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Old Feb 16, 2007, 03:39 PM // 15:39   #21
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Last night we waited 42 minutes for a game.....which was against a rank 200 team that we flawlessed in 2:30. We got so frustrated at waiting so long for each match we ragequit and messed around in tombs. Then we ragequit tombs because we got sick of fighting rit spike and asses/fire ele literally every single match for over an hour. So we started playing TA, only to fight at least two burst asses every single match.

PvP is very sick. Fix please.
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Old Feb 25, 2007, 05:32 PM // 17:32   #22
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Yeah my guild was rank 6000 and we had gotten paired with a rank 132 guild. We beat them lol and only went up 4 spots.
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Old Feb 25, 2007, 07:30 PM // 19:30   #23
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Quote:
Originally Posted by KicknDave
Yeah my guild was rank 6000 and we had gotten paired with a rank 132 guild. We beat them lol and only went up 4 spots.
I assume you mean your rating went up four points. Which means you go up about 2000 spots.
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Old Feb 25, 2007, 07:35 PM // 19:35   #24
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its much better now than it was, for sure.
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Old Feb 26, 2007, 01:29 AM // 01:29   #25
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Originally Posted by Clinically Proven
Go go go go trex alliance partners, you should play [Acc] then you've had the whole tour
Done.

Well, at least back then we got matches close to our own rank.

I'd also restate the lack of actual games Australian/Hong Kong/etc games can play.
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Old Feb 28, 2007, 07:44 AM // 07:44   #26
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Anyone at or below 1000 rating is pretty much considered new to GvG, regardless of their actual rank in the "ladder". Most guilds ranked 1000-5000 play 1-2 games, decide that they suck, and stop GvGing, which is why you don't see many 3000 ranked guilds playing at your time. Those that are dedicated enough to stick it out and learn from their mistakes (instead of unconstructive comments) will eventually get to the top 1000, regardless of what rank they were before. Those that quit will always be a 3000 guild, no matter which "season" they tried the 1-2 GvGs in. Watch some top teams play if you want to get better, and take note of how/when/why they use their skills and their positioning, not just say something like "omg WM beat RenO I don't believe it".
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Old Feb 28, 2007, 09:54 AM // 09:54   #27
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There is so much difference in ranking between rating of 990 - 1000 its scary. A team has a bad run of games and it sees itself ranked at 3000, then it gets three wins in a row and ranks at 740.

I think the teams that don't play gvg regularly should have steeper rating changes (say -1 rating every two days of inactivity). This should mean the guilds that play 3 gvgs and stop should see themselves at the bottom of the ladder pretty quickly and the teams that play regularly should have a better chance of meeting each other.

Probably too sensible...
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Old Feb 28, 2007, 03:45 PM // 15:45   #28
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Im not sure what the fix for this will be, but right now its kinda crazy.
Have seen my guild(just starting out, testing builds and players) with about 998 rating fight 4 straight teams that were like rating 995 or below and jump up too 1006. Next night 3 straight 300 plus ranked teams, and a smurf that had some top players on it. So 4 straight losses right back where we started. Kinda silly to me that a team that is barely above .500 has to fight teams that are so much better. o well we are getting better slowly with practice.
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Old Feb 28, 2007, 05:07 PM // 17:07   #29
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The ladder still needs time to settle down. Once people's ratings get higher, you'll stop getting -2's from top ranked teams and it'll be easier to climb to your true rating.
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Old Feb 28, 2007, 08:40 PM // 20:40   #30
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Yeah, we are having that very same issue. I figure it will be at least 2 more months before this mess straightens up for the causal guilds. There are several marked divisions in the caliber of GvG teams. There's your Hardcore Expert players (maybe top 50-75 guilds?) who are finally starting to pull away from the pack. With that happening there's the next level (maybe up to rank 250-300) who were having their rating kept down a bit because the top teams are taking so long to get out of range because of the low K value. Now that there is a little seperation, I expect these teams to start having their ratings go up. Once this happens the more casual but decent guilds (maybe 300-1000) will finally get their chance to play against each other. Their rank will start to move up. Finally the new guilds will be able to match together.

Our guild has been bouncing up and down like a yo-yo. We've had rating as high as 1013 and as low as 985. We hit that low because of a string that we had top 150 guilds over and over again, losing 2 points each time. I'd say about 12 of 15 matches in a row at one point. Once we get +3 when we beat a good guild and only -1 when we lose, it's impossible not to have this happen.
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Old Feb 28, 2007, 09:52 PM // 21:52   #31
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Easiest way to fix the "ranking issue" is to include only players who have been active over the last two weeks. There should also be an automatic rating reset after inactivity for a few months. A-net could keep track of a ladder which includes inactives, but only guilds who are active would be counted for ranking purposes.
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Old Mar 01, 2007, 07:51 AM // 07:51   #32
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Yup, as has been suggested by Thom here, and by others in other threads - Simply removing insactive teams from the ladder is the best way to go. Resetting their rating would be unneccessary - If they get all rusty, they'll plummet as soon as they start playing again, and if they are not fazed by their absence (they could be scrimming with QQ and eF every day for all I know) not resetting their rating would spare some poor beginners a right clobbering as they were clawing their way up again.

