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Old Dec 03, 2006, 06:21 AM // 06:21   #41
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Quote:
Originally Posted by Oceans Fury
Incoming?LOL.

Ever heard of a fake spike?
Only a dumbass paragon would get his incoming fake spiked. Incoming = instant activation. SoMW = 2 sec cast. If they just chuck up incoming soon as they see u use SoMW, they suck. Wait untill its just about done casting (too late too cancel) and then hit incoming. That being said majority of the people that still play HA are dumbasses so I can see how fake spiking can save you.
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Old Dec 03, 2006, 06:25 AM // 06:25   #42
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Quote:
Originally Posted by Yunas Ele
Only a dumbass paragon would get his incoming fake spiked. Incoming = instant activation. SoMW = 2 sec cast. If they just chuck up incoming soon as they see u use SoMW, they suck. Wait untill its just about done casting (too late too cancel) and then hit incoming. That being said majority of the people that still play HA are dumbasses so I can see how fake spiking can save you.
lol, I saw you win halls with IWAY today. /cry

tbh I don't know if you really have to worry about the overload of paragons anymore.
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Old Dec 03, 2006, 10:54 AM // 10:54   #43
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atm, if u run a build that can actually kill the ppl holding halls in time. u dont have enough power to hold. its hard to find a good build that can kill and hold... this is one of them
every build got its counters. this build gets raped by enchantremoval. no enchantremoval = 99% win , no matter how good they are.

if ur not any good, just run a build thats very good against one thing. then ur sure ur atleast win against those teams instead of winning nothing
edit: id like to see ur 2 paragon + 2 thumper kill monk spike
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Old Dec 03, 2006, 03:23 PM // 15:23   #44
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Quote:
Originally Posted by reaxzor
atm, if u run a build that can actually kill the ppl holding halls in time. u dont have enough power to hold. its hard to find a good build that can kill and hold... this is one of them
every build got its counters. this build gets raped by enchantremoval. no enchantremoval = 99% win , no matter how good they are.

if ur not any good, just run a build thats very good against one thing. then ur sure ur atleast win against those teams instead of winning nothing
edit: id like to see ur 2 paragon + 2 thumper kill monk spike
This is a pretty good build, in essence. However facing a grenths derv is no rare thing anymore. A good grenths will just simply have a field day against a somw team.

All in all this isn't an overly tough build to run. You put up your enchants on everything before the timer, than count to three a couple times gg. It doesn't really take any skill to heal anybody that's not actually taking damage. But we all know how tough spiking can be.
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Old Dec 04, 2006, 11:37 AM // 11:37   #45
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Quote:
Originally Posted by reaxzor
edit: id like to see ur 2 paragon + 2 thumper kill monk spike
Lately i have seen very few teams that run the dual thumper build anymore. Ok lol 50% of those teams were heroway, but more and more ppl seem to go for thumper / dervish setup

Point is, ppl arent blind. they know that the standard holding build cannot take down a SOMW or even an earthball spike, so they adapt.

Sry for offtopic.

/blamemyself
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Old Dec 22, 2006, 03:29 PM // 15:29   #46
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Quote:
Originally Posted by Legendary Shiz
This is a pretty good build, in essence. However facing a grenths derv is no rare thing anymore. A good grenths will just simply have a field day against a somw team.

All in all this isn't an overly tough build to run. You put up your enchants on everything before the timer, than count to three a couple times gg. It doesn't really take any skill to heal anybody that's not actually taking damage. But we all know how tough spiking can be.

<--- isnt true at alll cause:
it isnt just throw evrything on evryone and then just spike==>
the enchantmant throw up requires a special setup if you wanne win==>
life barrier, life bond, all the othter crap

so please dont talk about things you dont know anything about
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Old Dec 22, 2006, 06:46 PM // 18:46   #47
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what, maintainables on everyone, aegis on everyone, spike..
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Old Dec 25, 2006, 06:03 PM // 18:03   #48
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bloodspike will never die.
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Old Dec 30, 2006, 06:00 AM // 06:00   #49
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Quote:
Originally Posted by Stixxx
thank you for posting this!! i was trying to find this build yesterday but couldnt find it anywhere
Wait, you couldnt have just figured it out urself??? wow thats funny "chuckles" it dosent take much to make a SoMW spike, since it is a rather highly defensive spike, kinda like that old smite ball spike. Man that dies with AoE elites lol.
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Old Dec 30, 2006, 06:29 AM // 06:29   #50
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Quote:
Originally Posted by ICI
<--- isnt true at alll cause:
it isnt just throw evrything on evryone and then just spike==>
the enchantmant throw up requires a special setup if you wanne win==>
life barrier, life bond, all the othter crap

so please dont talk about things you dont know anything about
YEAH, it SO isn't throwing up all your enchantments and standing around. YEAH, definitely. It's so hard to run SoMW.


/sarcasm

The only downside is the 20 second recharge and 2 second cast of SoMW.
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Old Jan 02, 2007, 11:10 AM // 11:10   #51
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got to love NR popping up when you run a SoMW spike. it's definitely the most exciting part of running this build, akin to whack-a-mole... very boring build.

also annoying when you come across angelic bonders.
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Old Jan 03, 2007, 03:17 AM // 03:17   #52
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Quote:
Originally Posted by Amok Affinity
got to love NR popping up when you run a SoMW spike. it's definitely the most exciting part of running this build, akin to whack-a-mole... very boring build.
Gaze of Fury anyone? GG NR.
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