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Old Jan 14, 2007, 01:04 AM // 01:04   #1
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Default Mesmer Control

Me/P
Energy Surge
Energy Burn
Spirtual Pain
Soothing Images
Imagined Burden
Power Drain
Song of Concentration
Rez Sig

Me/x
Energy Surge
Energy Burn
Spirtual Pain
Wastrels Demise
Soothing Images
Imagined Burden
Power Drain
Rez Sig

Me/N
Well of Profane
Psychic Distraction
Energy Burn
Signet of Weariness
Spirtual Pain
Wastrels Demise
Channeling
Rez Sig

Me/E
Ward Melee
Ward Elements
Energy Burn
Energy Surge
Spirtual Pain
Channeling
Power Drain
Rez Sig

Mo/A
Blessed Light
RoF
Guardian
Spirit Bond
Signet of Devotion
Gift of Health
Dark Escape
Return

Mo/A
Blessed Light
RoF
Guardian
Protective Spirit
Signet of Devotion
Gift of Health
Dark Escape
Return

------------
Build works like this
All the mesmers target one monk inthe group at the start of the match
Energy burn 3 2 1 -/ follow up with the signet of wearinesses on the mesmers that have it .. Monk loses all energy
Target the other monk - Energy Surge + Spirtual Pain / Wastrels Demise 3 2 1
Then the rest of how you do it is honestly up to you
you could continue to just keep killing the monks which is how this build was designed
Or you could try to spike out some of the offensive players on the team [i would go for the obviously elementalists first due to having 80+ energy:energy burn/energy surge ftw?:]
-----------
Post what you think
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Old Jan 14, 2007, 01:30 AM // 01:30   #2
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Hi, I am focus swapping. I let monks hide energy.
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Old Jan 14, 2007, 01:49 AM // 01:49   #3
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Quote:
Originally Posted by tehlemming
Hi, I am focus swapping. I let monks hide energy.
either way bud its a spike
the one monk still loses half of the energy and the other monk is going to die wether he/she likes it or not because with the fast casting on the mesmers the spike is going to be instantious

Last edited by Divineshadows; Jan 15, 2007 at 04:03 AM // 04:03.. Reason: be nice
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Old Jan 14, 2007, 02:28 AM // 02:28   #4
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This is surely going to work...why? Prot Spirit + SoA k thnx...

ZergWay? 3x Signet of Synergy all the while you're getting your ass kicked by SS Wars...

SF Eles pounding you with SF & MS while you stand there trying to spike?

How do you account for downtime while skills are recharging?

Your build is missing a lot of essential parts to a good spike.


/phail
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Old Jan 14, 2007, 02:36 AM // 02:36   #5
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Quote:
Originally Posted by Korean Xunlai Agent
well your a cocky little bitch arent ya?

either way bud its a spike
the one monk still loses half of the energy and the other monk is going to die wether he/she likes it or not because with the fast casting on the mesmers the spike is going to be instantious
hummmm.....perfect spike ?


PD apologies for the double post

Last edited by Zoo X; Jan 14, 2007 at 02:38 AM // 02:38..
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Old Jan 14, 2007, 02:46 AM // 02:46   #6
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Quote:
Originally Posted by I Phoenix I
This is surely going to work...why? Prot Spirit + SoA k thnx...

ZergWay? 3x Signet of Synergy all the while you're getting your ass kicked by SS Wars...

SF Eles pounding you with SF & MS while you stand there trying to spike?

How do you account for downtime while skills are recharging?

Your build is missing a lot of essential parts to a good spike.


/phail
you know whats funny
when are they going to find the time to be using steady stance drunken and desperate? considering thats all 5 energy and SS is 10 if i do remember correctly

its funny how spirtual pain works out huh
100 damage from each mesmer hmm

prot spirit and soa do have energy costs and recharges you realize right?
i mean even now with invoke lightning spike prot spirit and soa are around and somehow they are killing things

besides even with them having prot spirit where are they going to get the energy for it? :\
unless they are Mo/N with OOB [which i doubt] they arent going to have any energy the entire time

btw Ward against Elements ftw?
oh yea btw Spiking offensive targets ftw?

