Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 12, 2007, 08:53 PM // 20:53   #261
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Bastian
Not necessarily. However, a good team (skill wise) running a balanced build (with some thought as to the metagame) is almost always going to be overpowered compared to the overpowered FoTM's if the skills are balanced . The reason for this is simple. Balanced builds draw upon many different skill uses and game mechanics. Whereas, FoTM's generally load up on one type of game mechanic. For example - IWAY is a melee heavy pressure build. It used to rely on high dmg through order of pain (or apostacy or both) - eviscerate, eoe, frozen soil, and a trapper for keeping the orders safe or using the aoe dmg from traps to keep people out of wards. If you knew this - you knew how to counter it, and you cuold effectively beat Iway the same way. Bloodspike relies on spirits for energy and lifestealing damage to go through prot skills. Countering bspike is not about infusing (although maybe a little), its about tactics, interrupts, and shutting down the necros or more importantly the caller. These types of skills load up on one type of game mechanic to make them extremely overpowered - especially for newer teams. Also, it makes them easy to run for people trying to get into HA. (And I would also say a good building block for those people trying to get into HA - as long as they don't rely on one build for r0 to r9+, but for them to learn how to play those builds so hey understand what shuts those builds down).

However, a balanced build - what does it rely on? Skill. There is nothing overpowered as far as game mechanics in a balanced build - that is why it is balanced. It may run a sort of adrenaline spike or pressure - or some type of offense. But there are many outlets for it to be both a defensive and offensive threat. As well as shutting down the game mechanics for other groups. That is why if the skills are balanced in the game - a good balanced team has a very good chance vs. anyone.

I hope this makes sense and answers the question.
yep thanks for giving me a sensible reply. so what makes a non balanced build overpowered then and why are people crying foul when a team build sacrifices its utility and put the extra to damage or defense?

see the logic here. say both got 8 players each and both can play almost the same build. team A got 6 players and 2 utility players. and team b got the same setup. but if team b decides to convert just their 2 utility players to damage dealers, does it make team b imbalanced? and what if say team a complained so the damage of team b is adjusted and will only have overall damage output comparable to team a? does it mean you just weaken team b and gave team A the advantage of 2 utility char?



Quote:
Originally Posted by Y O U Lo Se
I think you don't understand what he says?

He's saying that utility characters will make skill > build instead of rock paper scissors as it is now...
ok thanks for that clear reply

utility will make skill > build instead of rock paper scissors. wow, i learned something from you.

but seriously, do you think that player skill only shines if you have a lack of something in your skill bar? say if you lack decent defense, you must be careful of your hp and at the same time you must take down the threats to your team or say you don't have wards, you must know how to pull, kite, bodyblock etc. or the splits if you're facing spikes.

see, there are somethings that aren't found in your skill bar you know. skill is not just using the skill bar accordingly. well it is but even a monkey can press a keyboard or use the mouse.

Last edited by tomcruisejr; Jan 12, 2007 at 09:15 PM // 21:15..
tomcruisejr is offline   Reply With Quote
Old Jan 12, 2007, 09:22 PM // 21:22   #262
Lion's Arch Merchant
 
Bastian's Avatar
 
Join Date: Mar 2006
Profession: Mo/A
Default

Quote:
Originally Posted by tomcruisejr
yep thanks for giving me a sensible reply. so what makes a non balanced build overpowered then and why are people crying foul when a team build sacrifices its utility and put the extra to damage or defense?

see the logic here. say both got 8 players each and both can play almost the same build. team A got 6 players and 2 utility players. and team b got the same setup. but if team b decides to convert just their 2 utility players to damage dealers, does it make team b imbalanced? and what if say team a complained so the damage of team b is adjusted and will only have overall damage output comparable to team a? does it mean you just weaken team b and gave team A the advantage of 2 utility char?
Thats exactly what IWAY does - and that is why it absolutely rolls a lot of teams in HA. Because the damage output is so incredibly high. The drawback to IWAY, as I am sure that you can attest to, is that when you go up against certain builds (I think a good BSpike usually poses a problem for IWAY), as well as better balanced teams - you usually don't win. That is even considering that you are playing as a highly competetive and experienced IWAY team. I see no problem in doing this - however, now you have limited yourself in regards to certain types of teams. Additionally, (especially with the eoe nerf), you lose a lot of holding power in HOH.

