Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Jan 25, 2007, 07:42 PM // 19:42   #101
Ascalonian Squire
 
vandree's Avatar
 
Join Date: Feb 2006
Guild: dyed black[db]
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Sunrah Nubian

This week HA seems to be a virtual ghost town. Last night while playing, my team jumped form Underworld to HoH twice, From Burial Mounds to HoH twice, etc. We fought the same team at least three times in 90 minutes. HA has turned into a tiny little pool of sharks all feeding on themselves. Add in the trash talking and general nastiness to new players, and I completely understand why many un and low ranked players just do not bother.
This post sums it all up in my eyes.

You have to keep in mind that the goal is to bring NEW people as well as bring BACK people to HA.... the question now is what will happen if ANET only listens to the current HA players?

What I saw over the weekend sparked an interest in HA that I have not felt in a LONG time ... I saw ACTION ... something I have not seen in a long time in HA ... I saw skill over build, I saw fast paced play and movement, I saw players in BATTLE and it renewed quite a bit of interest in me BACK into HA. Iam now actually looking forward to see what is done with HA instead of … get this ... not giving a damn! Good Work A-Net hopefully you can spark MY kind of interest in many other NEW and older HA players ... It will make HA a better place to pvp that’s for sure.

One last thing, I would just like to point out that this elitist condescending tone (attitude if you will) that a small amount of the all ready small population of HA players is very unwelcoming to a lot of GW players and the LAST thing HA wants to be right now is unwelcoming, Think on it.

Good Hunting

Last edited by vandree; Jan 25, 2007 at 07:45 PM // 19:45..
vandree is offline   Reply With Quote
Old Jan 26, 2007, 12:29 AM // 00:29   #102
Ascalonian Squire
 
vandree's Avatar
 
Join Date: Feb 2006
Guild: dyed black[db]
Default

Quote:
Originally Posted by TMF
there was hardly anything worthwhile and sparkling about this weekend.
Wow this post sums up my post quite nicely I must say

Good Response and Good Hunting
vandree is offline   Reply With Quote
Old Jan 26, 2007, 12:53 AM // 00:53   #103
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

What the f is this idiocy? If ANET didn't care at all about the views (or whines) of the HA community, your biology instructor will still be here and will be always be keeping the favor of the gods for America.

Last edited by tomcruisejr; Jan 26, 2007 at 12:56 AM // 00:56..
tomcruisejr is offline   Reply With Quote
Old Jan 26, 2007, 12:59 AM // 00:59   #104
Lion's Arch Merchant
 
Join Date: Oct 2006
Location: Ohio
Profession: R/Mo
Default

I HA almost every day. I do it primarily because either we don't have enough to gvg or we don't have enough good players to gvg (bigger problem). Halls is kind of a time killer that is just a way for me to still play while not having to go to the noob infested lands of pve. What i really would like and what i think would make everyone happy is
a) split skill lists, one for PvE and one for PvP. pve can have their own skill balances while the pvpers can play with non IMBA skills.
b) 8v8 back. yeah i know its been said alot, but i don't think ive seen enough people bitch to rule out the insane number of people that want 8v8 back.
c) map changes that revert to more of an oldschool iway era. sure i think certain maps need to be changed, but not to the extent of how gay halls was made during the event.


as far as holding builds go: If you complain about super defensive holding builds, then you didnt bring enough counters to out damage their defence. If you know the builds are there, plan for it.


edit: about that screenshot... did you just find a few pvers that have never ha'd before?

Last edited by crucifix; Jan 26, 2007 at 01:03 AM // 01:03..
crucifix is offline   Reply With Quote
Old Jan 27, 2007, 07:17 AM // 07:17   #105
Desert Nomad
 
Legendary Shiz's Avatar
 
Join Date: Apr 2006
Default

To be honest, that screen shot ISN'T all that far fetched. Within literally hours of seeing that screey and laughing I did the same thing holding for 1 fame. Not ten minutes ago I was in vent with my buddy and they held for 2 fame. Granted it's hardly primetime right now, but still this does happen.
Legendary Shiz is offline   Reply With Quote
Old Jan 27, 2007, 09:29 AM // 09:29   #106
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by crucifix
a) split skill lists, one for PvE and one for PvP. pve can have their own skill balances while the pvpers can play with non IMBA skills.
The PvE complaints were pathetic to begin with, and my impression of PvE players gets worse with every post they make. Complaining about losing the ability to solo-farm what was supposed to be the hardest area in the game, for example.

