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Old Dec 16, 2006, 10:31 PM // 22:31   #81
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Quote:
Originally Posted by Thomas.knbk
Keywords are 'in RA'
Karla is a big TA player, and was more than likely just in RA to test out the build. I'm sure this build would be just as effective in TA as it was in RA. Especially with Karla monking.
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Old Dec 16, 2006, 10:54 PM // 22:54   #82
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Quote:
Originally Posted by Kirsty
I ran this to begin with but have recently found more security in just running Return instead of Balanced Stance. You'll get knocked down anyway as you can't keep it up 24/7. With smart use of Return you can keep out of harm's way of a Thumper for longer, at least that's my experience of it.
i combine my stances so that i'm almost always either in one or the other.

as for return, yeah, i liked it a lot as blight, but didn't save me from a good thumper for long =_=

mind that balanced also prevents critical hits, so it's a good anti spike stance...to a certain degree. ;p

Quote:
Originally Posted by Kirsty
RA is not complete scrub-arena. I frequent it often on my Monk because it is good training. You face all kinds of different builds and learn to deal with and recognize different kinds of damage sources, and you're basically on your own.
yup, unless you have a blinder/anti melee mes /anti melee anything you have no one but yourself to count on there.

combine it with a sucking team and you're so screwed.

it's a great thing to bring one's ego to a normal level imo.

but anyway..

Quote:
Originally Posted by Kirsty
From a 'solo' Monk perspective, the build is very effective and fun to play, and I also suspect the build was 'discovered' in a 4v4 setting, where it excels.
agreed.

i have a hard time imagining using ZB in gvg (even though i never do gvg) since the other monk can screw you over if you don't coordinate healing well enough with him/her.

i guess ;p

Quote:
Originally Posted by Wasteland Squidget
ZB is strong in RA, no question. The lack of spikes and ability to predict damage really helps a good monk, since you can milk ZB's condition to great effect. In general, the more predictable the damage, the better ZB gets.
in RA and TA.

Quote:
Originally Posted by Wasteland Squidget
Clearly you have never monked with Alizes or Tommy.
=o they can bring fort miracles?

can they help in a way that wammos would actually kill anything?? ; ))))

clearly they and/or you need a short trip to RA...

Quote:
Originally Posted by Thom Bangalter
I don't even like RA, but if you have 1 good monk, and one good player, you win.
if you get damn lucky. otherwise, no way.

Quote:
Originally Posted by Legendary Shiz
Karla is a big TA player, and was more than likely just in RA to test out the build. I'm sure this build would be just as effective in TA as it was in RA.
i'm doing RA quite often lately, tbh, since now I = without a regular team, which means i'm playing TA only when i am asked to (being a monk for rent ;p)

it's a nice place to test new stuff too, but i usually get sooo owned while testing that's it's not even funny XD

anyway, if a monk build works in RA, then it's very likely that it'll work in TA too...only thing that doesn't work in TA but works wonders in RA are ritus (spirit spammers).

Quote:
Originally Posted by Legendary Shiz
Especially with Karla monking.
depends so much on my team, the monk support they have, how fast they can kill, how good they can interrupt...i'm not god and can't bring fort miracles or anything =p

and hey, i've had several instances today when i used my other stance without a shield on me and was wth, how can they hit me through my stance...then figure out (after dying) i had a wrong weapon set equipped...happens often lately >__<

so yeah, gg

Last edited by urania; Dec 17, 2006 at 01:52 AM // 01:52..
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Old Dec 17, 2006, 01:38 AM // 01:38   #83
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Ah, I forgot that no critical hits bit. Pretty nice in that you can actually kite against dervishes with it then.

I was wondering why it was being used...
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Old Dec 17, 2006, 03:17 AM // 03:17   #84
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Quote:
Originally Posted by l Batman l
A lot of people don't realize, every skill is not meant for higher levels of GvG.

Skills need to be balanced for PVE and other PVP arenas as well.
Most skills are not balanced for anything, they are sitting ducks in the "useless" group.
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Old Dec 17, 2006, 09:13 AM // 09:13   #85
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Imo monks are good as they are now. There is a nice varity of builds. Some of the changes that people are suggesting would just make monks too good. As much as i love playing monk and keeping up my team I want it possible to get kills... If you make healing too powerful pressure and degen builds go. Everything becomes spike...i don't mind spike and most good teams playing a balenced have some kind of spike capability but all spike isn't so good imo.
What is needed is a good balence between the power of offense and defence. I think that A-Net has found a resonable balence atm. The changes you are suggesting makes monking easier. Good guilds have good monks so they cope better and stay alive longer than not so good guilds. If you make monking easy it is much harder to win games and just gets boring. Also remember A-Net also have to think of PvE whenever they make changes...
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Old Dec 17, 2006, 05:47 PM // 17:47   #86
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Quote:
Originally Posted by Legendary Shiz
Karla is a big TA player, and was more than likely just in RA to test out the build. I'm sure this build would be just as effective in TA as it was in RA. Especially with Karla monking.
I didn't mean to question his skill at all. I just pointed out that something working in RA doesn't nesiserely (sp?) mean it's good.
Anyways, forget it.
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Old Dec 17, 2006, 05:55 PM // 17:55   #87
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Two new skills ZB and HB both very very good skills. LOD is a very good skill for a support caster but not so good for a primary monk.
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Old Dec 17, 2006, 06:31 PM // 18:31   #88
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Quote:
Originally Posted by Avatar of Odin
LOD is a very good skill for a support caster but not so good for a primary monk.
O rly? ......
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Old Dec 17, 2006, 09:17 PM // 21:17   #89
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Quote:
Originally Posted by Avatar of Odin
Two new skills ZB and HB both very very good skills. LOD is a very good skill for a support caster but not so good for a primary monk.
erm....yes it is
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Old Dec 17, 2006, 11:05 PM // 23:05   #90
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Quote:
Originally Posted by Avatar of Odin
Two new skills ZB and HB both very very good skills. LOD is a very good skill for a support caster but not so good for a primary monk.
Press B

Watch how many primary monks are using LoD.
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Old Dec 18, 2006, 03:54 AM // 03:54   #91
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Quote:
Originally Posted by Avatar of Odin
Two new skills ZB and HB both very very good skills. LOD is a very good skill for a support caster but not so good for a primary monk.
El Oh El. You made me laff.
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Old Dec 18, 2006, 04:05 AM // 04:05   #92
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Quote:
Originally Posted by Avatar of Odin
Two new skills ZB and HB both very very good skills. LOD is a very good skill for a support caster but not so good for a primary monk.
In defense of this statement:

I watch a lot of obs mode, and I can say that a mere 90% of matches Ive seen had LOD being used on primary monks. Otherwise, there were 2 matches where I saw it on a me/mo and e/mo.

And anyways, monking is definately better than it has been. I don't monk anymore, but when I did there were few options..

boonprot..or..
boonprot. So yeah, with 4+ viable monk elites Id say there has been some progress.

Although I am curious as to how much a Booned GoH would heal for.
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