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Old Feb 14, 2007, 10:12 PM // 22:12   #1
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Default ANET makes small change to halls

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The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
Good start, but ANET still doesn't get it that all of the changes are unwanted and HA should be reverted to the original objectives.
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Old Feb 14, 2007, 10:16 PM // 22:16   #2
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Quote:
Originally Posted by Randomway Ftw
Good start, but ANET still doesn't get it that all of the changes are unwanted by me and HA should be reverted to the original objectives in my opinion.
Remember folks, rash generalizations make kittens explode.
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Old Feb 14, 2007, 10:18 PM // 22:18   #3
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Originally Posted by Faer
Remember folks, rash generalizations make kittens explode.
Its been proven by the comments of actual HA players that these changes are unwanted by the people who actualy played and enjoyed the game.
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Old Feb 14, 2007, 10:24 PM // 22:24   #4
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It's also been proven that without substantial proof, generalized comments can not be stated as fact.

When one desires a change to be made, it is best for one to offer substantial evidence that the change is needed or desired among the majority of the relevant community. So far, all you have said is that the changes are unwanted. You have offered no proof of such, and therefore, your argument lacks substance and reason.

A simple link would do the trick, but you have shown none as of yet to back up your claims.
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Old Feb 14, 2007, 10:24 PM // 22:24   #5
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Quote:
Originally Posted by Faer
Remember folks, rash generalizations make kittens explode.
As do cliche's.
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Old Feb 14, 2007, 10:26 PM // 22:26   #6
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Faer, you ever been to HA ID1 lately?

Check out the peoples Opinions there, then think about it, not everyone posts in guru.
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Old Feb 14, 2007, 10:30 PM // 22:30   #7
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Ontopic..does this change really do anything? HoH is the most important part of halls, but not the only part. That, and rit spike works even while dual-running relics so..yeah. (Unless I mis-interpreted this and they are referring to HA as HoH..which wouldnt really make sense..)

@Randomway - Better get to work on that time machine..because thats the only way you'll enjoy tombs again it seems.

Last edited by Vermilion; Feb 14, 2007 at 10:36 PM // 22:36..
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Old Feb 14, 2007, 10:30 PM // 22:30   #8
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Quote:
Originally Posted by Franco Power
Faer, you ever been to HA ID1 lately?

Check out the peoples Opinions there, then think about it, not everyone posts in guru.
I have been there recently, yes, and other places than Guru as well.

I am not denying anything that has been posted as of yet; I am simply stating that without any form of validation, the argument is useless to attempt.
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Old Feb 14, 2007, 10:31 PM // 22:31   #9
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i like the map changes to HA, bar kill counts. yay! now balanced, pressure/degen and hex/degen can come back!
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Old Feb 14, 2007, 10:32 PM // 22:32   #10
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well one thing you are right, seems like our arguement are useless, how long have we been argueing for old Tombs days, months?
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Old Feb 14, 2007, 10:35 PM // 22:35   #11
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Faer, you have no clue what your saying. Stop using the internet to make you sound smarter. First of all, if your saying his argument lacks "substance" than you have neither been to HoH since this kill-count has been out, or havent been to ID1 period.

Go back to PvE and leave the people who remember HA for what good it *HAD* in it, alone.

Also, before you try and use your studious words on us, I suggest you actually look at your sentence structure and double check your use of those words. Dont try and be a smart ass when its blatently clear we're not impressed by your fancy typing.

As for the actuall topic, /signed. I agree whole-heartedly. Halls was meant to be HELD, its meant to rely on the versatility of your team with the idea that ANY team can win. Not the idea that you need to spread your teams skills out so far that you lose the original idea of the build to begin with, and any Hope of beating a team whose 4 second damage output is ovr 1500.

~.~
-Fury

Last edited by Oceans Fury; Feb 14, 2007 at 10:40 PM // 22:40..
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Old Feb 14, 2007, 10:52 PM // 22:52   #12
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Quote:
Originally Posted by Oceans Fury
Faer, you have no clue what your saying. Stop using the internet to make you sound smarter. First of all, if your saying his argument lacks "substance" than you have neither been to HoH since this kill-count has been out, or havent been to ID1 period.
Apples taste blue. If you disagree, you have obviously never eaten an apple. I have no need to provide any sort of proof of this, as anyone who has eaten an apple will obviously agree, and anyone who doesn't agree obviously hasn't eaten an apple.

It's illogical, fruitless, and moronic to argue a point without any form of proof whatsoever except a few statements regarding the experiences of the opposition, especially when one can not actually know for sure what those experiences may be.

Quote:
Originally Posted by Oceans Fury
Go back to PvE
I'm curious, how many times do you say that a day, exactly?

Again, assuming to know the experiences of an individual is not the way to go about getting a point across.

