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Old Mar 01, 2007, 12:16 PM // 12:16   #1
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Question Weapon Swap

I was wondering when/why you should weapon swap...

I understand that, when you are about to loose energy and you can make your energy go to zero by taking another energy-reducing weapon, is usefull.
But I see for example warriors and rangers weapon swap in GvG as well.

I think this is to switch from Zealous to Vampiric to Furious to take some examples. But I'm not sure when to swap then. Can anyone explain?
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Old Mar 01, 2007, 01:47 PM // 13:47   #2
Zui
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You switch to a different weapon when the effect from that weapon is the most deseriable effect at that particular moment.

For example, you already mentioned switching to a - energy set to 'hide' energy when you're getting energy denied, and then switching back up to cast your spells. You switch to this because you need energy to cast stuff! You don't sit on a - energy set in a game where there is no energy denial, though.

Another example would be for a Monk running Aegis, you don't sit on a set with an Enchanting mod for the entire game because you're running Aegis. You switch to that set to cast Aegis, and then switch back.

As a melee, want to build adren fast? Switch to a Furious! Need energy and you're hitting consistently(this is important since you can get a net energy loss if you're not hitting much)? Switch to a Zealous! Going to spike someone? Switch to a Sundering. Going to beat on a target with alot of AL vs Physical(like a warrior)? Switch to an elemental mod to pump out more damage than you would with a Vamp. Got a 2 handed weapon(or are a caster on a non+60 health set) and being spiked? Switch to a +60 health set with a shield so you're less likely to die. And so on...

Like I said, you switch to a different weapon when the effect from that weapon is the most deseriable effect at that particular moment.
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Old Mar 01, 2007, 02:17 PM // 14:17   #3
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Quote:
Originally Posted by Tommy
To answer your first question, I weapon swap for nearly every cast. Of course, there are exceptions such as the beginning of the game, start of pushes, or when we are not pressured at all, when I don’t need to and can afford to simply sit in my defensive set. Other than that, there are several reasons for weapon swapping, some of which you have stated and then some more.

I’ll start with your first reason for swapping: versus energy denial. There’s a duality to that point. The first use of this tactic is versus domination mesmers. That one is well-understood and simply consists of staying in a very low (23-25) energy set and swapping up when casting is needed. The second aspect, which is what I always complain that I don’t see enough of out of most monks is sacrificing energy pool for other benefits, whether it be defense or efficiency. It follows a similar precedent as the “hiding energy” method, but with a different purpose. You are letting your energy pool shrink significantly, but not to get it away from your opponent, but rather to gain additional defensive benefits for yourself. Far too many people think that shields are only used with a negative energy weapon in order to make up the hidden energy set. Of course, if that is how you want the set to work, it’s completely fine, but there are greater benefits to be earned for a shield set. Personally, I use a plus five energy weapon with my shield set so that my energy only goes down by twelve from my “standard set”. The sacrifice of energy leads to a gain of plus 16 armor (or 8 if you don’t meet the requirement) as well as plus 10 armor against the damage type of your enemy. Before the HoD axe was nerfed, it also provided me with an additional 25 health. People seem to think that it is difficult to cast with a shield in your primary set, but realistically, it is the exact same as monking with any other weapons. The mechanic used for this tactic is the same as is used versus energy denial, simply getting the additional defensive benefit while there is no need to cast and swapping to a higher energy set when it is necessary. If someone is quick enough with their weapon swapping, then there is really no downside to this and once utilized properly, will lead to a nearly permanent plus 26 (or 18) armor for your monks, along with the ability to use the best skill in Guild Wars (oh yeah, I said it).