I don't think team b should be weakened - as long as the skills are all fairly balanced. As a team you decided to put everything into the offense of your team - therefore you should have higher damage output. However, a good balanced will be able to mitigate this damage to themselves by shutting down the correct individuals. This becomes even easier if the build, such as IWAY, is a heavily run build in HA, because the opposing team should know how to shut it down.

What I like about 8v8 in this case is that both IWAY and balanced teams kept changing their builds in order to counter the other. How many times did the resolve trapper become an ele, become a mesmer, become an apostacy necro. That is why 8v8 is good - because you still have a creative metagame based on the ability to counter and then counter the counter.

I see no problem in running FoTM's - I do see a problem in not having the resources available to counter them - should they be run by other teams.
Bastian is offline   Reply With Quote
Old Jan 12, 2007, 09:25 PM // 21:25   #263
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Bastian
Thats exactly what IWAY does - and that is why it absolutely rolls a lot of teams in HA. Because the damage output is so incredibly high. The drawback to IWAY, as I am sure that you can attest to, is that when you go up against certain builds (I think a good BSpike usually poses a problem for IWAY), as well as better balanced teams - you usually don't win. That is even considering that you are playing as a highly competetive and experienced IWAY team. I see no problem in doing this - however, now you have limited yourself in regards to certain types of teams. Additionally, (especially with the eoe nerf), you lose a lot of holding power in HOH.

I don't think team b should be weakened - as long as the skills are all fairly balanced. As a team you decided to put everything into the offense of your team - therefore you should have higher damage output. However, a good balanced will be able to mitigate this damage to themselves by shutting down the correct individuals. This becomes even easier if the build, such as IWAY, is a heavily run build in HA, because the opposing team should know how to shut it down.

What I like about 8v8 in this case is that both IWAY and balanced teams kept changing their builds in order to counter the other. How many times did the resolve trapper become an ele, become a mesmer, become an apostacy necro. That is why 8v8 is good - because you still have a creative metagame based on the ability to counter and then counter the counter.

I see no problem in running FoTM's - I do see a problem in not having the resources available to counter them - should they be run by other teams.
but the problem was instead of sitting down and coming up with a friggin solution, they just go sit in a corner and cry "overpowered" and if they aren't pacified, they go play WoW. and A.Net goes to give certain build(s) an advantage of 2 utility characters through nerfing. and whiners start to play again.

Last edited by tomcruisejr; Jan 12, 2007 at 09:29 PM // 21:29..
tomcruisejr is offline   Reply With Quote
Old Jan 12, 2007, 09:32 PM // 21:32   #264
Lion's Arch Merchant
 
Bastian's Avatar
 
Join Date: Mar 2006
Profession: Mo/A
Default

Quote:
Originally Posted by tomcruisejr
but the problem was instead of sitting down and coming up with a friggin solution, they just go sit in a corner and cry "overpowered" and if they aren't pacified, they go play WoW. and A.Net goes to give certain build(s) an advantage of 2 utility characters.
Let them play WoW then. Anyone who can't use that as a learning experience deserves to play WoW. The reason PvP in GW is/was good is because the skills are/should be balanced and skill is supposed to be greater than the build. If someone is not willing to take the time to learn - then let 'em go somewhere else. I do agree that the occassional nerf may need to happen in order to keep the meta fresh - as well as dimishing truly "overpowered" builds. However, that should be few and far between.

