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Old Feb 01, 2007, 09:42 PM // 21:42   #161
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His point is that ppl who have just got lots of fame by IWAY or Bloodspike clearly dont know that much about HA, i think thats what he meant. But yes I think the beginning was just sarcasm
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Old Feb 01, 2007, 10:55 PM // 22:55   #162
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Quote:
Originally Posted by Legendary Ultimatum
... because you never played IWAY before.

Unless you were being sarcastic I don't get your point
Sarcasm, sorry. Should of been more clear. Its just at other forum that I go to more than guru (GameFAQs) ending with!11111 = sarcasm always.

Quote:
Originally Posted by Arrows[PURE]
His point is that ppl who have just got lots of fame by IWAY or Bloodspike clearly dont know that much about HA, i think thats what he meant. But yes I think the beginning was just sarcasm
Well idk if thats what I really meant although thats a fair way to take my post. I mean I IWAYed a crap load of fame and I known the HA mechanics better than most people. Heck, the other day I was teaching a r9+ balanced player (all fame from balanced...) how to do the 1 man "glitched" block in sacred temples... Although I guess you are right cuz the point I was trying to make was that people are going to bash the "R6+ or not vote" off as not a valid way, because there are a lot of r6+ that only IWAYed or b-spike, and in THEIR (the person bashing the R6+ or can't vote) opinion are clueless about HA.

Last edited by Yunas Ele; Feb 01, 2007 at 11:03 PM // 23:03..
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Old Feb 01, 2007, 11:11 PM // 23:11   #163
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Some of what I'm about to say may very likely have been said before, but I'll give my two cents.
Regardless of what people say, 8v8 was broken. The defensive ability of builds was immense, but with 8 characters to fill, you could still bring a strong pressure-based offense with it too, not just a spike. They first attempted to fix the over-offense over defense problem by reducing the character limit in HA, but that didn't work either, especially with the introduction of the paragon. The weekend event two weeks ago showed great improvement to the HA we have today, and the responses they were given showed that. They got a lot of positive responses; some negatives as well, and are going to try to emphasize on the positives and fix things that people complained about.

It really gets under my skin when I keep reading things like "ANET doesn't listen to us!!1!!oneone!1" when in fact they really do, but once they make a change, they aren't going to just change it back in a heartbeat. Plenty of people want 8v8 back, sure, but that's the last ditch effort that is going to be attempted in fixing halls. Also, a lot of things have changed since the introduction of 6v6 HA. Can you imagine an 8-man SoMW Spike, or perhaps a 5 Paragon, 1 E/Me, 2 Monk holding build? 8v8 simply cannot be reintroduced before these things are taken care of. ANET is listening, and they are doing their best. It may not be what you want, what your friends want, what your guild wants, but just let them do their job. I mean, they're even giving us another 8v8 test that will last a week! I'm really excited about these changes, and I think HA will soon be a lot of fun.

Last edited by Ruricu; Feb 01, 2007 at 11:16 PM // 23:16..
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Old Feb 01, 2007, 11:44 PM // 23:44   #164
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I still think many people are looking past the point ..

The team size in HA was reduced to allow creating a team faster and easier. The dev's are well aware there is a segregation of players between gvg, HA, and pve. And I dont think HA was intended to "get pve players to pvp".

Have faith!!

Is there an official explanation from anet explaining why they went to 6v6?
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Old Feb 02, 2007, 12:08 AM // 00:08   #165
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Quote:
Originally Posted by Randomway Ftw
Does ANET care at all about the views of the HA community?
I think the answer is a resounding yes:

Quote:
Originally Posted by guildwars.com
Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
They sure as hell didn't balance this skill around abuse/overuse in GvG. This particular skill balance was definately made because of HA.
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Old Feb 02, 2007, 01:04 AM // 01:04   #166
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Quote:
Originally Posted by Divineshadows
I think the answer is a resounding yes:
I'd like to challenge that resounding yes to a more amicable "sometimes, when we want to look good." The consideration for re-enstating 8v8 took nearly 4 months [6v6 was permanent on 10/05/06].
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Old Feb 02, 2007, 02:11 AM // 02:11   #167
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The answer is no, just go count how many post on the other thread that's against the change? Yet they still change it. The only thing they did is spending 5 min changing the width of the corridors, anything else? nope. How many time the kill count problem has been mentioned, yet there's no change for it. Do u call that care? Guess it'll take them another 4 months to respond.

sandstorm was nerfed becoz it's overpower.
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Old Feb 02, 2007, 11:56 AM // 11:56   #168
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Hello all i know this is rather late in the forums to be saying (its directed to the 1st page) but the problem is this game can never truely rely soloy on "skill" because the games not designed to all u do is click on a monster and ur hitting it no skill required in that gvg's right?

