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Old Nov 19, 2006, 10:33 AM // 10:33   #241
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Quote:
Originally Posted by Wasteland Squidget
And incidentally, Bull's Charge isn't core.
You're right. Better put YAA in there then.
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Old Nov 19, 2006, 10:55 AM // 10:55   #242
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Glyph of Energy = Prophecies. Bodyguard = banned.

GG
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Old Nov 19, 2006, 11:38 AM // 11:38   #243
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I wonder if effective builds can come out of crazy ideas, though. I can give examples...but they'd probably be so stupid GWG would go from 107k members to 0 because we all laughed to death.
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Old Nov 19, 2006, 12:15 PM // 12:15   #244
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Hmmm, I thought Bull's charge was core.

Hmmm, with that combo, I guess axe and sword are about even.
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Old Nov 19, 2006, 12:23 PM // 12:23   #245
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Quote:
Originally Posted by dgb
Glyph of Energy = Prophecies. Bodyguard = banned.

GG
LOL
owned
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Old Nov 19, 2006, 12:53 PM // 12:53   #246
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I would suggest you revise your initial post. You're way off-track on about half of the elites, not to mention you ommited some. If you're not up for it, I'll be more than glad to fix it for you
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Old Nov 19, 2006, 01:03 PM // 13:03   #247
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Quote:
Originally Posted by Etrik
I would suggest you revise your initial post. You're way off-track on about half of the elites, not to mention you ommited some. If you're not up for it, I'll be more than glad to fix it for you
Consider when this was posted.. thnx

Also I'm not missing any, they renamed them ~.~

Revising my post would be useless.. this thread has served it's purpose and got people to discuss some of the new skills.

Since you're such a smart ass about it: Quick summary

YaA: Definately a 4/5, not 5/5 because well not every build is setup to gank.
Avatar of Grenth: Really broken IMO by far the best enchant removal ever ~.~ 5/5
Glimmer: Not that awesome in practice ~2/5

Idk it's late but most of the mesmer / necro and rit skills blow. Ranger elites aren't seeing much play. Dervishes are all Ebon dust / reapers / grenth / melandru with a few outside that. Divert is nice, light of deliv is nice. Shadow prison is awesome.

Honestly who cares, anything good has been discussed in here.

Last edited by scamPOR; Nov 19, 2006 at 01:10 PM // 13:10..
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Old Nov 20, 2006, 01:44 PM // 13:44   #248
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Quote:
Originally Posted by JR-
It's risky, as has been said before. It's like Restore in a way:

It is godly against Hex builds, like RC is godly against Condition builds. It is OK vs average builds that may have scattered Hexes, like RC is OK vs standard builds with the usual conditions. Against builds with no Hexes it sucks, obviously, like RC against builds with no Conditions.

It really is meta-dependant, and right now I think you can justify taking it. There isn't really much else I think is worth taking in that elite slot. Blessed Light is solid and flexible, but not particularly amazing. I think a Divert/Restore backline is very strong.
Just wanted to say, I did a few matches with it and I can confirm Divert/RC is indeed a recipe for pwnsauce. [email protected] for making protectors the best healers in the game xD
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Old Nov 20, 2006, 03:57 PM // 15:57   #249
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Battle rage has always interested me; I really see potential in rage builds since most other common warrior builds have been reduced or nullified in the winterfest. There is some potential for a DPS warrior there IMO.

Unfortunately, all my favorite sword skills for a rage build have been nullified (Rage Theory - New Breed of DPS warrior)

I've never actually tested this build, but I'll post it anyway:

12+1+3 Axe mastery
12+1 Strength

Bull's strike / swift chop
Critical chop
Dismember
Agonizing chop
Executioner's strike
Battle Rage {e}
Endure pain /signet of stamina
Resurrection signet

Battle rage equates to constant speed buff, and double adrenaline per hit. The lack of energy requirements means the warrior can really spam those energy-based attacks. The high strength spec combined with the low energy req means you can pack sentinal's armor (high survivability ftw). I really like this build since it has two big interrupt potentials - agonizing and critical.

Protector's strike would have been nice for this build...

With rage up, a warrior can dismember->agonizing->executioner's every three hits, ideally. Then, just hit swift chop, bull's strike, or critical where appropriate, spamming that deep wound combo. I feel it would be effective pressure, though (as said), I have not tested it.

