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Old Nov 08, 2006, 04:20 PM // 16:20   #1
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http://gwshack.us/b3db My first build .You can change the warrior to thumper/shock/sword/sin you can change cc from tained/ward to ward of stability and increase the soul reaping.

Any feedback is appriciated

UPDATED:

Added after testing and reading the great responses:Changed woh to LoD and added draw condition.Changed aegis for shield of absorption at the rc prot.Changed cc for ward of stability cause i found it better than brace yourself.Changed hammer bash for heavy blow at the war's bar.Added signet of humility at the spirit spammer instead of viper's nest.

Last edited by I Mean I; Nov 10, 2006 at 03:16 PM // 15:16..
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Old Nov 08, 2006, 11:19 PM // 23:19   #2
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Looks pretty good to me.

On your PB ranger I'd probably drop Distortion for Song of Concentration. It'll help you cap and is better at getting Barbed Arrows up. Also, Distortion is no longer affected by Expertise.
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Old Nov 09, 2006, 05:58 AM // 05:58   #3
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Yes your right if it is not getting interrupted is better than distortion i changed it gonna test it when am back from work.
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Old Nov 09, 2006, 07:51 PM // 19:51   #4
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Use this Warrior: http://gwshack.us/ec187
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Old Nov 09, 2006, 09:14 PM // 21:14   #5
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That's a good Warrior.
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Old Nov 10, 2006, 12:35 PM // 12:35   #6
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Good but why rush and no sprint?I don't really like the deep wound+SnMS combo i may mod him and add something similar :P
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Old Nov 10, 2006, 12:53 PM // 12:53   #7
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As long as you don't give him a hammer or give him 7 energy skills, you can do whatever you want. But I'd use a Dragon Slash Warrior since they can deal quite some damage. They lack some Spiking Power, though.
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Old Nov 10, 2006, 01:11 PM // 13:11   #8
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I don't like those monk bars.

one thing I've found is that people like dazed, and one fantastic way around it is to put draw on the heal monk.

HP can heal (assuming a minor rune) 70 per player max for 15 energy which is 420 health for 15. 3 orisons ( a good bench mark) + divine is healing for about 100 each so 300 for 15 energy. Meaning you have to heal 5 of 6 players to make a proft bringing hp. Question is how often can you cast a 2 second heal in that situation to warrent bringing it on your bar. Secondly chanelling is great for alter matches, but everywhere else the mesmer secondary is not as useful as assasin because it's yourself you'll be protecting the most. The one time I do advocate mesmer is with glimmer, it lets you position and keep kiting really well because of the short cast time (it feels like playing a boon prot almost).

Secondly I DON'T like woh and infuse. people continue to tell me that it works fine, you don't tend to need both in the same match (its either pressure or spike) but I tend to find that's rubbish especially when you're facing more than one team. At that point generally when someone's health is below 50% I either want a very fast big heal (infuse) or my collegue is likely to be making his "red bar go up" anyway and I won't get the conditional. For me its the same arguement as zealots benediction.

So I like glimmer dwaynas heal other infuse seed draw return dark escape
and on the prot RC guardian gift PS veil convert return dark escape. (convert rules for clearing a hex stack on a full adren warrior so he can dump, otherwise if you don't think you'll meet hexers go for SB or even rof)

I don't have the attributes to hand here (at work, can't work them out) but I don't use sup or major runes, I'll dig them out if needed.

Now add blood rit on the necro to make up for losing chanelling

Oh and whilst we're on about making the ranger a P secondary, try brace yourself instead of storm chaser, great for capping, and helpful to put on your spirit guy too.

Hope that helps
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Old Nov 10, 2006, 03:13 PM // 15:13   #9
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Added after testing and reading the great responses:Changed woh to LoD and added draw condition.Changed aegis for shield of absorption at the rc prot.Changed cc for ward of stability cause i found it better than brace yourself.Changed hammer bash for heavy blow at the war's bar.Added signet of humility at the spirit spammer instead of viper's nest.

@mandrisky:You right about the draw condition and hp but i tested the mo/a with friends we couldn't pass broken tower if we caped at 2 with fertile up cause of the poor e-mangement so i decide to keep them mo/me.

In the future i may change the war to sword cause hammer is great spike but not good pressure

Sorry for my bad english :S

Edited:what a dumpa**<<< i didn't read your whole response ya br would nagate the lose of channelin but instead of what?I don't think i have space for br at necs bar

Last edited by I Mean I; Nov 10, 2006 at 03:24 PM // 15:24..
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Old Nov 11, 2006, 02:56 AM // 02:56   #10
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well if you have brace yourself on the ranger you don't need ward of stability.

Also, there is some evidence tho inconclusive as yet that ward does not halt an interupt only the knockdown.
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Old Nov 11, 2006, 12:36 PM // 12:36   #11
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I tested on the master of hammers with only ward of stability up i used meteor shower when he used devasting hammer and he didn't interrupt me
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Old Nov 11, 2006, 04:02 PM // 16:02   #12
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Yeah, seems like a solid build.

I would prefer stability over brace yourself anyway because of the RaO thumpers and glyph/meteor shower eles.

Only major change I would say is change the warrior around, probaly to dragon slash like the other dude said.
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Old Nov 13, 2006, 10:00 PM // 22:00   #13
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I ran this with my guild and i find this build is awesome. We modded the warrior though, but really warrior is up to what you want to run.
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Old Dec 12, 2006, 06:43 PM // 18:43   #14
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UPTADED:Added a sf/wards ele instead of tained warder.Changed rc monk to ZB monk changed LoD monk to GoL monk.

Btw i know this build is going to get raped by hex pressure but....Not many people run hex pressure

oh and bump cause am looking for more feedback
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Old Dec 12, 2006, 08:32 PM // 20:32   #15
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Hmm maybe change Glimmer for WoH. I don't think glimmer is worth to be an elite.
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Old Dec 12, 2006, 09:25 PM // 21:25   #16
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Congrats Mean, your build pwns!There is a lot of preasure there and i think with the sf upgrade in the ward things are gonna get more difficult for the opponents...
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Old Dec 13, 2006, 05:22 AM // 05:22   #17
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Quote:
Originally Posted by fotovince
Hmm maybe change Glimmer for WoH. I don't think glimmer is worth to be an elite.
QFT. I never liked it, it's too small a heal. Your monk bar has one power heal, which is infuse. (Or ZB on the other monk but I think the other utility prot skills like Divert Hexes or RC are too good to pass up on).

Here's another warrior bar you might want to consider, I play it from time to time and it's great to spam ardrenaline skills.

http://gwshack.us/8cae

You could do what ~Vanilla~ first put and bring Grenth's grasp instead of dblow since you have a ranger with interrupts. You could drop Enraging Charge for Sprint if you wanted, I just like the extra ardrenaline it gives.
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Old Dec 13, 2006, 01:22 PM // 13:22   #18
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Changed Glimmer to woh and gonna change war to sword in a while
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Old Dec 13, 2006, 01:37 PM // 13:37   #19
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Dunno what you can do about it, but your WoH only has one self heal. If/when the prot monk goes down, he'll have a really really tough time keeping himself up.
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