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Old Dec 23, 2006, 03:14 PM // 15:14   #381
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I would just like to see spoil Victor and reapers mark nerfed. Both decrease the duration.
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Old Dec 23, 2006, 04:37 PM // 16:37   #382
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Quote:
Originally Posted by DreamRunner
I would just like to see spoil Victor and reapers mark nerfed. Both decrease the duration.
SV yes but hit the dmg. It only takes 5 seconds to instakill you if you are not careful.

Reapers is in soul reaping so I feel its balance because of that reason. You have spend a lot of points to get it to a high degen.
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Old Dec 23, 2006, 05:11 PM // 17:11   #383
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Quote:
Originally Posted by twicky_kid
SV yes but hit the dmg. It only takes 5 seconds to instakill you if you are not careful.
Nearly everything about SV needs a nerf. It should be around 15..85 damage and either 8..18s duration or 15-20s recharge. One Necro shouldn't be able to keep that up on 4 people, it's WAY too strong of a hex for that...

I think Reaper's is mostly fine too. Maybe 25s duration or 10E to use, but i'm not sure it's necessary. I mean, investing 14 in Soul Reaping to reach -6 degen is already a big investment in a line not giving you all that much more. It it's toned down too much there won't really be any advantage of this over Conjure Phantasm + Mantra of Persistence and it's a SR elite.

As for that Angelic Bond Paragon with 2 monks alternating SoA on him... that's good really, but you also gotta keep in mind that if the other team is focusing 2 monks could possibly negate about 100% of the damage just using SoA on their targets too. It's a good elite but you seem to give it more value than it has. I think it's really mostly good to prevent spikes, which it does very very well, but unless you got heavy heal party support and very good monk energy it won't save you from pressure.
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Old Dec 23, 2006, 05:49 PM // 17:49   #384
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Quote:
Originally Posted by Patccmoi
As for that Angelic Bond Paragon with 2 monks alternating SoA on him... that's good really, but you also gotta keep in mind that if the other team is focusing 2 monks could possibly negate about 100% of the damage just using SoA on their targets too. It's a good elite but you seem to give it more value than it has. I think it's really mostly good to prevent spikes, which it does very very well, but unless you got heavy heal party support and very good monk energy it won't save you from pressure.
Yes it will.

Since the dmg is being redirected each ally takes dmg slower. Instead of that spike killing the target it halfed the life of both him and the paragon. Throw a SoA on the paragon then ZB the target getting spiked.

Because the dmg is slowed down ZB becomes all you'll ever need. Since more than 1 ally is taking dmg at a time this makes LoD really shine.

A paragon with angelic bond and other goodies will make your team very hard to kill while only taking up 1 character slot. Unlike the rit Paragons can deal dmg back and spike.

Angelic bond makes monking so easy its not funny. Catching spikes requires a good monk. With anglic bond you know where the dmg is going to go. Since half the dmg is redirected it gives your monk more time to catch the spike. The dmg funnel that angelic bond creates is what makes it so good. Ever monked against a team that keeps trying to spike the same target? Its the same concept. You know the paragon is going to take dmg from AB.
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Old Dec 23, 2006, 07:05 PM // 19:05   #385
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Well, but it's got a 1sec cast time. Try catching a spike with that. You could maintain it on (almost) the entire team, but that is A LOT of dmg redirected to you.
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Old Dec 23, 2006, 07:20 PM // 19:20   #386
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run 12/11/6 with a 5+1 SoA on P/Mo

Last edited by Skuld; Dec 23, 2006 at 07:23 PM // 19:23..
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Old Dec 23, 2006, 08:27 PM // 20:27   #387
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Originally Posted by Thomas.knbk
Well, but it's got a 1sec cast time. Try catching a spike with that. You could maintain it on (almost) the entire team, but that is A LOT of dmg redirected to you.
That exactly what you want. The more dmg sent your way the more SoA will absorb.

You can also run balth spirit on yourself for infinite energy. You now have a viable energy engine to run EF again
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Old Dec 23, 2006, 09:50 PM // 21:50   #388
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Quote:
Originally Posted by twicky_kid
That exactly what you want. The more dmg sent your way the more SoA will absorb.

You can also run balth spirit on yourself for infinite energy. You now have a viable energy engine to run EF again
Right. My bad. I really should stop posting my opinion on things I haven't tested.
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Old Jan 01, 2007, 01:51 AM // 01:51   #389
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Upon having spoil victor used against my thumper, it doesn't seem that broken. Does nothing if you've taken some damage already. It basically kills you as fast as you kill them.

It does, however, needed to be fixed so it does not kill monks healing their allies.
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Old Jan 01, 2007, 02:49 AM // 02:49   #390
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It's not broken until you have it put on your entire team and basically have the choice of twiddling your thumbs and getting raped or trying to win and committing suicide.

I've thumped through Spiteful Spirit and Empathy on me simultaneously and not took the ass whipping that one cast of SV does. And it doesn't even take any skill. I have always respected Ineptitude Mesmers who could time my attacks perfectly in mid-swing and nail me before I could backpedal out of an attack. THAT takes skill. Nightfall has way too many "keep pushing this button until you win" skills. I swear PVP almost feels like PVE sometimes.
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Old Jan 01, 2007, 02:57 AM // 02:57   #391
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Is this just a pure nerf thread?

