Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Closed Thread
 
Thread Tools Display Modes
Old Jan 06, 2007, 09:08 PM // 21:08   #61
Jungle Guide
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default

Only bloodspike that ever came close to dominating was mordrid knight's team, and the only time I ever faced him was when he was holding and we kicked him out pretty easy (I know it's 2v1, I'm not bragging, just stating).
Gimme Money Plzkthx is offline  
Old Jan 07, 2007, 02:41 AM // 02:41   #62
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
Default

Im am admittedly way more scared of balanced teams in an 8v8 situation. Spikes, while will be present in many shapes and forms, will not be able to cope with the pressure from even a defensive balanced team. CG rangers and PD Ele/Me or Me/Ele will be more than enough shutdown.
I can almost see a 4 person backline in something like a SB Infuser,RC/Divert prot, WoH/Lod, with off monk support in an angelic bonder/incoming hybrid paragon being the norm.
Infectious is offline  
Old Jan 07, 2007, 02:51 AM // 02:51   #63
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Infectious
Im am admittedly way more scared of balanced teams in an 8v8 situation. Spikes, while will be present in many shapes and forms, will not be able to cope with the pressure from even a defensive balanced team. CG rangers and PD Ele/Me or Me/Ele will be more than enough shutdown.
I can almost see a 4 person backline in something like a SB Infuser,RC/Divert prot, WoH/Lod, with off monk support in an angelic bonder/incoming hybrid paragon being the norm.
this is true. and the reason why defensive builds are tolerated in GvG coz you can not only win by dping out your opponents in GvG, but also killing their guild lord (and lovely VoD). you have choices. where as if you face a defensive build in underworld and you got no way out, youll be stuck, bored and just resign. underworld is an annihilation map and its the first map in ha so yep, you have to go through there. what if all you see in ha and face in underworld are defensive builds? run defensive builds too so we just play boredom endurance tests?

Last edited by tomcruisejr; Jan 07, 2007 at 03:38 AM // 03:38..
tomcruisejr is offline  
Old Jan 07, 2007, 04:31 AM // 04:31   #64
Lion's Arch Merchant
 
Join Date: Dec 2006
Location: New Zealand FTW
Guild: Ex Talionis [Law]
Default

Which is exactly why i think a VoD situation in annihaltion matchs would be perfect. But still, 8v8 is FTW.
Infectious is offline  
Old Jan 07, 2007, 06:12 PM // 18:12   #65
Banned
 
Join Date: Mar 2006
Profession: W/E
Default

Quote:
Originally Posted by tomcruisejr
here's your answer yes, necro spike. but too bad you need 8 players for that to be rolling 98% of the teams. and that's why you want 8vs8 back so you can play necrospike and yes, lemme repeat, roll 98% of the teams.
Too bad it got nerfed. QZ, Fertile? The bspike being ran at the end of 8v8 didn't have a ranger. Man I swear your posts are getting more and more pointless.
Quote:
Originally Posted by tomcruisejr
this is true. and the reason why defensive builds are tolerated in GvG coz you can not only win by dping out your opponents in GvG, but also killing their guild lord (and lovely VoD). you have choices. where as if you face a defensive build in underworld and you got no way out, youll be stuck, bored and just resign. underworld is an annihilation map and its the first map in ha so yep, you have to go through there. what if all you see in ha and face in underworld are defensive builds? run defensive builds too so we just play boredom endurance tests?
Yep, you're right about this one. No one ever ran defensive builds in 6v6. I mean what, nine inch veils only held 50+ times? Holding 50+ times, defensive? No way. Oh don't forget deer, they held for hours until someone err7, Holding until someone's connection drops, defensive? No way. There will always be FotMs, Defensive builds, gimmicks...6v6 is no different than 8v8 other than the amount of counters you can bring.

Last edited by Teh Mighty Warrior; Jan 07, 2007 at 06:16 PM // 18:16..
Teh Mighty Warrior is offline  
Old Jan 07, 2007, 07:13 PM // 19:13   #66
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Teh Mighty Warrior
Too bad it got nerfed. QZ, Fertile? The bspike being ran at the end of 8v8 didn't have a ranger. Man I swear your posts are getting more and more pointless.
I didn't even have my own inputs in that reply. I just took his statements and use a part of his statement to answer his question.

pointless? maybe.