The only PvE complaint I see being even remotely valid from the latest round of whining were the stance changes, in that they really didn't leave ANY long-lasting stances.


As far as bringing 8v8 back, without changes to the altar mechanics and skills, it would probably be worse than ever. Some builds like JB hex/spirit spam and AOE pressure get stronger with increased player count. More-pressing issues like changing the objectives and getting the skills back in line are what's called for first, changing player count in the middle of all that would add even more variables to what is already a mess.

Last edited by Riotgear; Jan 27, 2007 at 09:35 AM // 09:35..
Riotgear is offline   Reply With Quote
Old Jan 27, 2007, 05:12 PM // 17:12   #107
Krytan Explorer
 
Join Date: Oct 2006
Location: Ottawa, Canada
Default

Quote:
Originally Posted by Riotgear
As far as bringing 8v8 back, without changes to the altar mechanics and skills, it would probably be worse than ever. Some builds like JB hex/spirit spam and AOE pressure get stronger with increased player count. More-pressing issues like changing the objectives and getting the skills back in line are what's called for first, changing player count in the middle of all that would add even more variables to what is already a mess.
If 8v8 were to comeback you would have much more utility meaning that I good team would be able to counter these builds, I'd like to see ele's try to get off their long cast time aoes while constantly being interupted by mesmers, and/or rangers, but yes a skill balance is needed, jb is pretty retarted with the amount of energy it gives necros.
Randomway Ftw is offline   Reply With Quote
Old Jan 27, 2007, 06:18 PM // 18:18   #108
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by Randomway Ftw
I'd like to see ele's try to get off their long cast time aoes while constantly being interupted by mesmers, and/or rangers
You can't really lock down six eles with two interrupters. If four are consistently getting it off, you're getting the same kind of area coverage spam as you'd get before, you're just hitting more people with it. Which is to say that with 8v8, the best you could do is make it only marginally MORE effective than 6v6, and if you couldn't lock them down, then even more of the map gets saturated with AOE.

That's the problem with exponential scaling, Zergway has the same problem (WTB more energy denial), though it manifests in other player-count-dependant things too, like spike. In GvG, you can overcome this by splitting, since it works wonders on teams that depend on a huge fight for their tactics to work. In HA, you don't really get that option.


I'm not saying 8v8 isn't viable, I'm saying that it's another variable, and a less-crucial one at this point. If they were to do the skill, objective, and player count updates all at once, and the results weren't pretty, which would be quite likely with such a large-scale simultaneous change, it would be much harder to tell what made it fail.

Last edited by Riotgear; Jan 27, 2007 at 06:24 PM // 18:24..
Riotgear is offline   Reply With Quote
Old Jan 27, 2007, 11:30 PM // 23:30   #109
Ascalonian Squire
 
vandree's Avatar
 
Join Date: Feb 2006
Guild: dyed black[db]
Default

Quote:
Originally Posted by Riotgear


I'm not saying 8v8 isn't viable, I'm saying that it's another variable, and a less-crucial one at this point. If they were to do the skill, objective, and player count updates all at once, and the results weren't pretty, which would be quite likely with such a large-scale simultaneous change, it would be much harder to tell what made it fail.
Iam in the same school of thought. 8v8 is something to look at but first so many things need to be looked and improved on. 8v8 will not solve the problems and the lack of overall intrest in HA so many things (like skill balance, like alter maps and/or new maps) need to be addressed first. I cant believe how so many players are dumbing down the problems in HA, thinking that 8v8 will be the wonder drug and solve all the problems in HA. 8v8 was fun and could be fun again IF some changes where to be made before reinstating 8v8.
vandree is offline   Reply With Quote
Old Jan 28, 2007, 01:11 AM // 01:11   #110
Lion's Arch Merchant
 
Join Date: Jul 2005
Default

Is it really that HARD to grasp? I and as well as many others want 8v8 back because it was FUN. Yes it is hard to imagine but HA was actually entertaining back then. Solving problems, fotm blah blah blah, I for one don't give a rat's ass I just want 8v8 back because Anet had a brainstorm and decided to change it to cater to new players thus screwing the veterans. In todays world when a company completely changes the product they are selling, people get fired and sued. Anet swallow your pride, fire the person who gave the okay to 6v6 and then give us back 8v8. Have a good day.
Bread Fan is offline   Reply With Quote
Old Jan 28, 2007, 02:01 AM // 02:01   #111
Desert Nomad
 
