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Old Oct 13, 2006, 11:02 PM // 23:02   #21
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TA may not be as gimmicky as HA but it still is gimmicky.

Logan when we gonna hang out again?
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Old Oct 14, 2006, 03:00 AM // 03:00   #22
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I need to get you back in TA man! I miss the days mezing against you even if you sent your whole team on me from the beginning. Oh and leave Serp and join ROFL :P.
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Old Oct 14, 2006, 03:19 AM // 03:19   #23
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Originally Posted by dgb
That will make RA worse. The general quality will drop - if I'm given a choice between stay with idiot whammo with mending and not play, I'm not playing RA again.
QFT

mending makes me break out in fits of rage quits
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Old Oct 14, 2006, 03:21 AM // 03:21   #24
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RA also needs a sudden death. I've been in battles that are only decided by who gets bored first. Yay for 2 two monk teams slugging away at each other! The match should last no longer than 10 minutes, with maybe some VoD style condition kicking in at 6 minutes.
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Old Oct 14, 2006, 03:23 AM // 03:23   #25
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Quote:
Originally Posted by Logan Raziel
I need to get you back in TA man! I miss the days mezing against you even if you sent your whole team on me from the beginning. Oh and leave Serp and join ROFL :P.
yeah, too bad ROFL isn't recruiting
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Old Oct 14, 2006, 04:24 AM // 04:24   #26
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Yeah we have too many members ATM...but I dont care! <3 Chase BTW, whos that on your avatar?
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Old Oct 14, 2006, 07:47 PM // 19:47   #27
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Originally Posted by Mylon
RA also needs a sudden death. I've been in battles that are only decided by who gets bored first. Yay for 2 two monk teams slugging away at each other! The match should last no longer than 10 minutes, with maybe some VoD style condition kicking in at 6 minutes.
They have VoD at 30 minutes in TA and RA. Those are always fun matches.
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Old Oct 16, 2006, 02:07 PM // 14:07   #28
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Originally Posted by remmeh
and for the 1000th time, /signed for glad title emotes.

1001 /signed.

and i'm thinking they should be on 2,4, and 6?..
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Old Oct 17, 2006, 12:27 PM // 12:27   #29
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Eh.. I like TA, it's a relaxing retreat from HA or GvG! It's one of the only places where you still see Mesmers use backfire on rangers and empathy on monks, hell, even the W/Mo with Defy Pain and Endure Pain and Healing Hands, and Rebirth and Galrath Slash and Gash and Drunken Blow and....and....MENDING!!!1

Anyway away from that, TA needs an observer mode, it's crying for it.
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Old Oct 17, 2006, 02:18 PM // 14:18   #30
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I agree that TA should give you more Glad points than RA and that it should have an Observer mode. I'm also in favor of some kind of VoD effect for both Arenas after a certain amount of time.

Another thing I was thinking of....if your team has 20+ wins in a row in TA, the game should give you the option to go to HA with 4 Henchmen. Now people would actually have an incentive to go to TA...it could give you an advantage in HA.

Last edited by Zuranthium; Oct 17, 2006 at 02:20 PM // 14:20..
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Old Oct 17, 2006, 02:32 PM // 14:32   #31
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WTH is an "AT sync cheater"?
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Old Oct 17, 2006, 05:20 PM // 17:20   #32
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Originally Posted by GranDeWun
WTH is an "AT sync cheater"?
Arranged team sync cheater.

aka you and a friend both go to RA AD 1, you're a shock war and your buddy came with his blight monk. You both get on vent or w/e and do a countdown. Then you both click join battle at the same time, and hope your mates. If this doesn't work, rinse and repeat till it does.
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Old Oct 17, 2006, 06:44 PM // 18:44   #33
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Quote:
Originally Posted by Zuranthium
if your team has 20+ wins in a row in TA, the game should give you the option to go to HA with 4 Henchmen. Now people would actually have an incentive to go to TA...it could give you an advantage in HA.
If you think that 4 henchies are better then 2 RL players then you need to associate yourself with better players.
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Old Oct 17, 2006, 07:47 PM // 19:47   #34
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Quote:
Originally Posted by TheOneMephisto
For RA in general, I just think that they should make some of the same changes that you see in TA, just to keep them similiar. I realy don't care for RA, as RA will pretty much always remain the cesspool that it is. One thing that could be useful is to attempt to balance teams by limiting one of each primary profession to a team if possible with the current people waiting to go in.
I agree with RA remaining worthless, for the most part. My real goal was to try and increase the quality of games played in Random Arenas when you get a good team. It would also slow down the number of Gladiator Points one could get from 'farming' Random Arenas. I've seen several people who are Deadly Gladiators, and have admitted they got all or almost all of their points from Random Arenas. I find that somewhat depressing.