I also don't think that serious HA players are the ones whining. Serious HA players should see it as a challenge in order to raise their abilities.
Bastian is offline   Reply With Quote
Old Jan 12, 2007, 09:48 PM // 21:48   #265
Krytan Explorer
 
Nadia Roark's Avatar
 
Join Date: Jan 2007
Guild: Tomb Refugees [ToRe]
Profession: Mo/Me
Default

I roll my eyes mightily when someone says "Change HA or I WoW."

When you say that, you're basically telling ANet that HA is the only thing keeping you in the game. If that's the case, then you should probably start looking for another game anyway regardless of whether they bring 8v8 back. Why? Because ANet can't possibly please everyone and even within the "8v8 or WoW" crowd there is likely to be wild dissent as to what a proper balance should look like, what builds/tactics should be encouraged or discouraged, and so forth.

I guarantee you ANet is not listening to the "8v8 or WoW" whiners. If you want to force a change back to 8v8 there are many other, more efficient ways to do it.
Nadia Roark is offline   Reply With Quote
Old Jan 12, 2007, 10:55 PM // 22:55   #266
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Bastian
I also don't think that serious HA players are the ones whining. Serious HA players should see it as a challenge in order to raise their abilities.
so who are these people whining then? noobs?

i now agree that serious HA players arent the one whining. i never saw leelof whined in any forums ever.
tomcruisejr is offline   Reply With Quote
Old Jan 12, 2007, 11:32 PM // 23:32   #267
Jungle Guide
 
Lord Mendes's Avatar
 
Join Date: Nov 2005
Location: Derka-Derka Land
Guild: Steel Phoenix (StP)
Profession: E/
Default

David? Leteci? Kabale? Powers?
Lord Mendes is offline   Reply With Quote
Old Jan 13, 2007, 01:11 AM // 01:11   #268
Forge Runner
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by tomcruisejr
so who are these people whining then? noobs?

i now agree that serious HA players arent the one whining. i never saw leelof whined in any forums ever.
i never seen him post in any forum ever
lishi is offline   Reply With Quote
Old Jan 13, 2007, 03:09 AM // 03:09   #269
Krytan Explorer
 
Join Date: Mar 2006
Profession: E/
Default

This just in, the changes coming will give us "the best #(*%% lever you ever saw".

http://img291.imageshack.us/img291/2613/gaileto6.png
Yunas Ele is offline   Reply With Quote
Old Jan 13, 2007, 03:25 AM // 03:25   #270
Krytan Explorer
 
Mental Leteci's Avatar
 
Join Date: Apr 2006
Guild: Rurik Drops The [sOap]
Profession: Me/N
Default

The last part wasn't funny at all. Monthly fee = expansions. Yes, I know, you're not forced to buy them, but can you play PvP in GW without Factions or Nightfall? I'm done here. I can't wait to see the exciting changes.
Mental Leteci is offline   Reply With Quote
Old Jan 13, 2007, 04:26 AM // 04:26   #271
ArenaNet
 
Gaile Gray's Avatar
 
Join Date: Feb 2005
Default

Yunas, you're such a bloomin' rumour monger! Sheesh, you moved so fast to get that here, the pixels hadn't dried on the screenshot!

The monthly fee comment is a joke. The lever comment is a joke. (Uh oh, to be clear, my comment ^ to Yunas is also a joke.) Please, no one should worry, or fret, or sink deeper into the Morass of Gloom because of a few casual words (yes, I'm allowed those!) that were made in a effort to amuse.
__________________
Gaile Gray
Support Liaison
ArenaNet
Gaile Gray is offline   Reply With Quote
Old Jan 13, 2007, 04:54 AM // 04:54   #272
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Default

