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Old Nov 28, 2006, 07:12 AM // 07:12   #1
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Default Time Limit in RA

This is a complaint that players have had since day 1 of GW. Runners in RA waiting the other team out for an hour or two. Since the addition of factions shadow stepping has made this even worse.

I know I'm going to get a lot of "bring a snare, cripple, KD, and whatever else you can think of." Come on this is RA not every build can pack one of those.

I really don't think a match should ever go past 10 minutes. I'll be the first one to admit that if the game has a runner on the other team and we can't deal with it within a minute I'll leave.

Even though I leave and move on, because I'm very calous to RA, this does take away from another player's game experience. I don't really think anyone enjoys chasing that 1 guy down for an hour+.
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Old Nov 28, 2006, 09:06 AM // 09:06   #2
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I agree there should be some end to RA matches.

The question is, how to implement it. Whoever has the most life at that time? sounds a bit weird...

Maybe some sort of VoD? Having fireballs shooting like on Isle of Meditation (but on everyone)?
Probably would make people even develop grief builds for it...

Maybe having at time X 1 archer NPC come out, at time X+1 2 archers come out the bases, etc?
That way, there are artificially snares introduced. and a runner can maybe kill one archer, but not X archers.
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Old Nov 28, 2006, 09:12 AM // 09:12   #3
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1) someone in your party needs to be able to stop him / slow him. Its 4 of you Vs one of him. Just 2 days ago it took me 10 min to explain an rt he can place his spirits in a bottleneck to keep the running W caged. This was important for that rt development.
2) When 2 groups fail to eliminate each other, the one that wants the win more wins, cause they stay longer). There is some poetic justice there. The reasoning is in the gladiator point system. You have to have 10 wins in a row to get a point. If you won 2 wins you want it less than a group that won 9 wins, so the one with the 9 will stay no matter what and they deserve to win.
3) If you cannot take a runner down be smarter. Do not run after him. Stay all group together, sit down and wait. If he doesnt leave after some time you can say to him: "Ok, you win, we cannot kill you, you won the match". This, most of the time, will enable him to leave the match. If he doesnt leave, and you do not have 7+ wins, leave yourself.
4) 2 times in the last 6 months I was able to win as the last man standing (or running). I did not ment to be a "runner" nor had I the build for that. The first time I was a regular bonder monk and the nither team could kill anybody. After 10 min we were left 2 monks Vs 4 of the other team. After 20 min It was only me Vs a W. I took him into the lava and we had 10 min match which I won at the end. I did not leave then because the other team was cursing us and called us noobs so it was about ego and it was fun. The other time was last week I was running rao thumper and all my team got killed in an instant. I run about the poison map and managed to spike a D that was running after me far enough before any of the other team members were able to save him. Then I was able to do the same to the W, then the monk left. GG. In both cases the other team did not earn a vicktory and sould not earn it by timeout.
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Old Nov 28, 2006, 09:30 AM // 09:30   #4
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Quote:
Originally Posted by red orc
1) someone in your party needs to be able to stop him / slow him. Its 4 of you Vs one of him. Just 2 days ago it took me 10 min to explain an rt he can place his spirits in a bottleneck to keep the running W caged. This was important for that rt development.
its not always 4v1. It can also be 2v1. Where one of the two is a monk. And you're not always able to stop a dedicated griever. period.

Quote:
2) When 2 groups fail to eliminate each other, the one that wants the win more wins, cause they stay longer). There is some poetic justice there. The reasoning is in the gladiator point system. You have to have 10 wins in a row to get a point. If you won 2 wins you want it less than a group that won 9 wins, so the one with the 9 will stay no matter what and they deserve to win.
There is nothing poetic about this. It just means that the one that gets bored first, loses.