I disagree with putting restrictions on the teams in Random Arenas. Although teams with 4+ defensive charactars that have *no* offense suck, and are gigantic wastes of time to play in or against. I just don't think there's a great solution to it =/ And massively random teams can be fun, like getting 4 rangers and finding out you have a trapper, a melandru's, a crippshot, and a thumper.

Quote:
Originally Posted by TheOneMephisto
On the crag, I suggest having a system like if you get to 10 kills and have at least 5 more kills than the opponent, then you auto-win.
Agreed. This is a much better solution to The Crag than what I suggested.

Quote:
Originally Posted by TheOneMephisto
I don't really mind the priest maps in RA, as they manage to add at least a little bit of strategy and difference into the mix.
They're OK. Having a match go 8 minutes because your teammates wipe the other team 3 times, but don't kill their priest is sad, though. Either way, they should either add the Deldrimor Arena back into circulation, or remove the Seabed Arena from circulation. All I'm asking for is consistency.

Quote:
Originally Posted by TheOneMephisto
Glad point again is a great idea, especially if it doesn't have a limit. Another idea would be to have a weekly, monthly, and yearly records trophy or something for the teams with the highest consec, including the current winner's full team. You might even think of giving them a title to wear, showing off the "Weekly TA Highest Consec" title would be a nice incentive for good players to play. Of course, these would probably have to be permanent titles, or even just have tiers. Have it so that at the end of every week/month/year the top team's members get a title or 1 more added to the number by the title and the corresponding ladder is reset.
The record thing is a great idea. Instead of a trophy like they have for GvG in the Great Temple of Balthazar, I'm thinking somthing like a Records NPC akin to what they have for Challenge Missions in PvE would be good.

I disagree with the title for having the weekly highest consecucive win title, because those players would have very high teir Gladiator titles anyway, and wouldn't want to show them off. :P



Quote:
Originally Posted by master_of_puppets
I would say no to observer mode for TA, though maybe they could broadcast huge TA win streaks like they do HoH wins, like..

"(person's team or name of guild) has won 50 consecutive battles in Team Arenas! Can you say pwnage?" maybe less than 50 but wouldnt want to see it appear too often :P
I don't like this idea.

I mainly suggest an Observer Mode to improve the quality of teams. Newer players can see what works, and what does not. They can also see how descent players play in Team Arenas, and try to emulate it. This would also help guilds that don't play Team Arenas very often to find a build that works in the current Team Arenas metagame. I've seen some very good GvG uilds in Team Arenas running builds that are trash there, or have been outdated for at least 6 months.

For veteran Team Arenas players, Observer Mode would be a way to see what their opposition is running, and to metagame against it, or try and figure out a way to better counter it with their current build.

Not to mention, loosing to a good team and being able to see what you did wrong, and what you could improve is absoluty amazing.


It would also be a reward for every member of the team. Not just the leader.

In addition, most of the Guild Wars community would not care if someone won 50 in Team Arenas. However, alot of PvE players care about Favor. They want to know who has it, and who might get it. The Halls victory message tells them exactly that.

Quote:
Originally Posted by master_of_puppets
Also for TA, maybe they could make some kind of "Pause" feature where right after a victory the leader of the group could pause it, and a menu of the priest of balthazar pops up for all 4 players and they can unlock stuff, in case someone got 10k faction and they dont want the rest of it gained on that run go to waste, and then press continue to go on. Also if you have a huge streak going and some1 needs to go afk for 5 mins or so, that would be useful as well.
This would be interesting, for sure. The Pause feature would be cool, although I can see it being abused with someones guildie hopping onto vent and telling them "so and so is forming up!" then everyone else going "damn, we're going to loose, wait, we'll pause for 2 hours and come back, hahaha."

It would also most likely mess up the matching.

Although, if there was some way to prevent abuse (like a pause time limit), and to keep it from really screwing up the matching, it would be an amazing improvment to Team Arenas. Definently worth looking at.


As for spending faction while paused, I don't like it. Part of the idea with the increasing faction per win, in addition to increasing Gladiator points was to make players pick between the two. If you win alot, you're going to max out on faction, and do so quickly. When you do that, you have to decide which you value more, unlocks, or Gladiator points. Plus, if this was done a cap for faction gained would *need* to be put in place. Because as per my suggestions there is no cap. Someone could get a fairly long streak(100 wins), and be getting 1025 faction per win, ever increasing too. That would be insanely cool, but it would also really suck for people who just don't have that much time.

Besides, I don't think anyone really plays TA for Faction anyway, or would want to. If you want faction just get on a smurf GvG guild, and fight rank 1000+ teams so you can get 5 minute wins and alot of easy faction.



