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Old Nov 08, 2006, 04:06 AM // 04:06   #101
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Lets accept this change and stop whining buddy.
I disproved *him*, read more carefully into internet sarcasm please. -_-
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Old Nov 08, 2006, 04:45 AM // 04:45   #102
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Originally Posted by ToxicWasted
stop whining about ele's being underpowered or something, there are plenty of nice Ele Skills, Ether Prodigy, Ether Prodigy, Ether Prodigy, and don't forget about Ether Prodigy. Yeah, it provides damage...to yourself. Which people don't care about anyway.
Corrected even more IMO.

By the way, anyone thought of using E/Me? Just a stupid idea that popped out from the middle of nowhere.
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Old Nov 08, 2006, 06:00 AM // 06:00   #103
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stop whining about ele's being underpowered or something, there are plenty of nice Ele Skills:Either Prodigy, Heal Party
Now thats the TRUE Fix.
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Old Nov 08, 2006, 06:11 AM // 06:11   #104
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You're forgetting Extinguish :P

Searing flames needs a slight recharge increase, 2 seconds is stupid. It should be 5 seconds.
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Old Nov 08, 2006, 02:17 PM // 14:17   #105
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Do you understand how the skill works? A 5 sec recharge would mean that you get only one hit before you start the burn again, unless you're stacking three or four SF eles on the same target.

Combined with the change to recharge you're halving the peak dps.
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Old Nov 08, 2006, 02:24 PM // 14:24   #106
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Originally Posted by Wasteland Squidget
The role of a Starburst ele in GvG is to charge into the enemy backline and die because he's a 60 AL character trying to use PBaoEs on targets that matter.

The only place you ever see that character accomplish anything is HoH, and that's because people love group-hugging on the dias and you can get screenshot-worthy damage numbers. All fire builds prior to Searing Flames are patently terrible at doing damage, but HoH made them better through the dias mechanic.
I can agree with that, fire eles really don't get use in GvG but they are used often in HA.

However, eles do get used quite often in gvg. I don't need to tell everybody all the different builds, because they're quite known. However, as damage dealers they really aren't used overly much. And I guess this is what the threads about. I'm ok with searing. I do think it's somewhat noob, but that's the hero-hating HA side of me talking.

I don't have a problem with it staying the way it is tbh.
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Old Nov 09, 2006, 08:20 AM // 08:20   #107
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So far Ive come up with a build for defeating Searing Flames at its origin and thats having to cause Burning on an enemy. I thought to myself what would possibly be a guranteed win against this build almost every time. Martyr, Na the energy cost is superb but the 10 sec wait would kill you. Extinquish, na the heal from it removing burning doesnt mean nething for the spike and still long recharge and 15 energy cost. I went on and on and on until finally I thought to myself there is one way to defeating this retarded build and that is Avatar of Melandru. OMG when I first thought of this I was like could I have been any dumber to not have realized this Elite. A it was a skill that couldnt be interupted and with a Mysticism at 15(I hate using superiors unless its a Vigor or Absorption) I could be in the form for 75 Seconds long enough to take down these pisky Eles. No I know what your all thinking, that form cost way to much energy and if by some chance you were to suffer DP that you would be screwed unless you gained morale boost which would be impossible without a defense against Searing. Well what I figured out was with Energy set armor you would be able to suffer 1 death and still Avatar. So heres the build I used for tanking Searing....

The Killer Squad
(5)D/Me
12+1+2 Mysticism
12 Scythe Mastery
3 Inspiration

Chilling Victory
Mystic Sweep
Crippling Sweep
Faithful Intervention
Watchful Intervention
Avatar of Melandru(Elite)
Mantra of Flames
Rezz Sig

The Runner
(1)D/Me
12+1+2 Mysticism
12 Wind Prayers
3 Inspiration

Avatar of Balthazar
Featherfoot Grace
Faithful Intervention
Mantra of Flames
Rezz Sig

2 Monks(Whatever Floats your Boat, would recommend not bring a Restore Condition Monk since the Avatars cant suffer any except for the Runner)

Ive won a lot of GvG matches with this build but really the MetaGame has changed after many people have found ways around Searing, now its a different story in HA as we all know damn Heroways running around everywhere with Searing/Thumper Builds. This build might not come to anyones use in GvG nemore thats why I didnt give out my secret until now, but this build still works numbers in HA. This build almost made me cry when I first used it in GvG and HA I was laughing so hard. So I hope all of you who hate Searing(Me) find some help from this build. The HA version of this build would just require you to take out 1 Killer and The Runner and actually probably bringing a RC for HA since Hero will still get raped by Searing unfortuantely.