I do take interests in your posts but you need to honestly think about all the possibilities
besides what i read earlier is that you're "obssessed wth hero battles"
HA is kinda different than that area of pvp
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Old Jan 14, 2007, 02:52 AM // 02:52   #7
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Any half decent team would rip your monks to shreads as they have zero energy management skills.
And half decent monk would swap to there negitive energy set as soon as they saw 4 mesmers and prot spirit themselves.
You have 4 dom mesmers with no shame/diverson or even a gale.
Your only enchantment removal is well of profane, WITH 4 DOM MESMERS SHATTER/DRAIN/REVEALED ENCHANTMENT HELLO!!!!!
Ward against melee and elements? No snares?(no 2 copys of the same hex dont count)
I really can't be bothered pointing out any more flaws....
:edit:
Simply by posting what you said about monks not having any energy leads me to belive you have never faced heavy e-denial as a monk.
I can quite easily hide 50 energy, and without any pressure i would be ashamed to lose against this build and would delete my monk

Last edited by Infectious; Jan 14, 2007 at 02:55 AM // 02:55..
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Old Jan 14, 2007, 03:00 AM // 03:00   #8
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Quote:
Originally Posted by Korean Xunlai Agent
you know whats funny
when are they going to find the time to be using steady stance drunken and desperate? considering thats all 5 energy and SS is 10 if i do remember correctly
ROFL!!

Okay. First off, Desperate and Drunken are both five energy. Second off, Steady Stance if five energy. Thirdly, the description of steady stance reads: "For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead."

Hey, you gain 7 energy [or 8 @ 14 tactics]! Doesn't that totally mean you just spend 3 energy for SS/DB combo? And then followed it up w/ an instant (in DB wasn't blocked, in which the adrenaline to fuel fear me still comes in) fear me? Oh yeah, that's right!

AND! you expect to keep six 60AL targets alive without energy management? Are you insane? How do you expect at all to win an altar map when you have no enchant removal (as stated above) and no energy? Also, you really have extremely little healing. GoH/BL isn't going to save the ghostly.

Last edited by gasmaskman; Jan 14, 2007 at 03:02 AM // 03:02..
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Old Jan 14, 2007, 03:03 AM // 03:03   #9
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I'm sorry, but Steady Stance is 5 energy only and you gain energy from KDs with it, so yes, you will have the energy.

100 can easily be reduced, kthnx.

Negative Energy Sets can easily give you the 15 energy needed, kthnx.

You first say spike the Monks to death forever, and now the offensive chars? They can be healed you know. That's what Monks are for, kthnx.

I doubt you've yet to read the possibilities yourself, seeing from what you read. I stated that recently I was obsessed with Hero Battles, on the sole intent to gain Commander for 5k Faction Cap.


Let me ask you this. What is your Faction Cap? 10k? Have you ever HAed in your life? Ever even seen HoH? Ever been in a rank 150 guild? Seeing from your posts, I would say that you haven't even been close. Don't question me until you've actually PvPed. Learn to play or uninstall, please.

Last edited by I Phoenix I; Jan 14, 2007 at 03:05 AM // 03:05..
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Old Jan 14, 2007, 03:34 AM // 03:34   #10
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Quote:
Originally Posted by gasmaskman
ROFL!!

Okay. First off, Desperate and Drunken are both five energy. Second off, Steady Stance if five energy. Thirdly, the description of steady stance reads: "For 10 seconds, the next time you would be knocked down, you gain 1...3 strikes of adrenaline and 1...7 Energy instead."

Hey, you gain 7 energy [or 8 @ 14 tactics]! Doesn't that totally mean you just spend 3 energy for SS/DB combo? And then followed it up w/ an instant (in DB wasn't blocked, in which the adrenaline to fuel fear me still comes in) fear me? Oh yeah, that's right!

