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Old Feb 10, 2007, 06:23 PM // 18:23   #1
Ascalonian Squire
 
Cassius Brutus's Avatar
 
Join Date: Aug 2006
Guild: The Poltergeists
Profession: W/
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Default First attempt at a GvG build

This is my first go at trying a GvG build myself. Its experimental and I've never seen much like it used before (possibly coz it will be crap). It focuses mainly on knock-downs and doing extra damage to floored people.

W/Mo x 2

Hammer Mastery: 14
Strength: 11
Tactics: 11
Smiting Prayers: 5

- Counter Blow (Hammer Mastery)
- Devastating Hammer (Hammer Mastery) ELITE
- Auspicious Blow (Hammer Mastery)
- Bull's Strike (Strength)
- Healing Signet (Tactics)
- Holy Strike (Smiting Prayers)
- Rush (Strength)
- Res signet

Rt/-

Spawning Power: 12
Communing: 10
Channeling Magic: 12

- Earthbind (Communing)
- Pain (Communing)
- Grasping was Kuurong (Channeling Magic) ELITE
- Spirit Boon Strike (Channeling Magic)
- Essence Strike (Channeling Magic)
- Boon of Creation (Spawning Power)
- Signet of Creation (Spawning Power)
- Res sig

E/A x2

Earth Magic: 11
Air Magic: 9
Enery Storage: 12
Shadow Arts: 6

- Elemental Attunement (Energy Storage) ELITE
- Ebon Hawk (Earth Magic)
- Aftershock (Earth Magic)
- Stoning (Earth Magic)
- Teinai's Wind (Air Magic)
- Whirlwind (Air Magic)
- Death's Charge (Shadow Arts)
- Res sig

M/-

Divine Favor: 12
Healing Prayers: 10
Protection Prayers:12

- Reversal of Fortune (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Mend Condition (Protection Prayers)
- Gift of Health (Healing Prayers)
- Guardian (Protection Prayers)
- Aegis (Protection Prayers)
- Spell Shield (Divine Favor)
- Zealous Benediction (Protection Prayers) ELITE

M/-

Divine Favor: 13
Healing Prayers: 10
Protection Prayers: 12

- Reversal of Fortune (Protection Prayers)
- Signet of Devotion (Divine Favor)
- Mend Condition(Protection Prayers)
- Healing Touch (Healing Prayers)
- Guardian (Protection Prayers)
- Aegis (Protection Prayers)
- Gift of Health (Healing Prayers)
- Blesses Light (Divine Favor) ELITE

E/Mo

Air Magic: 11
Water Magic: 11
Healing Prayers: 5
Energy Storage: 14

- Storm Djinn's Haste (Air Magic)
- Blinding Flash (Air Magic)
- Water Trident (Water Magic) ELITE
- Teinai's Prison (Water Magic)
- Chilling Winds (Air Magic)
- Heal Party (Healing Prayers)
- Signet of Rejuvination (Healing Prayers)
- Res Sig



Ok, feel free to rip this apart as much as you like.... :s
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Old Feb 10, 2007, 06:59 PM // 18:59   #2
Wilds Pathfinder
 
Join Date: May 2005
Default

I'll point out some of the obvious mistakes, but let me first suggest that you start off by copying builds out of observer mode rather than make your own. This build in general isn't really salvageable.

1) None of your characters are capable of operating in a split situation. Most builds have at least a warrior with mending touch and a burning arrows ranger to deal with that sort of thing, or something equivalently effective.

2) Your flag runner: Signet of rejuvanation doesn't trigger the condition when you're casting on youreslf, which a flag runner will be. Also, while water trident is a good elite consider running ether prodigy or second wind (better) for more blind/hp spam.

3) Your monks. They won't work at all. Go look up some monk builds. If you want an aegis chain, /E is pretty ok for glyph of lesser, but there are better ways of countering melee these days (ice), and it would free your monks up to take a better secondary.

Besides these common mistakes, the build in general won't work. Focusing on knockdowns in your build is very unwise, especially since many teams run ward of stability, or run Mo/W's who can't be knocked down most of the time. Even as a build that focuses on knockdowns, none of your characters skillbars are very effective. You should spend time on observer mode to see how matches play out, even if you don't want to copy builds, just so you can see what roles will be required of a build.
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