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Old Nov 25, 2006, 04:46 AM // 04:46   #1
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Default Dear ArenaNet

Thank you for making mercenaries count as players in hero battles. 2 Monks + Paragon + Skirmish FTW.

I really hate having more than one template successfull, it makes chosing a build dificult. Thank you for making the hero battles long drawn out battles of who can use the mercenary shrine to maintain the center shrine. Fighting is really borring, winning without getting a single kill is the way pvp should be.
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Old Nov 25, 2006, 06:51 AM // 06:51   #2
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I didn't know they had mercenaries in HA.
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Old Nov 25, 2006, 07:09 AM // 07:09   #3
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I think he means Hero Battles, not HA. Though I thought that at first as well.

Gogo 2AM!
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Old Nov 25, 2006, 07:24 AM // 07:24   #4
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Quote:
Originally Posted by Legendary Shiz
I didn't know they had mercenaries in HA.
Yeah, im talking about hero battles. Basically, if you set up your three heroes with enough defense, you can play a solo character and camp your heroes at the center shrine. Keep the mercenary shrine as you then have 5 players at the center shrine to your enemies 4, and you keep the center shrine even if you never get a single kill. On every map but one, this is very effective.

Its just frustrating. Only way to win versus that build, is to play a character that can 1v1 their solo build and hold the mercenary shrine while all 6 heros poke at each other. Not many people have figured this out yet, so its not too much of a problem. Even if you can down one of their heroes, you have to kill every 30 seconds while they controll the center shrine to win. Try doing that against 2 monks and a paragon using angelic bond.

I am just unhappy that mercenaries count as players.
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Old Nov 25, 2006, 07:25 AM // 07:25   #5
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Wait, what's a hero battle?
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Old Nov 25, 2006, 07:29 AM // 07:29   #6
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Quote:
Originally Posted by Alleji
Wait, what's a hero battle?
HA.
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Old Nov 25, 2006, 08:08 AM // 08:08   #7
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Would you like some cheese with that whine?
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Old Nov 25, 2006, 11:59 AM // 11:59   #8
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If mercenaries stop counting for this purpose, things would get even lamer. People would just camp the center shrine with a pure defense build. At least this way they have to move a guy around to hold multiple shrines.
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Old Nov 25, 2006, 02:36 PM // 14:36   #9
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Try and cap the other two shrines, they will give you bonuses to your defense and offense. If you have trouble dealing 1v1 then bring ur whole team to the mercenary shrine and deal with the runner. Let his heroes cap and hold the altar. After you cap the merc shrine you can then fight 5v4 at the center. If he goes back to cap the merc shrine, then go fight 2v1 with your new merc.
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Old Nov 25, 2006, 05:06 PM // 17:06   #10
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Quote:
Originally Posted by furbat
Thank you for making mercenaries count as players in hero battles. 2 Monks + Paragon + Skirmish FTW.

I really hate having more than one template successfull, it makes chosing a build dificult. Thank you for making the hero battles long drawn out battles of who can use the mercenary shrine to maintain the center shrine. Fighting is really borring, winning without getting a single kill is the way pvp should be.
Dear furbat,

No problemo, amigo. If you ever get bored doing Heroes vs Heroes, Heroes Ascent is just a click away.

Regards,

A.Net
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Old Nov 25, 2006, 05:10 PM // 17:10   #11
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Dear Furbat,

If you find that your mercenaries Dunkoro, Sosucky and Cuss don't perform up to your taste, you can hire Makkert [Mercenary Henchman]. He does help with buildchoice, and only costs 100k a day.


Our slogan is: "For 100k a day, makky shows you how to play!""
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Old Nov 25, 2006, 05:37 PM // 17:37   #12
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This is just a blatant whinefest, although the OP did receive a useful suggestion for dealing with his problem.
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