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Old Nov 26, 2006, 10:09 AM // 10:09   #1
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Default Bunny Reapers

Quote:
BR_RD Lead

Ranger/Dervish
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Level: 20

Expertise: 8
Beast Mastery: 14 (10+4)
Scythe Mastery: 12

Wounding Strike [Elite] (Scythe Mastery)
Eremite's Attack (Scythe Mastery)
Mystic Sweep (Scythe Mastery)
Rending Touch (Dervish Other)
Comfort Animal (Beast Mastery)
Charm Animal (Beast Mastery)
Run as One (Beast Mastery)
Resurrection Signet ()

BR_RD 1

Ranger/Dervish
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Level: 20

Expertise: 8
Beast Mastery: 14 (10+4)
Scythe Mastery: 12

Victorious Sweep (Scythe Mastery)
Eremite's Attack (Scythe Mastery)
Mystic Sweep (Scythe Mastery)
Rending Touch (Dervish Other)
Heal as One [Elite] (Beast Mastery)
Charm Animal (Beast Mastery)
Run as One (Beast Mastery)
Resurrection Signet ()

BR_RD 2

Ranger/Dervish
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Level: 20

Expertise: 8
Beast Mastery: 14 (10+4)
Scythe Mastery: 12

Victorious Sweep (Scythe Mastery)
Eremite's Attack (Scythe Mastery)
Mystic Sweep (Scythe Mastery)
Rending Touch (Dervish Other)
Heal as One [Elite] (Beast Mastery)
Charm Animal (Beast Mastery)
Run as One (Beast Mastery)
Resurrection Signet ()

BR_Loud Man

Paragon/Warrior
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Level: 20

Leadership: 8 (7+1)
Spear Mastery: 15 (11+4)
Command: 11 (10+1)
Tactics: 7

Wild Throw (Spear Mastery)
Harrier's Toss (Spear Mastery)
Crippling Anthem [Elite] (Command)
"Go For The Eyes!" (Command)
"Watch Yourself!" (Tactics)
Anthem of Flame (Leadership)
Godspeed (Command)
Signet of Return (Leadership)

BR_Dead Man
Primary corpse exploitation skill is shamling horror. Use putrid between animates, if you are getting interrupted, or the enemy has faster corpse explotation.

Necromancer/Monk
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Level: 20

Soul Reaping: 9
Death Magic: 14 (12+2)
Healing Prayers: 9

Draw Conditions (Protection Prayers)
Tainted Flesh [Elite] (Death Magic)
Rotting Flesh (Death Magic)
Death Nova (Death Magic)
Putrid Explosion (Death Magic)
Animate Shambling Horror (Death Magic)
Heal Party (Healing Prayers)
Resurrection Signet ()

BR_Hlight

Monk/Assassin
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Level: 20

Divine Favor: 11 (10+1)
Healing Prayers: 14 (12+2)
Protection Prayers: 8

Infuse Health (Healing Prayers)
Healing Light [Elite] (Healing Prayers)
Dwayna's Kiss (Healing Prayers)
Orison of Healing (Healing Prayers)
Protective Spirit (Protection Prayers)
Dismiss Condition (Protection Prayers)
Holy Veil (Monk other)
Purge Signet (Monk other)

BR_Zealous Monk

Monk/Assassin
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Level: 20

Divine Favor: 8
Healing Prayers: 9 (8+1)
Protection Prayers: 14 (12+2)
Shadow Arts: 7

Reversal of Fortune (Protection Prayers)
Zealous Benediction [Elite] (Protection Prayers)
Gift of Health (Healing Prayers)
Spirit Bond (Protection Prayers)
Shield of Absorption (Protection Prayers)
Dismiss Condition (Protection Prayers)
Holy Veil (Monk other)
Dark Escape (Shadow Arts)

BR_Runner

Elementalist/Monk
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Level: 20

Energy Storage: 8
Air Magic: 6 (5+1)
Water Magic: 11 (9+2)
Healing Prayers: 12

Freezing Gust (Water Magic)
Ice Spikes (Water Magic)
Blinding Flash (Air Magic)
Ether Prodigy [Elite] (Energy Storage)
Draw Conditions (Protection Prayers)
Healing Breeze (Healing Prayers)
Heal Party (Healing Prayers)
Storm Djinn's Haste (Air Magic)
A high pressure build based of character ideas originally conceived by Izzy. The Bunny Reapers utilize 3/4s attacks for very bursty but constant damage. This allows them to seamlessly transition between spikes and pressure. They can unleash their combo once every 4s. The bunny reapers should constantly train mid and backline targets unleashing relentless pressure upon the enemy. Use rending touch to drain prot spirits and spirit bonds as they are put up.