The second reason that you stated was emergency need for energy. Personally, I never view my energy pool as 35 or 47, but rather as 72 at all times. Assuming there is some feasible chance for recovery, such as a Heal Party bot getting back into range, then you really shouldn’t be afraid to dip into the plus energy set. If someone dies because you claim to be at low energy, yet something still existed in that larger pool, then it was an inefficient use of resources. I generally get into that high set in every single game that we play, and it rarely ends with a wipe. There are many reasons for having to hit the high energy set. Some including being left as a solo monk and having to run back to your team or base, having a Heal Party bot out of range against a degen team, taking too much damage as a stand team because you are outnumbered and realize that you need to pull back and simply defend the base, or knowing that the offensive push that your team is making needs to take precedence over any kind of defense, such as making a push to snare a runner in order to secure morale (you may lose a lot of energy and maybe even take a death, but the benefit of the morale boost will far outweigh those negative consequences, and your team should be very understanding about the need to regain stability after the push). I’m sure there are many reasons that I’m leaving out, but that’s all that I could think off of the top of my head. Main point: swapping into a high energy set should be standard, and considered part of the standard energy pool. If red lights flash and an alarm goes off in your head when you have to swap to that to save someone, then so be it, but still do it because in the long run, you will most likely benefit from it.

The third reason you mentioned was for wanding. Umm, yeah? I mean, it’s always good to have a wand that you meet the requirement for in one of your sets, and when you need to wand, you can swap and wand someone. I’ve gotten kills on assassins who have come the back way at the beginning of the game on the fire map, but other than those rare and novelty situations, it’s not really the biggest issue. When you get a chance to do it or need to, always do it, but not really a main reason to swap. In other words, don’t invest in a 15^50 wand any time soon.

The final thing that I would like to go over would be weapon swapping for additional benefits on specific skills. With no need for a negative energy set due to the lack of energy denial, the set can be used for other reasons. The most basic would be to benefit specific skills in order to increase their frequency or efficiency. This premise began with OoB and edrain monks, as they would utilize dual plus recharge items in order to get their OoB and edrain back faster, and thus, more energy out of them. Specific swaps can be used to benefit skills such as Gift of Health, Shield of Absorption, Aegis, Divert Hexes, or pretty much anything else that you feel you need more efficiency from. For example, if you are facing a team where you find yourself using GoH a lot and could use it a lot more if it were recharged, then feel free to add a 20% heal recharge wand and 20% heal recharge offhand. This will lead to your GoH recharging in half the time 36% of the time if you swap to that set every time that you use GoH. For Shield of Absorption, the greatest benefit is in the last second that it is on a teammate, as all of the previous damage negation will have already accrued. It also has a rather long recharge of ten seconds. For these reasons, it’s probably best to use a 20% longer enchant weapon with a 20% prot recharge offhand. If using Aegis, the 20% longer enchant weapon is always a good choice, and you can use an offhand of your choosing. Prot recharge with +health can be nice if you only have two Aegises in the build, but that might make it hard to maintain energy, as Glyph of Lesser Energy will only be up every 30 seconds. If you are using Aegis with GoLE, a staff that knocks down your maximum energy will probably be your best bet, as although Aegis has a hefty energy cost, it will not require any to cast under the glyph. The benefit of using the staff over a weapon+focus would be the +30 health as oppose to the additional energy. If GoLE is not being used, I discourage staggering energy sets for such an unnecessary reason. Against a hex build, a 40% prot recharge set for a Divert Hexes monk is amazing, assuming that you have some way to keep your energy up. You might not need to use it every time it recharges quickly, but when you really do need a couple of them in a row, it’s a life saver. Once again, it’s a rather simple premise, just swap to the set whenever you need efficiency out of specific skill, and then swap to another set.

All in all, I spend a great majority of my time in my defensive set (plus five energy and plus 30 health weapon with shield). If I need an extra 12 energy, I can swap to my “standard set” and cast there, immediately swapping back to defense. If I am using one of my designated skills, I swap to my efficiency set, cast it, and then go right back to defensive. If I have used up all of my energy in all of my sets, quick swaps to a high energy set and then back down to defense is always an option. Versus energy denial, I can easily just swap in a minus energy set and sit in that when I don’t need to cast.

Sorry about the delay on the response. I hope I covered anything that you had questions about. If I wasn’t too clear about anything, just let me know. Anything else you were wondering, just feel free to ask. Once again, I’m not going to preach anything I say as the “best” way to do things, but simply the methods that I personally prefer and have found to work the best, along with my rationale.
http://www.teamquitter.com/phpBB2/vi...asc&start =68
Quote:
Originally Posted by Tommy
Staffs are trash. I don't see any benefit in using one other than ability to wand or for 40% fast cast on a pure healer. And in that case, what do you have a pure healer for?