This game really just evolves totally around a player's builds or team builds so all u people complaining that u need to use skill don't seem to realise this point.

I'd also like to get my point accross about a few of the skills in the update to....also about HA to:
1: Jagged bones is an ELITE why change it to 15 seconds for? its way to long to be waiting for an elite that all it does it ressurects a jagged horror from 1 thats going to die.
5 seconds was great 8 seconds at most.

2: Don't u think rangers are powerful enough???
So what do u go do now?u make them more powerful by decreasing times and increasing duration and damage.
I read all of the ranger skills and i dont remember seeing more than 1-2 skills that were made worse.

3: Now i dont HA much but tbh i think 8vs8 is fine 6vs6 u may aswell be playing some arena.
HA should be split into 8 or 10 thisll make playing more fun because its more of a challenge to kill people. 6vs6 is rather boring cos ur limited so much by wot u can do 3 monks and uve got no damage.

4: Why does bloodsong come under the chanelling attribute now? Communing was fine the way it was isnt that what the attribute is about?summoning?
Channeling is about using lightning damage and dealing direct damage not summoning.

Theres other stuff but id like to hear wot people have to say first.
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Old Feb 02, 2007, 02:07 PM // 14:07   #169
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They created special threads for the skill balance topics, post it there. There is alrdy enough off-topic discussion going on here as it is.

On-topic: I completely agree with Ruricu here: Anet is doing a great effort in giving us pvp arena's like we want it (or very close to it). They spend a lot of time evaluating, balancing and re-evaluating the game. They even asked for OUR opinion on things! tell me what other game provides this kind of service?

Changing to 8v8 will be a last resort, and even that isnt even certain. A lot of ppl are whining and complaining that they dont like 6v6 HA because its either to "unflexible" in build, not fun anymore, and many more reasons. Some are understandable and true, others are utter crap.

Also like Ruricu said: Imagine an 8-man Jagged way, or SoMW, or zergway without balancing out skills first. HA would be a pure race to HoH and the first team with half a brain that wins, can hold HoH the entire day and longer with there eyes shut.

Skill has nothing to do with it anymore then, its all about abusing imbalanced and overpowered builds, but ppl wont care anymore because they got 8v8 back!!! all is well now in the wonderful world of HA!

/sarcasm off.
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Old Feb 06, 2007, 10:35 PM // 22:35   #170
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[QUOTE=Randomway Ftw]The problem with this is that all offense builds (IWAY, VIMWAY) dominated for most of the time in HA, we all know how creative those builds are.

why does everyone complain about FoTM builds be "uncreative". There is nothing MORE CREATIVE than FoTM builds. Take IWAY for example. 4 warriors who suscide pets to fuel IWAY. are u kidding me? THAT IS CREATIVE. same with vimway. spam traps and use vim. same with jagged bones, and spirtway, and zergway. they are creative, fool.
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Old Feb 06, 2007, 11:08 PM // 23:08   #171
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Quote:
Originally Posted by Clerics are Lame
why does everyone complain about FoTM builds be "uncreative". There is nothing MORE CREATIVE than FoTM builds. Take IWAY for example. 4 warriors who suscide pets to fuel IWAY. are u kidding me? THAT IS CREATIVE. same with vimway. spam traps and use vim. same with jagged bones, and spirtway, and zergway. they are creative, fool.
Sure the original idea was creative, but you tend not to think so after facing these teams 1000 times. It doesn't help that FotMs are generally 1-dimensional in strategy.
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Old Feb 07, 2007, 01:40 AM // 01:40   #172
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[QUOTE=Clerics are Lame]
Quote:
Originally Posted by Randomway Ftw
The problem with this is that all offense builds (IWAY, VIMWAY) dominated for most of the time in HA, we all know how creative those builds are.