Legendary Shiz's Avatar
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Bread Fan
Is it really that HARD to grasp? I and as well as many others want 8v8 back because it was FUN. Yes it is hard to imagine but HA was actually entertaining back then. Solving problems, fotm blah blah blah, I for one don't give a rat's ass I just want 8v8 back because Anet had a brainstorm and decided to change it to cater to new players thus screwing the veterans. In todays world when a company completely changes the product they are selling, people get fired and sued. Anet swallow your pride, fire the person who gave the okay to 6v6 and then give us back 8v8. Have a good day.
Though I also would like to see 8v8 back, this is a very poor post and the logic isn't too great. You say you don't care about skill imbalances or solving ANY of the problems. You just want 8v8 because it was fun. What's to say there aren't thousands upon thousands of people who would say the same thing, except for 6v6? You didn't really offer any real information, or thought outside of GIVE ME IT NOW Q.Q
Legendary Shiz is offline   Reply With Quote
Old Jan 28, 2007, 02:17 AM // 02:17   #112
Lion's Arch Merchant
 
Join Date: Jul 2005
Default

Ohh I see, so I should repeat what I and many others have said about utilities, balance etc? And these "thousands" of people that could say the same thing about the fun factor, well it seems there was a poll done and 72% favor 8v8 opposed to 6v6. It's becoming extremely frustrating that Anet continues to ignore what the majority want and instead offer us a HA (mess) test weekend, what a joke that was.
Bread Fan is offline   Reply With Quote
Old Jan 28, 2007, 02:23 AM // 02:23   #113
Banned
 
tomcruisejr's Avatar
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by Bread Fan
Ohh I see, so I should repeat what I and many others have said about utilities, balance etc? And these "thousands" of people that could say the same thing about the fun factor, well it seems there was a poll done and 72% favor 8v8 opposed to 6v6. It's becoming extremely frustrating that Anet continues to ignore what the majority want and instead offer us a HA (mess) test weekend, what a joke that was.

you're tired of giving the details but you're not getting tired telling us that it is fun. i dont get it.
tomcruisejr is offline   Reply With Quote
Old Jan 28, 2007, 04:14 AM // 04:14   #114
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by Bread Fan
Ohh I see, so I should repeat what I and many others have said about utilities, balance etc? And these "thousands" of people that could say the same thing about the fun factor, well it seems there was a poll done and 72% favor 8v8 opposed to 6v6. It's becoming extremely frustrating that Anet continues to ignore what the majority want and instead offer us a HA (mess) test weekend, what a joke that was.
If HA were to switch to 8v8 right now, it would suck horribly. It would suck horribly for largely the same reasons it sucks in 6v6 right now. Player-count-dependant gimmick builds, which Nightfall spawned a TON of, would become even more absurd.

No, balanced can not really counter JB hex spam stupidity with 2 copies of humility unless you want to carry 4 copies of purge signet. No, balanced would not do a terrific job of countering 6 warriors running around spamming Fear Me all over your team. No, balanced would not do a terrific job of staying out of even more Sandstorm. Hell, they probably wouldn't even do a great job of staying alive against SF/thumper teams.

You could say that the people who prefer 8v8 to 6v6 prefer the 8v8 with Factions and Prophecies skills, I'm personally predicting that 8v8 with the overpowered Nightfall-based builds would be a train wreck. Nevermind how idiotic altar maps got with the addition of SoC.

HA is broken for several reasons, and the player count is the least-important of them. If the skill balance and stupid objectives are rectified first, then the switch back to 8v8 would likely be flawless. Switching to 8v8 first would just break things further at this point.

