
glimmer of light
dismiss condition
spirit bond/protective spirit
inspired hex
power drain

a combination healer/prot. you can leave divine boon off most of the time if you want, and can still heal very well using glimmer of light. you can turn it on to save spikes and other stuff.

mending touch is sort of an optional slot. i figured that it works very well as a self heal/condition removal.

the only weaknesses to this build are energy and hex removal. however, it's healing power and self heal is quite good.
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Old Oct 26, 2006, 05:13 PM // 17:13   #6
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Someone else found my secret uber build
During the Preview event I saw glimmer of light and insta unlocked it and was like hmmmm divine boon. Then was worried about energy and thought p-drain (poor drain enchantment ) but it also works wonders with channeling in HA, never ending glimmers ftw
If you can fit another cheap enchantment into that build instead of mending touch, CoP is viable hex removal. I'll have to think about that one.
Also Hex Breaker is also a must since Glimmer spamming vs diversion mesmer = gg.
Sure some decent glimmer builds will immerge soon though.
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Old Oct 26, 2006, 07:27 PM // 19:27   #7
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I'll give you all a Hint,

Revitalise is where its at
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Old Oct 26, 2006, 08:18 PM // 20:18   #8
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Glimmer + Whisper + Channeling in HA was pretty insane during the preview. In GvG it is still kinda eh. It isn't as good as RoF in saving a spike and versus pressure healing the 1/4th cast is extravagant.
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Old Oct 26, 2006, 09:57 PM // 21:57   #9
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"Glimmer of Light" was renamed "Phuck Me, Glimmer Diversioned" for the actual Nightfall release. But yeah revitalize makes orison not suck and turns other basically into a non health sac infuse, both of which are ftw.

Last edited by Messner; Oct 26, 2006 at 09:59 PM // 21:59..
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Old Oct 26, 2006, 11:05 PM // 23:05   #10
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Quote:
Originally Posted by Messner
"Glimmer of Light" was renamed "Phuck Me, Glimmer Diversioned" for the actual Nightfall release. But yeah revitalize makes orison not suck and turns other basically into a non health sac infuse, both of which are ftw.

Infuse + Revitalise = 600 heals
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Old Oct 27, 2006, 04:00 PM // 16:00   #11
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they apparently nerfed glimmer of light. according to guildwiki, it's now got a 2 second recharge.

the question is.... why this over reversal again? there's really not much difference anymore, except one heal's immediately, and the other heals right afterwards. oh yeah, one's also an elite.
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Old Oct 27, 2006, 04:04 PM // 16:04   #12
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Quote:
Originally Posted by moriz
the question is.... why this over reversal again? there's really not much difference anymore, except one heal's immediately, and the other heals right afterwards. oh yeah, one's also an elite.
Because Reversals heal is entirely conditional on what you get hit with afterwards. If you get wanded then congrats, you have just been healed for 20 points, good use of that 5 energy. Reversal is trash at healing damage that already has been done, which is where Glimmer shines as a supreme anti-pressure skill.
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Old Oct 27, 2006, 04:10 PM // 16:10   #13
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eh, i guess it's alright.

with the 2 second recharge, i wonder if anet is considering upping it's healing by a little bit. maybe 5 more hp per level.

also, combining dismiss conditions with divine boon and chaining it with glimmer will give some terrific self heal. the healing on dismiss is only conditional on whether the target is enchanted or not, so chaining the two will give you over 300hp every 3 seconds.

energy will be an issue though. but then, energy is always an issue

Last edited by moriz; Oct 27, 2006 at 04:14 PM // 16:14..
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Old Oct 27, 2006, 04:46 PM // 16:46   #14
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Quote:
Originally Posted by Tainek
I'll give you all a Hint,

Revitalise is where its at
The funny part about Revitalize is that it's in Divine Favor but that part doesn't even matter. All it changes is the amount of spells it will work for, but it's a 5E/10s recharge enchant. You can't even cast more than 10 spells in 10s no matter what you do because of aftercast. So all classes, assuming they have energy, can use it very well.

Example of idea for Revitalize in HA or GvG with a spirit spammer around:

N/Mo

14 Soul Reaping
12 Healing Prayers

Revitalize
Heal Other
Ethereal Light
Heal Area
Heal Party (1s cast and heals everyone for 100!)
Holy Veil / other hex removal
Mend Condition / other hex removal
X (Signet of Lost Souls, other healing, other condition removal, other hex removal, Vigorous Spirit, Healing Seeds, w/e...)

His energy management is taken care of by spirits dying for 7E every time, and with Revitalize he can throw 225 heals in .38s.

For all these spells, Divine Favor wouldn't change much at all once Revitalize is taken into consideration, and Soul Reaping is so good energy management with a spirit spammer (and people/pets/minions/NPCs dying, but those aren't reliable)

An E/Mo could use Revitalize for Heal Party with Glyph of Lesser Energy (200 health to everyone for 5E, yay), though overall i don't think E/Mo is worth it for healing.
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Old Oct 27, 2006, 04:55 PM // 16:55   #15
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Revitalise doesn't effect Heal Party or area on anyone but yourself.
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Old Oct 27, 2006, 04:59 PM // 16:59   #16
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Ah, didn't know that Not clear from the description!
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Old Oct 27, 2006, 05:02 PM // 17:02   #17
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Revitalize makes even Orison look hot.
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Old Oct 27, 2006, 06:30 PM // 18:30   #18
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Quote:
Originally Posted by Patccmoi
The funny part about Revitalize is that it's in Divine Favor but that part doesn't even matter. All it changes is the amount of spells it will work for, but it's a 5E/10s recharge enchant. You can't even cast more than 10 spells in 10s no matter what you do because of aftercast.
It's a maintained enchantment so it'll last longer than 10 seconds. So at higher DF spec, you're getting that many more healing spells out of the initial 5 energy plus 1 energy every 3 seconds it stays on you.
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Old Oct 27, 2006, 06:41 PM // 18:41   #19
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Quote:
Originally Posted by Bugeater
It's a maintained enchantment so it'll last longer than 10 seconds. So at higher DF spec, you're getting that many more healing spells out of the initial 5 energy plus 1 energy every 3 seconds it stays on you.
What do you mean you get 1 energy every 3s it stays on you? Monks still have to pay for their maintained enchantments...

Yes, you will spend that 5E less often, what i was saying is that the 10 spells limit doesn't do anything except make you pay 5E every 10 spells, because it's SURE that the skill will be recharged when you reach the limit and (i guess) it drops.

The thing is, with 12-14 SR (you could go 12 SR and put 8 in Prot Prayers for like PSpirit and a better Mend Condition), if you have a spirit spammer along you will gain a LOT more than 5E every 10s. Especially in places like HA where deaths are quite numerous.
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Old Oct 27, 2006, 08:28 PM // 20:28   #20
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I meant that since it's a maintained enchant, the cost of the skill is 5+1/3*seconds it's on.

I guess I misunderstood what you meant by "that part doesn't even matter". HBoon is a great skill for boosting healing effeciency - both time effeciency and energy effeciency. The higher your DF spec, the better the energy effeciency since you're basically getting the extra booned casts at only the maintence energy cost.

Higher DF will minimally increase your time effeciency since you don't have to spend 1 second every 10 getting HBoon on you. So if you're getting better energy management elsewhere (like SR in a spirit spam build) then yeah, you're just about as good with a non-monk primary.

I think what you meant is that the 10s recharge isn't limiting, and you're right about that. The only time the recharge is going to affect you is if your HBoon gets stripped in less than 10 seconds.
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