Avatar of Grenth is fine, your all just looney because its one of the best enchantment removals (which wasnt used alot before) and since how theres one that sees play its like....crap its harder to play now...
________
I would jump for joy if they turned Impale back into a hex....oh the joy I would feel.....so much joy.......
Impale skill-> Hex and make it so, target foe is hexed with Impale when you dual attack foe SUFFERING FROM CONDITION you do 20-85 earth damage

Vow of silence, make it a energy costing enchant, so that you can take if off manually, and increase the recharge

Stone flesh aura:Elite. Stone flesh aura last for 15 seconds for every EARTH spell you cast during its duration you gain 1 energy, however still has the same damage negation and recharge. Makes it so you cant just stand there, you need to cast your earth spells

Sandstorm: Does everything the same but instead changes it so it does 60 damage(DOES not stack with the spellcasting/attack bonus) to foes who are blinded or burned
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Old Jan 01, 2007, 03:07 AM // 03:07   #392
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Quote:
Originally Posted by ensoriki

Vow of silence, make it a energy costing enchant, so that you can take if off manually, and increase the recharge

Stone flesh aura:Elite. Stone flesh aura last for 15 seconds for every EARTH spell you cast during its duration you gain 1 energy, however still has the same damage negation and recharge. Makes it so you cant just stand there, you need to cast your earth spells

Sandstorm: Does everything the same but instead changes it so it does 60 damage(DOES not stack with the spellcasting/attack bonus) to foes who are blinded or burned

@VoS: Your suggestion would make it a permanent Spell breaker, which would make it very imbalanced. There would be ways to strip it, but a small amount of such disenchant skills are seldom used anymore.

@SFA: It is not imbalanced in anyway. Making it an elite, shorteneing its duration, and giving it Kinetic Armor specifics would kill it so bad, not even the Boss given that as an Elite in PvE would use it anymore.

@SS: Agree, but don't shorten the additional damage so much that it would hinder it almost unpopular for Warders in HA.
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Old Jan 01, 2007, 05:19 AM // 05:19   #393
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Quote:
Originally Posted by ensoriki
Is this just a pure nerf thread?
Underpowered skills don't cause problems, they're simply not used.
Overpowered skills cause a lot of problems, so they're the first candidates for change.

Quote:
Originally Posted by shardfenix
Upon having spoil victor used against my thumper, it doesn't seem that broken. Does nothing if you've taken some damage already. It basically kills you as fast as you kill them.
It would do that even with a substantial damage nerf. You frequently will not be killing them faster, because if you do 30-ish in an attack and lose upwards of 100 health, you're going to be on the losing end. Nevermind that if you actually take their health down to half, then even if they get healed, you're also at half-health and consequently spike bait.

Quote:
It does, however, needed to be fixed so it does not kill monks healing their allies.
This is true.

Last edited by Riotgear; Jan 01, 2007 at 05:28 AM // 05:28..
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Old Jan 01, 2007, 09:29 AM // 09:29   #394
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Quote:
Originally Posted by Apok Omen
@VoS: Your suggestion would make it a permanent Spell breaker, which would make it very imbalanced. There would be ways to strip it, but a small amount of such disenchant skills are seldom used anymore.
You can't get targetted by allied spells either. So yeah, it'd be a permanent spell breaker. Then you get annihilated by Melee. Or even wands from casters.
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Old Jan 01, 2007, 10:25 AM // 10:25   #395
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Quote:
Originally Posted by Skuld
run 12/11/6 with a 5+1 SoA on P/Mo
You can't run 5+1 prot on a secondary monk
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Old Jan 01, 2007, 11:24 AM // 11:24   #396
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Quote:
Originally Posted by kvndoom
I have always respected Ineptitude Mesmers who could time my attacks perfectly in mid-swing and nail me before I could backpedal out of an attack. THAT takes skill. Nightfall has way too many "keep pushing this button until you win" skills. I swear PVP almost feels like PVE sometimes.
I guess I'm not the only one that was thinking this.

p.s. nice avatar, is that your actual license plate?
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Old Jan 01, 2007, 04:31 PM // 16:31   #397
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Quote:
Originally Posted by Thomas.knbk
You can't run 5+1 prot on a secondary monk
12/11/6 pre-runes is a legal attribute distribution; I think he means 5+1s (+20%) duration on Shield of Absorption.
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Old Jan 01, 2007, 04:39 PM // 16:39   #398
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Shadow Prison more energy .
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Old Jan 01, 2007, 04:47 PM // 16:47   #399
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Quote:
Originally Posted by neoflame
12/11/6 pre-runes is a legal attribute distribution; I think he means 5+1s (+20%) duration on Shield of Absorption.
m'kay
So the ladder has opened, but there hasn't been a skill balance. Quite odd isn't it?
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Old Jan 01, 2007, 05:53 PM // 17:53   #400
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really bad imo, i haven't watched any games yet but i imagine some of the more annoying farming builds are taking the ladder by storm right about now...
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