Last edited by Riotgear; Jan 28, 2007 at 04:20 AM // 04:20..
Riotgear is offline   Reply With Quote
Old Jan 28, 2007, 04:33 AM // 04:33   #115
Lion's Arch Merchant
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Riotgear

No, balanced can not really counter JB hex spam stupidity with 2 copies of humility unless you want to carry 4 copies of purge signet. No, balanced would not do a terrific job of countering 6 warriors running around spamming Fear Me all over your team. No, balanced would not do a terrific job of staying out of even more Sandstorm. Hell, they probably wouldn't even do a great job of staying alive against SF/thumper teams.
Are you for real?
Bread Fan is offline   Reply With Quote
Old Jan 28, 2007, 05:33 AM // 05:33   #116
Ascalonian Squire
 
vandree's Avatar
 
Join Date: Feb 2006
Guild: dyed black[db]
Default

Quote:
Originally Posted by Bread Fan
Are you for real?
Dont forget Both Teams would get 2 extra players NOT just YOURS hehe. So dont give me the "but then I could put 2 mesmers or 2 rangers in my Team and Intrupt everything!!" School of Thought, cause IT DOSENT work like that. Image 2 more necros in a JB zerg and 4 more Sandstorms on an Alter (2xAE + 2xSS = LOTS more AoE on a VERY small yet oh so critical area) or maybe 2 more paragons or 2 more monks throwing more enchants + shouts on an already over burden NPC that is Invinca-Caping an Alter. Those all sound like fun ways to spend my night pvping. Please fix the objectives, skills, and maps Make HA playable again then reintroduce 8v8

Good Hunting
vandree is offline   Reply With Quote
Old Jan 28, 2007, 06:58 AM // 06:58   #117
Forge Runner
 
Alleji's Avatar
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by leguma
For the matter of new maps, all I can say is stop and think a little. What do you think is the most logical thing to do? Test the three new game types on the existing maps and see how they go and how the map would need to be changed and then make the new map, or the other way arround? Flame them all you want (with good reason) if they don't bring out new maps when the final update comes in, but not untill then.
And you think it makes sense testing new objectives on maps that were not designed for them? What's the point of testing a new game type if that's not how it's going to be played?

Halls was not designed to have 4 control points. Of course, it's going to be idiotic. If anet wants us to play AB in halls, give us an AB style map. Having 3 narrow hallways between 4 control points isn't very smart.

I'm not even talking about the 3-way relic run here because I can't imagine what kind of map would make that game type semi-intelligent...

Last edited by Alleji; Jan 28, 2007 at 07:01 AM // 07:01..
Alleji is offline   Reply With Quote
Old Jan 29, 2007, 05:36 AM // 05:36   #118
Frost Gate Guardian
 
defrule's Avatar
 
Join Date: Oct 2005
Guild: Volcano Insurance Salesmen [scam]
Default

Quote:
Originally Posted by Ado
Haven't posted for a long time but here's what I gotta say about it.
There are 4 reasons why 8v8 should return:

Balanced
Spike
Iway
Experimental builds

People will dislike certain builds nomatter what (most of you know to which builds I refer ). However, in 8v8 there was something for everyone. Coordination in balanced, fast action in iway, a perfect kill in spike and the fun of trying out things in experimental builds.
QFT. It is so true that 8v8 had something for everyone so true indeed.
defrule is offline   Reply With Quote
Old Jan 29, 2007, 02:17 PM // 14:17   #119
Ascalonian Squire
 
Join Date: Jul 2006
Guild: Cry For Eternity
Profession: Mo/Me
Default

max the amount of same proffessions to 3, imo, if they wouldve 'tested' this kind of stuff, maybe things wouldve been different now.

oh, and btw, "whisper to Bread Fan", ANET really doesnt read all these forums or polls.
Mr Seph is offline   Reply With Quote
Old Jan 29, 2007, 02:37 PM // 14:37   #120
Krytan Explorer
 
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
Default

Quote:
Originally Posted by Bread Fan
Is it really that HARD to grasp? I and as well as many others want 8v8 back because it was FUN. Yes it is hard to imagine but HA was actually entertaining back then. Solving problems, fotm blah blah blah, I for one don't give a rat's ass I just want 8v8 back because Anet had a brainstorm and decided to change it to cater to new players thus screwing the veterans. In todays world when a company completely changes the product they are selling, people get fired and sued. Anet swallow your pride, fire the person who gave the okay to 6v6 and then give us back 8v8. Have a good day.
I feel pretty much the same way. I would rather just have 8v8 with all of the "problems" than anything they come up with in 6v6. I really think they should just go back to 8v8 now and admit that 6v6 was a mistake. Make new maps for things like HoH relic runs that actually work for the format and 8 player teams. I am going to be really pissed off if the next test weekend is still 6v6.... If they are really considering it test it then.
coleslawdressin is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:46 PM // 17:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("