As the paragon spam shouts as often as possible, go for the eyes has incredible synergy with scythes. You should be able to use go for the eyes on called spikes, even if you are spamming it outside of spikes. It is readily available. Attempt to wild throw Mo/A if possible.

The necro is going to spend a lot of time tainting the team and tossing death nova on pets. Try to get shambling horrors up when possible. While putrid is a very strong short term gain. The shambling horrors stack bleeding on top of poison creating some viscous long term pressure.

The idea is simple, be gutsy. Hit the enemy hard and immediately knock the wind out of them. Continue to hit hard and be relentless. With the constant mystic and eremites spam you don't need an IAS and you barely feel faintheartedness or shadow of fear. The build doesn't have a lot to deal with hexes, however you should be very capable of powering through enemy hex builds.

Against enemy splits send the runner and one bunny reaper (not the lead though.) The bunny reaper can dish out great damage and has a decent amount of self-healing. If he is kept clean he will eventually tear through the enemy.

The player on the lead bunny reaper should be able to called spikes from a warrior position. While the pressure is often enough to shatter a team. Switching between spikes and pressure is makes things even more difficult to deal with.
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Old Nov 26, 2006, 08:45 PM // 20:45   #2
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I kinda like it.
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Old Nov 26, 2006, 08:53 PM // 20:53   #3
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I like the Bunny Reapers, looks like a good build.
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Old Nov 26, 2006, 09:08 PM // 21:08   #4
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I like it, but I kinda would rather see an avatar of grenth dervish, because that skill is rediculous.
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Old Nov 26, 2006, 09:08 PM // 21:08   #5
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I like it for its offensive ability. One question: can it break through paragon-powered defense? Most teams have given up pressure since paragons make most teams seemingly invincible.
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Old Nov 26, 2006, 10:03 PM // 22:03   #6
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My edit button seems to be broken, So I'll just repost.

Why 12 healing? that seems excessive. Higher speecced flash for splits imo. Also, I'd drop ice spikes for deep freeze.
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Old Nov 27, 2006, 02:56 AM // 02:56   #7
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You nail the break points you need for bflash and freezing gust. The large investment in healing gives you an extremely strong heal party which is quite useful vs degen.
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Old Nov 27, 2006, 03:35 AM // 03:35   #8
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Well, if you feel you need more than a 59 pt heal party go for it.

Why the major runes on the monk, and why is he running healing skills?
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Old Nov 27, 2006, 03:58 AM // 03:58   #9
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Quote:
Originally Posted by Thom Bangalter
I like it, but I kinda would rather see an avatar of grenth dervish, because that skill is rediculous.
It's really not feasible to run avators on dervish secondaries.
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Old Nov 27, 2006, 05:36 AM // 05:36   #10
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I know, that's why you change to a dervish primary, and then abuse nightfall's powercreep.
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Old Nov 27, 2006, 05:36 AM // 05:36   #11
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I haven't tried those R/D chars to see how they play out, but do you think eremites is worth the slot just for the .75 attack? I imagine something like a chilling victory (highest damage scythe attack against 60AL, but 10e) would provide a nice big chunk hit plus some incidental AoE every 10s.
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Old Nov 27, 2006, 06:37 AM // 06:37   #12
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Quote:
Originally Posted by Greedy Gus
I haven't tried those R/D chars to see how they play out, but do you think eremites is worth the slot just for the .75 attack?
Hell yes! You really have to play around with it to feel the difference those .75s attacks make, but it is huge. Chilling victory has a 10r, limits your attack spam.

Quote:
Well, if you feel you need more than a 59 pt heal party go for it.

Why the major runes on the monk, and why is he running healing skills?
Those aren't majors, they are minor+headpiece, they just show up that way with GW Freaks. Those monks should be able to hit 650ish health, making them quite resistant to spike. Hlight just synergizes very well with tainted.
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