Quote:
Originally Posted by Gaile Gray
The monthly fee comment is a joke. The lever comment is a joke. (Uh oh, to be clear, my comment ^ to Yunas is also a joke.) Please, no one should worry, or fret, or sink deeper into the Morass of Gloom because of a few casual words (yes, I'm allowed those!) that were made in a effort to amuse.
Jokes and humor in general (*coughYouTubecough*) are lost over the internet. Smilies do not make anything funny or less serious (which you seem to abuse quite a bit, Gaile...)
Zinger314 is offline   Reply With Quote
Old Jan 13, 2007, 09:16 AM // 09:16   #273
Academy Page
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by tomcruisejr
so who are these people whining then? noobs?

i now agree that serious HA players arent the one whining. i never saw leelof whined in any forums ever.
First of all, leeloof doesnt speak, he is so socially inactive that I think he might have even forgotten whatever language he speaks (spanish?). And to clear things up I PM'd leeloof when they changed it to 6 man, he was pretty much in tears and made a few vague references that he was going to commit suicide. But my point is, that this 6v6 change has rattled leeloof so hard that he actually took the time to type something into chat rather than HAing.
Kyle The Piemaster is offline   Reply With Quote
Old Jan 13, 2007, 10:13 AM // 10:13   #274
Lion's Arch Merchant
 
nekopowa's Avatar
 
Join Date: Dec 2006
Location: Croatia
Profession: A/P
Default

Quote:
Originally Posted by Gaile Gray
Yunas, you're such a bloomin' rumour monger! Sheesh, you moved so fast to get that here, the pixels hadn't dried on the screenshot!

The monthly fee comment is a joke. The lever comment is a joke. (Uh oh, to be clear, my comment ^ to Yunas is also a joke.) Please, no one should worry, or fret, or sink deeper into the Morass of Gloom because of a few casual words (yes, I'm allowed those!) that were made in a effort to amuse.
I don't really know what's with all the negativity about simple jokes. To be honest, i laughed when i read the chat log

Maybe GW players are getting a little too spoiled because ANet pays this much attention to them. Don't let it offend you or the staff, i think you're doing a wonderful job. Putting some emotions into it is way better than treating it all cold as procedure.
nekopowa is offline   Reply With Quote
Old Jan 13, 2007, 10:38 AM // 10:38   #275
Wilds Pathfinder
 
God Apprentice's Avatar
 
Join Date: Mar 2006
Profession: Mo/N
Default

Quote:
Originally Posted by Nadia Roark
I roll my eyes mightily when someone says "Change HA or I WoW."

When you say that, you're basically telling ANet that HA is the only thing keeping you in the game. If that's the case, then you should probably start looking for another game anyway regardless of whether they bring 8v8 back. Why? Because ANet can't possibly please everyone and even within the "8v8 or WoW" crowd there is likely to be wild dissent as to what a proper balance should look like, what builds/tactics should be encouraged or discouraged, and so forth.

I guarantee you ANet is not listening to the "8v8 or WoW" whiners. If you want to force a change back to 8v8 there are many other, more efficient ways to do it.
Very much the truth

Quote:
Originally Posted by Gaile Gray
Yunas, you're such a bloomin' rumour monger! Sheesh, you moved so fast to get that here, the pixels hadn't dried on the screenshot!

The monthly fee comment is a joke. The lever comment is a joke. (Uh oh, to be clear, my comment ^ to Yunas is also a joke.) Please, no one should worry, or fret, or sink deeper into the Morass of Gloom because of a few casual words (yes, I'm allowed those!) that were made in a effort to amuse.
Gaile you all should make an area called "The Morass of Gloom" Next expansion elite area ok?
God Apprentice is offline   Reply With Quote
Old Jan 13, 2007, 03:04 PM // 15:04   #276
Academy Page
 
Join Date: Oct 2006
Guild: Wee Free Men[凸〇一〇]
Profession: Mo/Me
Default

Quote:
Originally Posted by Bastian
I also don't think that serious HA players are the ones whining. Serious HA players should see it as a challenge in order to raise their abilities.
Since killing the same kind of teams really makes you better...