Quote:
3) If you cannot take a runner down be smarter. Do not run after him. Stay all group together, sit down and wait. If he doesnt leave after some time you can say to him: "Ok, you win, we cannot kill you, you won the match". This, most of the time, will enable him to leave the match. If he doesnt leave, and you do not have 7+ wins, leave yourself.
1) you already wasted time
2) in a non-griever fight, you would win

Quote:
4) 2 times in the last 6 months I was able to win as the last man standing (or running). I did not ment to be a "runner" nor had I the build for that. The first time I was a regular bonder monk and the nither team could kill anybody. After 10 min we were left 2 monks Vs 4 of the other team. After 20 min It was only me Vs a W. I took him into the lava and we had 10 min match which I won at the end. I did not leave then because the other team was cursing us and called us noobs so it was about ego and it was fun. The other time was last week I was running rao thumper and all my team got killed in an instant. I run about the poison map and managed to spike a D that was running after me far enough before any of the other team members were able to save him. Then I was able to do the same to the W, then the monk left. GG. In both cases the other team did not earn a vicktory and sould not earn it by timeout.
Its about the way you win. You are win by being better, or win by boredom. The last shouldn't be possible in a game that is meant for amusement.
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Old Nov 28, 2006, 10:12 AM // 10:12   #5
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If it is just about amusement, then just leave if you bump into a runner. End of story.
That is what you do and what I do and what any other person does in such situation. But it is not just that. There is ego involved and glad points involved. In that case: just take another look at the prev post
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Old Nov 28, 2006, 11:43 PM // 23:43   #6
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Why make people's lives harder when something like this can easily be implemented. After about 10-15 minutes, whichever team had more kills, has more people still alive, and if its tied then whoever did more dmg wins.
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Old Nov 29, 2006, 09:14 AM // 09:14   #7
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Quote:
Originally Posted by master_of_puppets
Why make people's lives harder when something like this can easily be implemented. After about 10-15 minutes, whichever team had more kills, has more people still alive, and if its tied then whoever did more dmg wins.
Right, why make it hard, maybe have 4 random heros fight for you in RA and non random fight for you in TA and you can go have a burger and come after 15 min to see the outcome. Or you can use observe mode for 15 min and then go watch TV or something. There is an arena that lasts only 3 min already, this is only one of several arenas.
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Old Nov 29, 2006, 09:35 AM // 09:35   #8
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Quote:
Originally Posted by master_of_puppets
Why make people's lives harder when something like this can easily be implemented. After about 10-15 minutes, whichever team had more kills, has more people still alive, and if its tied then whoever did more dmg wins.
10-15 are you mad ><

Most battles are considered long/something isn't working out after 5 minutes, I would suggest making the cap at 6 minutes tops.

Other than that I fully support your idea.
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Old Nov 30, 2006, 12:11 PM // 12:11   #9
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Quote:
Originally Posted by twicky_kid
This is a complaint that players have had since day 1 of GW. Runners in RA waiting the other team out for an hour or two. Since the addition of factions shadow stepping has made this even worse.

I know I'm going to get a lot of "bring a snare, cripple, KD, and whatever else you can think of." Come on this is RA not every build can pack one of those.

I really don't think a match should ever go past 10 minutes. I'll be the first one to admit that if the game has a runner on the other team and we can't deal with it within a minute I'll leave.

Even though I leave and move on, because I'm very calous to RA, this does take away from another player's game experience. I don't really think anyone enjoys chasing that 1 guy down for an hour+.
Less QQ and more Pew Pew please.

Thanks,
Program~
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Old Nov 30, 2006, 07:59 PM // 19:59   #10
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Really, I see no reason why something like this wouldn't be implemented. The current system just encourages people to act like mongoloids when they're the last one standing. If a single ranger or warrior is left versus two or more players on the other team, that player loses. I don't understand how anyone could they justify their winning by being an asshole and wasting everyone's time.
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Old Dec 05, 2006, 03:08 AM // 03:08   #11
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Please gaile read this thread and come up with a fix. Not only do runners make life miserable; there are the matches were its like a monk and a anti melee mesmer at the end and it can never end. 20 min matches destroy the whole idea of random, quick easy to jump in to battles.
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Old Dec 05, 2006, 03:25 AM // 03:25   #12
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You can quit if you think you cannot kill the runner and zone in again. It's that easy.
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Old Dec 05, 2006, 03:57 AM // 03:57   #13
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Quote:
Originally Posted by Program Ftw
Less QQ and more Pew Pew please.