AND! you expect to keep six 60AL targets alive without energy management? Are you insane? How do you expect at all to win an altar map when you have no enchant removal (as stated above) and no energy? Also, you really have extremely little healing. GoH/BL isn't going to save the ghostly.
yes i know what the skills do ive just been on a break from guildwars for a little bit and ihavent played in a month
so im just rememberingskills off the top of my head
sooo sorry if i forgot that its 5 energy.. and also if you didnt realize there is a time limit that steady stance is allowed tobe onthe warriors
also considering with the paragons constantly trying to gain adrenaline with their tactic skills is going to be near impossible their build will fail
also PD will be of great help against that type of team because all you need to do is make sure that you interrupt the paragon bs
and actually yes GoH and BL will save the ghostly considering its 200 health per monk if they cast both of those skills not to mention the fact that they have other skills on their bar too also considering the mesmers are going to be focusing on shutting down the other teams offense 100% of the time while they are holding
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Old Jan 14, 2007, 03:50 AM // 03:50   #11
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If you didn't realize it's not that hard to use Desperation/Drunken Blow right after you used Steady Stance.

Wth did you just say about Paragons? I have no idea what you wrote...perhaps you should use some grammar when typing up posts...and Signet of Synergy does not require adrenaline, thanks.

You have one PD. That's sure going to work through Song of Concentration isn't it? Also, that's your only skill that can interrupt something that is not a spell.

200 Health per Monk is not going to be enough. 15 Energy is going to be rough on your Monks considering that they have no Energy management. Also, you have no SoA, which is going to cost you when your Ghostly gets pounded on the altar.

You cannot 100% of the time shut down the other team's offense. You have no Energy to sustain using your spells all the time. Sure, there's Power Drain, but ZergWay requires barely any spells.


I keep my previous conclusion.
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Old Jan 14, 2007, 10:39 PM // 22:39   #12
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Quote:
Originally Posted by I Phoenix I
If you didn't realize it's not that hard to use Desperation/Drunken Blow right after you used Steady Stance.

Wth did you just say about Paragons? I have no idea what you wrote...perhaps you should use some grammar when typing up posts...and Signet of Synergy does not require adrenaline, thanks.

You have one PD. That's sure going to work through Song of Concentration isn't it? Also, that's your only skill that can interrupt something that is not a spell.

200 Health per Monk is not going to be enough. 15 Energy is going to be rough on your Monks considering that they have no Energy management. Also, you have no SoA, which is going to cost you when your Ghostly gets pounded on the altar.

You cannot 100% of the time shut down the other team's offense. You have no Energy to sustain using your spells all the time. Sure, there's Power Drain, but ZergWay requires barely any spells.


I keep my previous conclusion.
PD Mesmer can interrupt anytihng that is 1 second cast on the Paragons if he/she knows what they are doing

Yes it will work through SoC because all the PD mesmer has to do is interrupt the guy with SoC and then you also have to consider the fact that when you do come to an altar map the other teams are going to have some kind of interrupt to [most teams do]

its - 80 health per burn/surge then another -94 with spirtual pain and -80ish with demise
im sorry but yes that will kill a target with 4 mesmers
btw the 2nd mesmer alone can do 200 damage+ by himself/herself
I just put in Power Drain as some energy management.. I dont really care what they have on there bar for energy management -- doesnt really matter [i just like power drain because it has a double purpose ; to interrupt and to get energy]

Quote:
Originally Posted by I Phoenix I
I'm sorry, but Steady Stance is 5 energy only and you gain energy from KDs with it, so yes, you will have the energy.

100 can easily be reduced, kthnx.

Negative Energy Sets can easily give you the 15 energy needed, kthnx.

You first say spike the Monks to death forever, and now the offensive chars? They can be healed you know. That's what Monks are for, kthnx.

I doubt you've yet to read the possibilities yourself, seeing from what you read. I stated that recently I was obsessed with Hero Battles, on the sole intent to gain Commander for 5k Faction Cap.


Let me ask you this. What is your Faction Cap? 10k? Have you ever HAed in your life? Ever even seen HoH? Ever been in a rank 150 guild? Seeing from your posts, I would say that you haven't even been close. Don't question me until you've actually PvPed. Learn to play or uninstall, please.
the KD's with steady stance make sure that build doesnt work [i know i was one of the first people to try out the combination or steady stance with drunkb and desb
also with the W/x steady stance db db warrior they are basicallying constantly using 15 energy with a regen of 2 energy possibly 1 energy considering if the war is a retard or not and has zealous and they get 7-9 energy back with Steady Stance.... - 15 +7 hmm along with the energy denail from the mesmers in this build I doubt that there will be any offense what so ever from the other team.. not to mention the fact that yes there are wards in this build called Ward Against Melee which will stop a lot of the attacks from ever occuring.