Quote:
Originally Posted by Teh Mighty Warrior
There will always be FotMs, Defensive builds, gimmicks...6v6 is no different than 8v8 other than the amount of counters you can bring.
Sure thing, as long as HA remains to have the exact same maps. There will also be FoTMs, Defensive Builds and gimmicks in HA with the exact same current maps even if its 4vs4, 12vs12 or 14 vs 14.

Last edited by tomcruisejr; Jan 07, 2007 at 07:21 PM // 19:21..
tomcruisejr is offline  
Old Jan 07, 2007, 08:59 PM // 20:59   #67
Jungle Guide
 
Join Date: Jul 2006
Default

Yea, the difference is that as player number increases, the more you can counter builds. The only iway I ever had problems with was MATH's, although I never got to play them with a guild/friendslist group (well, I did, and we had an err7 about 20 seconds into the match). I never had a problem with bloodspike unless it was a pug, which I really didn't care about cause pugs suck. In 6v6, A.K.A. BuildWars, I get rolled by certain builds due to what I'm running, not who I'm running with.
Gimme Money Plzkthx is offline  
Old Jan 07, 2007, 11:15 PM // 23:15   #68
Academy Page
 
Join Date: Oct 2006
Guild: Your Dirty Secret [lies]
Default

Really, i agree with the sentiment that changing to 8v8 right now is a mistake, before the skill balancing at least, but not because of the way that the OP presented it.
It's because of the added utility that any build can get through unbalanced NF skills.
Bspike fueled with a jagged MM = Infinite Energy = Infinite Heal and Spikes
5 Steady Stance Wars 2 Motivation Para 1 Orders Derv= Mass Condition + Energy Loss
1 Ava of Melandru Wearying Strike Derv 4-5 SPiritual Pain 2-3 Monks = Spammable DW everywhere that can be capitalized with spikes
Eurospike in HA = Semi-HOlding to HOlding build that has potential to kill almost everything
Spirit Forest = ughhh
All of these builds can be countered with the right skills (what fotm can't), but because of added utility, they now have more of a chance to overcome their build's sheer ineffectiveness against another build with higher spike/damage potential, or additional defense or prot or counters versus counters =]
As people have said before, the real problem with this expansion is not with the number of skills, but the damage that several key skills cause.....I believe that Anet believed that strengthening the monk skill lines would be a nice balance, but it can't compensate for the sheer raw damage caused by these skills while running mulitple copies or in synergy with other skills........
Anet really messed up when they introduced skills without a true balancing, and now they are paying for it......
But really, we won't have 8v8 for a looooong time, as to rectify all of the damage they have done through negligence will take Anet a while to clear up......

Edit: And Btw OP, using an Invoke Lightning Spike as one of your examples is just RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid.......There are enough non-elite skills that can be used to spike without sacrificing the elite spot........My god, if you were gonna go air spike you should have put some Fast Cast Mes spikes if anything.........

Last edited by Mr Dbest; Jan 07, 2007 at 11:35 PM // 23:35..
Mr Dbest is offline  
Old Jan 09, 2007, 12:06 AM // 00:06   #69
Frost Gate Guardian
 
defrule's Avatar
 
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
Default

the op is gone dudes.
defrule is offline  
Old Jan 09, 2007, 03:02 AM // 03:02   #70
Ascalonian Squire
 
Join Date: Sep 2005
Location: Portugal
Guild: Group Therapy [HUG]
Profession: Mo/Me
Default

regarding the builds in the first post , with 8v8 u will have room to have decent backline and good offensive, including ritualists with shelter or paragon with incoming. these 2 skills alone can bend over any of these spikes
sp3ct3r is offline  
Old Jan 09, 2007, 10:39 AM // 10:39   #71
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by defrule
the op is gone dudes.
No, im not gone.

Quote:
Originally Posted by tomcruisejr
moderators will delete my post again coz it ridicules the ideas of a pro 8vs8. moderators are pro 8vs8 too. FACT.
THIS IS WHAT THEY KEEP DOING TO MY POSTS!!!

The moderators on these forums, being 8v8 moderators are deleting every subsequent post im posting here and in my own thread lol.

