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Old Dec 23, 2006, 12:22 AM // 00:22   #21
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IMO, if they just limit it to 1-2 guests and then put like a 3 day limit on, that'll be fine with me.

But no guests and 30 days? Kinda overkill. Noone's going to smurf if they have to have 7 people with alternate accounts, and either way, if they have 7 people with alternates they could probably just start a guild full of alternates to smurf on. And 1-2 guests is just nice when you have 7 people on.
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Old Dec 23, 2006, 12:49 AM // 00:49   #22
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What he said ^^ Also more casual players that want to GvG for rating when everybody will have to A. Work there real life around Guild Wars or B. Not Play for rank.

My arguement still lies with, why destroy a system that is fair enough and works?
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Old Dec 23, 2006, 01:05 AM // 01:05   #23
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Quote:
Originally Posted by TheOneMephisto
IMO, if they just limit it to 1-2 guests and then put like a 3 day limit on, that'll be fine with me.

But no guests and 30 days? Kinda overkill. Noone's going to smurf if they have to have 7 people with alternate accounts, and either way, if they have 7 people with alternates they could probably just start a guild full of alternates to smurf on. And 1-2 guests is just nice when you have 7 people on.
/agree too.

30 days is ridiculous. What if a guild grows too big and some people want to split to make a new one? Being hit with 30 days of no real PvP is just so mean. I mean hell, an officer could kick someone from guild by mistake wanting to change his status and then that guy can't play for a month, that's a joke. 3 days is really fine. People don't go around 'planning' to smurf and leaving their guild in advance for it.

And yes, 1-2 guests for tournament is fine, but 0 is harsh. It's not like you ever have 4 guests for serious GvG, but being unable to play tournament because 1 guy couldn't make it for x reason then the full team can't play (it's 8 people we're talking about, not 2. This kind of things happens all the time. Remember BEFORE guests were included how little guilds could actually GvG) And honestly, if the rest of the non-tournament games hardly counts, i'd be happy with NO GUEST LIMIT for the rest. Let people play with whoever they want and have fun GvG. If it doesn't really affect ladder, who cares?
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Old Dec 23, 2006, 01:05 AM // 01:05   #24
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Smurfs are mostly their fault, most that started with champion points. Now they have to make a complex new system where its gonna be harder to GvG than it already is. Making guilds is gonna be even harder.
30 days is just nuts, they seriously better lower that.
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Old Dec 23, 2006, 01:28 AM // 01:28   #25
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We can't really tell how it will be, let's wait for the final release. I'm sure tournament will be a nice improvement for the competition.
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Old Dec 23, 2006, 01:54 AM // 01:54   #26
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srry for being ignorant, but I don't quite understand what ANET is going to do to GvG.
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Old Dec 23, 2006, 01:55 AM // 01:55   #27
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Tentatively, the idea sounds good. I'm excited, but I do have some concerns. Since the article was light on information, I'll share my thoughts in the hope that they will be helpful:

1. The Automated Tournament system should not be region specific. If it is, it will force multi-cultural guilds to break-up. I am in a guild with 5 American players and 4 European players. We have found a time to GvG on the weekends that fits all of our schedules. If the Automated Tournaments only run during each of the region's prime times, our guild would have to break-up.

2. The 30-day membership requirement to enter Automated Tournaments should not make organizing casual GvG more difficult. I am in an 8 guild alliance. We often have 8 people who want to play GvG, but we don't always have 4 people from any one guild in the alliance. Our solution has been to leave our guild and join whichever alliance guild has the most members until we reach the 4 person minimum-requirement. While this practice would already disqualify us from fielding an 8 person team in the seasonal tournament, it was never really an issue because we've never broken into the top 100. Still, we play competitively and enjoy climbing the ladder. We'll want to play in the Automated Tournaments. I believe the solution will be to remove the 4 native person requirement from casual GvG with the addition of the Automated Tournaments. I understand that the 4 person requirement in the past prevented guests from drastically affecting a guild's rank. Since a guild with guests won't be able to join Automated Tournaments, though, the old restriction should be removed.

3. Will there still be seasonal tournaments? I've been a big fan of the "end of the season" contents between the best-of-the best teams. Likewise, I like the cape-trim enhancements associated with the seasons.

Last edited by rubics; Dec 23, 2006 at 01:58 AM // 01:58..
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Old Dec 23, 2006, 02:07 AM // 02:07   #28
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Quote:
Originally Posted by Bankai
Argument 1:
Because competitive guilds will always want to be able to field a gvg team during ATs, and guests and sudden memberers are a no-no, top guilds will invite more people into their guild, so they always have back-up players.
Having too many people play in a given competetive guild is asking for trouble.