I dont understand your comment 100 can be reduced.. rephrase please
Yes I know that negative energy sets give you actually about 20 energy if you have them set up right
But that is only 4 or 3 spells at best [or 2 if they decide to us heal party (energy surge AoE and Spirtual Pain AoE ftw?)]
Also once they switch to their main energy set they are going to be RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed over completely because this build is more or less constantly enegy denial .. so once they switch over to their main they are going to run out of that energy they need to heal

Yes I know that they can easily be healed but because of how much damage that this is with the spike they are going to be able to take out the other people on team easily without any problems.. [Also the fast casting has something to do with it because it looks like it just happens within half of a second, and with infuse being only 1/4 second cast time I doubt that they wil be able to infuse a spike that happens under 1/2 second]

And yes ive been HAing since the begining of GuildWars so I do know what builds will work and what wont
I have 40k faction cap right now
Been with top 30 guilds in the past and have played for them

But this thread isnt about personal confrontations.. I just feel like you have no clue what you're talking about when you said they have no energy management [signet of devotion is their energy management (gvg style monk)]


-------------
Also for everyone that has read this, and that is going to read this I have tried this build out in HA awhile ago [first 2 months into 6 man] and I got to Halls first try with a pug and we held twice.]
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Old Jan 14, 2007, 10:55 PM // 22:55   #13
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How do you kill anything with 600+ health?
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Old Jan 14, 2007, 11:42 PM // 23:42   #14
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Quote:
Originally Posted by Guillaume De Sonoma
How do you kill anything with 600+ health?
because your doing 600+ damage
and also most offensive targets dont have 600+ health
and most monks that are smart carry the energy armor instead and just dont use majors or superiors which comes out to like 570 health
and on a regular offensive char. like an Elemental they usally have 490-510
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Old Jan 15, 2007, 12:46 AM // 00:46   #15
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Quote:
Originally Posted by Korean Xunlai Agent
and most monks that are smart carry the energy armor instead and just dont use majors or superiors which comes out to like 570 health
I haven't ever seen a case of any Monk who didn't entirely suck at Guild Wars using energy armor. By the way, I play Monk. The last Monk that I played with in HA that used Energy armor used LoD when no one was below 80% life, and didn't use a negative energy set against Zergway. He was also an extremely weak kiter, and could not communicate things like Cripple over Vent. I should also mention we lost to Touchway because he and someone else didn't kite. His solution to Touch Rangers after that was to suggest bringing "Can't Touch This!" He's Rank 6 Gladiator, and Rank 7 Hero, so if your idea of "smart" is r6+ then he is very smart. If your idea of smart is being smart and not being entirely shit at the game, then you don't bring energy armor on a Monk.

Quote:
Originally Posted by Korean Xunlai Agent
and on a regular offensive char. like an Elemental they usally have 490-510
Anyone running that low of health on a caster is an absolute and total scrub. I wouldn't even run that low of health on a Warrior.
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Old Jan 15, 2007, 03:22 AM // 03:22   #16
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You can charge up SoC, use it in the back, then you still have 10 seconds to use a skill, kthnx.

Right...interrupt both SoC and Claim Resource at the same time? Sure going to work.

Prot Spirit + SoA reduces the damage by more than 1/4, not including the fact that the spike is going to be a long one.

By the way, ever heard of Prot Spirit?

You're going to spike every 20-30 seconds? Wow that sure is going to own the Monks fast. Don't forget that they will ALL BE PERFECT ZOMGWTFH4X.

KD + SS is what makes the build work...you've never tried that build out.

Zealous Weapons + Zealous Anthem, kthnx.

Ever heard of "Fear Me!"? Well, 3x4=12, so every 5 seconds you lose 12 energy. Your super energy-denial scheme is getting used on you, and with no energy-management, your Monks are going to drop like flies and it's going to be gg.

