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Old Dec 11, 2006, 11:06 PM // 23:06   #41
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Well, at least we made high level PvP accessible to everyone.
When everyone is special no one really is
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Old Dec 12, 2006, 02:29 AM // 02:29   #42
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Originally Posted by phasola
#2 : para nerf, i think the paras that gave 1k+ fame runs might have made some people play. After nerf more people left. Heck after para nerf i haven't seen a team hold more than 3 teams.
I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.

Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
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Old Dec 12, 2006, 04:11 AM // 04:11   #43
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Quote:
Originally Posted by Alleji
I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.

Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
all i Need is NR

After Para Nerf, i think Necros & Rt Builds
-Jagged/Hex
-Soul Barbs
-Thumper/Smoke trapp.

Are the best for holding atm.
SoMW its just a joke.
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Old Dec 12, 2006, 09:20 AM // 09:20   #44
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Originally Posted by Theli
SoMW its just a joke.
Exactly, almost everyone is running an enchant removal somewhere. even 1 Grenth would do the trick. SoMW is dead.
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Old Dec 12, 2006, 09:29 AM // 09:29   #45
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I've seen the minion/spirit 5 necro build, whatever you wanna call it, hold for a while.

Also, last night SoMW held for an hour. (Enchant removal is for noobs, all I need is lots of meteor showers!)
Well the less people play (and less and less are) the easier is to hold.
I'm still waiting for the first Full Hero Team to hold !
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Old Dec 12, 2006, 12:53 PM // 12:53   #46
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Koss invited me to his team last night, i declined.
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Old Dec 12, 2006, 01:11 PM // 13:11   #47
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In a year or so there will be a full human team forming and then crushing everyone and holding for half a day, and so people will ask anet to ban teams with less than 4 heros from HA.
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Old Dec 12, 2006, 02:01 PM // 14:01   #48
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Originally Posted by qvtkc
In a year or so there will be a full human team forming and then crushing everyone and holding for half a day, and so people will ask anet to ban teams with less than 4 heros from HA.
In a half year you will see there is no opposite team (restarting timer 5:00). Cus nobody is gonna play ha anymore ^^.
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Old Dec 12, 2006, 04:32 PM // 16:32   #49
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-edit-

Last edited by hyro yamaguchi; Dec 12, 2006 at 04:36 PM // 16:36..
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Old Dec 12, 2006, 04:35 PM // 16:35   #50
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In half a year a 55hp monk wants to go to UW

Ah damn we don't have favor

*Gets SF ele*

*Maps to HA*

*Gathers some heroes*

*Gets favor*

*Goes to UW*

in a year the won't even bother to get his SF ele, he'll just use his 55hp monk.
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Old Dec 12, 2006, 09:02 PM // 21:02   #51
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Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?

Are you people high?

Anyhow, I like the idea of a special marking above the head of the holding hero. I don't think the green exclamation mark would be appropriate though, since it's only used on friendly NPCs right now. I would be thinking "what, he has a quest?"
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Old Dec 12, 2006, 09:19 PM // 21:19   #52
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Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?
Yeah pretty much. They're both the same thing.
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Old Dec 12, 2006, 09:24 PM // 21:24   #53
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Originally Posted by RandomEngy
Wait so, 6v6 is bad because good teams stopped playing, and good teams stopped playing because 6v6 is bad?
People stopped playing HA because 6v6 limited the skills and strategy's you could use. In short it made it suck.
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Old Dec 12, 2006, 09:26 PM // 21:26   #54
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People stopped playing HA because 6v6 limited the skills and strategy's you could use. In short it made it suck.
But don't forget, it got rid of IWAY & b spike PvE scrubs whined about.They have a chance now. All for the better!
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Old Dec 12, 2006, 10:14 PM // 22:14   #55
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How much HA have you really played recently? Again, you do see common elements (Grenth, SF) but there really are a lot of different builds out there that can make it to Halls.

Quote:
Yeah pretty much. They're both the same thing.
What? 6v6 is the same as bad teams playing? That doesn't even make the tiniest bit of sense; please elaborate.
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Old Dec 12, 2006, 11:22 PM // 23:22   #56
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How much HA have you really played recently? Again, you do see common elements (Grenth, SF) but there really are a lot of different builds out there that can make it to Halls.
Who plays HA anymore ?
Quote:
What? 6v6 is the same as bad teams playing? That doesn't even make the tiniest bit of sense; please elaborate.
good teams stopped playing because 6v6 is bad leads to6v6 is bad because good teams stopped playing
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Old Dec 12, 2006, 11:30 PM // 23:30   #57
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Quote:
Originally Posted by phasola
good teams stopped playing because 6v6 is bad leads to6v6 is bad because good teams stopped playing
I'm just going to let people examine that statement on their own and let them figure out what's wrong with it.
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Old Dec 12, 2006, 11:53 PM // 23:53   #58
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6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
I don't know why i even bother. What rank are you ? How much HA did you play before it turned crap ?
And when you start to wonder if you need special marks above ghost's head just to see who's holding, you know you have a problem.

Last edited by phasola; Dec 12, 2006 at 11:56 PM // 23:56..
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Old Dec 13, 2006, 12:17 AM // 00:17   #59
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Quote:
Originally Posted by phasola
6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
Purely on a logical basis, that makes absolutely no sense.
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Old Dec 13, 2006, 12:27 AM // 00:27   #60
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Quote:
Originally Posted by phasola
6v6 is bad because good teams stopped playing <=> and good teams stopped playing because 6v6 is bad
I don't know why i even bother. What rank are you ? How much HA did you play before it turned crap ?
And when you start to wonder if you need special marks above ghost's head just to see who's holding, you know you have a problem.
I'm rank 5. I played a good bit of HA after our guild invented spirit spam (and HA was the PVP mode of choice), then mostly stopped as fewer people were on to play. Then people started playing a bit more and we moved on to GvG/TA and now there are very few people on so we don't do much of either. I tried joining PuG groups every now and then but it always took so long to put teams together and they would flee after the first loss, plus I dislike the entire "pure spike" concept (for reasons I've already been over) that pervades 8v8 HA, so I played little of it. In my view, HA was crap before the 6v6 change.

And no I don't "need" the mark to tell me which team has the altar. It would just be a little visual clarification as to what's going on that makes important information a little more accessible. For instance you don't "need" the morale boost timer in GvG. You don't need the radar to tell where people are. But it's nice to have that information there.
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