If neone has any questions or comments about this build just post on this thread about how we all hate Searing or PM in game(Lmao I Killed You)
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Old Nov 09, 2006, 09:26 AM // 09:26   #108
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The issue with Avatar of anything is that

1) The cast time will get this skill interrupted by any semi competent team
2) You use your elite on a skill that keeps you alive against conditions for what? half the time? the rest of the time you are a paper armour melee figure facing many of the same issues that assassins do, relying totally on strippable, interruptable, enchantments for your defence and most of your offence.

Played against an avatar of melandru ganker last night which was interesting. I was on YAA for a change. For the duration of his avatar I had to pretty much keep clear of him, but as soon as his avatar expired, he died, in seconds flat.
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Old Nov 09, 2006, 09:59 AM // 09:59   #109
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want no conditions? mending touch. There is nothing scarier to me in a scrimmage situation as a flag runner than a YAA mending touch warrior. My only hope is to snare him, and run as far away as possible. Unless I have monk support, even with no damage skills, turtling the base with a monk can usually clear out a gank if they play too agressively (Patro).
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Old Nov 09, 2006, 10:01 AM // 10:01   #110
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Frigid Armour + Burning Speed relic runs. GG.
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Old Nov 09, 2006, 11:07 AM // 11:07   #111
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You do have a point about the Avatar having a casting time able to get interupted but why in hell would I rush into battle without already being in Avatar Form, I cast the form before I start fighting and out of range of enemies and then I rush in. And I dont sit there and just tank condtion because I am dealing a lot of dmg also. You really cant disapprove a build for GvG unless you try yourself. I understand your points and they are valid but in the heat of battle knowing something is not gonna save you its reaction timing and the skill of your team that matters at the end of the day, not knowing how to come up with negatives for a build. When you try the build out and it completely gets you no where in this game then you can start talking smack about it,but until then man GG =P.
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Old Nov 09, 2006, 01:13 PM // 13:13   #112
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Quote:
Originally Posted by Thom Bangalter
want no conditions? mending touch. There is nothing scarier to me in a scrimmage situation as a flag runner than a YAA mending touch warrior. My only hope is to snare him, and run as far away as possible. Unless I have monk support, even with no damage skills, turtling the base with a monk can usually clear out a gank if they play too agressively (Patro).
mods, if this is taking this off topic feel free to delete

last night I was running sig malice for condi removal, which was nice as long as I could do the YAA-sig malice combi, and as long as the blind or cripple wasnt buried. The biggest issue I found was with water eles and freezing gust, but this was my first night running YAA so I probably missed a trick somewhere.
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Old Nov 09, 2006, 09:03 PM // 21:03   #113
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No, you guys were doing very well, <3 patro. You freaked me out when you take out our bodyguard in like, the first 2 minutes of the match?

If I recall correctly, you had a mending touch warrior, a YAA W/A, and a crip shot, and it was rough to deal with.

Last edited by Thom Bangalter; Nov 09, 2006 at 09:05 PM // 21:05..
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Old Nov 10, 2006, 07:11 AM // 07:11   #114
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Originally Posted by Thom Bangalter
No, you guys were doing very well, <3 patro. You freaked me out when you take out our bodyguard in like, the first 2 minutes of the match?

If I recall correctly, you had a mending touch warrior, a YAA W/A, and a crip shot, and it was rough to deal with.
Ah that was you guys running the ob flame? Your monk you sent back to your guild lord was really good, won you the game imo, just couldnt kill him. We were wishing in that game that we were still running our dual surge dual blackout build, was our first fight with that aggressive split setup :-)
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Old Nov 10, 2006, 09:49 AM // 09:49   #115
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Originally Posted by Patrograd
Ah that was you guys running the ob flame? Your monk you sent back to your guild lord was really good, won you the game imo, just couldnt kill him. We were wishing in that game that we were still running our dual surge dual blackout build, was our first fight with that aggressive split setup :-)
dual blackout>caster spike. Also, I can't think of any way to deal with water eles while running YAA. Also, YAA still works even if standing next to an NPC, which bothers me. I'm not alone, there's a footman right next to me!