Thanks,
Program~
QFT. If you find a runner that you can't kill, tell your team to suck less. There's a reason that it's random, and if you aren't willing to put up with frustration then GO FIND SOME F*CKING FRIENDS AND PLAY SOME REAL PVP!

QQ less. Either bring a snare, or just accept that runners will own you and go on living your life. In GvG, if people bring a hard counter against their build (anyone see some of those deer games last playoffs? so many counters to their spike builds), then people simply accept that they lost and either change their build or accept that they will probably lose to hard counters. If you don't bring a snare, accept that you probably will lose to a build that you can't catch up to and move on with your life.
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Old Dec 06, 2006, 05:04 PM // 17:04   #14
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Quote:
Originally Posted by TheOneMephisto
QFT. If you find a runner that you can't kill, tell your team to suck less. There's a reason that it's random, and if you aren't willing to put up with frustration then GO FIND SOME F*CKING FRIENDS AND PLAY SOME REAL PVP!
Yes, there's a reason it's random: it's there so that everyone can play some PvP even if they don't have the time for GvG or TA. Runners don't enter RA to play PvP, they enter just so they can annoy people.

Quote:
Originally Posted by TheOneMephisto
If you don't bring a snare, accept that you probably will lose to a build that you can't catch up to and move on with your life.
You don't lose to a running build, you're forced to leave because your opponent doesn't play to win.

It's not like a time limit would be so difficult to implement: the team that has the most players alive wins, and if it's a draw just let both teams continue without giving them a glad point so they can fight a different team. Problem solved, and the people that play "real" PvP don't have to tell anyone to "QQ less" anymore.
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Old Dec 06, 2006, 05:28 PM // 17:28   #15
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A very good idea you have.
If both teams cannot eliminate the other one in say: 10 min, it is declared a draw and both team continue, not loosing their glad point sequence and not gaining any winning glad point
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Old Dec 06, 2006, 05:28 PM // 17:28   #16
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Lag caused double post, sorry
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Old Dec 06, 2006, 11:05 PM // 23:05   #17
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Quote:
Originally Posted by Draikin
Yes, there's a reason it's random: it's there so that everyone can play some PvP even if they don't have the time for GvG or TA. Runners don't enter RA to play PvP, they enter just so they can annoy people.
Then bring a build that won't lose to them, hope that someone on your team brings a build that won't lose to them, or lose to them. It's the exact same as GvG in a sense, if the other team brings a hard counter to your build than you're almost always going to lose to them. The runner is the hard counter to the snareless build. Don't let them annoy you by bringing a snare, or deal with it.

Quote:
Originally Posted by Draikin
You don't lose to a running build, you're forced to leave because your opponent doesn't play to win.
Then don't leave?

Quote:
Originally Posted by Draikin
It's not like a time limit would be so difficult to implement: the team that has the most players alive wins, and if it's a draw just let both teams continue without giving them a glad point so they can fight a different team. Problem solved, and the people that play "real" PvP don't have to tell anyone to "QQ less" anymore.
I would really have ANet focusing on issues that matter and not spend a single second even thinking about this "problem." Just accept that you don't have the tools to deal with them, and go on with your life.

QQ less.
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Old Dec 07, 2006, 12:56 AM // 00:56   #18
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You're comparing RA to GvG yet the two are completely different, but I won't bother arguing about that. Even if it doesn't matter to you it does matter to other people, and again how difficult is it impose a time limit? It's clear that a time limit would only improve Random Arena so why are you against it?
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Old Dec 07, 2006, 01:37 AM // 01:37   #19
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Quote:
Originally Posted by Draikin
You're comparing RA to GvG yet the two are completely different, but I won't bother arguing about that. Even if it doesn't matter to you it does matter to other people, and again how difficult is it impose a time limit? It's clear that a time limit would only improve Random Arena so why are you against it?
Quote:
Originally Posted by TheOneMephisto
I would really have ANet focusing on issues that matter and not spend a single second even thinking about this "problem."
RA is already a cesspool, I'd rather they deal with real issues.
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Old Dec 07, 2006, 01:02 PM // 13:02   #20
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You're just incompetent.

Anyway, how about they just remove RA from the game, less complaining from scrubs that way.

Thanks,
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