It's something to consider where warrior builds are lacking.
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Old Nov 20, 2006, 05:04 PM // 17:04   #250
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While a battle rage warrior has a lot of energy to spend, I do not think energy based attacks are the best way to spend it. going W/Mo with life bond or succor is a better option imo, especially since some of the enchant removal options are ruled out as well (though both shatter and drain are core). Taking decapitate/YAA is an even better option I think.
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Old Nov 22, 2006, 12:32 AM // 00:32   #251
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Quote:
Originally Posted by dgb
Glyph of Energy = Prophecies. Bodyguard = banned.

GG
/bow

rofl
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Old Nov 22, 2006, 03:51 AM // 03:51   #252
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Quote:
Originally Posted by dgb
Glyph of Energy = Prophecies. Bodyguard = banned.

GG
I just have to say it too...GG.

/bow
/salute

Excellent find...wonder if Anet knows their own Bodyguards can't compete in the playoffs? XD

But yeah...a lot of guilds are already practicing some playoff builds. I *think* JR was running an NF-only build today, but was still as Infuse-happy as ever.
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Old Nov 23, 2006, 03:33 AM // 03:33   #253
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Ya but consider the pve area effects that do nothing to hench / heroes. I think the NF only skills apply to players only ~.~ worst case they change it to something else, it's not like body guards have energy issues.
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Old Nov 23, 2006, 03:48 AM // 03:48   #254
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Quote:
• Visions of Regret (Elite)
- Recharge really hurts this skill and in HA there is a good chance the other team will not even have warriors. Otherwise it could fit in a hex build but is overshadowed by other choices. {2/5}
You know that new class that was added, the Paragons? Well, do you know how popular "Go for the eyes!" spam is? This is capable of destroying shout spam players, which are quickly imbalancing HA.
Quote:
Illusion Magic
• Air of Disenchantment (Elite)
- Highly conditional targets, not worth elite {2/5}
How is that conditional? It's an AoE enchantment removal no matter what, I'd say it's a 3/5.
Quote:
Inspiration Magic
• Extend Conditions (Elite)
- Can't see this as game breaking.... {1/5}
...elites are supposed to break the game?
It would be interesting to extend daze by 81%, but yeah, it's not that good.
Quote:
No Attribute
• Signet of Illusions (Elite)
- Wishing this was Dom... Still soso skill I suppose. If it was dom you could use both arcane thievories and still be wasting your elite. {1/5}
Um...what?
This signet is godly. Only a 5 second recharge, and it has the potentail to make ANY skill you use maxed (16). Your reason for giving it a 1 makes no sense.
Quote:
Earth Magic
• Sandstorm (Elite)
- Bad recharge and soso conditional bonus... unsteady ground is much better and not used ever. {1/5}
I tested this in RA with Ward against foes. It completely destroyed melee attackers. Since I used a half recharge wand and focus, I could chain them together often. 3/5
Quote:
• Stone Sheath (Elite)
- Conjure earth for the enemy as an elite... whoop {1/5}
Ward against elements gives it its kick. 2/5 at least.
Quote:
• Master of Magic (Elite)
- Needs a higher e gain to be worth it, also recharging skills are not something you generally want. {1/5}
um...what? Are all eles supposed to just stand still and do nothing or spam flare then? The energy gain added with an Attunement would make energy pretty much limitless I believe 3/5


Neh, I'm done with comments for the moment.
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Old Nov 23, 2006, 12:18 PM // 12:18   #255
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Quote:
Originally Posted by Made In Ascalon
You know that new class that was added, the Paragons? Well, do you know how popular "Go for the eyes!" spam is? This is capable of destroying shout spam players, which are quickly imbalancing HA.
How is that conditional? It's an AoE enchantment removal no matter what, I'd say it's a 3/5....elites are supposed to break the game?
It would be interesting to extend daze by 81%, but yeah, it's not that good.Um...what?
This signet is godly. Only a 5 second recharge, and it has the potentail to make ANY skill you use maxed (16). Your reason for giving it a 1 makes no sense.I tested this in RA with Ward against foes. It completely destroyed melee attackers. Since I used a half recharge wand and focus, I could chain them together often. 3/5Ward against elements gives it its kick. 2/5 at least.um...what? Are all eles supposed to just stand still and do nothing or spam flare then? The energy gain added with an Attunement would make energy pretty much limitless I believe 3/5


Neh, I'm done with comments for the moment.
Master of Magic isn't that bad I'll agree there. It's like a 3-4 / 5 but it's really more of a smite elite as some guilds have realized.