The serious players ARE whining.

And tomcruise, ever seen spanish people talk english? I didnt...very few of them speak english.
Y O U Lo Se is offline   Reply With Quote
Old Jan 13, 2007, 03:48 PM // 15:48   #277
Wilds Pathfinder
 
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
Default

For now i bet the new changes will be like (or i would like to see) :

- new maps wih cap points (shrines like AB or HvH)
-old map changes (i really hope they are gonna be bigger than lever upgrade)
-better AI when capping altar (no more ghost blockers i hope)
-less skips (hot at least 10 from zaishen to hoh in last week)


that's at least what i'm thinking on atm. Will add if something comes over my mind
Morgoth the dark is offline   Reply With Quote
Old Jan 13, 2007, 04:24 PM // 16:24   #278
Forge Runner
 
Alleji's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by Kyle The Piemaster
First of all, leeloof doesnt speak, he is so socially inactive that I think he might have even forgotten whatever language he speaks (spanish?). And to clear things up I PM'd leeloof when they changed it to 6 man, he was pretty much in tears and made a few vague references that he was going to commit suicide. But my point is, that this 6v6 change has rattled leeloof so hard that he actually took the time to type something into chat rather than HAing.
wtfux kyle, where is your freezie crown avatar?

Alleji is offline   Reply With Quote
Old Jan 13, 2007, 04:56 PM // 16:56   #279
Jungle Guide
 
Skye Marin's Avatar
 
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
Default

I think that the capping mechanisms are going to be changed. Basically, no more "Claim Resource".

Here's how I see it:

-Altars are now based on capping with a bodycount.
-The Ghostly Hero is worth one pip of capping.
-Each two people of the same team is worth another pip of capping.
-In 2-team maps, if one team has 3 pips and another has 2 pips, the 3 pip team has one total capping pip that progresses on the cap meter.
-In 3-team maps, the team with the most cumulative pips at any one time controls how the cap meter is filled (The other teams pips are ignored).
-If a team is controlling a cap point, their max HP is reduced by 15%, and all other team's attack power is increased by 15%.

I think these changes would make the game a lot more action-oriented, because now simply killing your opponents will go a long way to capturing the altar. No more delaying until victory with interrupts and knockdowns.
Skye Marin is offline   Reply With Quote
Old Jan 13, 2007, 05:34 PM // 17:34   #280
Banned
 
Tea Girl's Avatar
 
Join Date: Jan 2007
Profession: Mo/Me
Default

Quote:
Originally Posted by Kyle The Piemaster
First of all, leeloof doesnt speak, he is so socially inactive that I think he might have even forgotten whatever language he speaks (spanish?). And to clear things up I PM'd leeloof when they changed it to 6 man, he was pretty much in tears and made a few vague references that he was going to commit suicide. But my point is, that this 6v6 change has rattled leeloof so hard that he actually took the time to type something into chat rather than HAing.
This post just made my day.... rofl

Quote:
Originally Posted by tomcruisejr
so who are these people whining then? noobs?

i now agree that serious HA players arent the one whining. i never saw leelof whined in any forums ever.
Come on now, Mr. Ex-Math... People only whine cuz the game is broken. You can't really fit a varity of characters in it... like -tehzomgtehmythforiwayerrr-- a balanced build? (IWAY: 4 iway wars, 2 necros, 2 rangers/1rit 1ranger; zergway: 3 wars 3paragons; spirit spam: 2 necro,1 rit, 3rangers; bspike: 7/6necros, 1rit (maybe 1 ranger)...etc wow! each FoTM has so many different classes in them!)

I'm not saying balance can't work in 6v6 but it is just so limited that you can't fit a dedicated interrupter (I miss messies and rangers ='[) without losing much of your dmg.

Last edited by Tea Girl; Jan 14, 2007 at 01:15 AM // 01:15..
Tea Girl is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:00 PM // 18:00.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("