Anyway, by "standard set", I was simply referring to any set that people use with the maximum amount of energy and four pips of regen (usually about 47 energy). Most people use this as a primary set for casting. It's always convenient to have one. Personally, I use a weapon with +5 energy and +30 health and a focus with +30 health and +5 armor versus physical.

So my weapon sets generally look like this (first three sets for sure, and then choose one of the last ones depending on what you need):

Standard set
One-handed weapon +5 energy +30 health
Focus item +12 energy +30 health +5 armor vs physical

Defensive set
One-handed weapon +5 energy +30 health
Shield (req 8-9 tactics) +16 armor +30 health +10 armor vs slashing/blunt/piercing/etc

Energy set
Wand +10% spell recharge +15 energy -1 energy regen
Focus item +12 energy +15 energy -1 energy regen +30 health

Efficiency set 1 (Shield of Absorption)
One-handed weapon +5 energy +20% longer enchantments
Focus item +12 energy +20% prot recharge +30 health

Efficiency set 2 (Light of Deliverance or Gift of Health)
Wand +5 energy over 50 +20% heal recharge
Focus item +12 energy +20% heal recharge +30 health

Efficiency set 3 (Aegis)
Staff +10 energy +30 health +20% longer enchantments +20% prot recharge +20% prot fast cast

Efficiency set 4 (Divert Hexes)
Wand +5 energy over 50 +20% prot recharge
Focus item +12 energy +20% prot recharge +30 health

Efficiency set 5 (Energy Denial)
One-handed weapon -5 energy +30 health
Focus item (requirement not met) +5 armor -5 energy +30 health
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Old Mar 17, 2007, 12:09 AM // 00:09   #4
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Is it Anets intention to mess up weapons swaps with the little delay you get every time u swap?
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Old Mar 17, 2007, 12:18 AM // 00:18   #5
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No, you just can't be in the middle of an action when you weapon swap. For instance, let's say you're wielding a hammer, when you start to swing, it takes a certain amount of time to complete that swing, you can't weapon swap in the middle of that swing. Same is true for spells and the after cast time. I believe that's how it works, someone correct me if I'm wrong.
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Old Mar 17, 2007, 12:28 AM // 00:28   #6
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Sometimes I get a bit irritated with the little delay in the weapon swapping, but it's understandable, you shouldn't be able to switch them as you please because it's just not very realistic. (cause the game is about realism of course)..

What tommy wrote there is a FABULOUS guide for monks, and to a certain extent other casters. I think it's completely essential to use sets in that manner. It's probably most important for monks, since they're often the targets of so much hate

As for melee characters.. that is something way out of my knowledge pool. I do know that it's just as important to have different sets as a melee character though for offensive reasons.
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Old Mar 17, 2007, 06:32 AM // 06:32   #7
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Ok so let me make sure I understand you go with the low side set, and switch into the high side. Thus the opponent cannot remove all of your energy.

What happens if the e-denial ends, do you switch back to your normal set? If so won't you take a bit longer to regen your energy?
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Old Mar 17, 2007, 07:51 AM // 07:51   #8
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Quote:
Originally Posted by Lurid
What happens if the e-denial ends, do you switch back to your normal set? If so won't you take a bit longer to regen your energy?
If you mean your standard energy wand and focus, there's simply no need to go to this set other than for special cast bonuses and energy purposes. You'd lose the armor of the shield for no practical reason.

If you mean your negative energy set (*25) vs your normal set (*35), that's a judgement call. You have less armor in your negative set, so if there's no possibility of e-denial, then you want to be in your normal set. However if you sense e-denial is incoming, you want to give the mesmer as little access as possible to your energy pool. If you do get e-burned on a 35 set and hit 0 energy, it will appear to stick at 0 if you swap to a negative set. This doesn't mean you're not regaining energy, it's just means you have to make up the *10 energy difference before any will appear to show in your negative pool. Switching back to the 35 set after a few seconds, you will notice regen has occured normally.

Also no one has mentioned this directly, but don't forget the importance of a negative set for shaking off Malaise and Wither. It seems obvious when you realize it, but a lot of people starting out don't catch on to that right away. No matter what class you're running, you should have a negative set or weapon for this reason alone.

Last edited by Lord Natural; Mar 17, 2007 at 07:59 AM // 07:59..
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