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Old Feb 26, 2007, 12:28 PM // 12:28   #21
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yeah its getting better.

Why shouldn't you use beserkers? ok what does an IAS do? it increases your ability to gain adrenaline, and ups your dps. it ALSO allows you to spike quicker. Thats why people run frenzy because its the best for it. If you look at beserkers you'l see it ends when he uses a skill, which is what you don't want. Also, PUT A RES SIG ON HIM. warriors are like the first people to use a res.

the dervish, why earth prayers? cos you had a spare point? why are you using a rune in it with no earth skills? (because you could be using an energy or a health rune ) Why have we now got onslaught? he won't have the energy to use it anyway... Yeah I made you spec into wind prayers and? Harriers haste gives a dmg boost, and is a stance so can be used instantly without down time to cast. Yeah featherfoot is 1/4, but you'll still have to stop.
Exactly what stances are you worried about? and decide which you care more about, stances or spirits (ie wild blow or banishing). the crit option with the scythe is nice sure, is it nicer than plus dmg?


I know someone told you orison sucked. they were wrong. Orison, is not a very efficient skill, sure, but its very flexible. Its a self heal, a top up heal a target other heal. Get rid of etherreal light. It won't ever be used when you want to use it because its easily interupted. The prot monk can gift up the healer after an infuse. One of things to notice about monk skills is that the best ones are often target other (historically, this is changing), which is why your monks need to co-ordinate. I put draw on the healer incase the prot monk gets dazed, though typically I do this with an RC build, perhaps you should just run dismiss on both of them.

You need holy veil, its superior to any other spot removal hex tool, because of pre veiling. This is a skill worth looking up and reading about, its very useful, but I won't try to cover it here. As such I'd look at those monk bars just a little more, but they're getting there

I've been wondering about flesh of my flesh, you obviously took my notion about lack of resses but if you have a hard res its ok, to mean, don't put in res sigs, just rely on a hard res not quite what i had in mind. If you are going to do that, and not use glyph of sacrifice and ressurection chant (which is what I meant ), then move it to the mesmer. Put in power drain for glyph of lesser energy, consider using another skill for web of distraction (from inspiration, traditionally drain enchant but no longer qq, energy tap actually works in an mor build) although I thought a lot about putting it on my MoR bars after seeing you adding it here, i just don't think i'd have the energy to support it in the end. Another option is using a monk hard res here, like ressurect (hell its quick though others will tell you to go for res chant) put remove hex on him, and then go with rc over divert on your prot monk, and just put a double veil on both monks.

I'm gonna stop here, in the end it's going to be personal taste, and something you want to develop through playing experience
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Old Feb 26, 2007, 06:19 PM // 18:19   #22
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warrior

take frenzy instead of berserk , take out on your kneel for ress signet.

dervish

just run a normal grenth or meladru dervish ... people run that because it work. not just becouse they can't make out a build.

ele
javelin is useless. use bliding surge as follow spike or take lighiting strike.

mesmer . you might want take power drain insteado of GoLE.

infuser , take holy veil instead of inspired , take draw condition , take orison or word of confort. sometime 1 self heal is not enough.

prot monk , take rc . there arent many hex team around and rc have definitly more use, holy veil here too , take Shield of absortion even with the nerf its still a very good skill ,


about the general team strategy.

mhh without a grenth devish you want be able to train anything to dead , probably even with a grenth dervish.
and about the spike. its pretty slow since its the only way you have to skill a good team.
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Old Feb 27, 2007, 12:17 AM // 00:17   #23
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Quote:
Originally Posted by MAdnRiKy
PUT A RES SIG ON HIM. warriors are like the first people to use a res.
Really? The warriors im with all seem to be running off doing their own thing. They are supposed to chase down monks and casters right? How then do they come back to res? About the dervish, Ive played them only a few times, but avatar lengths are so short now, it feels so wasteful to have them. But the 50% they do have it on, I guess they are pretty mean.

Mesmer:adding power drain changing to Resmer with Remove hex....or should it be veil? 7.5s veil is pretty fast. Then give a monks purge?
Ele: Why not javalin? Ive used it to counter assasin combos and warrior chains plenty. On the "spike" (if there will be one at the end, though im trying for one) it will use blinding of course. Lightning strike is un-dodgeable, but longer recharge and no effect but the same damage.

RC-Divert i guess depends on the current meta. But ill take Iishi's advice and just use RC. And do I keep dwayna's kiss? Thanks so much guys for the advice and suggestions. My guild is small right now, so we are just doing PUG with whoever is on.

Oh and the dervish gets energy from the enchantments ending from the prot monk. Does that make Onslaught usable? What do I do with his secondary?

Last edited by Hyprodimus Prime; Feb 27, 2007 at 04:43 AM // 04:43..
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Old Feb 27, 2007, 10:19 PM // 22:19   #24
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Quote:
Originally Posted by Hyprodimus Prime
Really? The warriors im with all seem to be running off doing their own thing. They are supposed to chase down monks and casters right? How then do they come back to res? About the dervish, Ive played them only a few times, but avatar lengths are so short now, it feels so wasteful to have them. But the 50% they do have it on, I guess they are pretty mean.

Mesmer:adding power drain changing to Resmer with Remove hex....or should it be veil? 7.5s veil is pretty fast. Then give a monks purge?
Ele: Why not javalin? Ive used it to counter assasin combos and warrior chains plenty. On the "spike" (if there will be one at the end, though im trying for one) it will use blinding of course. Lightning strike is un-dodgeable, but longer recharge and no effect but the same damage.

RC-Divert i guess depends on the current meta. But ill take Iishi's advice and just use RC. And do I keep dwayna's kiss? Thanks so much guys for the advice and suggestions. My guild is small right now, so we are just doing PUG with whoever is on.

Oh and the dervish gets energy from the enchantments ending from the prot monk. Does that make Onslaught usable? What do I do with his secondary?
uh it never happen the warrior is too far to ress.

Last edited by lishi; Feb 27, 2007 at 10:29 PM // 22:29..
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Old Feb 28, 2007, 01:35 AM // 01:35   #25
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Ok Ive added it to the warrior.

Changes:
Dervish is now Shadow Prison. (Ive decided avatars are inconsistent and other dervish elites are just not that good.)
Added LoD monk.
Second monk has RC and purge (in case of a lot of stacked hexes)
Mesmer has holy veil, powerdrain.

Was it right to use Shadow Prison on the derish?
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