Signet of Illusion is still bad imo. I mean 2s every time you want to cast something... sure your met shower is now a 14 fire but you have to spend SO much time casting this that is really is a pain. I've seen Te play with it but there is a reason it is not ran.

Extend IS bad, period.. The recycle is awful and who cares how long dazed lasts.... if it isn't removed at all then 16 seconds is just as good as 30s. Dazed is either removed or it kills you. Also for an elite hex on a char that should need a good one this is awful.

Visions: It's bad... let's face is vocal is hard enough to get to stick and vocal DOES counter paragons. This skill does damage if they use adren. Guess what, most of the annoying paragon shouts are ENERGY. I STILL think this is crap.

Air of disenchantment isn't worth elite status.

Check the post date before you get all high and mighty, eh?
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Old Nov 23, 2006, 12:47 PM // 12:47   #256
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Quote:
Originally Posted by scamPOR
Signet of Illusion is still bad imo. I mean 2s every time you want to cast something... sure your met shower is now a 14 fire but you have to spend SO much time casting this that is really is a pain. I've seen Te play with it but there is a reason it is not ran.
14 fire? Why not 16? Wouldn't you want to get Illusion as high as possibly?
I was just thinking of possibilities that could immerge from it. You wouldn't be limited to a single attribute with it, you could bring meteor shower/maelstorm/etcetc from a bunch of different attributes. I really do think it has the potential to be godly, it's just undiscovered thus far.

Quote:
Extend IS bad, period.. The recycle is awful and who cares how long dazed lasts.... if it isn't removed at all then 16 seconds is just as good as 30s. Dazed is either removed or it kills you. Also for an elite hex on a char that should need a good one this is awful.
I added it as an after thought. I know it's bad. It's like trying to argue that Fevered Dreams is a useful elite.

Quote:
Visions: It's bad... let's face is vocal is hard enough to get to stick and vocal DOES counter paragons. This skill does damage if they use adren. Guess what, most of the annoying paragon shouts are ENERGY. I STILL think this is crap.
Go for the Eyes is the most annoying shout by far. It only requires four energy, it has no recharge, no cast time, it ends the moment someone hits with an attack. Pretty much every paragon is garaunteed to run either GFTE or Watch Yourself. I meant shout spam because these are the most spammable skills of the current flavor.
Quote:

Air of disenchantment isn't worth elite status.
Why? It's an AOE enchantment removal. How many AOE enchantment removals do you know of that aren't elites?

Quote:
Check the post date before you get all high and mighty, eh?
I was not getting "high and mighty", I was posting a rebuttal. It's not my fault he refuses to update his first post, so I'm guessing his opinion hasn't changed.
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Old Nov 23, 2006, 01:05 PM // 13:05   #257
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Quote:
How many AOE enchantment removals do you know of that aren't elites?
How many AoE enchant removals are useful?

Quote:
...elites are supposed to break the game?
Any skill that does is gonna see play. Any that don't won't aren't as alluring as those that are. (energizing finale)
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Old Nov 23, 2006, 01:06 PM // 13:06   #258
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Quote:
Originally Posted by Made In Ascalon
14 fire? Why not 16? Wouldn't you want to get Illusion as high as possibly?
Yes, but you don't want to give up 75 health for 2 extra points in illusion/fire..
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Old Nov 23, 2006, 01:19 PM // 13:19   #259
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Quote:
Originally Posted by stueyman2099
How many AoE enchant removals are useful?
Hmm...touche'
Quote:
Any skill that does is gonna see play. Any that don't aren't as alluring as those that are. (energizing finale)
I was just thrown off by the "it doesn't break the game" comment as a negative. Nothing is really supposed to be broken.
Quote:
Originally Posted by Thomas.knbk
Yes, but you don't want to give up 75 health for 2 extra points in illusion/fire..
Well, I'm used to automatically using superior runes on classes other then melee and monks to improve damage output. I can see how that's bad though.
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Old Nov 23, 2006, 01:22 PM // 13:22   #260
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Quote:
Originally Posted by Made In Ascalon
Go for the Eyes is the most annoying shout by far. It only requires four energy, it has no recharge, no cast time, it ends the moment someone hits with an attack. Pretty much every paragon is garaunteed to run either GFTE or Watch Yourself. I meant shout spam because these are the most spammable skills of the current flavor.
If you can stick a hex to a paragon, are you going to run this or another hex? Think about it.
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