Quote:
Originally Posted by Oceans Fury
Also, before you try and use your studious words on us, I suggest you actually look at your sentence structure and double check your use of those words. Dont try and be a smart ass when its blatently clear we're not impressed by your italic typing.
Don't try to insult my writing patterns when it's blatantly clear that you aren't a Professor of English or text formatting yourself.


On Topic:

I agree, Hero's Ascent does need to be reverted, at least partially, to the way it was before. However, I personally feel that changing everything back too fast could drive a lot of the newer player base away from it, while inspiring undesirable, radical "evolutions" in the play styles of those who stayed. A slower transition, tweaking and removing aspects over the period of two to three months, would be the optimal approach in my own opinion. Let new players have time to adjust, adapt, and appreciate, rather than tossing everything back to the way it was a year (approximately) ago in one or two updates.
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Old Feb 14, 2007, 11:18 PM // 23:18   #13
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"Apples taste blue. If you disagree, you have obviously never eaten an apple. I have no need to provide any sort of proof of this, as anyone who has eaten an apple will obviously agree, and anyone who doesn't agree obviously hasn't eaten an apple."
YET, you say taking and individual's point and using it to represent the whole is wrong.

Your trying to compare apples and oranges.

Moving back to 8v8 over time, means that players have more to bitch about over longer periods of time. Thats why Anet changes it or doesnt, they dont half-ass updates. Giving new players time to adjust is stupid. Let alone a lot easier said than done.

How do you suggest we "ween" players off this format of halls o' smart one?
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Old Feb 14, 2007, 11:20 PM // 23:20   #14
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Quote:
Originally Posted by LifesRestorer
i like the map changes to HA, bar kill counts. yay! now balanced, pressure/degen and hex/degen can come back!
Looking forward to this.
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Old Feb 14, 2007, 11:37 PM // 23:37   #15
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Quote:
Originally Posted by Oceans Fury
"Apples taste blue. If you disagree, you have obviously never eaten an apple. I have no need to provide any sort of proof of this, as anyone who has eaten an apple will obviously agree, and anyone who doesn't agree obviously hasn't eaten an apple."
YET, you say taking and individual's point and using it to represent the whole is wrong.
Substitution.

Quote:
Originally Posted by Oceans Fury
How do you suggest we "ween" players off this format of halls o' smart one?
Like this, o' heedless one:
Quote:
Originally Posted by Faer
tweaking and removing aspects
The features and aspects of game play that would be altered would be left up to ArenaNet to choose, with some assistance from the general HA community, of course, but not entirely dictated by it, as that would probably throw everything into turmoil. Those that want the "old" HA back have been waiting a long time, this is true; however, to simply toss everything back together haphazardly in an effort decrease further waiting times would accomplish less that desired. The old-school HA players want their old-school HA back, and they should get it, or at least something close to it. However, the new players, who came into the scene after the changes that started all of this mess, shouldn't just be tossed into the wind, left to drift, and eventually fall, wherever the system takes them. Many players have already left the game due to sudden, unexpected, or otherwise undesirable changes to HA. Are you really willing to risk losing more players, just to get back what you once had?

Slow and steady wins the race. For something of this magnitude, it can't hurt that much to wait just a little while longer.
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Old Feb 15, 2007, 02:08 AM // 02:08   #16
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Half arsed change still doesnt fix the problems.
Remove kill count totally.
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Old Feb 15, 2007, 02:29 AM // 02:29   #17
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What the hell, on what point are you people disagreeing with Faer on? His use of logic?

The only thing he pointed out was that the OP was treating a single opinion like it was shared by every single person that played HA. What's wrong with this? Did he use too many big words?

HA with teams of six had its advantages over teams of eight. For example, it cut down on the time needed to form a good party by a lot. There's nothing more frustrating than waiting for hours to put together a functional team, only to play two rounds before someone leaves in the middle of battle.
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Old Feb 15, 2007, 02:30 AM // 02:30   #18
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I love that anet decided to 1) fix something that wasn't broken (the interface) and 2) introduce an annoying feature rather than balance the game. Lovely.
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Old Feb 15, 2007, 02:32 AM // 02:32   #19
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Quote:
Originally Posted by Made In Ascalon
What the hell, on what point are you people disagreeing with Faer on? His use of logic?

The only thing he pointed out was that the OP was treating a single opinion like it was shared by every single person that played HA. What's wrong with this? Did he use too many big words?

HA with teams of six had its advantages over teams of eight. For example, it cut down on the time needed to form a good party by a lot. There's nothing more frustrating than waiting for hours to put together a functional team, only to play two rounds before someone leaves in the middle of battle.
Hello? That sounds like a pug team, wtf do you expect from a pug team, 200 fame a hour?
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Old Feb 15, 2007, 02:35 AM // 02:35   #20
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Quote:
Originally Posted by Franco Power
Hello? That sounds like a pug team, wtf do you expect from a pug team, 200 fame a hour?
...not everyone can form a guild group 100% of the time they want to do HA =|
In either case, I was naming a single example and your comment was irrelevant to the point.
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