About the matching - It's actually becoming a bit better in the mid-ranks now. My team is ranked around 200 (fluxing a bit) and we have been getting mostly decent matches lately. Might be a statistical fluke though
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Old Mar 05, 2007, 12:36 AM // 00:36   #33
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My biggest problem is not that we're constantly hitting rank 500-1000 guilds, but my problem is that when we lose to them ou rating goes down 2 points, yet if lose to a rank 5000 guild we also lose 2 points (we're about rank 5-6k now). Hitting sub 1000 guilds isn't that big a deal, but without having a system in which we lose different amounts of points depending who we lose to it's not fair.

For example, the other night we hit a rank 6000 guild and rolled over them, and gained 2 points. Then we hit a rank 900 guild and beat them too, and still only gained 2 points. The thing that bugs me is that there is definitely large difference between a guild of rank 500-1000 and a guild at rank 6000, and there needs to be delineation b/w who one fights, and how many points are gained or lost as a result. I'm aware sometimes you gain or lose 3 points as opposed to 2, but that's only happend to us once when we beat a rank 600 guild, but all other victories or defeats result in the same 2 point change, regardless of the other guilds rank compared to our own.
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Old Mar 05, 2007, 04:23 AM // 04:23   #34
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Quote:
Originally Posted by Sol Constituent
The thing that bugs me is that there is definitely large difference between a guild of rank 500-1000 and a guild at rank 6000
Not really. Ignore the rank and look at the rating; you'll find that there's not a whole lot of difference.
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Old Mar 08, 2007, 06:10 AM // 06:10   #35
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i think the two point change is getting in readiness for the AT's which will get guilds most of their rank and rating, even anet said that the "regular" ladder would be used for practicing after the AT's come out. Sure people are hitting high rank guilds. but how else are you going to get better? You roll rank 5000 guilds is that going to teach you anything?

Lol go go AUS!!! yeh waiting time sucks...quick more pug guilds form so we can play them.
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Old Mar 08, 2007, 12:23 PM // 12:23   #36
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I think people need to stop looking at the ranks and just look at the ratings of the guilds. If your rating difference is only ~20, even if your rank difference is 5000, you'll still get a -2 for a loss. However, if your rating difference is 200, but your actual rank difference is only 50, you'll only get a -1 for a loss. It's the rating that counts (and more representative of skill) than the rank of the guild, because of all the 998-1002 rating guilds that have stopped playing.
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Old Mar 08, 2007, 09:06 PM // 21:06   #37
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BuL es hit. We r rank 1091 and we play 2 gvgs daily and we pwn like guild rank 1000+ is our food for rating but always something goes wrong grrrrr.
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Old Mar 17, 2007, 06:51 PM // 18:51   #38
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the thing bout gvg is that you cant just get a group of guildies together and go. you first have to establish some organization. when doing gvg ALWAYS have TS or Vent. have a leader instructing everyone on what to do, when to push and when to collapse on gankers ect. make sure everyone knows what they are doing. and also, dont expect youself to be amazing in the first game it takes practice. watch some top guild battles and see how their build works out.

im sure a rank 5000 guild can beat a 1000 all you need is a decent amount of organization and practice. try doing so unrated matches just to get the hang of your team and how everyone likes to play and from there start fixing problems.
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Old Mar 18, 2007, 05:41 AM // 05:41   #39
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Quote:
Originally Posted by l)l2UNl(
the thing bout gvg is that you cant just get a group of guildies together and go. you first have to establish some organization. when doing gvg ALWAYS have TS or Vent. have a leader instructing everyone on what to do, when to push and when to collapse on gankers ect. make sure everyone knows what they are doing. and also, dont expect youself to be amazing in the first game it takes practice. watch some top guild battles and see how their build works out.

im sure a rank 5000 guild can beat a 1000 all you need is a decent amount of organization and practice. try doing so unrated matches just to get the hang of your team and how everyone likes to play and from there start fixing problems.
The difference between a 5000 guild and a 1000 guild is that the 5000 guild probably had a string of 2-3 tough losses, or that the 1000 guild faced 2-3 easy opponents in a row and got +6 rating from it. As I've said before, people need to stop looking at the rank difference and being like "OMG THEY ARE SO MUCH HIGHER RANK THAN US WE WILL LOSE" and just concentrate on how little the rating difference is between the two teams (generally less than 10 in the case of a 1000 vs 3000 guild). There are shit guilds that lose one game, drop to 998 rating, and quit gvg altogether, thus occupying many of the spots from rank 1000 to 3000, so amongst active guilds, your 3000 rank may actually be ~rank 1300.

Quote:
Originally Posted by Swatt
Ok i have a problem with GvG now.
My guild likes doing it but we hate losing, who doesnt. My problem is were not doing so well Ranked around 5000. Annoying thing is Were geting paired with rank 1k and less when thers not much of a chance we can beat them we get nothin from it and it lowers our rank. It is no fun playing these guilds and we cant improve our rank having half our battles like this. Anet needs to fix the ladder what are your thoughts on this?
Not much of a chance? Then why play gvgs at all if you're going to give up before even giving it a good fight. I've beaten rank 500s playing for a rank 3000 guild, I've beaten rank 200s playing for a rank 600 guild, and I've beaten top 30 guilds playing for a 200 guild. How do you explain that? Of course it's no fun playing against someone who has a higher rank than you in general, but even if you lose the game, you'll hopefully gain experience as to how to improve. If all you do with the loss is say "screw it, our rank just went down" you'll never improve, and you'll always be a shitty guild. Even if your rank's not improving, your experience and skills should, and eventually down the line you'll get good enough to crack the top 1000.

Last edited by Div; Mar 18, 2007 at 05:47 AM // 05:47..
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