I have played 6 man Invoke lightning (4 invokers, 2 monks), It steamrolls everything when played right (Gaze of Contempt GG).... And some one said what do you do if the other team brings SB..... CHANGE TARGETS!

You do an invoke spike, followed up by an Orb spike, then pick of survivors with lightning strike, almost 100% garantee that the enemy team will be dead.

And bringing back 8v8 will make it even more worse.

*PLEASE STOP DELETING MY POSTS BECAUSE THEY CLARIFY THAT 8V8 IS IMBALANCED*.

Last edited by bhavv; Jan 09, 2007 at 10:42 AM // 10:42..
bhavv is offline  
Old Jan 09, 2007, 11:05 AM // 11:05   #72
Wilds Pathfinder
 
ss1986v2's Avatar
 
Join Date: Apr 2006
Profession: Mo/
Default

Quote:
Originally Posted by bhavv
I have played 6 man Invoke lightning (4 invokers, 2 monks), It steamrolls everything when played right (Gaze of Contempt GG).... And some one said what do you do if the other team brings SB..... CHANGE TARGETS!

You do an invoke spike, followed up by an Orb spike, then pick of survivors with lightning strike, almost 100% garantee that the enemy team will be dead.

And bringing back 8v8 will make it even more worse.
um...no. how is your invoke spike any different than any other air spike? last time i checked, air spikes werent running rough shot over HA in 8v8. so what makes you think that going back to 8v8 will make it overpowered? heck, id still rather run a blood spike than your invoke spike in 8v8. and even that wasnt hard to beat in 8v8! spike works on bad teams, or ones that have absolutely no counter to your spike.

as for changing your targets, its not a spike if you can only get half of it off. dropping invoke, then deciding to switch is absolutely worthless. sb still beats out your now gimped spike.
ss1986v2 is offline  
Old Jan 09, 2007, 11:12 AM // 11:12   #73
Furnace Stoker
 
bhavv's Avatar
 
Join Date: Sep 2006
Default

SB is useless. Every spike team i were ever in during 8v8 always looked for the SB infuse at the start of every match, kept them targetted and spiked. As soon as we saw SB, change target spike, wait 15 secs, kill SB/infuse.

SB is useless. Yes it quite really is. If 8v8 was to come back, I wouldnt waste a monks elite slot on it.

Last edited by bhavv; Jan 09, 2007 at 11:18 AM // 11:18..
bhavv is offline  
Old Jan 09, 2007, 11:22 AM // 11:22   #74
Wilds Pathfinder
 
ss1986v2's Avatar
 
Join Date: Apr 2006
Profession: Mo/
Default

Quote:
Originally Posted by bhavv
SB is useless. Every spike team i were ever in during 8v8 always looked for the SB infuse at the start of every match, kept them targetted and spiked. As soon as we saw SB, change target spike, wait 15 secs, kill SB/infuse.

SB is useless. Yes it quite really is.
i cant speak for other posters, but let me clarify my post. sb, or spirit bond, not spell breaker, defeats your invoke spike. and as stated many times in this thread, last time i checked, monks tend to run this skill. in the future, unless you see it as "sb/infuse", assume a person means spirit bond. much more common in the meta these days.

example, your invoke hits, monk responds with sb, the rest of your spike is dead. if sb was pre cast, your spike goes no where at all to start with. all thats needed is a little WASD to avoid your orbs, and you now have almost no dmg. also, last time i checked, ps was still run as well. once again, another skill that ends your spikes chances.
ss1986v2 is offline  
Old Jan 09, 2007, 11:37 AM // 11:37   #75
Wilds Pathfinder
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by bhavv
No, im not gone.


THIS IS WHAT THEY KEEP DOING TO MY POSTS!!!

The moderators on these forums, being 8v8 moderators are deleting every subsequent post im posting here and in my own thread lol.

I have played 6 man Invoke lightning (4 invokers, 2 monks), It steamrolls everything when played right (Gaze of Contempt GG).... And some one said what do you do if the other team brings SB..... CHANGE TARGETS!

You do an invoke spike, followed up by an Orb spike, then pick of survivors with lightning strike, almost 100% garantee that the enemy team will be dead.

And bringing back 8v8 will make it even more worse.