Quote:
Originally Posted by Bankai
Now, let's do some math. WM fights in one AT, and gets 25 rating (hypothetical). Guild [TEA] fights in all 3 ATs, and get 10 rating each time. Since 3 times 10 is more than 25, TEA is the overal winner, even though WM is clearly superior. So what does this mean? Quantity>Quality.
This is okay I guess. Think about it, if WM could only gvg for say 3 hours one day, but TEA could gvg for 9 hours a day, it would make sense WM would make more rating in a lesser amount of time than TEA would over a larger amount of time. But this becomes an issue for guilds who aren’t regularly active at any of the three times. I know for a fact that American guilds generally start gvg between say 4 pm[est] and 1am [est](generally west coast guilds). Reason for the variations in the times are obviously work/real life commitments. So can someone please explain to me how they expect to just generalize time zones and put the tournaments in those completely unrealistic times for the community arenanet is trying to cater to?

Quote:
Originally Posted by Bankai
Argument 2:
People will start to make multi-cultural guilds, so they can attend the ATs in all 3 time zones. Since Quantity will overrule Quality, guilds will join up and form big ones, and they can all happily attend the ATs.
Good luck with that. Believe it or not anet, but most guild leaders like to be a part of every single gvg their guild takes part in.

Quote:
Originally Posted by Bankai
Argument 3:
Since pugging will die, people are more likely to join big high-ranked guilds. Why? Since they always have people ready. If you're in a guild with 40 active pvpers, even if 1/3rd is of every timezone, there are probably 10 other people online. This means you can always Pug (Not really Pug anymore) whatever you want.
Unless some serious merges go around, the quality of the pug won't be as good as it is atm. Currently you can pull from a pool of anyone from Te to a rank 1000 guild. We usually pug higher level players, I just can't see some people we pick up between now and the next 2-3 weeks being equal to a the pugs we get now.

Quote:
Originally Posted by Bankai
Conclusion:
Big guilds will join up to get massive rating, always be able to GvG.
I disagree. The guilds who will rack up the massive rating are the guilds who have experience on the ladder and have the most active core 8-12 players.

Quote:
Originally Posted by Bankai
...This means that somewhat newer and non-elite players have a much bigger chance of joining a high-ranked guild and becoming skilled at GvG.
While giving new quote "non-elite" players a shot sounds great and all from a pr prospective, and it might help those newer players get more higher level experience, it will hurt most guilds who have to resort to using players they don't want to just to meet the times they've forced upon us.

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Originally Posted by The Silver Star
My arguement still lies with, why destroy a system that is fair enough and works?
For the love of God, of all of the things in this game that need to be changed, the ladder isn't one of them. I still can't grasp why Arenanet continues to back that GuildWars is about Player vs Player, centering around Guild vs Guild yet continue to just absolutely kill it, pushing away its most dedicated customers.

Honestly how did this come about? Farming the ladder: raise the champ pt. req back to 1500. Smurfing: Raising the champ pt. req will reduce this to the guilds who want to continue practicing w/o the chance of tanking their rating and falling off of the board right before a tournament.

I think i remember that article mentioning something about more tournaments that matter. Listen we just didn't want any more "fun seasons" 1-2 is quite enough between competitive ladders.

And, what will happen to the bigger tournaments, are they just gone forever, or at least until the next wc?
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Old Dec 23, 2006, 02:24 AM // 02:24   #29
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Quote:
Originally Posted by Mithie
Everything will be gimmicks to blitzkrieg the tournaments. It will be the mediocre guilds that hit those specific tournaments at specific times that will get the recognition, because everything becomes a measure of individual wins instead of overall season performance.

ANET: THE SYSTEM WASN'T BROKEN. WHY CHANGE IT AT SUCH A CRAZY LEVEL?
Flawed logic here considering there are builds that were considered by many as gimmic style play in order to blitz and farm as much as possible in the shortest amount of time. Also, many tournaments added together would be similar to the old concept of a season, which would average out those types of teams over time when they hit higher quality teams. The tournament structure will regulate this, in addition to the individual awards per tournament played. Then again, the rewards are described in relative values to each other. I am sure that playing in the tournament and participating in, for instance, 8 matches and placing well will far outperform the amout of rating change of 8 normal matches. However, a guild would probably be able to participate in far more than 8 matches on a weekend day, while having a similar performance and still cause change within the rank. The most interesting part of this is how often overal the tournaments will take place (start to finish) and the overal payout for each one in terms of rating gained.

This system sounds oddly similar suggestions made in a thread a long while back. I just wish i could still search threads i made a post in to try and find which one it was. I do not recall which had the most detailed information in a proposed system of this nature, but i do know that it has been suggested before by the playerbase.
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Old Dec 23, 2006, 02:29 AM // 02:29   #30
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After careful reading...