Quote:
Originally Posted by Logan Raziel
A pause feature would be really nice. I also think they should not allow people to use skills before the start timer goes off. This would make it so rit teams dont have that huge time to set up spirits when there is no way to interupt them, and in some maps, like the ascalon arena map, the spirits reach almost the whole map from the gate. Only thing I'd miss with that is not having MM teams to stomp anymore .
Not a bad idea. It is fairly annoying to fight teams like that when they've had plenty of time to setup. Although it's really not that hard to beat them, it just takes some time.

Wouldn't mind if this were added. Although, if it weren't I could live without it.



Quote:
Originally Posted by Navaros
Strongly disagree with Zui's "make getting Glad points from RA harder" ideas. It's already way harder than it should be due to most allied players having absolutely no clue what they are doing in addition to the reality that chances are any RA team will be pitted vs. teams of AT sync cheaters long before they win 10 in a row. This "AT fights an RT in RA syndrome" seems to be especially prevalent late at night although I am not aware of if that is because the game's code will automatically pit AT's vs. RT's if no RT's are online to fight other RT's or simply because that is when most AT sync cheaters come crawling out of the woodwork. Therefore due to all this nonsense in RA I would suggest awarding Glad points in RA in half-point increments for 7 wins in a row; and 10 wins still gives the full one Glad point as usual. In addition, RA teams that win 10 in a row should not be sent to TA, rather they should be allowed to continue their streak in RA until they are defeated by another RA team.
You bring up a valid point with ATs in Random Arenas. Perhaps they could just remove international districts from Random Arenas, since it's random, it's not like it matters who you get teamed up with, meaning there's no good reason for entering in ID1 vs AD1. Either that, or find some other way to prevent players from sync entering(dbout it).

As for making Gladiator points from Random Arenas harder, I think they should be. I can pretty much go in as a blessed light or a boonprot and after 5 teams (just RQing the ones that suck) I can almost always get a team that can go to 10. The fact some people have Gladiator 4 titles exclusively from Random Arenas makes me sad.

Although, I think making them harder would also improve the quality of players in Random Arenas over time. Either by making the bad ones stop playing it, or by foring them to improve.

I think people would realise "Hmm I can't get to 10 wins ever and my teammates keep saying that my W/Mo full healer is bad, maybe they're right, I think I'll try a Monk!" Although, I may be wrong about that.

Quote:
Originally Posted by Navaros
If a player leaves and the new player joins the team that wins a Glad point, they should award that new player with a Glad point just like the rest of the team. Sure he didn't win 10 in a row but giving him a Glad point even so is a lot more equitable then him getting ripped off and left with nothing when chances are he helped win a lot of those matches. This is a more realistic solution than what Zui suggested.
Agreed. This would probably be easier for ANET to implement, and would adress the issue.

Quote:
Originally Posted by Navaros
Biggest and most vital improvement that is required to RA/TA is to give emotes for Glad titles. That would motivate players who have high-tiered Tombs or Guild titles to come play in RA/TA too. Not much motivation now seeing as the only "reward" is that they'd have to display a way lowered-tiered Glad title instead of their highest-tiered title.
Emotes for Gladiator titles? Sure ^^

Champion titles while we're at it, too?

Don't think anyone can disagree with Gladiator/Champion emotes.



Quote:
Originally Posted by Warskull
There isn't a good guide to determine what matches to obs in TA. Streaks don't mean a team is necessarily good. Often times a decent team goes on a streak due to lack of competition. Glad points don't mean players are good either. A lot of TA matches are are very one sided and just aren't good obs mode material.
Well, I think that if the matching suggestions presented here were implimented, there would be a fairly descent criteria, because essentialy all the teams would just knock eachother off obs mode, until there was only one team that had enough wins to be up there.

The alternate suggestion was just to display the team with the highest streak. With the matching suggestions that would pretty much mean the best team playing.

That, and top guilds. Even though a few of them run horrible builds in Team Arenas because they don't keep up with the TA metagame, and are only playing TA because they don't have enough for GvG/HA.


I can see what you mean by alot of matches in TA not being very good obs mode material, due to one team simply dominating the other. However, that one match in ten, or one match in twenty that's honestly a quality game between two good teams would be great to see on observer mode. With the suggestions presented that would hopefuly even happen more often. But even if it didn't, players watching how descent players played and what builds they ran couldn't hurt anything. It would only help other players to run descent builds, and realise that kiting = good, and standing in dust traps = noob, or at least realise those things sooner :P



Quote:
Originally Posted by Zuranthium
Another thing I was thinking of....if your team has 20+ wins in a row in TA, the game should give you the option to go to HA with 4 Henchmen. Now people would actually have an incentive to go to TA...it could give you an advantage in HA.
No.

