Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Feb 09, 2007, 04:24 AM // 04:24   #21
Krytan Explorer
 
Snype's Avatar
 
Join Date: Jan 2006
Guild: .:Pro Guildhopper:.
Profession: Mo/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by tomcruisejr
Say this guy has been smoking tobacco everyday of his life, taking minute doses of cyanide, having unprotected sex and contracted AIDS and STDs, has cancer, and is dying. One day he decided to go out, crossed the street and a 10 wheeler truck hit him , squashed his body and died. Now tell us the cause of his death.




Kill stealing is fine and it's a legit tactic.
HAHA I LOVE your metaphor
Snype is offline   Reply With Quote
Old Feb 10, 2007, 06:54 AM // 06:54   #22
Ascalonian Squire
 
RazielFirestorm's Avatar
 
Join Date: Jan 2006
Guild: Angels Symphonys [AnSy]
Profession: D/A
Default

today on broken tower my team spiked a target from 100% down to 0% and the other team got the kill.....
i dont mind about the kill stealing but its not like we could see the guy had been beaten up by the other team, kinda hard to keep track of the 16 enemies an i guess its unlucky we chose that particular target but surely if a person is at 100% the 10 sec damage log should reset?

o yea if it werent for the kill count mechanics bloodspike wouldnt have come back so easily, seeing as atm that slot ppl took for interrupts? most just add more dmg for kill counts as interrupting 1 guy in a 24 man brawl is kinda pointless. i mean so u stop 1 guy from spiking, chances are the other team is also a spike so they still get their spike off anyway, atm you just have to outspike the other teams seeing as any pressure for an extended time period usually gets you ganked (pressure doesnt work in short bursts) and you dont score points fast enough.

other than that i thought 8v8 was great to get back, now if they would only delete song from the game and return the altar mechanics....
RazielFirestorm is offline   Reply With Quote
Old Feb 10, 2007, 07:03 PM // 19:03   #23
Frost Gate Guardian
 
Join Date: Apr 2006
Location: California
Guild: Team Love [kiSu]
Profession: W/
Default

Quote:
a 10 wheeler truck hit him , squashed his body and died.
I find it interesting that the truck would die by hitting a person.... Just sayin'

Though I do agree with you that kill stealing is a legit tactic, and should stay. Kill count matches are actually some of the most fun to play in - especially when fighting inexperienced teams who, under pressure, just dissolve and everyone attacks everyone.
Total Rogue is offline   Reply With Quote
Old Feb 13, 2007, 07:24 PM // 19:24   #24
Krytan Explorer
 
masteroflife's Avatar
 
Join Date: May 2006
Default

Kill Counts Sucks. You know what it promotes? It promote spike builds. HA is now either run spike or prepare to lose on the alter matches. Who plays balanced anymore, or pressure for that matter. You cannot score kills fast enough to beat a spike team. The old alters are there for a reason, they eliminate the teams who only focus on offense and have no defense. A good team should be balanced. They should be able to kill and will be able to survive. Bring back the old rules but nerf song of concentration and lower capping time to at most 3 seconds. Everything will be fine. and to Keep the holding teams from playing pure defense, keep halls as it is right now so that holding team cannot hold forever since halls can turn into relic, cap, death match, which again promotes balance play.
masteroflife is offline   Reply With Quote
Old Feb 13, 2007, 07:58 PM // 19:58   #25
Ascalonian Squire
 
Join Date: Apr 2006
Profession: Me/
Default

I agree with masteroflife. Change Broken Tower and Courtyard back to altar matches and leave Halls as it is to discourage pure defensive teams.
YukiShinzo is offline   Reply With Quote
Old Feb 13, 2007, 08:17 PM // 20:17   #26
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

Quote:
Originally Posted by tomcruisejr
Say this guy has been smoking tobacco everyday of his life, taking minute doses of cyanide, having unprotected sex and contracted AIDS and STDs, has cancer, and is dying. One day he decided to go out, crossed the street and a 10 wheeler truck hit him , squashed his body and died. Now tell us the cause of his death.
Thing is, a truck would kill a completely healthy person too. But you probably wouldn't blame a day of no sleep for killing off someone this sick, even if that's what pushed him over the edge. I'd suggest a better analogy but the whole scenario is a pretty bad comparison for GW.

