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Old Dec 06, 2006, 11:43 PM // 23:43   #1
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Default My guild's GvG build

Original: http://gwshack.us/669f2
Edited:http://gwshack.us/a2d62

It's obviously a little old-fashioned (with the exception of the Dervish) and needs a little revision. I'd like you guys' advice on how to change this to make it better. I was thinking about switching the Surger with a Paragon, and possible making the Dervish a secondary runner and having a different character instead of an ele runner. It's got a different Bull's Charge that may or may not work, too.

The idea of the build is to give some pressure to the other team while incapacitating/taking out the other Monks. To help and make things not-so-basic, conditions were added, as well as the AoG Dervish. That's about the gist of it. You all know what the other builds are for.

Eh... anyway, I'd just like all of your advice. Thanks.

Last edited by Nirconus Otreum; Dec 07, 2006 at 01:59 AM // 01:59..
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Old Dec 07, 2006, 12:03 AM // 00:03   #2
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Remove boon prot, as the nerfs have hit too hard imo. I would put either another bl or a divert.
Paragon would serve better than the e-denial as you said.
Change your second war. He has heavy blow and no way to apply weakness. An axe warrior would serve the purpose better imo.

Last edited by skillsbas8; Dec 07, 2006 at 03:16 AM // 03:16..
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Old Dec 07, 2006, 01:56 AM // 01:56   #3
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Oops. Heavy Blow was supposed to be Hammer Bash. I really like two hammer warriors, so I'm going to try the second one before switching to Shock Axe. Anyway, I changed the E-denial to a Paragon and the Boon Prot to a Diverter. Thanks. Any more advice?
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Old Dec 07, 2006, 02:19 AM // 02:19   #4
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If you really want a melandrus ranger, I would take out pin down for harriers grasp and switch to R/D. Then take out lightning reflexes for natural slide, imo.

Although, you could try running a poison arrow + barbed arrows ranger, which will spread poison and bleeding.

Idk how ur bulls charge warrior can not have energy problems, but either way I might take out irresistible for protectors strike, and renewing smash for frenzy. Maybe you don't need it on him, but hey.

I don't know why you insist on running sups on different attributes than the hat rune, just seems strange to me.

I can't say if crippling anthem is the best choice for elite on the para if you make the changes I mentioned, enough cripple..and take out whirling on him.
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Old Dec 07, 2006, 04:07 AM // 04:07   #5
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Quote:
Originally Posted by Vermilion
If you really want a melandrus ranger, I would take out pin down for harriers grasp and switch to R/D. Then take out lightning reflexes for natural slide, imo.

Although, you could try running a poison arrow + barbed arrows ranger, which will spread poison and bleeding.
Done, only I like Lightning Reflexes better in this case. Longer dodge time and it gives a faster attack rate. I could care less about the movement.

Quote:
Originally Posted by Vermilion
Idk how ur bulls charge warrior can not have energy problems, but either way I might take out irresistible for protectors strike, and renewing smash for frenzy. Maybe you don't need it on him, but hey.

I don't know why you insist on running sups on different attributes than the hat rune, just seems strange to me.
Just changed it to a Shock Axe instead, and I fixed the runes deal.

Quote:
Originally Posted by Vermilion
I can't say if crippling anthem is the best choice for elite on the para if you make the changes I mentioned, enough cripple..and take out whirling on him.
I might change the elite, but there aren't too many useful ones for GvG, so I'll test Crippling Anthem out first, and if that doesn't work, I'll put something else in. As for the Whirling, I'm not sure exactly what I was thinking. Switched it out for Shield Stance. The new build is in the same link.

Last edited by Nirconus Otreum; Dec 07, 2006 at 05:35 AM // 05:35..
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