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Old Dec 01, 2006, 01:14 AM // 01:14   #61
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Skill Updates:
Aria of Zeal: Increased casting time to 2 seconds.
Cyclone Axe: Modified so that it now requires an enemy target.
Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
Jagged Bones: Modified so that it may now be used on allied minions.
Restful Breeze: Modified so that its behavior more accurately matches its description.
Stand Your Ground: Increased energy cost to 10.
"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute

gg
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Old Dec 01, 2006, 01:24 AM // 01:24   #62
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Beat me to it, Brother Bloood. It was an inevitible update but let the whining commense.
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Old Dec 01, 2006, 01:27 AM // 01:27   #63
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Quote:
Originally Posted by I Brother Bloood I
Skill Updates:
Aria of Zeal: Increased casting time to 2 seconds.
Cyclone Axe: Modified so that it now requires an enemy target.
Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
Jagged Bones: Modified so that it may now be used on allied minions.
Restful Breeze: Modified so that its behavior more accurately matches its description.
Stand Your Ground: Increased energy cost to 10.
"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute

gg
Nooooooooooooooooooooooooooooooooooooooooooooooooo ... </3


Seriously though, big thumbs up to ANet for actually listening a little... this'll help HA a fair bit in terms of holdway. Maybe they'll think of adding a hero limit next. /hope
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Old Dec 01, 2006, 02:31 AM // 02:31   #64
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STREAMROLL TIME, roll that grenth prot that crap,lose that enchant....gg, lack of energy on spamable skills such as glimmer, say good bye.

Last edited by Ec]-[oMaN; Dec 01, 2006 at 07:08 PM // 19:08..
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Old Dec 01, 2006, 02:40 AM // 02:40   #65
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Excellent change, about time.

I'm very glad they did this before the official skill update, because it's going to make it much clearer which skills are actually overpowered. EF had this weird effect where shitty skills suddenly looked good because you had infinite energy to spend spamming them.
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Old Dec 01, 2006, 02:57 AM // 02:57   #66
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Quote:
Originally Posted by Wasteland Squidget
Excellent change, about time.

I'm very glad they did this before the official skill update, because it's going to make it much clearer which skills are actually overpowered. EF had this weird effect where shitty skills suddenly looked good because you had infinite energy to spend spamming them.
very true squidget, but then wouldn't other people think these shitty spammable skills need a buff without the energizing?
Would this in it's current state just present more of an imbalance to the other skills? Hopefully making it easier for people to see but really doesnt solve the issue? because as we know nerf's come late and few.

Last edited by Ec]-[oMaN; Dec 01, 2006 at 03:03 AM // 03:03..
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Old Dec 01, 2006, 03:16 AM // 03:16   #67
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Yeah, it also made OP skills seem meerly ok. Or maybe they'll just seem op after the EF nerf...Is a game ending in 10 minutes really such a bad thing?
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Old Dec 01, 2006, 03:19 AM // 03:19   #68
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Quote:
Originally Posted by DieInBasra
Yeah, it also made OP skills seem meerly ok. Or maybe they'll just seem op after the EF nerf...Is a game ending in 10 minutes really such a bad thing?
I'll go play cs:s instead, honestly. If you ever noticed during the time of gale balanced builds things as it seemed to me were in a uprise, the need for balanced players were in need, to know exactly what to do and when, that has been offically scarped. Honestly I'm just a gvg newb in the 200's flame me if you want just my thoughts. More or less some one enlighten me...

Last edited by Ec]-[oMaN; Dec 01, 2006 at 03:26 AM // 03:26..
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Old Dec 01, 2006, 03:26 AM // 03:26   #69
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Quote:
Originally Posted by Ec]-[oMaN
I'll go play cs:s instead, honestly. If you ever noticed during the time of gale balanced builds things as it seemed to me were in a uprise, the need for balanced players were in need, to know exactly what to do and when, that has been offically scarped. Honestly I'm just a gvg newb in the 200's flame me if you want just my thoughts. More or less some one enlighten me...
I have no idea what you just said.
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Old Dec 01, 2006, 03:29 AM // 03:29   #70
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Quote:
Originally Posted by Wasteland Squidget
I have no idea what you just said.
Uhg I guess. I'm abit tipsy.

Last edited by Ec]-[oMaN; Dec 01, 2006 at 03:31 AM // 03:31..
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Old Dec 01, 2006, 05:59 PM // 17:59   #71
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I wonder how this will affect the omnipresence of Mo/A's, now that they no longer have a non-elite 57 energy per minute on another character. Will Mo/Me make a comeback, even with Drain Enchant/Inspired hex being nerfed or will we continue to see Mo/A's all over the place?
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Old Dec 01, 2006, 07:26 PM // 19:26   #72
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Power drain and leech sig ftw
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Old Dec 01, 2006, 09:31 PM // 21:31   #73
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Quote:
Originally Posted by Ec]-[oMaN
If you ever noticed during the time of gale balanced builds things as it seemed to me were in a uprise

fan tastic
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Old Dec 01, 2006, 10:48 PM // 22:48   #74
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Quote:
Originally Posted by Ec]-[oMaN
I'll go play cs:s instead, honestly. If you ever noticed during the time of gale balanced builds things as it seemed to me were in a uprise, the need for balanced players were in need, to know exactly what to do and when, that has been offically scarped. Honestly I'm just a gvg newb in the 200's flame me if you want just my thoughts. More or less some one enlighten me...
He was trying to say that during "Gale Wars" guilds needed good balanced players that had skill, and now, a year later, you don't. Which is something JR and Kestrel and so forth QQ about on GWP these days.
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Old Dec 02, 2006, 03:41 AM // 03:41   #75
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Quote:
Originally Posted by Thomas.knbk
I wonder how this will affect the omnipresence of Mo/A's, now that they no longer have a non-elite 57 energy per minute on another character. Will Mo/Me make a comeback, even with Drain Enchant/Inspired hex being nerfed or will we continue to see Mo/A's all over the place?
Or better yet, will Mo/D replace them?
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