why does everyone complain about FoTM builds be "uncreative". There is nothing MORE CREATIVE than FoTM builds. Take IWAY for example. 4 warriors who suscide pets to fuel IWAY. are u kidding me? THAT IS CREATIVE. same with vimway. spam traps and use vim. same with jagged bones, and spirtway, and zergway. they are creative, fool.
The point is that people constantly play those builds over and over, they were creative in the beginning but they were constanly played by many other players who copied FOTMs again and again.
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Old Feb 07, 2007, 09:23 AM // 09:23   #173
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Like is said before, people play what works. Pure and simple, if that results into FOTM that’s normal. The majority of people that wants to farm fame and take the easiest most effective build to get that fame, that’s just conmen sense if u ask me. Im really sad but creativity doesn’t pay off in this game. If u try to be creative and original u try to play a different build then anyone else, 2 thing can happen:
1) The build work really good, so good that it will become a “cookie cutter” whether u like it or not.
2) It doesn’t work at all because the current FOTM’s already take use of the most powerful skills

So my point is, if u play a build that works it a so called “cookie cutter build”, if the build hold HoH multiple times its FOTM in the next few day’s.
And who is to blame for this phenomenon? Not the people that play the game, they only use the skills that have the best overall effect. So I blame Anet, they implement 500+ skills but only a small percentage of these skills are useful… they only add skills every chapter so they can put on the box “+100 new skills!”. In theory u can make a lot of combinations with all the skills and professions, but in reality u are very limited in the skill choices.
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Old Feb 07, 2007, 10:44 AM // 10:44   #174
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Quote:
Originally Posted by ayame ftw
1) The build work really good, so good that it will become a “cookie cutter” whether u like it or not.
.
Remove observermode so the build remains hidden a bit longer

But FotM are in every game, even in singleplayer-games. That is because most of us gamers have been around for awhile, playing lots of RPG-games. All we do is make the most powerfull build possible and most of us are quite good at it.

Take Elder Scrolls IV for example. After figuring out what the spells do I made such a powerfull build, I could literelly walk around being a god. Then I was checking out some forums and guess what, nearly everyone was using more or less the same build (a warrior using high willpower and intelligence and also having destruction and restoration in their primary).
But the limited ammount of usefull skills which you refered to also forces us in FotM. In this way, the builds are kinda handed out to you already by just reading all the skilldescriptions.

So Anet, listen up! Fix the skills! Having 300 or so usefull skills will not only fix pvp, it'll fix pve as well. After all, monsters will also have them. Speaking of which, wouldn't it be cool if monsters will have 2 professions too? Time to start a new topic on that if someone hasn't started it already.
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Old Feb 07, 2007, 10:51 AM // 10:51   #175
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They finally deciding to make it 8v8 for a weekend only.


Notice when they made it to this killing crap, the dists in id and america are empty. Most I saw was 4 on the first day, that is it.

Now its 1 dist 1/2 full and dist 2 like 1 person there.

It's retarded.
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Old Feb 07, 2007, 04:16 PM // 16:16   #176
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why just over weekend? would kind of observation be considered indicative?
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Old Feb 07, 2007, 04:26 PM // 16:26   #177
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Ahhh... So it's because of YOU lamers and whiners that Anet is changing the HA back to 8 vs. 8! You bast*rds.... Well I hope you are happy! (dont take this personally I'm just feeling pissed right now.)

I cant believe this crap... Just when I was happy that I can finally sometimes get into HA teams and have some fun.... Just when making a group was finally faster and simpler... Just when newbs could finally get a chance to play in HA, you come in and DESTROY everything! God... I had no idea that all this time you people were whining... whining.. crying... pressuring Anet to go back to the old days of lame 8 vs. 8 and the elitism associated with it. Now you got what you wanted. While you are at it, why dont you proceed to completely eliminating heros from HA too, so that people who dont have many friends or are not in a good guild can completely forget about HA? Just like it was in the old days.

Now, I'll never get into teams... Off course for you it is easy. You got your 1337 guild with your 1337 friends, and for you it's never a problem. You can sit there for days, devising builds and you always have your friends online so you can do HA.

What about me?! I dont have as much friends as you. My guildies are not always on, and it's hard enough to have enough ppl for a 6 person team, not to mention 8 !!!

Ahh... but I forgot.. For all you care, people like me can burn in hell....
And I thought this was a game where everyone can have equal opportunities and enjoy ALL aspects of the game...

I wish Anet would add a "search" feature for HA similar to the one in PvE.
Then again.. it would never work because of the lack of communication in newb teams.

So there you have it... People who have friends and guilds will be able to play in HA, and those who dont will not. Wow.. Now this is more like real life rather than a game.
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Old Feb 07, 2007, 06:57 PM // 18:57   #178
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Quote:
Originally Posted by ibex333
Ahhh... So it's because of YOU lamers and whiners that Anet is changing the HA back to 8 vs. 8! You bast*rds.... Well I hope you are happy! (dont take this personally I'm just feeling pissed right now.)