Last edited by FoxBat; Feb 13, 2007 at 08:25 PM // 20:25..
FoxBat is offline   Reply With Quote
Old Feb 13, 2007, 08:55 PM // 20:55   #27
Krytan Explorer
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by FoxBat
Thing is, a truck would kill a completely healthy person too. But you probably wouldn't blame a day of no sleep for killing off someone this sick, even if that's what pushed him over the edge. I'd suggest a better analogy but the whole scenario is a pretty bad comparison for GW.
No, it makes total sense. Suppose a man is dying of cancer and has 6 months to live. His neighbor knows he is dying and shoots him, killing him instantly. Is it murder -- or can he claim it wasn't really murder because he would have died eventually anyway.
Blame the Monks is offline   Reply With Quote
Old Feb 13, 2007, 09:37 PM // 21:37   #28
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: looking for a guild
Default

Quote:
Originally Posted by tomcruisejr
Say this guy has been smoking tobacco everyday of his life, taking minute doses of cyanide, having unprotected sex and contracted AIDS and STDs, has cancer, and is dying. One day he decided to go out, crossed the street and a 10 wheeler truck hit him , squashed his body and died. Now tell us the cause of his death.
Then Cancer and all the STDs get on the boards to bitch and moan about how semi trucks's steal their kills and that streets are stupid.
Bugeater is offline   Reply With Quote
Old Feb 13, 2007, 09:45 PM // 21:45   #29
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Quote:
Originally Posted by Bugeater
Then Cancer and all the STDs get on the boards to bitch and moan about how semi trucks's steal their kills and that streets are stupid.
That sounds accurate.
Zui is offline   Reply With Quote
Old Feb 13, 2007, 09:53 PM // 21:53   #30
Banned
 
Yanman.be's Avatar
 
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
Default

Our 4 sinway is pretty good at killcount, unless we get ganked because we're getting on their nerves...

We can also quickly whipe a team after a while. We often make up a 10 point loss in the last minute or so.
Yanman.be is offline   Reply With Quote
Old Feb 14, 2007, 10:39 AM // 10:39   #31
Frost Gate Guardian
 
Join Date: Mar 2006
Default

Quote:
Originally Posted by Bugeater
Then Cancer and all the STDs get on the boards to bitch and moan about how semi trucks's steal their kills and that streets are stupid.
yea, but in gw there are ppl who actually count on the cancer to kill ppl (hex/condition degen), and ppl dont steal kill with a truck (spike), they steal kill by throw stones (wanding or just a single warrior bashing without using his skill). and that's bad.

if u steal kill with a spike then it's fine, but often it's not so kill count is stupid.
luilui is offline   Reply With Quote
Old Feb 14, 2007, 05:14 PM // 17:14   #32
Krytan Explorer
 
masteroflife's Avatar
 
Join Date: May 2006
Default

the whole idea of kill count is stupid. period.
masteroflife is offline   Reply With Quote
Old Feb 15, 2007, 11:07 AM // 11:07   #33
Krytan Explorer
 
Join Date: May 2005
Guild: Victory on Demand [VoD]
Profession: Me/Mo
Default

Quote:
Originally Posted by masteroflife
the whole idea of kill count is stupid. period.
I agree.

Anyhow, I had a small chat on IRC with a dev last night... He said, "Disease was working correctly as soon as it went live and hexes are actually calculated 'correctly'." However, he said something like "The (hex?) damage is calculated strangely and I don't think that I am allowed to comment on it." So, it is working correctly but calculated strangely? Max degen damage over the last ten seconds before a character dies is 200HP, so maybe degen "damage" gets some sort of multiplier? Maybe it is all just BS, got me.

Community feedback + secrecy FTL.
coleslawdressin is offline   Reply With Quote
Old Feb 18, 2007, 03:47 AM // 03:47   #34
Kep
Krytan Explorer
 
Kep's Avatar
 
Join Date: Sep 2005
Location: UK
Default

Quote:
Originally Posted by Nkah Sennyt
After some testing with my guild, we found out that life steal [bspike, nm weapon rspike, etc] does not count for damage. If they bring it down to 2hp with life steal, and you deal the 2 damage to kill it, you get the point.

Just a heads-up to those running the aforementioned builds.

Also, keep kill count. It's damn fun.
Yea this is true.

My guild was bored and just decided to piss around with Toucher's, whenever we got to Courtyard or Broken Tower couldn't score a single kill. We even had the red team so split up and were just killing them one by one and the blue team was just getting handed all the points. Furthermore, we took out the blue ghost entirely and the other team got the points.

