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Old Jan 16, 2007, 08:57 PM // 20:57   #1
Ascalonian Squire
 
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Default Critique My Build Please

Hey everyone, this is my first real build that im posting so id appreciate a bit of feedback. i scan these forums regularly and i have yet to see one too close to it, but if there is or has been one im sorry. it would work better (as most builds would) with 8v8 but ive modified it to 6v6 so it can be used now and not just a build dependent on hope:

Typical RaO
Typical RaO
Typical ZB Monk
Typical LoD Monk

E/N - SS/Warder
15 Earth
12 Energy Storage
10 Curses
Ward Against Melee
Ward Against Foes
Ward of Stability
Ward Against Elements
Sandstorm {E}
Earth Attunement
Vocal Minority
Rez

E/Me - Savannah Heat
15 Fire
13 Energy Storage
Rest in Air
Savannah Heat {E}
Meteor Shower
Liquid Flame
Bed of Coals
Glyph of Lesser Energy
Glyph of Sacrifice
Gale
Rez

Idea here: RaOs are good at KD's... thats their main advantage. Savannah Heat is good at punishing balled up/immobile foes. Now i cant take credit for the Savannah Heat build idea, as i got it from somewhere in this forum a while ago (thanks to the creator, should you stop by), but the idea here is that the RaOs can KD a foe, call the KD of course so voice communication is a plus, though not a requirement, and the Savannah Heat ele can cast it. Now if theres melee hate around then the ele can Gale the opponent down, so it works quite well as a coordinated semi-spike or as an independent heavy pressure attack. Then Bed of Coals for additional damage to the KD'd target and MS for altar maps and such.

Now The E/N vocal minority ele is just a modification of the classic SS/Ward that deals slightly less pressure (no archane echo for the SS) but it has so many more advantages, plus the pressure is picked up i think by the Savannah Heat ele. Now vocal minority stops all shouts and chants in the area for around 15 seconds with 10 in curses... therefore for 15 seconds (and only a 20 second recharge) the other teams "Fear Me!" warriors and defencive paragons are shutdown. I think this is important in altar maps where you get stuck against at least one defencive para team that spams SoC, SoR, etc... and those gimmicky builds like Fear Me! and god forbid old ones like IWAY, VIM, etc are swiftly taken care of. Just a thought cause im sick of those particular teams... though dont get me wrong, i like their creativity, just not how everyone jumps on the bandwagon to farm fame with them, making it boring to play HA knowing that ill be facing one of those everytime.

And again this build would work better in 8v8 when you can have a curses necro dedicated to spamming vocal minority and other curses and not cramming it into a crowded ele bar.

Ok, so feedback would be appreciated.
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Old Jan 16, 2007, 09:31 PM // 21:31   #2
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i'd take something else then savannah's heat
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Old Jan 16, 2007, 09:54 PM // 21:54   #3
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This is an asymetrical beatdown build. A warder, 2 melee, and an aoe. Nothing personal or anything, you just reinvented a common build but still made it worse by adding savannah heat. Just my opinion.
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Old Jan 17, 2007, 12:04 AM // 00:04   #4
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Read the sticky.
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Old Jan 17, 2007, 03:24 AM // 03:24   #5
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my bad i didnt see the pvp build subforum.

As for a response: Yes, it does seem cookie cutter having the melee + aoe + defence (wards and monks) though i think this build is a step in the direction of synergy. Most build could include a grenth derv, rao, sf, ss/ward, zb, lod, though the difference is that they dont have the synergy that the above does (imo). Now i will admit the savannah heat is just a build i pulled from the forums and modified to go along with the team build, though i must say that i rather enjoy the idea of having an ele that can kd, snare, and either kill or heavily damage a monk by himself. perhaps replace savannah heat with... SF i guess? Although savannah heat alone has the potential to do so much more to a foe overtime...
20 + 35 + 50 + 65 + 80= 250. You may say that its over a period of 5 seconds, making dps 50 and only if they're in it the whole time... though i would say that that would be the point. kd and let them die in their savanna heat prison. and this ele is capable of that on their own. Chain of Savannah Heat + Gale + Bed of Coals. They have 1 second to get out of savannah heat before gale comes. can they do it? i doubt it. imagine with the help of a RaO who can keep the kd's coming constantly

But the one thing i really wanted feedback on is the E/N vocal minority ele. it just struck me as odd that with all the shout/chant based build out there that no one thought of this. is there an obvious reason im missing as to why its never been done? if not then maybe we should start running it.

Oh, and i know a lot of you dont like savannah heat. if not please suggest an alternative other than SF
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Old Jan 17, 2007, 05:03 AM // 05:03   #6
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I like savannah heat. but i think you would want to echo it onto the altar. my guild has been putting 2 savannah heats up on the alter and the healers on the other team blow all their energy after like 10 seconds trying to keep their ghostly alive.
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Old Jan 17, 2007, 09:00 AM // 09:00   #7
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You didn't read the sticky carefully enough.
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