Balling up in Wards = SF + MS + SS = gg

I don't know how you've never heard of Prot Spirit...

+30 - (-7) = 37 energy. Learn to calculate. 37 is about 5-7 spells, and with you "spiking" every 25 seconds, that wont be hard to maintain. You can't spike the Monks when they have 0 energy because Burn/Surge = 0 dmg. You can't constantly E-Deny them if they have 0 energy. Before your spike they can just pre-Prot and switch to negative. Solved.

"Spike" every 25 seconds that wont work = phail. If everything goes out perfectly you need at least 3+ minutes for Spiritual Pain to recharge.

Assuming you run 9 FC, .66(2 seconds + 1 second + .25 seconds) = 2.145 seconds to spike. Adding on the .75 aftercast of each of the first 2 spells, 3.645 seconds to spike. That's sure un-Infuseable isn't it?

Primal Echoes = 10-energy Signet of Devotion = gg "e-management"
D-Shot Signet of Devotion = gg "e-management"
What do you do then?


/phail
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Old Jan 15, 2007, 03:47 AM // 03:47   #17
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Well, i'm gonna try to not be a flamer here since thats all this thread is, so here it goes (BTW all of this has been previously stated in the thread).

Pretty much all monks will start matches in a negative energy set. So say you focus ALL of your energy denial/dmg spells on a monk and wipe all of his energy. He will probably just stand there while his parter monk saves him. Then he has 20 seconds to switch up and clean things up. Then they will just switch back down and repeat.

Protective spirit on a target and one gift of health will save ur spike.

Your build consists entirely of "Squishy targets" so you will get hurt pretty bad by melee pressure.

Amongst other things, but it just wont work against any decent team.


If you really want to run an e-denial build I suggest running the Zergway fotm. Much more e-denial there.

A build my guild used to run in HA for some fun used some e-denial. We only did HA for fun so dont expect to go far with it, but it did take halls a few times and has the ability to do some good dmg.

2 Mes/E
esurge
eburn
spiritual pain
gale
diversion
pdrain
rez
open spot

2 W/E
Evisc
Exec
Bulls Strike
shock
Fear Me!
Frenzy
Sprit/Rush
Rez

2 Mo/A backline of you choice

It has some edenial and direct pressure and 4 KDs. Actually I think 1 of the mes had PD over Esurge.

Anyways with all respect your build just wont work, if you dont believe it, try it against any decent team who knows what mesmers do.
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Old Jan 15, 2007, 11:41 PM // 23:41   #18
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No snares, no holding ability, and no energy management on your monks. You might beat some uw scrubs with this build, but that's about it. Why even bother playing a build that has no chance on a relic run, and will not hold an altar for more than 20 seconds? Last time I checked, 5/8 maps are one of the two.
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Old Jan 16, 2007, 08:54 AM // 08:54   #19
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Quote:
Originally Posted by Korean Xunlai Agent
its - 80 health per burn/surge then another -94 with spirtual pain and -80ish with demise
You do realise the dmg from energy burn is conditional on your target having energy right? and that most people against this team will hide all but about 25 energy.
So, let's spike an offensive character like you suggested before. Let's take a warrior. This warrior has 10 energy left because the battle has been going on for a while. That's a whopping 100 dmg from all those energy burns.
Secondly they all cast SP for 4x94=376 dmg.
Then they all cast Wastrel's, which hits for 4x25 because the warrior doesn't have any spells on his bar.
Congratulations, you just spiked for 576 dmg.
Then add in that one of your mesmers is using PD, and in order to be useful he'll black out his bar constantly. Do the math.
Then add in that the other team will have interrupts.
Then add in that the other team has Prots.
Congratulations, that's a what? 300 spike?
Phail.
Oh yeah, and add in Infuse as well.
Quote:
Originally Posted by Korean Xunlai Agent
because your doing 600+ damage
and also most offensive targets dont have 600+ health
and most monks that are smart carry the energy armor instead and just dont use majors or superiors which comes out to like 570 health
and on a regular offensive char. like an Elemental they usally have 490-510
Are we talking about the same guild wars?
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