I'm probably going to tinker with my running build to get a decent specced freezing gust, because I find snares more useful in a scrimmage situation than blinding flash, especially with signet of malice/YAA/Mending Touch running around. I suppose you could put empathic on the mending touch warrior; I don't know his bar though and can't recall his elite. Come to think though, Freezing gust is still going to win. I suppose a Lt. Helm would help a bit...

On topic: extinguish with a spec of around 8 in prot>searing flames. put it on a flagstand ele though, because on some of the larger maps if you slap it on a runner there's going to be times when he's nowhere near you and you're going to want it real bad. If you can't fit it in hope to god you have better positioning at the stand and your monks can handle the pressure until he gets up there.
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Old Nov 12, 2006, 05:07 AM // 05:07   #116
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Originally Posted by Lena A
Omg what can we do if we don't use any mesmer in our build!!!

... brain always hold the answer, use it
You don't bring a dom mesmer or a migrainer to counter searing flames. But, since they are so uber-l33t, they can counter it. Brain always holds the answer, use it.

I'm afraid you can't outright counter the math of the skill with tactics. It is much the same way you can't counter a warriors damage output with only tactics. So if you bring no caster hate, you can pretty well assume searing flames will be effective against you.
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Old Nov 12, 2006, 08:30 AM // 08:30   #117
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My guild has just recently gotten seriously into GvG, and so I admit that we basically are not that good at it yet. We win a decent amount, but still need much more work.

Tonight was the first time that we came up against a Searing Flames build. After losing, our whole team was raging about Searing Flames being overpowered.

But after thinking about it, we could have EASILY beat the SF team, and I am now actually EMBARASSED that we didn't. We had a build which had two dom mesmers in it. That right there should have completely destroyed their SF build. But, we played stupidly, and we lost.

Therefore I think SF is perfectly fine as it is.

The only complaint I have is that SF is one of the only options that Eles have at the moment if they want to remain competitive. What if you love your Ele but you don't feel like running SF for once? Well, too bad. You have to. That's my only gripe as far as skills go right now. SF however is fine as is.
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Old Nov 12, 2006, 12:02 PM // 12:02   #118
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Quote:
Originally Posted by Fatali
The only complaint I have is that SF is one of the only options that Eles have at the moment if they want to remain competitive. What if you love your Ele but you don't feel like running SF for once? Well, too bad. You have to. That's my only gripe as far as skills go right now. SF however is fine as is.
This is actually a better situation than Eles have been in for several months. Until recently, Ether Prodigy was the only ele elite you would even consider running. The Mind Shock buff made it an exceptionally good dueling skill and the addition of Nightfall adds stuff like Blinding Surge that you can build a half-decent ele bar around. While I won't say that three or four possible elites means diversity, it is much better for eles than it used to be.
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Old Nov 13, 2006, 03:22 AM // 03:22   #119
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I don't run searing flames in GvG. Mostly because I flag.

I mean, there are only so many skill combinations that are that great in GVG, and you can certainly run other things, they just won't be optimized. And the optimization of builds and the efficiency of skills is what the game revolves around.
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Old Nov 14, 2006, 07:15 AM // 07:15   #120
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Quote:
Originally Posted by Wasteland Squidget
This is actually a better situation than Eles have been in for several months. Until recently, Ether Prodigy was the only ele elite you would even consider running. The Mind Shock buff made it an exceptionally good dueling skill and the addition of Nightfall adds stuff like Blinding Surge that you can build a half-decent ele bar around. While I won't say that three or four possible elites means diversity, it is much better for eles than it used to be.
Oh yeah, I forgot about Blinding Surge also, hah. Of course, elites like that still make the Ele generally the same kind of build though. I sort of meant more in terms of extreme diversity with entirely different skillbars.. but.. yes. At least they have something else other than Ether Prodigy now.
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