I cant believe this crap... Just when I was happy that I can finally sometimes get into HA teams and have some fun.... Just when making a group was finally faster and simpler... Just when newbs could finally get a chance to play in HA, you come in and DESTROY everything! God... I had no idea that all this time you people were whining... whining.. crying... pressuring Anet to go back to the old days of lame 8 vs. 8 and the elitism associated with it. Now you got what you wanted. While you are at it, why dont you proceed to completely eliminating heros from HA too, so that people who dont have many friends or are not in a good guild can completely forget about HA? Just like it was in the old days.

Now, I'll never get into teams... Off course for you it is easy. You got your 1337 guild with your 1337 friends, and for you it's never a problem. You can sit there for days, devising builds and you always have your friends online so you can do HA.

What about me?! I dont have as much friends as you. My guildies are not always on, and it's hard enough to have enough ppl for a 6 person team, not to mention 8 !!!

Ahh... but I forgot.. For all you care, people like me can burn in hell....
And I thought this was a game where everyone can have equal opportunities and enjoy ALL aspects of the game...

I wish Anet would add a "search" feature for HA similar to the one in PvE.
Then again.. it would never work because of the lack of communication in newb teams.

So there you have it... People who have friends and guilds will be able to play in HA, and those who dont will not. Wow.. Now this is more like real life rather than a game.
I agree. Because it's so hard to have at least one person in a team of six to have a friend or two online that can play. It should stay 6v6!
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Old Feb 07, 2007, 10:27 PM // 22:27   #179
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Quote:
Originally Posted by ibex333
Ahhh... So it's because of YOU lamers and whiners that Anet is changing the HA back to 8 vs. 8! You bast*rds.... Well I hope you are happy! (dont take this personally I'm just feeling pissed right now.)

I cant believe this crap... Just when I was happy that I can finally sometimes get into HA teams and have some fun.... Just when making a group was finally faster and simpler... Just when newbs could finally get a chance to play in HA, you come in and DESTROY everything! God... I had no idea that all this time you people were whining... whining.. crying... pressuring Anet to go back to the old days of lame 8 vs. 8 and the elitism associated with it. Now you got what you wanted. While you are at it, why dont you proceed to completely eliminating heros from HA too, so that people who dont have many friends or are not in a good guild can completely forget about HA? Just like it was in the old days.

Now, I'll never get into teams... Off course for you it is easy. You got your 1337 guild with your 1337 friends, and for you it's never a problem. You can sit there for days, devising builds and you always have your friends online so you can do HA.

What about me?! I dont have as much friends as you. My guildies are not always on, and it's hard enough to have enough ppl for a 6 person team, not to mention 8 !!!

Ahh... but I forgot.. For all you care, people like me can burn in hell....
And I thought this was a game where everyone can have equal opportunities and enjoy ALL aspects of the game...

I wish Anet would add a "search" feature for HA similar to the one in PvE.
Then again.. it would never work because of the lack of communication in newb teams.

So there you have it... People who have friends and guilds will be able to play in HA, and those who dont will not. Wow.. Now this is more like real life rather than a game.
Hey dude,

I just wanted to let you know that I wholeheartedly agree with your post and I'm with you all the way on this one!

How dare those 8v8 whiners whine because ANet ruined something they spent more than $100+ on (all 3 campaigns)! How dare they voice their opinions on the matter. Clearly 6v6 is the way to go. I'm the center of the world so if they disagree with me, guess what? THEY ARE WRONG!

How dare they change it back to 8v8 which is so full of elitism! I mean 6v6 was totally elitist free. The r9+ groups are so nice now. I just pm them and say hey I'm unranked but i am a good searing flames ele and i have fow armor and they take me into their group! 6v6 is free of elitism and its great! Please, don't bring back that 8v8 elitism!

Its totally those elitists (and ANets) fault that I can be bothered to friends list the people I play with and can't be bothered to join a pvp guild. Its their fault! Not mine. Nothing is my fault! I swear when everyone else made their account , it came with a 1337 pvp guild, a 1337 friends list and a 1337 rank. I actually have to work for mine (seems you do too), how UNFAIR is that!?!?!? Well I guess its nice to know someone (you) is on the same boat as me but come on, what is this ANet? Everyone except us starts with all that and we have to work for it!!?!?!?!?
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Old Feb 07, 2007, 11:00 PM // 23:00   #180
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Just to add something Yuna forgot to say :O


/cry more
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