I noticed that this system pretty much disregards the ladder. The BEST guilds will be determined by the winners of these tournments.

Questions to the system.
If these tournments are to take place multiple times of the day, then we have to fit our timeslots to when these take place right?

Seems cool, no more grinding ladders. Really good guilds can just win a couple of tournments instead of winning hundreds to guild battles.

It seems that to make GvG more acessible to everyone the guilds who cannot sport an 8 man team are doomed, sinces guests from alliances cannot GvG.

Personally, I like it.

Oh one more thing, it says how they will have different levels of tournments held at the same time. Is that to say all guilds are ranked (for example) Level 1-4 and level fours fight it out in level four tournments. Winners can move to level 3 (or something like that). This way guilds with similar abilities are still paired together.
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Old Dec 23, 2006, 02:36 AM // 02:36   #31
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Quote:
Originally Posted by Deep Sea Diving
For the love of God, of all of the things in this game that need to be changed, the ladder isn't one of them.
The ladder isn't perfect, but I totally agree. The ladder works good enough.

Raise Champ Point range, reduce guests to 2 players, make normal length seasons (not like this monster we just had :/), less fun seasons and we have a quite stable ladder.

why risc that stable ladder we have for something experimental. it may work out fine - but i just don't think that this risc is worth it.

i'd rather see other issues adressed.
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Old Dec 23, 2006, 02:56 AM // 02:56   #32
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People just like to complain.

Whats the big deal? if it sucks they can always go back to the ladder that we have now.

Its a very interesting idea, and the ladder now IS broken. The ladder right now is about farming rating. You look at the top 100, and there is about 20 genuinely good teams there, and then 80 really good 3,2,1 counters.

Tournament format really comes down hard on people that play gimmick once you enter play that is more than just one game (or when opponents are known ahead of time) - and that is why the new system is so much better.

Because its not about just running a gimmick and hoping the other side doesn't have the counter. Because you might win the first match, but if you cant run other builds, cya later on matches 2 and 3.

Naturally there will be some problems. The anti-smurfing dealio is too much I agree. A better solution IMO would be to go to a 6 home, 2 guest system, and the 6 home people have the 30 day condition on them. (if you are running no guests, 2 of your members can waive the 30 day condition - which isn't a loop hole, because if you really wanted them to play, you'd just boot them and guest them anyways :P)

This pretty much means that in an 8 player system, only two can really smurf, and it would IMO kill smurf while still letting guilds pick up a member to fill out a roster.

But i think its silly to jump on a pretty interesting concept just because it isn't perfect. What Anet should basically do is let people know that this system can be altered at will and spend a month or so playing around with it to adjust it until it works well, and then doing another final ladder clear (in case there were loop holes and rating was farmed or whatever) and then go with the new system.

In that one month period, youd have to just get used to having odd changes made all the time and suck it up.

Tournament play >>>>>>>>>>>>>>> Ladder play.

Its the only way to get rid of gimmicks. There are TOO many skills now to weeed out all the gimmick builds. Let tournament play deal with it. And people running gimmick repeatedly are going to lose the 2/3 matches all the time once it gets to best of 3 format.

If they aren't going to do a Bo3 format, then what they should do is publish skill bars to all the competing teams through a tournament interface, or just the skill bars of hte team they are going to head to head (not their CURRENT bar.. but from past matches)
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Old Dec 23, 2006, 02:59 AM // 02:59   #33
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Think about it, why has the ladder been utter shit?
1) NF and the skill imbalances.
2) Champ Point Farm (Supplemented by the double champ pt. weekend, thanks Anet)

How do we fix this without ruining guild wars?
1) Skill Balance
2) Raise the rating requirement for champ pts.
3) Require 6 guild members to gvg.


Two things:

I don’t understand why anyone is bothered by smurfing. There are two types of smurf guilds:
1) A guild smurfs to farm champ pts. While not risking their rating with a thumper/sf build or a bloodspike.
2) A guild smurfs to be able to practice for a tournament to avoid the risk of falling out of the top 16/32, generally happens one or two weeks before the tournament.

Okay, with #1, yeah that’s bad, but guess what, that one goes up with champ pt. farming. Refer back to that.

The way I see it there is nothing wrong with #2. People say “Oh well they’re tanking the ladder; Pushing other guilds out of the tournaments.” Um well guess what, that smurf guild isn’t going to submit a roster or anything of the sort. If you lose to them it’s your fault.