*PLEASE STOP DELETING MY POSTS BECAUSE THEY CLARIFY THAT 8V8 IS IMBALANCED*.
until you respond to my build criteria which i posted a couple of pages ago... constantly crying... steamroll build is pointless. Go back... read my posts... and respond to those concerns. Otherwise... STOP posting such sensationalist, baseless arguments. Theres no wonder the mods are deleting your posts... it doesnt take an experienced HAer to see the flaws in your build... if only you would bother to try to tackle these concerns the mods might take you more seriously. I am only helping you by asking you to do this.

You cant just post xxx is overpowered without clear and extensive arguments backing up your claims... furthermore... when other posters point out weaknesses and you refuse to acknowledge them... you lose all credibility.

for example

if u bring gaze of contempt as your only enchant removal... that character with gaze of contempt will be interrupted. There is nothing to stop PD from interrupting it. No enchant removal = no spiking. A good prot monk will pre prot your most likely targets... and you will be doing 40-50 dmg per hit from 4-6 people... which is barely enough to take someone to half health.
He will be Ele/Nec i presume... so no more mantra resolve... and only glyph of conc. Pd goes thru that. Thats 5 eles... spiking without any enchant removal.
lets say you depend on mantra resolve... one of my warriors will most certainly have wild blow... dervishes definately bring it in their bars... so mantra of resolve will be stripped on at least one of your other spikers... and any other interrupters i have in my team will sit on that spiker without mantra of resolve. So you are left with...
4 spikers with no enchant removal before spike.
Even if you did spec drain enchant into your build... good luck finding the energy to use it... your eles need to keep wards up constantly... keep mantra resolve up constantly... and keep air attunement up... and spike with 15 energy spells.

air attunements will most certainly be stripped on a couple of your eles... which means they will have NO nrg management. And if they rely on drain enchant every 30 seconds which only gives a net gain of less than 10 energy now.... your eles are going to have huge nrg problems. You will most certainly need a BiP necro... especially for the 2 monks. TWO MONKS????

two monks trying to keep alive 6 spikers... as well as themselves... is practically impossible. How do you expect to survive on altar matches... the other 2 teams might decide to attack you because you are a spike team. Honestly... i would really like to see who will be willing to monk in your 2 monk backline. They must be the best monks in the game.

SB isnt used primarily to protect the entire team... the fact you dont know what SB is used for highlights your poor experience as a player in a balanced team... it also explains your inability to cover all aspects of the requirements of a successful build.

as i said in previous posts... a perfect spike is rare. VERY rare. Especially with vent lag... ingame lag... and human error. Ive witnessed very few spike guilds who had played with eachother for so long that they had ironed out these factors and had actually timed their individual players perfectly to the caller. They had perfect spikes... but even they couldnt keep it up 24/7. And even they didnt win all the time. Perfect spikes have never become the dominating build in the meta...

since perfect spikes are so difficult to pull off you depend more and more on your follow up dmg. And this is where the infuser comes into play and ruins your spike attempts.
Firstly... because your spike will rarely be perfect... not only because of the difficulty of performing a perfect spike but because of the MANY things i can do to disrupt 1 or 2 of your spikers.... there will be a small delay in the spike.
Its not hard to find a good infuser... especially after the last season of gvg, many monks have had to brush up on their infuse skills. The only players who will have problems with infusing are the post nightfall monks... who have come to rely on incoming and paragons to mitigate spike dmg meaning split second infusing in HA is almost never needed.

anyway... the slightest delay in your spike will provide opportunity for the spike to be infused. And as i mentioned in earlier posts... every spike that you fail... increases the pressure your 2 monks have to heal against. If my infuser is catching your spikes... you will need to spike him out in order to win, but the infuser is the most important part of my team when i fight you. He will use Spellbreaker to protect himself... and i assure you the prot monk will be cycling prot spells on him... the power healer will certainly be seeding him whenever he can. And he wont be within easy reach of your spikers.. which means your whole team will have to move out of your wards in order to spike him. But wards are you main defense...

if you cant tell already.. i rarely lose to spikes in 8vs8
but when i do lose to them... i recognise their skill and their build. Your posts do not come close to convincing me that you will be leading one of these respectable spike teams.