And yea, when not playing a lame build like mentioned, our team has nuked them to pieces and then the opposing rit spikes spirits have wanded the guys and got the kills. Since thats all you face these days, rit spike lol, lame.
Kep is offline   Reply With Quote
Old Feb 19, 2007, 07:25 PM // 19:25   #35
Forge Runner
 
Join Date: Feb 2005
Default

Edit: Just read this... http://www.guildwars.com/competitive...roesascent.php

Last edited by Vermilion Okeanos; Feb 19, 2007 at 07:46 PM // 19:46..
Vermilion Okeanos is offline   Reply With Quote
Old Feb 19, 2007, 09:07 PM // 21:07   #36
Lion's Arch Merchant
 
Death_From_Above's Avatar
 
Join Date: Dec 2006
Profession: W/E
Default

well kill stealing to be honest im not sure what to say about it. I ran a sort of degen build the other day, got to broken. A team balled up took our advantage other team was far away. Went in got whole team to 30 percent health. Other Enermy gets there now well only 1 in fact an that was a fire ele, puts an aoe skill up whiles these guys just hit 30 percent health each an guess what. 7 kills to blue, 0 kills to yellow, 1 kill to red (that was my team)???????????? so basically done for from there but sound fair 2 u??????????????
Death_From_Above is offline   Reply With Quote
Old Feb 19, 2007, 09:43 PM // 21:43   #37
Wilds Pathfinder
 
Patccmoi's Avatar
 
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
Default

Quote:
Originally Posted by Death_From_Above
well kill stealing to be honest im not sure what to say about it. I ran a sort of degen build the other day, got to broken. A team balled up took our advantage other team was far away. Went in got whole team to 30 percent health. Other Enermy gets there now well only 1 in fact an that was a fire ele, puts an aoe skill up whiles these guys just hit 30 percent health each an guess what. 7 kills to blue, 0 kills to yellow, 1 kill to red (that was my team)???????????? so basically done for from there but sound fair 2 u??????????????
Not, but then again, that's not taking into account the map specifics. If you just degen people, the MAX you can do is 200 damage in the last 10s (assuming degen is calculated properly ofc). If that single fire Ele did more than 200 damage to all their teams, well yes he deserves the kills cause he did what's needed to get them.

And honestly... this example sounds very exagerated for some reason. You got all the other team to 30% and by that time the third team only decided to send ONE guy and the rest of their team held back like that? And that one fire ele someone managed to take down 30% from 8 people on his own? And what kind of team balls up to the point that you hit 8 people with a Nearby AOE?

If degen isn't counted, then this should be fixed. If it is though, then they didn't actually steal the kills if they did more damage than you in the last 10s to the guy.


And you know it's not worse than something like 'red team holds altar. Blue teams shutdowns red monks, manages to spike down their hero, but red interrupts blue hero capping and yellow who just stood there sucking it up caps altar and wins the game'.
Patccmoi is offline   Reply With Quote
Old Feb 19, 2007, 10:06 PM // 22:06   #38
Lion's Arch Merchant
 
Join Date: Sep 2005
Location: Plano/Texas/USA
Guild: NN - No Names
Profession: R/Me
Default

Quote:
Originally Posted by leeky baby
the whole kill count thing is stupid....holding bk plz
I'm fine with kill counts, IF AND ONLY IF, they make the altar worth holding. Holding the altar should give you points towards your kill counts every x seconds and it needs to be a large enuff bonus to force teams to play against each other. Maybe it makes the other team lose kill counts every x seconds or something along those lines.

No one likes to play few mins of intense combat and then try to chase the leading team all over the map for 6 mins.
Since they have a higher kill count all they do is run in circles.

I'm sorry but run in circles nonsense is just lame and any HA game dynamic that rewards this kind of behavior needs to be stomped and stomped HARD.

I played against these kinds of running builds in RA, lets RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing keep them there.
xcutioner is offline   Reply With Quote
Old Feb 19, 2007, 10:17 PM // 22:17   #39
Furnace Stoker
 
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
Default

I agree, some rate of point gain for holding the altar would be welcome. A way to mix the most offensive (killcount) and most defensive(king of the hill) into one more balanced game type, while making ganking fairer. As is enough HoH teams are having wait-till-last-minute standoffs in kill count reminiscent of the old altar maps.
FoxBat is offline   Reply With Quote
Old Feb 19, 2007, 11:33 PM // 23:33   #40
Wilds Pathfinder
 
Patccmoi's Avatar
 
Join Date: Mar 2006
Location: Quebec
Guild: Pretty much stopped
Profession: Rt/
Default

Quote:
Originally Posted by FoxBat
I agree, some rate of point gain for holding the altar would be welcome. A way to mix the most offensive (killcount) and most defensive(king of the hill) into one more balanced game type, while making ganking fairer. As is enough HoH teams are having wait-till-last-minute standoffs in kill count reminiscent of the old altar maps.
Problem i see is that spike teams are amongst the best altar holders. They have lots of defense in there.

But then again, if they're using their energy to spike, they're not using it to hold, and without a truly solid backline they might just crack trying to tank 2 teams while getting some kills.

It would honestly be interesting to see how something like that turns out. Something like 1 point every 20-30s could be interesting and really encourage fighting over the altar.
Patccmoi is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:30 PM // 17:30.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("