This would be unfair. It would also be pointless. Because 2 players > 4 henchies.
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Old Oct 18, 2006, 02:09 PM // 14:09   #35
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Quote:
Originally Posted by Zui
This would be interesting, for sure. The Pause feature would be cool, although I can see it being abused with someones guildie hopping onto vent and telling them "so and so is forming up!" then everyone else going "damn, we're going to loose, wait, we'll pause for 2 hours and come back, hahaha."

It would also most likely mess up the matching.

Although, if there was some way to prevent abuse (like a pause time limit), and to keep it from really screwing up the matching, it would be an amazing improvment to Team Arenas. Definently worth looking at.
I dont think any would care so much about TA as to even bother abusing a pause feature. Its kinda hard to see which guilds are in TA at any given time unless you're in it. And yes the pause feature would definitely not be unlimited, maybe max of 5 mins and it can only be used every 5-10 victories or so. Also I dont see why using faction is a bad idea why should it go to waste? There would have to be faction cap no matter what, getting 2k faction for 1 win is just wrong.

Quote:
mainly suggest an Observer Mode to improve the quality of teams. Newer players can see what works, and what does not. They can also see how descent players play in Team Arenas, and try to emulate it. This would also help guilds that don't play Team Arenas very often to find a build that works in the current Team Arenas metagame. I've seen some very good GvG uilds in Team Arenas running builds that are trash there, or have been outdated for at least 6 months.
Observer mode so ppl can copy a build down to the last skill? Noobs dont even use obs mode, really and if they do they dont learn anything from it. The recent increase in average player quality in ta/ra is due to the much much MUCH improved pvp templates.

Quote:
In addition, most of the Guild Wars community would not care if someone won 50 in Team Arenas. However, alot of PvE players care about Favor. They want to know who has it, and who might get it. The Halls victory message tells them exactly that.
Who cares what PVE'ers care about, the point is if your guild's name is displayed often it will become well known. Back when I was a PVE nub (and no I didnt care about favor) I would still notice guilds that won halls a lot because the message was displayed.

Last edited by master_of_puppets; Oct 18, 2006 at 02:11 PM // 14:11..
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Old Oct 22, 2006, 02:34 AM // 02:34   #36
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Default It's all about the gold

I care less about titles personally.

I do however like gold. I like buying cool-looking weapons that own. I have three pve chars that have a ton of extra skill points too. I've done enough farming both of bosses and of regular mobs to know it isn't my thing.

When I pvp I stay mostly in the cesspool of noobtardedness that is AB. Why? Cause I can get to play pvp, get faction to unlock skills and items AND trade all the alliance faction in for gold.

If there was a system that award each person on a team 5k or so of gold and a random gold weapon or offhand item, (maybe even a chnace for really cool looking rare skins that can only be obtained in the TA or RA) for a ten game win streak I think a lot more people would not only play, but take it more seriously.
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Old Oct 22, 2006, 07:43 AM // 07:43   #37
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5k for a 10 win streak? My god id be freakin rich. Wouldnt need good ole IGE.com :P
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Old Oct 22, 2006, 08:13 AM // 08:13   #38
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They should have a TA competetion that win something once in awhile (GvG got world tournament, HA got HoH, TA got nothing), so people will take TA as a more serious form of PvP. That's about all it really need.

It really depend on what the purpose of RA/TA should serve. As so far my guess is, Anet want RA/TA to serve as a practice ground, which is what it had been doing quite well up to now. Some where that newbies got a chance in wining.
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Old Oct 22, 2006, 12:40 PM // 12:40   #39
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This may have been metioned before and if so im sry. But people who quit in random because they havnt got a monk on there side should be punished. The idea is, that it is random, therefore accept the fact that u might end up on a team you might not like. Its fair enough, play the game, see the end of battle, then back in, not rocket science and dosnt spoil it for the rest, allied or enemy. People who quit i.e get asked the question if they want to leave and not disconnections, should face a penalty of 150 faction or the the same amount as a flawless if you won. Your thoughts?
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Old Oct 22, 2006, 10:14 PM // 22:14   #40
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Quote:
Originally Posted by Jupiter Exsurgo
This may have been metioned before and if so im sry. But people who quit in random because they havnt got a monk on there side should be punished. The idea is, that it is random, therefore accept the fact that u might end up on a team you might not like. Its fair enough, play the game, see the end of battle, then back in, not rocket science and dosnt spoil it for the rest, allied or enemy. People who quit i.e get asked the question if they want to leave and not disconnections, should face a penalty of 150 faction or the the same amount as a flawless if you won. Your thoughts?
I might support that if there weren't so many idiots in RA. I mean (I usually monk in RA so no problems with that), every time I meet any sub level-20 character in RA, it's an automapout. I can deal with mending, but having a lvl 14 on your side.... no. Maybe if they make the level limit 20.
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