PLEASE STOP POSTING THIS NONSENSE UNTIL YOU SHOW THE MODS YOU ARE PREPARED TO DISCUSS THINGS THOUGHTFULLY

its no wonder your posts are being deleted.

entertaining tho! thanks for the laugh!
Lorekeeper is offline  
Old Jan 09, 2007, 11:41 AM // 11:41   #76
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by bhavv
The moderators on these forums, being 8v8 moderators are deleting every subsequent post im posting here and in my own thread lol.
Grow up. I barely even play this game anymore, let alone HA which I haven't touched in over a year seriously. I have certain opinions on this topic but absolutely zero personal interest, and therefore no reason to moderate with any bias.

Your posts are being deleted because you lack the ability to type in a mature and sensible manner. Regardless of whether you are right or wrong, your posts are trash and just make this forum look bad. Stop flaming, stop thinking like a twelve year old, or stop posting.
JR is offline  
Old Jan 09, 2007, 11:47 AM // 11:47   #77
Wilds Pathfinder
 
ss1986v2's Avatar
 
Join Date: Apr 2006
Profession: Mo/
Default

Quote:
Originally Posted by Lorekeeper
-snip-
lol, seems like this is a good point to simply lock this thread now. i dont think anything more can ever be said. great post!
ss1986v2 is offline  
Old Jan 09, 2007, 11:54 AM // 11:54   #78
Krytan Explorer
 
The Silver Star's Avatar
 
Join Date: Jun 2006
Location: UK, Scotland
Guild: Il Guild Name Il
Profession: W/
Default

This thread is rediculous and whats more rediculous is the trash that the OP posts.

Quote:
You do an invoke spike, followed up by an Orb spike, then pick of survivors with lightning strike, almost 100% garantee that the enemy team will be dead.
Sorry that made me "lol".. thats like saying.. "You can do an OG spike, followed by a SS spike, then pick off the survivors with vamp gaze, almost 100% garantee that the enemy will be dead.

Last edited by The Silver Star; Jan 09, 2007 at 11:57 AM // 11:57..
The Silver Star is offline  
Old Jan 09, 2007, 12:23 PM // 12:23   #79
Wilds Pathfinder
 
God Apprentice's Avatar
 
Join Date: Mar 2006
Profession: Mo/N
Default

Quote:
Originally Posted by bhavv
No, im not gone.



THIS IS WHAT THEY KEEP DOING TO MY POSTS!!!

The moderators on these forums, being 8v8 moderators are deleting every subsequent post im posting here and in my own thread lol.

I have played 6 man Invoke lightning (4 invokers, 2 monks), It steamrolls everything when played right (Gaze of Contempt GG).... And some one said what do you do if the other team brings SB..... CHANGE TARGETS!

You do an invoke spike, followed up by an Orb spike, then pick of survivors with lightning strike, almost 100% garantee that the enemy team will be dead.

And bringing back 8v8 will make it even more worse.

*PLEASE STOP DELETING MY POSTS BECAUSE THEY CLARIFY THAT 8V8 IS IMBALANCED*.
8v8 was not unbalanced, 6 however is.
Spiking with Invoke is probably the worst thing I have heard to spike with.
In an earlier post you said to bring back Heroes, please stop crying about not being able to get fame without them. Heroes are fame farmers kinda how you also cried about the possible return of IWAY and Bloodspike (also known as fame farming techniques)
Besides why would you cry about Bloodspike when you say you have played a spike team. Spikes are all the same, the execution of the spike is the only difference

See what happens when we have 6v6 double fame weekend? It brings some good people, and then idiots like this


Quote:
Originally Posted by JR-
Grow up. I barely even play this game anymore, let alone HA which I haven't touched in over a year seriously. I have certain opinions on this topic but absolutely zero personal interest, and therefore no reason to moderate with any bias.

Your posts are being deleted because you lack the ability to type in a mature and sensible manner. Regardless of whether you are right or wrong, your posts are trash and just make this forum look bad. Stop flaming, stop thinking like a twelve year old, or stop posting.
JR we waiting for your fail pic

Last edited by God Apprentice; Jan 09, 2007 at 12:26 PM // 12:26..
God Apprentice is offline  
Old Jan 09, 2007, 01:36 PM // 13:36   #80
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by ss1986v2
lol, seems like this is a good point to simply lock this thread now.
JR is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:23 PM // 18:23.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("