Secondly, recently while talking with a friend about this, he supported the sum that the ladder is ‘broken’ but used lets say [Shiv] getting into the top 20 (Briefly) by way of bloodspike as an example. Now, the ladder isn’t broken because someone can bloodspike, to get into the top 32, people lose to bloodspike, that’s why its there on the ladder. Now to Eurospike(1 war/3 mes, 2 war/2 mes) Yeah, that’s broken but it doesn’t have anything to do with the ladder, it’s the skills. The ladder isn’t shit right now because of the mechanics, its shit because of the skills and the champ pt system.


Quote:
Originally Posted by Thom Bangalter
--You of all people should understand how rediculous it is Deep Sea. Of course Cow always played like 200+ games each season so it may not have been an issue for you, but do you really want to have to do that all the time?
I'd rather play 200+ gvg's a ladder at my own pace than be forced to plan playtime around when anet wants me or doesn't want me on playing.

Last edited by Deep Sea Diving; Dec 23, 2006 at 03:18 AM // 03:18..
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Old Dec 23, 2006, 03:07 AM // 03:07   #34
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This is probly going to be the end of GW for me. I have a job and a real life. With the current system I could play 2-3 games per day on a time of my own choosing. Now I have to schedule my life around Anet's schedule. Not a good plan.

Secondly you have to a member for a guild for 30 days to be able to join tournaments. This will put even more casual guilds that would like to join in GvG even further off.

This will lead to bigger guilds with farmers in each play time. This will also cause more problems within guilds. Say your guild gets into the playoffs but you have 4 different teams in each tournament time. How can you choose one of those teams without pissing the others off and causing major conflict within your guild?

If pugs and tanks were ruining the ladder then remove the guest option. Or how about removing champ points. Most GvG players were against champ points in the first place since it was very similar to rank.
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Old Dec 23, 2006, 03:16 AM // 03:16   #35
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Quote:
Originally Posted by twicky_kid
This is probly going to be the end of GW for me. I have a job and a real life. With the current system I could play 2-3 games per day on a time of my own choosing. Now I have to schedule my life around Anet's schedule. Not a good plan.
Pretty much every competitive guild that I know has a match schedule already.
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Old Dec 23, 2006, 03:20 AM // 03:20   #36
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Quote:
Originally Posted by twicky_kid
This is probly going to be the end of GW for me. I have a job and a real life. With the current system I could play 2-3 games per day on a time of my own choosing. Now I have to schedule my life around Anet's schedule. Not a good plan.
Welcome to about 75% of the gvg community.

Quote:
Originally Posted by JR
Pretty much every competitive guild that I know has a match schedule already.
I assume you havn't met Kry?

As far as I can tell at the moment, we won't be the ones making the schedule, that'd be arenanet.

Last edited by Deep Sea Diving; Dec 23, 2006 at 03:25 AM // 03:25..
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Old Dec 23, 2006, 03:29 AM // 03:29   #37
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few points

1) A.Net discourages farming. in this case, farming the ladder.
2) We all know that ladder rank is not a significant factor of superb team ability as proven by the the Ancients [aNc].
3) It's unfair for guilds who play with 8 guild members (i remember always seeing 8 WM or 8 EvIL or 8 iQ whenever they GvG) to face a guild with 4 guests. Call it shallow but yea just take my word as it is. Before you gvg, please be sure that you have a gvg team and you belong to a guild.
4) Believe it or not, smurfing was a problem.
5) And the tournament play proposal will be good for everyone coz you don't need to farm the ladder, play 300 matches and win 200 to be assured of a tournament spot.

Last edited by tomcruisejr; Dec 23, 2006 at 03:35 AM // 03:35..
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Old Dec 23, 2006, 03:33 AM // 03:33   #38
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but u dont need to do rated games to practice now u dont need another ladder to practice on..u can just do free games which i assume is finding a random game but there is no rating..This is a great tool for guilds that need practice...(well i assume that is what they meant by free game)

My only concern is starting a new guild and getting members to join that means u cant gvg for 30 days.. a month..if its a gvg guild what do u expect the members to do...just sit there twiddling their thumbs sure they could ha and this would be a good idea since heroway has been nerfed but they need practice in gvg..they can just twiddle their thumbs for a month, and this brings me to the point of small guilds..what will they do if they dont have 6 members? they can guest and if they dont have an alliance u could see many small guilds ending...

And does that guest thing relate to ppl in alliance?
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Old Dec 23, 2006, 03:34 AM // 03:34   #39
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Smurfs and Tank guilds was a problem for casual guilds. They were no problem for the best of the best.

Changes could have been made within the current system to prevent smurf and tank guilds without completely removing it.

Anet you are not going to have a steady income of players into pvp with this system. You are removing all casual players from the format. The only thing left for us will be HA and we all know how exciting that is.
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Old Dec 23, 2006, 03:36 AM // 03:36   #40
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I am going to merge the two threads about this update into one in order to consolidate everyone's thoughts.
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